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Adding Prototypes
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keb13015 committed Nov 13, 2018
1 parent fdf2799 commit 219c65c
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{
"companyName": "Meaghan Doherty",
"productName": "DMD2542-SidescrollerPrototype-MeaghanDoherty",
"dataUrl": "build.data.unityweb",
"wasmCodeUrl": "build.wasm.code.unityweb",
"wasmFrameworkUrl": "build.wasm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": {"default": "must-revalidate"}
}
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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}
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.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}

.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}

.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}

.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>MushKid - Meaghan Doherty</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/build.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">DMD2542-SidescrollerPrototype-MeaghanDoherty<br>DMD 2542 - Introduction to Scripting - Professor Ken Thompson<br>University of Connecticut - School of Fine Arts - Department of Digital Media and Design</div>
</div>
</div>
</body>
</html>
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{
"companyName": "DefaultCompany",
"productName": "Sidescroller",
"dataUrl": "Prototype.data.unityweb",
"wasmCodeUrl": "Prototype.wasm.code.unityweb",
"wasmFrameworkUrl": "Prototype.wasm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": {"default": "must-revalidate"}
}
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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}
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.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}

.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}

.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}

.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Sidescroller</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/Prototype.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 1024px; height: 768px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">Sidescroller</div>
</div>
</div>
</body>
</html>
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{
"companyName": "DefaultCompany",
"productName": "DMD2542-Sidescroller-AriffJeff",
"dataUrl": "DMD2542-Sidescroller-AriffJeff.data.unityweb",
"wasmCodeUrl": "DMD2542-Sidescroller-AriffJeff.wasm.code.unityweb",
"wasmFrameworkUrl": "DMD2542-Sidescroller-AriffJeff.wasm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": {"default": "must-revalidate"}
}
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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}
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.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}

.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}

.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}

.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | DMD2542-Sidescroller-AriffJeff</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/DMD2542-Sidescroller-AriffJeff.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">DMD2542-Sidescroller-AriffJeff</div>
</div>
</div>
</body>
</html>
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{
"companyName": "University of Connecticut - DMD2542 - Intro to Game Scripting - Professor Kenneth Thompson",
"productName": "SnakeEyesPrototype - Devin Quinn",
"dataUrl": "DMD2542-SidescrollerPrototype-DevinQuinn.data.unityweb",
"wasmCodeUrl": "DMD2542-SidescrollerPrototype-DevinQuinn.wasm.code.unityweb",
"wasmFrameworkUrl": "DMD2542-SidescrollerPrototype-DevinQuinn.wasm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": {"default": "must-revalidate"}
}
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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}
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.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}

.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}

.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}

.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | SnakeEyesPrototype - Devin Quinn</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/DMD2542-SidescrollerPrototype-DevinQuinn.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">SnakeEyesPrototype - Devin Quinn</div>
</div>
</div>
</body>
</html>
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{
"companyName": "DefaultCompany",
"productName": "Project04-Final-DonnaFaryna",
"dataUrl": "DMD2542-SidescrollerProto-DonnaFaryna.data.unityweb",
"wasmCodeUrl": "DMD2542-SidescrollerProto-DonnaFaryna.wasm.code.unityweb",
"wasmFrameworkUrl": "DMD2542-SidescrollerProto-DonnaFaryna.wasm.framework.unityweb",
"TOTAL_MEMORY": 268435456,
"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": {"default": "must-revalidate"}
}
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function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}
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