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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Generator : MonoBehaviour
{
public float Str;
public float Dex;
public float Con;
public float Int;
public float Wis;
public float Chr;
public float HP;
public float EnemyHP;
public string StrString;
public string DexString;
public string ConString;
public string IntString;
public string WisString;
public string ChrString;
public string HPString;
public string EHPString;
public Text textStr;
public Text textDex;
public Text textCon;
public Text textInt;
public Text textWis;
public Text textChr;
public Text textHP;
public Text textEHP;
void Start ()
{
Str = 0;
Dex = 0;
Con = 0;
Int = 0;
Wis = 0;
Chr = 0;
EnemyHP = 10;
}
// Update is called once per frame
void Update ()
{
}
public void Click (string text)
{
Str = (Random.Range(1, 6) + Random.Range (1,6) + Random.Range (1,6));
Dex = (Random.Range(1, 6) + Random.Range (1,6) + Random.Range (1,6));
Con = (Random.Range(1, 6) + Random.Range (1,6) + Random.Range (1,6));
Int = (Random.Range(1, 6) + Random.Range (1,6) + Random.Range (1,6));
Wis = (Random.Range(1, 6) + Random.Range (1,6) + Random.Range (1,6));
Chr = (Random.Range(1, 6) + Random.Range (1,6) + Random.Range (1,6));
HP = Mathf.Round ( ( Con * 0.10f ) + ( Random.Range (1, 8) ) ) ;
EHPString = EnemyHP.ToString ();
textEHP.text = EHPString;
StrString = Str.ToString();
textStr.text = StrString;
DexString = Dex.ToString();
textDex.text = DexString;
ConString = Con.ToString();
textCon.text = ChrString;
IntString = Int.ToString();
textInt.text = IntString;
WisString = Wis.ToString();
textWis.text = WisString;
ChrString = Chr.ToString();
textChr.text = ChrString;
HPString = HP.ToString();
textHP.text = HPString;
}
}