diff --git a/Projects/MyGame/Library/CurrentLayout-default.dwlt b/Projects/MyGame/Library/CurrentLayout-default.dwlt
index 13f2dd43..d2236c8b 100644
--- a/Projects/MyGame/Library/CurrentLayout-default.dwlt
+++ b/Projects/MyGame/Library/CurrentLayout-default.dwlt
@@ -20,61 +20,10 @@ MonoBehaviour:
height: 984
m_ShowMode: 4
m_Title:
- m_RootView: {fileID: 9}
- m_MinSize: {x: 950, y: 300}
+ m_RootView: {fileID: 7}
+ m_MinSize: {x: 950, y: 344}
m_MaxSize: {x: 10000, y: 10000}
--- !u!114 &2
-MonoBehaviour:
- m_ObjectHideFlags: 52
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
- m_Name:
- m_EditorClassIdentifier:
- m_Children: []
- m_Position:
- serializedVersion: 2
- x: 439
- y: 0
- width: 759
- height: 647
- m_MinSize: {x: 200, y: 200}
- m_MaxSize: {x: 4000, y: 4000}
- m_ActualView: {fileID: 19}
- m_Panes:
- - {fileID: 19}
- m_Selected: 0
- m_LastSelected: 0
---- !u!114 &3
-MonoBehaviour:
- m_ObjectHideFlags: 52
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
- m_Name:
- m_EditorClassIdentifier:
- m_Children:
- - {fileID: 13}
- - {fileID: 2}
- m_Position:
- serializedVersion: 2
- x: 0
- y: 0
- width: 1198
- height: 647
- m_MinSize: {x: 406, y: 222}
- m_MaxSize: {x: 8006, y: 4022}
- vertical: 0
- controlID: 102
---- !u!114 &4
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -95,12 +44,12 @@ MonoBehaviour:
height: 311
m_MinSize: {x: 204, y: 222}
m_MaxSize: {x: 4004, y: 4022}
- m_ActualView: {fileID: 17}
+ m_ActualView: {fileID: 15}
m_Panes:
- - {fileID: 17}
+ - {fileID: 15}
m_Selected: 0
m_LastSelected: 0
---- !u!114 &5
+--- !u!114 &3
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -113,8 +62,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Children:
- - {fileID: 7}
- - {fileID: 4}
+ - {fileID: 5}
+ - {fileID: 2}
m_Position:
serializedVersion: 2
x: 1198
@@ -124,8 +73,8 @@ MonoBehaviour:
m_MinSize: {x: 279, y: 294}
m_MaxSize: {x: 4004, y: 8044}
vertical: 1
- controlID: 95
---- !u!114 &6
+ controlID: 113
+--- !u!114 &4
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -138,19 +87,19 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Children:
- - {fileID: 12}
- - {fileID: 5}
+ - {fileID: 10}
+ - {fileID: 3}
m_Position:
serializedVersion: 2
x: 0
y: 30
width: 1707
height: 934
- m_MinSize: {x: 685, y: 344}
- m_MaxSize: {x: 12010, y: 8044}
+ m_MinSize: {x: 681, y: 294}
+ m_MaxSize: {x: 8006, y: 8044}
vertical: 0
- controlID: 100
---- !u!114 &7
+ controlID: 112
+--- !u!114 &5
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -171,12 +120,12 @@ MonoBehaviour:
height: 623
m_MinSize: {x: 279, y: 72}
m_MaxSize: {x: 4004, y: 4022}
- m_ActualView: {fileID: 16}
+ m_ActualView: {fileID: 14}
m_Panes:
- - {fileID: 16}
+ - {fileID: 14}
m_Selected: 0
m_LastSelected: 0
---- !u!114 &8
+--- !u!114 &6
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -195,15 +144,15 @@ MonoBehaviour:
y: 647
width: 1198
height: 287
- m_MinSize: {x: 100, y: 100}
- m_MaxSize: {x: 4000, y: 4000}
- m_ActualView: {fileID: 20}
+ m_MinSize: {x: 102, y: 122}
+ m_MaxSize: {x: 4002, y: 4022}
+ m_ActualView: {fileID: 18}
m_Panes:
- - {fileID: 15}
- - {fileID: 20}
+ - {fileID: 13}
+ - {fileID: 18}
m_Selected: 1
m_LastSelected: 0
---- !u!114 &9
+--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -216,18 +165,18 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Children:
- - {fileID: 10}
- - {fileID: 6}
- - {fileID: 11}
+ - {fileID: 8}
+ - {fileID: 4}
+ - {fileID: 9}
m_Position:
serializedVersion: 2
x: 0
y: 0
width: 1707
height: 984
- m_MinSize: {x: 950, y: 300}
+ m_MinSize: {x: 950, y: 344}
m_MaxSize: {x: 10000, y: 10000}
---- !u!114 &10
+--- !u!114 &8
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -249,7 +198,7 @@ MonoBehaviour:
m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0}
m_LastLoadedLayoutName:
---- !u!114 &11
+--- !u!114 &9
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -270,7 +219,7 @@ MonoBehaviour:
height: 20
m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0}
---- !u!114 &12
+--- !u!114 &10
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -283,19 +232,19 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Children:
- - {fileID: 3}
- - {fileID: 8}
+ - {fileID: 11}
+ - {fileID: 6}
m_Position:
serializedVersion: 2
x: 0
y: 0
width: 1198
height: 934
- m_MinSize: {x: 406, y: 344}
- m_MaxSize: {x: 8006, y: 8044}
+ m_MinSize: {x: 402, y: 244}
+ m_MaxSize: {x: 4002, y: 6092}
vertical: 1
- controlID: 101
---- !u!114 &13
+ controlID: 31
+--- !u!114 &11
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -312,17 +261,18 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 439
+ width: 1198
height: 647
- m_MinSize: {x: 202, y: 222}
- m_MaxSize: {x: 4002, y: 4022}
- m_ActualView: {fileID: 18}
+ m_MinSize: {x: 402, y: 122}
+ m_MaxSize: {x: 2050, y: 2070}
+ m_ActualView: {fileID: 12}
m_Panes:
- - {fileID: 18}
- - {fileID: 14}
- m_Selected: 0
- m_LastSelected: 0
---- !u!114 &14
+ - {fileID: 16}
+ - {fileID: 12}
+ - {fileID: 17}
+ m_Selected: 1
+ m_LastSelected: 2
+--- !u!114 &12
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -345,10 +295,10 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 72.66667
- width: 1361
+ width: 1198
height: 628
m_ViewDataDictionary: {fileID: 0}
---- !u!114 &15
+--- !u!114 &13
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -400,7 +350,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 582f0000
m_LastClickedID: 12120
- m_ExpandedIDs: 000000006e2e000000ca9a3b
+ m_ExpandedIDs: 00000000682e0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -428,7 +378,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
- m_ExpandedIDs: 000000006e2e0000
+ m_ExpandedIDs: 00000000682e0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -472,7 +422,7 @@ MonoBehaviour:
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 1
- m_ClientGUIView: {fileID: 8}
+ m_ClientGUIView: {fileID: 6}
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
m_InstanceID: 0
@@ -484,7 +434,7 @@ MonoBehaviour:
m_GridSize: 64
m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 222
---- !u!114 &16
+--- !u!114 &14
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -522,7 +472,7 @@ MonoBehaviour:
m_PreviewWindow: {fileID: 0}
m_LastInspectedObjectInstanceID: -1
m_LastVerticalScrollValue: 1489
---- !u!114 &17
+--- !u!114 &15
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -543,17 +493,17 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
- x: 1198
- y: 696
- width: 507
- height: 292
+ x: 2
+ y: 643
+ width: 505
+ height: 289
m_ViewDataDictionary: {fileID: 0}
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
- m_SelectedIDs: 36350000
- m_LastClickedID: 13622
- m_ExpandedIDs: 72fbffff
+ m_SelectedIDs:
+ m_LastClickedID: 0
+ m_ExpandedIDs: 76fbffff
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -577,7 +527,7 @@ MonoBehaviour:
m_IsLocked: 0
m_CurrentSortingName: TransformSorting
m_WindowGUID: 04d64de681738d141afcd44bebed1917
---- !u!114 &18
+--- !u!114 &16
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -646,7 +596,7 @@ MonoBehaviour:
m_Rotation:
m_Target: {x: 0.7113088, y: -0.006325583, z: 0.0064019514, w: 0.70282376}
speed: 2
- m_Value: {x: 0.71130794, y: -0.0063255755, z: 0.006401944, w: 0.7028229}
+ m_Value: {x: -0.7113088, y: 0.0063255825, z: -0.0064019514, w: -0.70282376}
m_Size:
m_Target: 37.457443
speed: 2
@@ -676,7 +626,7 @@ MonoBehaviour:
m_SceneVisActive: 1
m_LastLockedObject: {fileID: 0}
m_ViewIsLockedToObject: 0
---- !u!114 &19
+--- !u!114 &17
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -697,9 +647,9 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
- x: 439.33334
+ x: 0
y: 72.66667
- width: 757
+ width: 1198
height: 628
m_ViewDataDictionary: {fileID: 0}
m_VSyncEnabled: 0
@@ -713,8 +663,8 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
- m_HBaseRangeMin: -378.5
- m_HBaseRangeMax: 378.5
+ m_HBaseRangeMin: -599
+ m_HBaseRangeMax: 599
m_VBaseRangeMin: -305.5
m_VBaseRangeMax: 305.5
m_HAllowExceedBaseRangeMin: 1
@@ -734,30 +684,30 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 17
- width: 757
+ width: 1198
height: 611
m_Scale: {x: 1, y: 1}
- m_Translation: {x: 378.5, y: 305.5}
+ m_Translation: {x: 599, y: 305.5}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
- x: -378.5
+ x: -599
y: -305.5
- width: 757
+ width: 1198
height: 611
m_MinimalGUI: 1
m_defaultScale: 1
m_TargetTexture: {fileID: 0}
m_CurrentColorSpace: 0
- m_LastWindowPixelSize: {x: 1135.5, y: 942}
+ m_LastWindowPixelSize: {x: 1797, y: 942}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 00000000000000000000
m_XRRenderMode: 0
---- !u!114 &20
+--- !u!114 &18
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
@@ -779,7 +729,7 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: 0
- y: 720
- width: 1198
- height: 268
+ y: 667
+ width: 1196
+ height: 265
m_ViewDataDictionary: {fileID: 0}
diff --git a/Projects/MyGame/Library/EditorOnlyScriptingUserSettings.json b/Projects/MyGame/Library/EditorOnlyScriptingUserSettings.json
index 2a74fbb4..f08c9531 100644
--- a/Projects/MyGame/Library/EditorOnlyScriptingUserSettings.json
+++ b/Projects/MyGame/Library/EditorOnlyScriptingUserSettings.json
@@ -1 +1 @@
-{"m_ScriptingRuntimeVersion":1,"m_DefineSymbols":[{"first":1,"second":"_FPAIO"},{"first":7,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":13,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":19,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":21,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":25,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":26,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":27,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":28,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":29,"second":"UNITY_POST_PROCESSING_STACK_V2"}],"m_AllowUnsafeCode":false}
\ No newline at end of file
+{"m_ScriptingRuntimeVersion":1,"m_DefineSymbols":[{"first":1,"second":"_FPAIO;UNITY_POST_PROCESSING_STACK_V2"},{"first":7,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":13,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":19,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":21,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":25,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":26,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":27,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":28,"second":"UNITY_POST_PROCESSING_STACK_V2"},{"first":29,"second":"UNITY_POST_PROCESSING_STACK_V2"}],"m_AllowUnsafeCode":false}
\ No newline at end of file
diff --git a/Projects/MyGame/Library/ProjectSettings.asset b/Projects/MyGame/Library/ProjectSettings.asset
index efc0f186..3526f543 100644
--- a/Projects/MyGame/Library/ProjectSettings.asset
+++ b/Projects/MyGame/Library/ProjectSettings.asset
@@ -553,7 +553,7 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols:
- 1: _FPAIO
+ 1: _FPAIO;UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
diff --git a/Projects/MyGame/Library/assetDatabase3 b/Projects/MyGame/Library/assetDatabase3
index 00816b00..f847c6f8 100644
Binary files a/Projects/MyGame/Library/assetDatabase3 and b/Projects/MyGame/Library/assetDatabase3 differ
diff --git a/Projects/MyGame/ProjectSettings/ProjectSettings.asset b/Projects/MyGame/ProjectSettings/ProjectSettings.asset
index efc0f186..3526f543 100644
--- a/Projects/MyGame/ProjectSettings/ProjectSettings.asset
+++ b/Projects/MyGame/ProjectSettings/ProjectSettings.asset
@@ -553,7 +553,7 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols:
- 1: _FPAIO
+ 1: _FPAIO;UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
diff --git a/Projects/SteamVR/Assets/Scenes.meta b/Projects/SteamVR/Assets/Scenes.meta
new file mode 100644
index 00000000..6240fb7d
--- /dev/null
+++ b/Projects/SteamVR/Assets/Scenes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 35a178194da74564cb401aea925d5779
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/Scenes/SampleScene.unity b/Projects/SteamVR/Assets/Scenes/SampleScene.unity
new file mode 100644
index 00000000..a7a0c417
--- /dev/null
+++ b/Projects/SteamVR/Assets/Scenes/SampleScene.unity
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c85446a26b75ea05b18d4ddc13bda37604704cb63b64a43a853b914b01487e94
+size 7046
diff --git a/Projects/SteamVR/Assets/Scenes/SampleScene.unity.meta b/Projects/SteamVR/Assets/Scenes/SampleScene.unity.meta
new file mode 100644
index 00000000..952bd1e9
--- /dev/null
+++ b/Projects/SteamVR/Assets/Scenes/SampleScene.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 9fc0d4010bbf28b4594072e72b8655ab
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR.meta b/Projects/SteamVR/Assets/SteamVR.meta
new file mode 100644
index 00000000..6ae4982d
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: fa7076fae9630924ca428184fc2b4fb1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor.meta b/Projects/SteamVR/Assets/SteamVR/Editor.meta
new file mode 100644
index 00000000..90b104cf
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor.meta
@@ -0,0 +1,6 @@
+fileFormatVersion: 2
+guid: c33af0785775d7548b22541da37936fe
+folderAsset: yes
+DefaultImporter:
+ userData:
+ assetBundleName:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_AutoEnableVR.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_AutoEnableVR.cs
new file mode 100644
index 00000000..810ce41b
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_AutoEnableVR.cs
@@ -0,0 +1,231 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+//
+// Purpose: Prompt developers to use settings most compatible with SteamVR.
+//
+//=============================================================================
+
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Valve.VR
+{
+ [InitializeOnLoad]
+ public class SteamVR_AutoEnableVR
+ {
+ static SteamVR_AutoEnableVR()
+ {
+ EditorApplication.update += Update;
+ }
+
+ protected const string openVRString = "OpenVR";
+ protected const string openVRPackageString = "com.unity.xr.openvr.standalone";
+
+#if UNITY_2018_2_OR_NEWER
+ private enum PackageStates
+ {
+ None,
+ WaitingForList,
+ WaitingForAdd,
+ WaitingForAddConfirm,
+ Installed,
+ Failed,
+ }
+
+ private static UnityEditor.PackageManager.Requests.ListRequest listRequest;
+ private static UnityEditor.PackageManager.Requests.AddRequest addRequest;
+ private static PackageStates packageState = PackageStates.None;
+ private static System.Diagnostics.Stopwatch addingPackageTime = new System.Diagnostics.Stopwatch();
+ private static System.Diagnostics.Stopwatch addingPackageTimeTotal = new System.Diagnostics.Stopwatch();
+ private static float estimatedTimeToInstall = 80;
+ private static int addTryCount = 0;
+#endif
+
+ public static void Update()
+ {
+ if (SteamVR_Settings.instance.autoEnableVR)
+ {
+ bool enabledVR = false;
+
+ if (UnityEditor.PlayerSettings.virtualRealitySupported == false)
+ {
+ UnityEditor.PlayerSettings.virtualRealitySupported = true;
+ enabledVR = true;
+ Debug.Log("[SteamVR Setup] Enabled virtual reality support in Player Settings. (you can disable this by unchecking Assets/SteamVR/SteamVR_Settings.autoEnableVR)");
+ }
+
+ UnityEditor.BuildTargetGroup currentTarget = UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup;
+
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ string[] devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevices(currentTarget);
+#else
+ string[] devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevicesOnTargetGroup(currentTarget);
+#endif
+
+ bool hasOpenVR = devices.Any(device => string.Equals(device, openVRString, System.StringComparison.CurrentCultureIgnoreCase));
+
+ if (hasOpenVR == false || enabledVR)
+ {
+ string[] newDevices;
+ if (enabledVR && hasOpenVR == false)
+ {
+ newDevices = new string[] { openVRString }; //only list openvr if we enabled it
+ }
+ else
+ {
+ List devicesList = new List(devices); //list openvr as the first option if it wasn't in the list.
+ if (hasOpenVR)
+ devicesList.Remove(openVRString);
+
+ devicesList.Insert(0, openVRString);
+ newDevices = devicesList.ToArray();
+ }
+
+#if (UNITY_5_6 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ UnityEditorInternal.VR.VREditor.SetVREnabledDevices(currentTarget, newDevices);
+#else
+ UnityEditorInternal.VR.VREditor.SetVREnabledDevicesOnTargetGroup(currentTarget, newDevices);
+#endif
+ Debug.Log("[SteamVR Setup] Added OpenVR to supported VR SDKs list.");
+ }
+
+#if UNITY_2018_2_OR_NEWER
+ //2018+ requires us to manually add the OpenVR package
+
+ switch (packageState)
+ {
+ case PackageStates.None:
+ //see if we have the package
+ listRequest = UnityEditor.PackageManager.Client.List(true);
+ packageState = PackageStates.WaitingForList;
+ break;
+
+ case PackageStates.WaitingForList:
+ if (listRequest.IsCompleted)
+ {
+ if (listRequest.Error != null || listRequest.Status == UnityEditor.PackageManager.StatusCode.Failure)
+ {
+ packageState = PackageStates.Failed;
+ break;
+ }
+
+ bool hasPackage = listRequest.Result.Any(package => package.name == openVRPackageString);
+
+ if (hasPackage == false)
+ {
+ //if we don't have the package - then install it
+ addRequest = UnityEditor.PackageManager.Client.Add(openVRPackageString);
+ packageState = PackageStates.WaitingForAdd;
+ addTryCount++;
+
+ Debug.Log("[SteamVR Setup] Installing OpenVR package...");
+ addingPackageTime.Start();
+ addingPackageTimeTotal.Start();
+ }
+ else
+ {
+ //if we do have the package do nothing
+ packageState = PackageStates.Installed; //already installed
+ }
+ }
+ break;
+
+ case PackageStates.WaitingForAdd:
+ if (addRequest.IsCompleted)
+ {
+ if (addRequest.Error != null || addRequest.Status == UnityEditor.PackageManager.StatusCode.Failure)
+ {
+ packageState = PackageStates.Failed;
+ break;
+ }
+ else
+ {
+ //if the package manager says we added it then confirm that with the list
+ listRequest = UnityEditor.PackageManager.Client.List(true);
+ packageState = PackageStates.WaitingForAddConfirm;
+ }
+ }
+ else
+ {
+ if (addingPackageTimeTotal.Elapsed.TotalSeconds > estimatedTimeToInstall)
+ estimatedTimeToInstall *= 2; // :)
+
+ string dialogText;
+ if (addTryCount == 1)
+ dialogText = "Installing OpenVR from Unity Package Manager...";
+ else
+ dialogText = "Retrying OpenVR install from Unity Package Manager...";
+
+ bool cancel = UnityEditor.EditorUtility.DisplayCancelableProgressBar("SteamVR", dialogText, (float)addingPackageTimeTotal.Elapsed.TotalSeconds / estimatedTimeToInstall);
+ if (cancel)
+ packageState = PackageStates.Failed;
+
+ if (addingPackageTime.Elapsed.TotalSeconds > 10)
+ {
+ Debug.Log("[SteamVR Setup] Waiting for package manager to install OpenVR package...");
+ addingPackageTime.Stop();
+ addingPackageTime.Reset();
+ addingPackageTime.Start();
+ }
+ }
+ break;
+
+ case PackageStates.WaitingForAddConfirm:
+ if (listRequest.IsCompleted)
+ {
+ if (listRequest.Error != null)
+ {
+ packageState = PackageStates.Failed;
+ break;
+ }
+
+ bool hasPackage = listRequest.Result.Any(package => package.name == openVRPackageString);
+
+ if (hasPackage == false)
+ {
+ if (addTryCount == 1)
+ {
+ addRequest = UnityEditor.PackageManager.Client.Add(openVRPackageString);
+ packageState = PackageStates.WaitingForAdd;
+ addTryCount++;
+
+ Debug.Log("[SteamVR Setup] Retrying OpenVR package install...");
+ }
+ else
+ {
+ packageState = PackageStates.Failed;
+ }
+ }
+ else
+ {
+ packageState = PackageStates.Installed; //installed successfully
+
+ Debug.Log("[SteamVR Setup] Successfully installed OpenVR package.");
+ }
+ }
+ break;
+ }
+
+ if (packageState == PackageStates.Failed || packageState == PackageStates.Installed)
+ {
+ addingPackageTime.Stop();
+ addingPackageTimeTotal.Stop();
+ UnityEditor.EditorUtility.ClearProgressBar();
+ UnityEditor.EditorApplication.update -= Update; //we're done trying to auto-enable vr
+
+ if (packageState == PackageStates.Failed)
+ {
+ string failtext = "The Unity Package Manager failed to automatically install the OpenVR package. Please open the Package Manager Window and try to install it manually.";
+ UnityEditor.EditorUtility.DisplayDialog("SteamVR", failtext, "Ok");
+ Debug.Log("[SteamVR Setup] " + failtext);
+ }
+ }
+#else
+ UnityEditor.EditorApplication.update -= Update;
+#endif
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_AutoEnableVR.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_AutoEnableVR.cs.meta
new file mode 100644
index 00000000..187841d8
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_AutoEnableVR.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 359dfd8d7e3732240894f33b6f6d6e56
+timeCreated: 1548371829
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.asmdef b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.asmdef
new file mode 100644
index 00000000..db12c611
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.asmdef
@@ -0,0 +1,16 @@
+{
+ "name": "SteamVR_Editor",
+ "references": [
+ "SteamVR"
+ ],
+ "optionalUnityReferences": [],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": []
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.asmdef.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.asmdef.meta
new file mode 100644
index 00000000..b43d2d0a
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 9bac448de04a4f6448fee1acc220e5a1
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.cs
new file mode 100644
index 00000000..08863cbd
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.cs
@@ -0,0 +1,127 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+//
+// Purpose: Custom inspector display for SteamVR_Camera
+//
+//=============================================================================
+
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+using Valve.VR;
+
+[CustomEditor(typeof(SteamVR_Camera)), CanEditMultipleObjects]
+public class SteamVR_Editor : Editor
+{
+ int bannerHeight = 150;
+ Texture logo;
+
+ SerializedProperty script, wireframe;
+
+ string GetResourcePath()
+ {
+ var ms = MonoScript.FromScriptableObject(this);
+ var path = AssetDatabase.GetAssetPath(ms);
+ path = Path.GetDirectoryName(path);
+ return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
+ }
+
+ void OnEnable()
+ {
+ var resourcePath = GetResourcePath();
+
+ logo = AssetDatabase.LoadAssetAtPath(resourcePath + "logo.png");
+
+ script = serializedObject.FindProperty("m_Script");
+
+ wireframe = serializedObject.FindProperty("wireframe");
+
+ foreach (SteamVR_Camera target in targets)
+ target.ForceLast();
+ }
+
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+
+ var rect = GUILayoutUtility.GetRect(Screen.width - 38, bannerHeight, GUI.skin.box);
+ if (logo)
+ GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
+
+ if (!Application.isPlaying)
+ {
+ var expand = false;
+ var collapse = false;
+ foreach (SteamVR_Camera target in targets)
+ {
+ if (AssetDatabase.Contains(target))
+ continue;
+ if (target.isExpanded)
+ collapse = true;
+ else
+ expand = true;
+ }
+
+ if (expand)
+ {
+ GUILayout.BeginHorizontal();
+ if (GUILayout.Button("Expand"))
+ {
+ foreach (SteamVR_Camera target in targets)
+ {
+ if (AssetDatabase.Contains(target))
+ continue;
+ if (!target.isExpanded)
+ {
+ target.Expand();
+ EditorUtility.SetDirty(target);
+ }
+ }
+ }
+ GUILayout.Space(18);
+ GUILayout.EndHorizontal();
+ }
+
+ if (collapse)
+ {
+ GUILayout.BeginHorizontal();
+ if (GUILayout.Button("Collapse"))
+ {
+ foreach (SteamVR_Camera target in targets)
+ {
+ if (AssetDatabase.Contains(target))
+ continue;
+ if (target.isExpanded)
+ {
+ target.Collapse();
+ EditorUtility.SetDirty(target);
+ }
+ }
+ }
+ GUILayout.Space(18);
+ GUILayout.EndHorizontal();
+ }
+ }
+
+ EditorGUILayout.PropertyField(script);
+ EditorGUILayout.PropertyField(wireframe);
+
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ public static void ExportPackage()
+ {
+ AssetDatabase.ExportPackage(new string[] {
+ "Assets/SteamVR",
+ "Assets/Plugins/openvr_api.cs",
+ "Assets/Plugins/openvr_api.bundle",
+ "Assets/Plugins/x86/openvr_api.dll",
+ "Assets/Plugins/x86/steam_api.dll",
+ "Assets/Plugins/x86/libsteam_api.so",
+ "Assets/Plugins/x86_64/openvr_api.dll",
+ "Assets/Plugins/x86_64/steam_api.dll",
+ "Assets/Plugins/x86_64/libsteam_api.so",
+ "Assets/Plugins/x86_64/libopenvr_api.so",
+ }, "steamvr.unitypackage", ExportPackageOptions.Recurse);
+ EditorApplication.Exit(0);
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.cs.meta
new file mode 100644
index 00000000..1b344ed2
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Editor.cs.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5ba22c80948c94e44a82b9fd1b3abd0d
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Preferences.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Preferences.cs
new file mode 100644
index 00000000..80b0fe48
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Preferences.cs
@@ -0,0 +1,2 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+//removed and added to the SteamVR_Settings asset so it can be configured per project
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Preferences.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Preferences.cs.meta
new file mode 100644
index 00000000..3ecb77ac
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Preferences.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 29abf75f7265ccb45b799eac4ab0ca94
+timeCreated: 1487968203
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs
new file mode 100644
index 00000000..3acbc50e
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs
@@ -0,0 +1,106 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+//
+// Purpose: Custom inspector display for SteamVR_RenderModel
+//
+//=============================================================================
+
+using UnityEngine;
+using UnityEditor;
+using System.Text;
+using System.Collections.Generic;
+
+namespace Valve.VR
+{
+ [CustomEditor(typeof(SteamVR_RenderModel)), CanEditMultipleObjects]
+ public class SteamVR_RenderModelEditor : Editor
+ {
+ SerializedProperty script, index, modelOverride, shader, verbose, createComponents, updateDynamically;
+
+ static string[] renderModelNames;
+ int renderModelIndex;
+
+ void OnEnable()
+ {
+ script = serializedObject.FindProperty("m_Script");
+ index = serializedObject.FindProperty("index");
+ modelOverride = serializedObject.FindProperty("modelOverride");
+ shader = serializedObject.FindProperty("shader");
+ verbose = serializedObject.FindProperty("verbose");
+ createComponents = serializedObject.FindProperty("createComponents");
+ updateDynamically = serializedObject.FindProperty("updateDynamically");
+
+ // Load render model names if necessary.
+ if (renderModelNames == null)
+ {
+ renderModelNames = LoadRenderModelNames();
+ }
+
+ // Update renderModelIndex based on current modelOverride value.
+ if (modelOverride.stringValue != "")
+ {
+ for (int i = 0; i < renderModelNames.Length; i++)
+ {
+ if (modelOverride.stringValue == renderModelNames[i])
+ {
+ renderModelIndex = i;
+ break;
+ }
+ }
+ }
+ }
+
+ static string[] LoadRenderModelNames()
+ {
+ var results = new List();
+ results.Add("None");
+
+ using (var holder = new SteamVR_RenderModel.RenderModelInterfaceHolder())
+ {
+ var renderModels = holder.instance;
+ if (renderModels != null)
+ {
+ uint count = renderModels.GetRenderModelCount();
+ for (uint i = 0; i < count; i++)
+ {
+ var buffer = new StringBuilder();
+ var requiredSize = renderModels.GetRenderModelName(i, buffer, 0);
+ if (requiredSize == 0)
+ continue;
+
+ buffer.EnsureCapacity((int)requiredSize);
+ renderModels.GetRenderModelName(i, buffer, requiredSize);
+ results.Add(buffer.ToString());
+ }
+ }
+ }
+
+ return results.ToArray();
+ }
+
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+
+ EditorGUILayout.PropertyField(script);
+ EditorGUILayout.PropertyField(index);
+ //EditorGUILayout.PropertyField(modelOverride);
+
+ GUILayout.BeginHorizontal();
+ GUILayout.Label(new GUIContent("Model Override", SteamVR_RenderModel.modelOverrideWarning));
+ var selected = EditorGUILayout.Popup(renderModelIndex, renderModelNames);
+ if (selected != renderModelIndex)
+ {
+ renderModelIndex = selected;
+ modelOverride.stringValue = (selected > 0) ? renderModelNames[selected] : "";
+ }
+ GUILayout.EndHorizontal();
+
+ EditorGUILayout.PropertyField(shader);
+ EditorGUILayout.PropertyField(verbose);
+ EditorGUILayout.PropertyField(createComponents);
+ EditorGUILayout.PropertyField(updateDynamically);
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs.meta
new file mode 100644
index 00000000..222f5238
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 67867a20919f7db45a2e7034fda1c28e
+timeCreated: 1433373945
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_SkyboxEditor.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_SkyboxEditor.cs
new file mode 100644
index 00000000..a380d290
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_SkyboxEditor.cs
@@ -0,0 +1,383 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+//
+// Purpose: Custom inspector display for SteamVR_Skybox
+//
+//=============================================================================
+
+using UnityEngine;
+using UnityEditor;
+using System.Text;
+using System.Collections.Generic;
+using Valve.VR;
+using System.IO;
+
+namespace Valve.VR
+{
+ [CustomEditor(typeof(SteamVR_Skybox)), CanEditMultipleObjects]
+ public class SteamVR_SkyboxEditor : Editor
+ {
+ private const string nameFormat = "{0}/{1}-{2}.png";
+ private const string helpText = "Take snapshot will use the current " +
+ "position and rotation to capture six directional screenshots to use as this " +
+ "skybox's textures. Note: This skybox is only used to override what shows up " +
+ "in the compositor (e.g. when loading levels). Add a Camera component to this " +
+ "object to override default settings like which layers to render. Additionally, " +
+ "by specifying your own targetTexture, you can control the size of the textures " +
+ "and other properties like antialiasing. Don't forget to disable the camera.\n\n" +
+ "For stereo screenshots, a panorama is render for each eye using the specified " +
+ "ipd (in millimeters) broken up into segments cellSize pixels square to optimize " +
+ "generation.\n(32x32 takes about 10 seconds depending on scene complexity, 16x16 " +
+ "takes around a minute, while will 8x8 take several minutes.)\n\nTo test, hit " +
+ "play then pause - this will activate the skybox settings, and then drop you to " +
+ "the compositor where the skybox is rendered.";
+
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+ EditorGUILayout.HelpBox(helpText, MessageType.Info);
+
+ if (GUILayout.Button("Take snapshot"))
+ {
+ var directions = new Quaternion[] {
+ Quaternion.LookRotation(Vector3.forward),
+ Quaternion.LookRotation(Vector3.back),
+ Quaternion.LookRotation(Vector3.left),
+ Quaternion.LookRotation(Vector3.right),
+ Quaternion.LookRotation(Vector3.up, Vector3.back),
+ Quaternion.LookRotation(Vector3.down, Vector3.forward)
+ };
+
+ Camera tempCamera = null;
+ foreach (SteamVR_Skybox target in targets)
+ {
+ var targetScene = target.gameObject.scene;
+ var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
+ var scenePath = Path.GetDirectoryName(targetScene.path);
+ var assetPath = scenePath + "/" + sceneName;
+ if (!AssetDatabase.IsValidFolder(assetPath))
+ {
+ var guid = AssetDatabase.CreateFolder(scenePath, sceneName);
+ assetPath = AssetDatabase.GUIDToAssetPath(guid);
+ }
+
+ var camera = target.GetComponent();
+ if (camera == null)
+ {
+ if (tempCamera == null)
+ tempCamera = new GameObject().AddComponent();
+ camera = tempCamera;
+ }
+
+ var targetTexture = camera.targetTexture;
+ if (camera.targetTexture == null)
+ {
+ targetTexture = new RenderTexture(1024, 1024, 24);
+ targetTexture.antiAliasing = 8;
+ camera.targetTexture = targetTexture;
+ }
+
+ var oldPosition = target.transform.localPosition;
+ var oldRotation = target.transform.localRotation;
+ var baseRotation = target.transform.rotation;
+
+ var t = camera.transform;
+ t.position = target.transform.position;
+ camera.orthographic = false;
+ camera.fieldOfView = 90;
+
+ for (int i = 0; i < directions.Length; i++)
+ {
+ t.rotation = baseRotation * directions[i];
+ camera.Render();
+
+ // Copy to texture and save to disk.
+ RenderTexture.active = targetTexture;
+ var texture = new Texture2D(targetTexture.width, targetTexture.height, TextureFormat.ARGB32, false);
+ texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0);
+ texture.Apply();
+ RenderTexture.active = null;
+
+ var assetName = string.Format(nameFormat, assetPath, target.name, i);
+ System.IO.File.WriteAllBytes(assetName, texture.EncodeToPNG());
+ }
+
+ if (camera != tempCamera)
+ {
+ target.transform.localPosition = oldPosition;
+ target.transform.localRotation = oldRotation;
+ }
+ }
+
+ if (tempCamera != null)
+ {
+ Object.DestroyImmediate(tempCamera.gameObject);
+ }
+
+ // Now that everything has be written out, reload the associated assets and assign them.
+ AssetDatabase.Refresh();
+ foreach (SteamVR_Skybox target in targets)
+ {
+ var targetScene = target.gameObject.scene;
+ var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
+ var scenePath = Path.GetDirectoryName(targetScene.path);
+ var assetPath = scenePath + "/" + sceneName;
+
+ for (int i = 0; i < directions.Length; i++)
+ {
+ var assetName = string.Format(nameFormat, assetPath, target.name, i);
+ var importer = AssetImporter.GetAtPath(assetName) as TextureImporter;
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ importer.textureFormat = TextureImporterFormat.RGB24;
+#else
+ importer.textureCompression = TextureImporterCompression.Uncompressed;
+#endif
+ importer.wrapMode = TextureWrapMode.Clamp;
+ importer.mipmapEnabled = false;
+ importer.SaveAndReimport();
+
+ var texture = AssetDatabase.LoadAssetAtPath(assetName);
+ target.SetTextureByIndex(i, texture);
+ }
+ }
+ }
+ else if (GUILayout.Button("Take stereo snapshot"))
+ {
+ const int width = 4096;
+ const int height = width / 2;
+ const int halfHeight = height / 2;
+
+ var textures = new Texture2D[] {
+ new Texture2D(width, height, TextureFormat.ARGB32, false),
+ new Texture2D(width, height, TextureFormat.ARGB32, false) };
+
+ var timer = new System.Diagnostics.Stopwatch();
+
+ Camera tempCamera = null;
+ foreach (SteamVR_Skybox target in targets)
+ {
+ timer.Start();
+
+ var targetScene = target.gameObject.scene;
+ var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
+ var scenePath = Path.GetDirectoryName(targetScene.path);
+ var assetPath = scenePath + "/" + sceneName;
+ if (!AssetDatabase.IsValidFolder(assetPath))
+ {
+ var guid = AssetDatabase.CreateFolder(scenePath, sceneName);
+ assetPath = AssetDatabase.GUIDToAssetPath(guid);
+ }
+
+ var camera = target.GetComponent();
+ if (camera == null)
+ {
+ if (tempCamera == null)
+ tempCamera = new GameObject().AddComponent();
+ camera = tempCamera;
+ }
+
+ var fx = camera.gameObject.AddComponent();
+
+ var oldTargetTexture = camera.targetTexture;
+ var oldOrthographic = camera.orthographic;
+ var oldFieldOfView = camera.fieldOfView;
+ var oldAspect = camera.aspect;
+
+ var oldPosition = target.transform.localPosition;
+ var oldRotation = target.transform.localRotation;
+ var basePosition = target.transform.position;
+ var baseRotation = target.transform.rotation;
+
+ var transform = camera.transform;
+
+ int cellSize = int.Parse(target.StereoCellSize.ToString().Substring(1));
+ float ipd = target.StereoIpdMm / 1000.0f;
+ int vTotal = halfHeight / cellSize;
+ float dv = 90.0f / vTotal; // vertical degrees per segment
+ float dvHalf = dv / 2.0f;
+
+ var targetTexture = new RenderTexture(cellSize, cellSize, 24);
+ targetTexture.wrapMode = TextureWrapMode.Clamp;
+ targetTexture.antiAliasing = 8;
+
+ camera.fieldOfView = dv;
+ camera.orthographic = false;
+ camera.targetTexture = targetTexture;
+
+ // Render sections of a sphere using a rectilinear projection
+ // and resample using a sphereical projection into a single panorama
+ // texture per eye. We break into sections in order to keep the eye
+ // separation similar around the sphere. Rendering alternates between
+ // top and bottom sections, sweeping horizontally around the sphere,
+ // alternating left and right eyes.
+ for (int v = 0; v < vTotal; v++)
+ {
+ var pitch = 90.0f - (v * dv) - dvHalf;
+ var uTotal = width / targetTexture.width;
+ var du = 360.0f / uTotal; // horizontal degrees per segment
+ var duHalf = du / 2.0f;
+
+ var vTarget = v * halfHeight / vTotal;
+
+ for (int i = 0; i < 2; i++) // top, bottom
+ {
+ if (i == 1)
+ {
+ pitch = -pitch;
+ vTarget = height - vTarget - cellSize;
+ }
+
+ for (int u = 0; u < uTotal; u++)
+ {
+ var yaw = -180.0f + (u * du) + duHalf;
+
+ var uTarget = u * width / uTotal;
+
+ var xOffset = -ipd / 2 * Mathf.Cos(pitch * Mathf.Deg2Rad);
+
+ for (int j = 0; j < 2; j++) // left, right
+ {
+ var texture = textures[j];
+
+ if (j == 1)
+ {
+ xOffset = -xOffset;
+ }
+
+ var offset = baseRotation * Quaternion.Euler(0, yaw, 0) * new Vector3(xOffset, 0, 0);
+ transform.position = basePosition + offset;
+
+ var direction = Quaternion.Euler(pitch, yaw, 0.0f);
+ transform.rotation = baseRotation * direction;
+
+ // vector pointing to center of this section
+ var N = direction * Vector3.forward;
+
+ // horizontal span of this section in degrees
+ var phi0 = yaw - (du / 2);
+ var phi1 = phi0 + du;
+
+ // vertical span of this section in degrees
+ var theta0 = pitch + (dv / 2);
+ var theta1 = theta0 - dv;
+
+ var midPhi = (phi0 + phi1) / 2;
+ var baseTheta = Mathf.Abs(theta0) < Mathf.Abs(theta1) ? theta0 : theta1;
+
+ // vectors pointing to corners of image closes to the equator
+ var V00 = Quaternion.Euler(baseTheta, phi0, 0.0f) * Vector3.forward;
+ var V01 = Quaternion.Euler(baseTheta, phi1, 0.0f) * Vector3.forward;
+
+ // vectors pointing to top and bottom midsection of image
+ var V0M = Quaternion.Euler(theta0, midPhi, 0.0f) * Vector3.forward;
+ var V1M = Quaternion.Euler(theta1, midPhi, 0.0f) * Vector3.forward;
+
+ // intersection points for each of the above
+ var P00 = V00 / Vector3.Dot(V00, N);
+ var P01 = V01 / Vector3.Dot(V01, N);
+ var P0M = V0M / Vector3.Dot(V0M, N);
+ var P1M = V1M / Vector3.Dot(V1M, N);
+
+ // calculate basis vectors for plane
+ var P00_P01 = P01 - P00;
+ var P0M_P1M = P1M - P0M;
+
+ var uMag = P00_P01.magnitude;
+ var vMag = P0M_P1M.magnitude;
+
+ var uScale = 1.0f / uMag;
+ var vScale = 1.0f / vMag;
+
+ var uAxis = P00_P01 * uScale;
+ var vAxis = P0M_P1M * vScale;
+
+ // update material constant buffer
+ fx.Set(N, phi0, phi1, theta0, theta1,
+ uAxis, P00, uScale,
+ vAxis, P0M, vScale);
+
+ camera.aspect = uMag / vMag;
+ camera.Render();
+
+ RenderTexture.active = targetTexture;
+ texture.ReadPixels(new Rect(0, 0, targetTexture.width, targetTexture.height), uTarget, vTarget);
+ RenderTexture.active = null;
+ }
+ }
+ }
+ }
+
+ // Save textures to disk.
+ for (int i = 0; i < 2; i++)
+ {
+ var texture = textures[i];
+
+ texture.Apply();
+ var assetName = string.Format(nameFormat, assetPath, target.name, i);
+ File.WriteAllBytes(assetName, texture.EncodeToPNG());
+ }
+
+ // Cleanup.
+ if (camera != tempCamera)
+ {
+ camera.targetTexture = oldTargetTexture;
+ camera.orthographic = oldOrthographic;
+ camera.fieldOfView = oldFieldOfView;
+ camera.aspect = oldAspect;
+
+ target.transform.localPosition = oldPosition;
+ target.transform.localRotation = oldRotation;
+ }
+ else
+ {
+ tempCamera.targetTexture = null;
+ }
+
+ DestroyImmediate(targetTexture);
+ DestroyImmediate(fx);
+
+ timer.Stop();
+ Debug.Log(string.Format("[SteamVR] Screenshot took {0} seconds.", timer.Elapsed));
+ }
+
+ if (tempCamera != null)
+ {
+ DestroyImmediate(tempCamera.gameObject);
+ }
+
+ DestroyImmediate(textures[0]);
+ DestroyImmediate(textures[1]);
+
+ // Now that everything has be written out, reload the associated assets and assign them.
+ AssetDatabase.Refresh();
+ foreach (SteamVR_Skybox target in targets)
+ {
+ var targetScene = target.gameObject.scene;
+ var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
+ var scenePath = Path.GetDirectoryName(targetScene.path);
+ var assetPath = scenePath + "/" + sceneName;
+
+ for (int i = 0; i < 2; i++)
+ {
+ var assetName = string.Format(nameFormat, assetPath, target.name, i);
+ var importer = AssetImporter.GetAtPath(assetName) as TextureImporter;
+ importer.mipmapEnabled = false;
+ importer.wrapMode = TextureWrapMode.Repeat;
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ importer.SetPlatformTextureSettings("Standalone", width, TextureImporterFormat.RGB24);
+#else
+ var settings = importer.GetPlatformTextureSettings("Standalone");
+ settings.textureCompression = TextureImporterCompression.Uncompressed;
+ settings.maxTextureSize = width;
+ importer.SetPlatformTextureSettings(settings);
+#endif
+ importer.SaveAndReimport();
+
+ var texture = AssetDatabase.LoadAssetAtPath(assetName);
+ target.SetTextureByIndex(i, texture);
+ }
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_SkyboxEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_SkyboxEditor.cs.meta
new file mode 100644
index 00000000..95230d04
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_SkyboxEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 80087fbbf7bf93a46bb4aea276b19568
+timeCreated: 1446765449
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UnitySettingsWindow.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UnitySettingsWindow.cs
new file mode 100644
index 00000000..c204f47c
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UnitySettingsWindow.cs
@@ -0,0 +1,692 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+//
+// Purpose: Prompt developers to use settings most compatible with SteamVR.
+//
+//=============================================================================
+
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+
+namespace Valve.VR
+{
+ [InitializeOnLoad]
+ public class SteamVR_UnitySettingsWindow : EditorWindow
+ {
+ const bool forceShow = false; // Set to true to get the dialog to show back up in the case you clicked Ignore All.
+
+ const string ignore = "ignore.";
+ const string useRecommended = "Use recommended ({0})";
+ const string currentValue = " (current = {0})";
+
+ const string buildTarget = "Build Target";
+ const string showUnitySplashScreen = "Show Unity Splashscreen";
+ const string defaultIsFullScreen = "Default is Fullscreen";
+ const string defaultScreenSize = "Default Screen Size";
+ const string runInBackground = "Run In Background";
+ const string displayResolutionDialog = "Display Resolution Dialog";
+ const string resizableWindow = "Resizable Window";
+ const string fullscreenMode = "D3D11 Fullscreen Mode";
+ const string visibleInBackground = "Visible In Background";
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ const string renderingPath = "Rendering Path";
+#endif
+ const string colorSpace = "Color Space";
+ const string gpuSkinning = "GPU Skinning";
+#if false // skyboxes are currently broken
+ const string singlePassStereoRendering = "Single-Pass Stereo Rendering";
+#endif
+
+ const BuildTarget recommended_BuildTarget = BuildTarget.StandaloneWindows64;
+ const bool recommended_ShowUnitySplashScreen = false;
+ const bool recommended_DefaultIsFullScreen = false;
+ const int recommended_DefaultScreenWidth = 1024;
+ const int recommended_DefaultScreenHeight = 768;
+ const bool recommended_RunInBackground = true;
+#if !UNITY_2019_1_OR_NEWER
+ const ResolutionDialogSetting recommended_DisplayResolutionDialog = ResolutionDialogSetting.HiddenByDefault;
+#endif
+ const bool recommended_ResizableWindow = true;
+ const D3D11FullscreenMode recommended_FullscreenMode = D3D11FullscreenMode.FullscreenWindow;
+ const bool recommended_VisibleInBackground = true;
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ const RenderingPath recommended_RenderPath = RenderingPath.Forward;
+#endif
+ const ColorSpace recommended_ColorSpace = ColorSpace.Linear;
+ const bool recommended_GpuSkinning = true;
+#if false
+ const bool recommended_SinglePassStereoRendering = true;
+#endif
+
+#if UNITY_2018_1_OR_NEWER
+ const FullScreenMode recommended_FullScreenMode = FullScreenMode.FullScreenWindow;
+#endif
+ static SteamVR_UnitySettingsWindow window;
+
+ static SteamVR_UnitySettingsWindow()
+ {
+ EditorApplication.update += Update;
+ }
+
+ static void Update()
+ {
+ bool show =
+ (!EditorPrefs.HasKey(ignore + buildTarget) &&
+ EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) ||
+ (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) ||
+#else
+ PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen) ||
+#endif
+
+#if UNITY_2018_1_OR_NEWER
+ (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
+ PlayerSettings.fullScreenMode != recommended_FullScreenMode) ||
+#else
+ (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
+ PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) ||
+ (!EditorPrefs.HasKey(ignore + fullscreenMode) &&
+ PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) ||
+#endif
+ (!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
+ (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
+ PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) ||
+ (!EditorPrefs.HasKey(ignore + runInBackground) &&
+ PlayerSettings.runInBackground != recommended_RunInBackground) ||
+#if !UNITY_2019_1_OR_NEWER
+ (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
+ PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) ||
+#endif
+ (!EditorPrefs.HasKey(ignore + resizableWindow) &&
+ PlayerSettings.resizableWindow != recommended_ResizableWindow) ||
+ (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
+ PlayerSettings.visibleInBackground != recommended_VisibleInBackground) ||
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ (!EditorPrefs.HasKey(ignore + renderingPath) &&
+ PlayerSettings.renderingPath != recommended_RenderPath) ||
+#endif
+ (!EditorPrefs.HasKey(ignore + colorSpace) &&
+ PlayerSettings.colorSpace != recommended_ColorSpace) ||
+ (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
+ PlayerSettings.gpuSkinning != recommended_GpuSkinning) ||
+#if false
+ (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
+ PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) ||
+#endif
+ forceShow;
+
+ if (show)
+ {
+ window = GetWindow(true);
+ window.minSize = new Vector2(320, 440);
+ //window.title = "SteamVR";
+ }
+
+ string[] dlls = new string[]
+ {
+ "Plugins/x86/openvr_api.dll",
+ "Plugins/x86_64/openvr_api.dll"
+ };
+
+ foreach (string path in dlls)
+ {
+ if (!File.Exists(Application.dataPath + "/" + path))
+ continue;
+
+ if (AssetDatabase.DeleteAsset("Assets/" + path))
+ Debug.Log("[SteamVR Setup] Deleting " + path);
+ else
+ {
+ Debug.Log("[SteamVR Setup] " + path + " in use; cannot delete. Please restart Unity to complete upgrade.");
+ }
+ }
+
+ EditorApplication.update -= Update;
+ }
+
+ Vector2 scrollPosition;
+
+ string GetResourcePath()
+ {
+ var ms = MonoScript.FromScriptableObject(this);
+ var path = AssetDatabase.GetAssetPath(ms);
+ path = Path.GetDirectoryName(path);
+ return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
+ }
+
+ public void OnGUI()
+ {
+ var resourcePath = GetResourcePath();
+ var logo = AssetDatabase.LoadAssetAtPath(resourcePath + "logo.png");
+ var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);
+ if (logo)
+ GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
+
+ EditorGUILayout.HelpBox("Recommended project settings for SteamVR:", MessageType.Warning);
+
+ scrollPosition = GUILayout.BeginScrollView(scrollPosition);
+
+ int numItems = 0;
+
+ if (!EditorPrefs.HasKey(ignore + buildTarget) &&
+ EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
+ {
+ ++numItems;
+
+ GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_BuildTarget)))
+ {
+#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
+#else
+ EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);
+#endif
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + buildTarget, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
+ PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
+ {
+ ++numItems;
+
+ GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.showUnitySplashScreen));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
+ {
+ PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#else
+ if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
+ PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
+ {
+ ++numItems;
+
+ GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.SplashScreen.show));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
+ {
+ PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#endif
+
+#if UNITY_2018_1_OR_NEWER
+#else
+ if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
+ PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
+ {
+ ++numItems;
+
+ GUILayout.Label(defaultIsFullScreen + string.Format(currentValue, PlayerSettings.defaultIsFullScreen));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_DefaultIsFullScreen)))
+ {
+ PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#endif
+
+ if (!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
+ (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
+ PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight))
+ {
+ ++numItems;
+
+ GUILayout.Label(defaultScreenSize + string.Format(" ({0}x{1})", PlayerSettings.defaultScreenWidth, PlayerSettings.defaultScreenHeight));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format("Use recommended ({0}x{1})", recommended_DefaultScreenWidth, recommended_DefaultScreenHeight)))
+ {
+ PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
+ PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + defaultScreenSize, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+ if (!EditorPrefs.HasKey(ignore + runInBackground) &&
+ PlayerSettings.runInBackground != recommended_RunInBackground)
+ {
+ ++numItems;
+
+ GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_RunInBackground)))
+ {
+ PlayerSettings.runInBackground = recommended_RunInBackground;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + runInBackground, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+#if !UNITY_2019_1_OR_NEWER
+ if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
+ PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
+ {
+ ++numItems;
+
+ GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_DisplayResolutionDialog)))
+ {
+ PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#endif
+
+ if (!EditorPrefs.HasKey(ignore + resizableWindow) &&
+ PlayerSettings.resizableWindow != recommended_ResizableWindow)
+ {
+ ++numItems;
+
+ GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_ResizableWindow)))
+ {
+ PlayerSettings.resizableWindow = recommended_ResizableWindow;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + resizableWindow, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#if UNITY_2018_1_OR_NEWER
+ if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
+ PlayerSettings.fullScreenMode != recommended_FullScreenMode)
+#else
+ if (!EditorPrefs.HasKey(ignore + fullscreenMode) &&
+ PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
+#endif
+ {
+ ++numItems;
+
+#if UNITY_2018_1_OR_NEWER
+ GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.fullScreenMode));
+#else
+ GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.d3d11FullscreenMode));
+#endif
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_FullscreenMode)))
+ {
+#if UNITY_2018_1_OR_NEWER
+ PlayerSettings.fullScreenMode = recommended_FullScreenMode;
+#else
+ PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
+#endif
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + fullscreenMode, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+ if (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
+ PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
+ {
+ ++numItems;
+
+ GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_VisibleInBackground)))
+ {
+ PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + visibleInBackground, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ if (!EditorPrefs.HasKey(ignore + renderingPath) &&
+ PlayerSettings.renderingPath != recommended_RenderPath)
+ {
+ ++numItems;
+
+ GUILayout.Label(renderingPath + string.Format(currentValue, PlayerSettings.renderingPath));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_RenderPath) + " - required for MSAA"))
+ {
+ PlayerSettings.renderingPath = recommended_RenderPath;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + renderingPath, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#endif
+ if (!EditorPrefs.HasKey(ignore + colorSpace) &&
+ PlayerSettings.colorSpace != recommended_ColorSpace)
+ {
+ ++numItems;
+
+ GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_ColorSpace) + " - requires reloading scene"))
+ {
+ PlayerSettings.colorSpace = recommended_ColorSpace;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + colorSpace, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+ if (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
+ PlayerSettings.gpuSkinning != recommended_GpuSkinning)
+ {
+ ++numItems;
+
+ GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_GpuSkinning)))
+ {
+ PlayerSettings.gpuSkinning = recommended_GpuSkinning;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + gpuSkinning, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+#if false
+ if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
+ PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
+ {
+ ++numItems;
+
+ GUILayout.Label(singlePassStereoRendering + string.Format(currentValue, PlayerSettings.singlePassStereoRendering));
+
+ GUILayout.BeginHorizontal();
+
+ if (GUILayout.Button(string.Format(useRecommended, recommended_SinglePassStereoRendering)))
+ {
+ PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
+ }
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Ignore"))
+ {
+ EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
+ }
+
+ GUILayout.EndHorizontal();
+ }
+#endif
+
+ GUILayout.BeginHorizontal();
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Clear All Ignores"))
+ {
+ EditorPrefs.DeleteKey(ignore + buildTarget);
+ EditorPrefs.DeleteKey(ignore + showUnitySplashScreen);
+ EditorPrefs.DeleteKey(ignore + defaultIsFullScreen);
+ EditorPrefs.DeleteKey(ignore + defaultScreenSize);
+ EditorPrefs.DeleteKey(ignore + runInBackground);
+ EditorPrefs.DeleteKey(ignore + displayResolutionDialog);
+ EditorPrefs.DeleteKey(ignore + resizableWindow);
+ EditorPrefs.DeleteKey(ignore + fullscreenMode);
+ EditorPrefs.DeleteKey(ignore + visibleInBackground);
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ EditorPrefs.DeleteKey(ignore + renderingPath);
+#endif
+ EditorPrefs.DeleteKey(ignore + colorSpace);
+ EditorPrefs.DeleteKey(ignore + gpuSkinning);
+#if false
+ EditorPrefs.DeleteKey(ignore + singlePassStereoRendering);
+#endif
+ }
+
+ GUILayout.EndHorizontal();
+
+ GUILayout.EndScrollView();
+
+ GUILayout.FlexibleSpace();
+
+ GUILayout.BeginHorizontal();
+
+ if (numItems > 0)
+ {
+ if (GUILayout.Button("Accept All"))
+ {
+ // Only set those that have not been explicitly ignored.
+ if (!EditorPrefs.HasKey(ignore + buildTarget))
+#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
+#else
+ EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);
+#endif
+ if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
+#else
+ PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;
+#endif
+
+#if UNITY_2018_1_OR_NEWER
+ if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen))
+ PlayerSettings.fullScreenMode = recommended_FullScreenMode;
+#else
+ if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen))
+ PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
+ if (!EditorPrefs.HasKey(ignore + fullscreenMode))
+ PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
+#endif
+ if (!EditorPrefs.HasKey(ignore + defaultScreenSize))
+ {
+ PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
+ PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
+ }
+ if (!EditorPrefs.HasKey(ignore + runInBackground))
+ PlayerSettings.runInBackground = recommended_RunInBackground;
+#if !UNITY_2019_1_OR_NEWER
+ if (!EditorPrefs.HasKey(ignore + displayResolutionDialog))
+ PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
+#endif
+ if (!EditorPrefs.HasKey(ignore + resizableWindow))
+ PlayerSettings.resizableWindow = recommended_ResizableWindow;
+ if (!EditorPrefs.HasKey(ignore + visibleInBackground))
+ PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ if (!EditorPrefs.HasKey(ignore + renderingPath))
+ PlayerSettings.renderingPath = recommended_RenderPath;
+#endif
+ if (!EditorPrefs.HasKey(ignore + colorSpace))
+ PlayerSettings.colorSpace = recommended_ColorSpace;
+ if (!EditorPrefs.HasKey(ignore + gpuSkinning))
+ PlayerSettings.gpuSkinning = recommended_GpuSkinning;
+#if false
+ if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering))
+ PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
+#endif
+
+ EditorUtility.DisplayDialog("Accept All", "You made the right choice!", "Ok");
+
+ Close();
+ }
+
+ if (GUILayout.Button("Ignore All"))
+ {
+ if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel"))
+ {
+ // Only ignore those that do not currently match our recommended settings.
+ if (EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
+ EditorPrefs.SetBool(ignore + buildTarget, true);
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ if (PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
+#else
+ if (PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
+#endif
+ EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
+
+#if UNITY_2018_1_OR_NEWER
+ if (PlayerSettings.fullScreenMode != recommended_FullScreenMode)
+ {
+ EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
+ EditorPrefs.SetBool(ignore + fullscreenMode, true);
+ }
+#else
+ if (PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
+ EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
+ if (PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
+ EditorPrefs.SetBool(ignore + fullscreenMode, true);
+#endif
+ if (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
+ PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)
+ EditorPrefs.SetBool(ignore + defaultScreenSize, true);
+ if (PlayerSettings.runInBackground != recommended_RunInBackground)
+ EditorPrefs.SetBool(ignore + runInBackground, true);
+#if !UNITY_2019_1_OR_NEWER
+ if (PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
+ EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
+#endif
+ if (PlayerSettings.resizableWindow != recommended_ResizableWindow)
+ EditorPrefs.SetBool(ignore + resizableWindow, true);
+ if (PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
+ EditorPrefs.SetBool(ignore + visibleInBackground, true);
+#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
+ if (PlayerSettings.renderingPath != recommended_RenderPath)
+ EditorPrefs.SetBool(ignore + renderingPath, true);
+#endif
+ if (PlayerSettings.colorSpace != recommended_ColorSpace)
+ EditorPrefs.SetBool(ignore + colorSpace, true);
+ if (PlayerSettings.gpuSkinning != recommended_GpuSkinning)
+ EditorPrefs.SetBool(ignore + gpuSkinning, true);
+#if false
+ if (PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
+ EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
+#endif
+
+ Close();
+ }
+ }
+ }
+ else if (GUILayout.Button("Close"))
+ {
+ Close();
+ }
+
+ GUILayout.EndHorizontal();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UnitySettingsWindow.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UnitySettingsWindow.cs.meta
new file mode 100644
index 00000000..88876280
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UnitySettingsWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d2244eee8a3a4784fb40d1123ff69301
+timeCreated: 1438809573
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Update.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Update.cs
new file mode 100644
index 00000000..12607ee6
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Update.cs
@@ -0,0 +1,180 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+//
+// Purpose: Notify developers when a new version of the plugin is available.
+//
+//=============================================================================
+
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+using System.Text.RegularExpressions;
+
+#if UNITY_2018_3_OR_NEWER
+#pragma warning disable CS0618
+#endif
+
+namespace Valve.VR
+{
+ [InitializeOnLoad]
+ public class SteamVR_Update : EditorWindow
+ {
+ const string currentVersion = "2.1";
+ const string versionUrl = "http://media.steampowered.com/apps/steamvr/unitypluginversion.txt";
+ const string notesUrl = "http://media.steampowered.com/apps/steamvr/unityplugin-v{0}.txt";
+ const string pluginUrl = "http://u3d.as/content/valve-corporation/steam-vr-plugin";
+ const string doNotShowKey = "SteamVR.DoNotShow.v{0}";
+
+ static bool gotVersion = false;
+ static WWW wwwVersion, wwwNotes;
+ static string version, notes;
+ static SteamVR_Update window;
+
+ static SteamVR_Update()
+ {
+ EditorApplication.update += Update;
+ }
+
+ static void Update()
+ {
+ if (!gotVersion)
+ {
+ if (wwwVersion == null)
+ wwwVersion = new WWW(versionUrl);
+
+ if (!wwwVersion.isDone)
+ return;
+
+ if (UrlSuccess(wwwVersion))
+ version = wwwVersion.text;
+
+ wwwVersion = null;
+ gotVersion = true;
+
+ if (ShouldDisplay())
+ {
+ var url = string.Format(notesUrl, version);
+ wwwNotes = new WWW(url);
+
+ window = GetWindow(true);
+ window.minSize = new Vector2(320, 440);
+ //window.title = "SteamVR";
+ }
+ }
+
+ if (wwwNotes != null)
+ {
+ if (!wwwNotes.isDone)
+ return;
+
+ if (UrlSuccess(wwwNotes))
+ notes = wwwNotes.text;
+
+ wwwNotes = null;
+
+ if (notes != "")
+ window.Repaint();
+ }
+
+ EditorApplication.update -= Update;
+ }
+
+ static bool UrlSuccess(WWW www)
+ {
+ if (!string.IsNullOrEmpty(www.error))
+ return false;
+ if (Regex.IsMatch(www.text, "404 not found", RegexOptions.IgnoreCase))
+ return false;
+ return true;
+ }
+
+ static bool ShouldDisplay()
+ {
+ if (string.IsNullOrEmpty(version))
+ return false;
+ if (version == currentVersion)
+ return false;
+ if (EditorPrefs.HasKey(string.Format(doNotShowKey, version)))
+ return false;
+
+ // parse to see if newer (e.g. 1.0.4 vs 1.0.3)
+ var versionSplit = version.Split('.');
+ var currentVersionSplit = currentVersion.Split('.');
+ for (int i = 0; i < versionSplit.Length && i < currentVersionSplit.Length; i++)
+ {
+ int versionValue, currentVersionValue;
+ if (int.TryParse(versionSplit[i], out versionValue) &&
+ int.TryParse(currentVersionSplit[i], out currentVersionValue))
+ {
+ if (versionValue > currentVersionValue)
+ return true;
+ if (versionValue < currentVersionValue)
+ return false;
+ }
+ }
+
+ // same up to this point, now differentiate based on number of sub values (e.g. 1.0.4.1 vs 1.0.4)
+ if (versionSplit.Length <= currentVersionSplit.Length)
+ return false;
+
+ return true;
+ }
+
+ Vector2 scrollPosition;
+ bool toggleState;
+
+ string GetResourcePath()
+ {
+ var ms = MonoScript.FromScriptableObject(this);
+ var path = AssetDatabase.GetAssetPath(ms);
+ path = Path.GetDirectoryName(path);
+ return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
+ }
+
+ public void OnGUI()
+ {
+ EditorGUILayout.HelpBox("A new version of the SteamVR plugin is available!", MessageType.Warning);
+
+ var resourcePath = GetResourcePath();
+ var logo = AssetDatabase.LoadAssetAtPath(resourcePath + "logo.png");
+ var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);
+ if (logo)
+ GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
+
+ scrollPosition = GUILayout.BeginScrollView(scrollPosition);
+
+ GUILayout.Label("Current version: " + currentVersion);
+ GUILayout.Label("New version: " + version);
+
+ if (notes != "")
+ {
+ GUILayout.Label("Release notes:");
+ EditorGUILayout.HelpBox(notes, MessageType.Info);
+ }
+
+ GUILayout.EndScrollView();
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Get Latest Version"))
+ {
+ Application.OpenURL(pluginUrl);
+ }
+
+ EditorGUI.BeginChangeCheck();
+ var doNotShow = GUILayout.Toggle(toggleState, "Do not prompt for this version again.");
+ if (EditorGUI.EndChangeCheck())
+ {
+ toggleState = doNotShow;
+ var key = string.Format(doNotShowKey, version);
+ if (doNotShow)
+ EditorPrefs.SetBool(key, true);
+ else
+ EditorPrefs.DeleteKey(key);
+ }
+ }
+ }
+}
+
+#if UNITY_2018_3_OR_NEWER
+#pragma warning restore CS0618
+#endif
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Update.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Update.cs.meta
new file mode 100644
index 00000000..de16a501
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_Update.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 73a0556bda803bf4e898751dcfcf21a8
+timeCreated: 1433880062
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UpdateModeEditor.cs b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UpdateModeEditor.cs
new file mode 100644
index 00000000..b9ded629
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UpdateModeEditor.cs
@@ -0,0 +1,26 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_UpdateModes))]
+ public class SteamVR_UpdateModesEditor : PropertyDrawer
+ {
+ public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent _label)
+ {
+ _property.intValue = EditorGUI.MaskField(_position, _label, _property.intValue, _property.enumNames);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UpdateModeEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UpdateModeEditor.cs.meta
new file mode 100644
index 00000000..ed6e96fe
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Editor/SteamVR_UpdateModeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 656e3d05f0a289d4ab6f3d44f65c9b6d
+timeCreated: 1521584981
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras.meta b/Projects/SteamVR/Assets/SteamVR/Extras.meta
new file mode 100644
index 00000000..5785668d
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 61f4796ee4f00314e8d8b1ad39a78c28
+folderAsset: yes
+timeCreated: 1438797390
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs
new file mode 100644
index 00000000..1dc7d82f
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs
@@ -0,0 +1,35 @@
+using UnityEngine;
+using System.Collections;
+
+namespace Valve.VR.Extras
+{
+ ///
+ /// This is an example class of how to force steamvr initialization. You still need to have vr mode enabled
+ /// but you can have the top sdk set to None, then this script will force it to OpenVR after a second
+ ///
+ public class SteamVR_ForceSteamVRMode : MonoBehaviour
+ {
+ public GameObject vrCameraPrefab;
+
+ public GameObject[] disableObjectsOnLoad;
+
+ private IEnumerator Start()
+ {
+ yield return new WaitForSeconds(1f); // just here to show that you can wait a while.
+
+ SteamVR.Initialize(true);
+
+ while (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess)
+ yield return null;
+
+ for (int disableIndex = 0; disableIndex < disableObjectsOnLoad.Length; disableIndex++)
+ {
+ GameObject toDisable = disableObjectsOnLoad[disableIndex];
+ if (toDisable != null)
+ toDisable.SetActive(false);
+ }
+
+ GameObject.Instantiate(vrCameraPrefab);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs.meta b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs.meta
new file mode 100644
index 00000000..fe36def8
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c4bc5db9c652ff8408b7cda0197f87f1
+timeCreated: 1539107854
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.unity b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.unity
new file mode 100644
index 00000000..03e3bd11
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.unity
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:38e60b512f94079335d7b6af2e0b8be59f6b976c0718f00ddf1ae478eea484fb
+size 11939
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.unity.meta b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.unity.meta
new file mode 100644
index 00000000..2cf399eb
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.unity.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9b1775e13a163e146930422a18e54bfc
+timeCreated: 1539107812
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_GazeTracker.cs b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_GazeTracker.cs
new file mode 100644
index 00000000..b880971e
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_GazeTracker.cs
@@ -0,0 +1,83 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+using UnityEngine;
+using System.Collections;
+
+namespace Valve.VR.Extras
+{
+ public class SteamVR_GazeTracker : MonoBehaviour
+ {
+ public bool isInGaze = false;
+ public event GazeEventHandler GazeOn;
+ public event GazeEventHandler GazeOff;
+ public float gazeInCutoff = 0.15f;
+ public float gazeOutCutoff = 0.4f;
+
+ // Contains a HMD tracked object that we can use to find the user's gaze
+ protected Transform hmdTrackedObject = null;
+
+ public virtual void OnGazeOn(GazeEventArgs gazeEventArgs)
+ {
+ if (GazeOn != null)
+ GazeOn(this, gazeEventArgs);
+ }
+
+ public virtual void OnGazeOff(GazeEventArgs gazeEventArgs)
+ {
+ if (GazeOff != null)
+ GazeOff(this, gazeEventArgs);
+ }
+
+ protected virtual void Update()
+ {
+ // If we haven't set up hmdTrackedObject find what the user is looking at
+ if (hmdTrackedObject == null)
+ {
+ SteamVR_TrackedObject[] trackedObjects = FindObjectsOfType();
+ foreach (SteamVR_TrackedObject tracked in trackedObjects)
+ {
+ if (tracked.index == SteamVR_TrackedObject.EIndex.Hmd)
+ {
+ hmdTrackedObject = tracked.transform;
+ break;
+ }
+ }
+ }
+
+ if (hmdTrackedObject)
+ {
+ Ray ray = new Ray(hmdTrackedObject.position, hmdTrackedObject.forward);
+ Plane plane = new Plane(hmdTrackedObject.forward, transform.position);
+
+ float enter = 0.0f;
+ if (plane.Raycast(ray, out enter))
+ {
+ Vector3 intersect = hmdTrackedObject.position + hmdTrackedObject.forward * enter;
+ float dist = Vector3.Distance(intersect, transform.position);
+ //Debug.Log("Gaze dist = " + dist);
+ if (dist < gazeInCutoff && !isInGaze)
+ {
+ isInGaze = true;
+ GazeEventArgs gazeEventArgs;
+ gazeEventArgs.distance = dist;
+ OnGazeOn(gazeEventArgs);
+ }
+ else if (dist >= gazeOutCutoff && isInGaze)
+ {
+ isInGaze = false;
+ GazeEventArgs gazeEventArgs;
+ gazeEventArgs.distance = dist;
+ OnGazeOff(gazeEventArgs);
+ }
+ }
+
+ }
+
+ }
+ }
+ public struct GazeEventArgs
+ {
+ public float distance;
+ }
+
+ public delegate void GazeEventHandler(object sender, GazeEventArgs gazeEventArgs);
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_GazeTracker.cs.meta b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_GazeTracker.cs.meta
new file mode 100644
index 00000000..9f67d122
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_GazeTracker.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 501eb8b744f73714fbe7dbdd5e3ef66e
+timeCreated: 1426193800
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.cs b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.cs
new file mode 100644
index 00000000..c9488b90
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.cs
@@ -0,0 +1,168 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+using UnityEngine;
+using System.Collections;
+
+namespace Valve.VR.Extras
+{
+ public class SteamVR_LaserPointer : MonoBehaviour
+ {
+ public SteamVR_Behaviour_Pose pose;
+
+ //public SteamVR_Action_Boolean interactWithUI = SteamVR_Input.__actions_default_in_InteractUI;
+ public SteamVR_Action_Boolean interactWithUI = SteamVR_Input.GetBooleanAction("InteractUI");
+
+ public bool active = true;
+ public Color color;
+ public float thickness = 0.002f;
+ public Color clickColor = Color.green;
+ public GameObject holder;
+ public GameObject pointer;
+ bool isActive = false;
+ public bool addRigidBody = false;
+ public Transform reference;
+ public event PointerEventHandler PointerIn;
+ public event PointerEventHandler PointerOut;
+ public event PointerEventHandler PointerClick;
+
+ Transform previousContact = null;
+
+
+ private void Start()
+ {
+ if (pose == null)
+ pose = this.GetComponent();
+ if (pose == null)
+ Debug.LogError("No SteamVR_Behaviour_Pose component found on this object", this);
+
+ if (interactWithUI == null)
+ Debug.LogError("No ui interaction action has been set on this component.", this);
+
+
+ holder = new GameObject();
+ holder.transform.parent = this.transform;
+ holder.transform.localPosition = Vector3.zero;
+ holder.transform.localRotation = Quaternion.identity;
+
+ pointer = GameObject.CreatePrimitive(PrimitiveType.Cube);
+ pointer.transform.parent = holder.transform;
+ pointer.transform.localScale = new Vector3(thickness, thickness, 100f);
+ pointer.transform.localPosition = new Vector3(0f, 0f, 50f);
+ pointer.transform.localRotation = Quaternion.identity;
+ BoxCollider collider = pointer.GetComponent();
+ if (addRigidBody)
+ {
+ if (collider)
+ {
+ collider.isTrigger = true;
+ }
+ Rigidbody rigidBody = pointer.AddComponent();
+ rigidBody.isKinematic = true;
+ }
+ else
+ {
+ if (collider)
+ {
+ Object.Destroy(collider);
+ }
+ }
+ Material newMaterial = new Material(Shader.Find("Unlit/Color"));
+ newMaterial.SetColor("_Color", color);
+ pointer.GetComponent().material = newMaterial;
+ }
+
+ public virtual void OnPointerIn(PointerEventArgs e)
+ {
+ if (PointerIn != null)
+ PointerIn(this, e);
+ }
+
+ public virtual void OnPointerClick(PointerEventArgs e)
+ {
+ if (PointerClick != null)
+ PointerClick(this, e);
+ }
+
+ public virtual void OnPointerOut(PointerEventArgs e)
+ {
+ if (PointerOut != null)
+ PointerOut(this, e);
+ }
+
+
+ private void Update()
+ {
+ if (!isActive)
+ {
+ isActive = true;
+ this.transform.GetChild(0).gameObject.SetActive(true);
+ }
+
+ float dist = 100f;
+
+ Ray raycast = new Ray(transform.position, transform.forward);
+ RaycastHit hit;
+ bool bHit = Physics.Raycast(raycast, out hit);
+
+ if (previousContact && previousContact != hit.transform)
+ {
+ PointerEventArgs args = new PointerEventArgs();
+ args.fromInputSource = pose.inputSource;
+ args.distance = 0f;
+ args.flags = 0;
+ args.target = previousContact;
+ OnPointerOut(args);
+ previousContact = null;
+ }
+ if (bHit && previousContact != hit.transform)
+ {
+ PointerEventArgs argsIn = new PointerEventArgs();
+ argsIn.fromInputSource = pose.inputSource;
+ argsIn.distance = hit.distance;
+ argsIn.flags = 0;
+ argsIn.target = hit.transform;
+ OnPointerIn(argsIn);
+ previousContact = hit.transform;
+ }
+ if (!bHit)
+ {
+ previousContact = null;
+ }
+ if (bHit && hit.distance < 100f)
+ {
+ dist = hit.distance;
+ }
+
+ if (bHit && interactWithUI.GetStateUp(pose.inputSource))
+ {
+ PointerEventArgs argsClick = new PointerEventArgs();
+ argsClick.fromInputSource = pose.inputSource;
+ argsClick.distance = hit.distance;
+ argsClick.flags = 0;
+ argsClick.target = hit.transform;
+ OnPointerClick(argsClick);
+ }
+
+ if (interactWithUI != null && interactWithUI.GetState(pose.inputSource))
+ {
+ pointer.transform.localScale = new Vector3(thickness * 5f, thickness * 5f, dist);
+ pointer.GetComponent().material.color = clickColor;
+ }
+ else
+ {
+ pointer.transform.localScale = new Vector3(thickness, thickness, dist);
+ pointer.GetComponent().material.color = color;
+ }
+ pointer.transform.localPosition = new Vector3(0f, 0f, dist / 2f);
+ }
+ }
+
+ public struct PointerEventArgs
+ {
+ public SteamVR_Input_Sources fromInputSource;
+ public uint flags;
+ public float distance;
+ public Transform target;
+ }
+
+ public delegate void PointerEventHandler(object sender, PointerEventArgs e);
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.cs.meta b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.cs.meta
new file mode 100644
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.unity b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.unity
new file mode 100644
index 00000000..3b7373fc
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+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_LaserPointer.unity
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new file mode 100644
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ShowTrackingReferences.unity b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ShowTrackingReferences.unity
new file mode 100644
index 00000000..ad2a9d47
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+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_ShowTrackingReferences.unity
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new file mode 100644
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestIK.unity b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestIK.unity
new file mode 100644
index 00000000..b67988f3
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestIK.unity
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:3c36101ca099543026ddda58ceca38150ce27b01b0828360eecc69653796f365
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestIK.unity.meta b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestIK.unity.meta
new file mode 100644
index 00000000..a31ced77
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.cs b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.cs
new file mode 100644
index 00000000..6ba114f6
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.cs
@@ -0,0 +1,62 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+using UnityEngine;
+using System.Collections;
+
+namespace Valve.VR.Extras
+{
+ [RequireComponent(typeof(SteamVR_TrackedObject))]
+ public class SteamVR_TestThrow : MonoBehaviour
+ {
+ public GameObject prefab;
+ public Rigidbody attachPoint;
+
+ public SteamVR_Action_Boolean spawn = SteamVR_Input.GetAction("InteractUI");
+
+ SteamVR_Behaviour_Pose trackedObj;
+ FixedJoint joint;
+
+ private void Awake()
+ {
+ trackedObj = GetComponent();
+ }
+
+ private void FixedUpdate()
+ {
+ if (joint == null && spawn.GetStateDown(trackedObj.inputSource))
+ {
+ GameObject go = GameObject.Instantiate(prefab);
+ go.transform.position = attachPoint.transform.position;
+
+ joint = go.AddComponent();
+ joint.connectedBody = attachPoint;
+ }
+ else if (joint != null && spawn.GetStateUp(trackedObj.inputSource))
+ {
+ GameObject go = joint.gameObject;
+ Rigidbody rigidbody = go.GetComponent();
+ Object.DestroyImmediate(joint);
+ joint = null;
+ Object.Destroy(go, 15.0f);
+
+ // We should probably apply the offset between trackedObj.transform.position
+ // and device.transform.pos to insert into the physics sim at the correct
+ // location, however, we would then want to predict ahead the visual representation
+ // by the same amount we are predicting our render poses.
+
+ Transform origin = trackedObj.origin ? trackedObj.origin : trackedObj.transform.parent;
+ if (origin != null)
+ {
+ rigidbody.velocity = origin.TransformVector(trackedObj.GetVelocity());
+ rigidbody.angularVelocity = origin.TransformVector(trackedObj.GetAngularVelocity());
+ }
+ else
+ {
+ rigidbody.velocity = trackedObj.GetVelocity();
+ rigidbody.angularVelocity = trackedObj.GetAngularVelocity();
+ }
+
+ rigidbody.maxAngularVelocity = rigidbody.angularVelocity.magnitude;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.cs.meta b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.cs.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.unity b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.unity
new file mode 100644
index 00000000..902c6e06
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestThrow.unity
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new file mode 100644
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.cs b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.cs
new file mode 100644
index 00000000..c7550cb9
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.cs
@@ -0,0 +1,86 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+using UnityEngine;
+
+namespace Valve.VR.Extras
+{
+ public class SteamVR_TestTrackedCamera : MonoBehaviour
+ {
+ public Material material;
+ public Transform target;
+ public bool undistorted = true;
+ public bool cropped = true;
+
+ private void OnEnable()
+ {
+ // The video stream must be symmetrically acquired and released in
+ // order to properly disable the stream once there are no consumers.
+ SteamVR_TrackedCamera.VideoStreamTexture source = SteamVR_TrackedCamera.Source(undistorted);
+ source.Acquire();
+
+ // Auto-disable if no camera is present.
+ if (!source.hasCamera)
+ enabled = false;
+ }
+
+ private void OnDisable()
+ {
+ // Clear the texture when no longer active.
+ material.mainTexture = null;
+
+ // The video stream must be symmetrically acquired and released in
+ // order to properly disable the stream once there are no consumers.
+ SteamVR_TrackedCamera.VideoStreamTexture source = SteamVR_TrackedCamera.Source(undistorted);
+ source.Release();
+ }
+
+ private void Update()
+ {
+ SteamVR_TrackedCamera.VideoStreamTexture source = SteamVR_TrackedCamera.Source(undistorted);
+ Texture2D texture = source.texture;
+ if (texture == null)
+ {
+ return;
+ }
+
+ // Apply the latest texture to the material. This must be performed
+ // every frame since the underlying texture is actually part of a ring
+ // buffer which is updated in lock-step with its associated pose.
+ // (You actually really only need to call any of the accessors which
+ // internally call Update on the SteamVR_TrackedCamera.VideoStreamTexture).
+ material.mainTexture = texture;
+
+ // Adjust the height of the quad based on the aspect to keep the texels square.
+ float aspect = (float)texture.width / texture.height;
+
+ // The undistorted video feed has 'bad' areas near the edges where the original
+ // square texture feed is stretched to undo the fisheye from the lens.
+ // Therefore, you'll want to crop it to the specified frameBounds to remove this.
+ if (cropped)
+ {
+ VRTextureBounds_t bounds = source.frameBounds;
+ material.mainTextureOffset = new Vector2(bounds.uMin, bounds.vMin);
+
+ float du = bounds.uMax - bounds.uMin;
+ float dv = bounds.vMax - bounds.vMin;
+ material.mainTextureScale = new Vector2(du, dv);
+
+ aspect *= Mathf.Abs(du / dv);
+ }
+ else
+ {
+ material.mainTextureOffset = Vector2.zero;
+ material.mainTextureScale = new Vector2(1, -1);
+ }
+
+ target.localScale = new Vector3(1, 1.0f / aspect, 1);
+
+ // Apply the pose that this frame was recorded at.
+ if (source.hasTracking)
+ {
+ SteamVR_Utils.RigidTransform rigidTransform = source.transform;
+ target.localPosition = rigidTransform.pos;
+ target.localRotation = rigidTransform.rot;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.cs.meta b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.cs.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.mat b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.mat
new file mode 100644
index 00000000..7a00abbd
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Extras/SteamVR_TestTrackedCamera.mat
@@ -0,0 +1,127 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_Name: SteamVR_TestTrackedCamera
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+ second:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ second:
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+ m_Scale: {x: 0.5, y: -0.5}
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new file mode 100644
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input.meta b/Projects/SteamVR/Assets/SteamVR/Input.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents.meta
new file mode 100644
index 00000000..14b30dc1
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents.meta
@@ -0,0 +1,9 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_BooleanEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_BooleanEvent.cs
new file mode 100644
index 00000000..5cdc2e35
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_BooleanEvent.cs
@@ -0,0 +1,9 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_BooleanEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_BooleanEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_BooleanEvent.cs.meta
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@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_PoseEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_PoseEvent.cs
new file mode 100644
index 00000000..63e65c50
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_PoseEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_PoseEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_PoseEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_PoseEvent.cs.meta
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@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs
new file mode 100644
index 00000000..dde92f7a
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_Pose_ConnectedChangedEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs.meta
new file mode 100644
index 00000000..2f2cd622
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs
new file mode 100644
index 00000000..f720193c
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_Pose_DeviceIndexChangedEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs.meta
new file mode 100644
index 00000000..ece70193
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_TrackingChangedEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_TrackingChangedEvent.cs
new file mode 100644
index 00000000..0ea99c64
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_TrackingChangedEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_Pose_TrackingChangedEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_TrackingChangedEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_TrackingChangedEvent.cs.meta
new file mode 100644
index 00000000..c78c94ac
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Pose_TrackingChangedEvent.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SingleEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SingleEvent.cs
new file mode 100644
index 00000000..e443ad97
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SingleEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_SingleEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SingleEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SingleEvent.cs.meta
new file mode 100644
index 00000000..987284fb
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SingleEvent.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SkeletonEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SkeletonEvent.cs
new file mode 100644
index 00000000..fe0589bd
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SkeletonEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_SkeletonEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SkeletonEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SkeletonEvent.cs.meta
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+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_SkeletonEvent.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs
new file mode 100644
index 00000000..fdbcf018
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_Skeleton_ConnectedChangedEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs
new file mode 100644
index 00000000..9ea02ed8
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs
@@ -0,0 +1,10 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_Skeleton_TrackingChangedEvent : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs.meta
new file mode 100644
index 00000000..56ab1533
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector2Event.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector2Event.cs
new file mode 100644
index 00000000..129fa64c
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector2Event.cs
@@ -0,0 +1,11 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_Vector2Event : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector2Event.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector2Event.cs.meta
new file mode 100644
index 00000000..edf2dd45
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector2Event.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector3Event.cs b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector3Event.cs
new file mode 100644
index 00000000..ca954be7
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector3Event.cs
@@ -0,0 +1,11 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using System;
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public class SteamVR_Behaviour_Vector3Event : UnityEvent { }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector3Event.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Vector3Event.cs.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_CopyExampleInputFiles.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_CopyExampleInputFiles.cs
new file mode 100644
index 00000000..617c88a5
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_CopyExampleInputFiles.cs
@@ -0,0 +1,62 @@
+using UnityEngine;
+using System.Collections;
+using UnityEditor;
+using System;
+using System.Linq;
+using System.IO;
+
+namespace Valve.VR
+{
+ public class SteamVR_CopyExampleInputFiles : Editor
+ {
+ public const string steamVRInputExampleJSONCopiedKey = "SteamVR_Input_CopiedExamples";
+
+ public const string exampleJSONFolderParent = "Input";
+ public const string exampleJSONFolderName = "ExampleJSON";
+
+ [UnityEditor.Callbacks.DidReloadScripts]
+ private static void OnReloadScripts()
+ {
+ SteamVR_Input.CheckOldLocation();
+ CopyFiles();
+ }
+
+ public static void CopyFiles(bool force = false)
+ {
+ bool hasCopied = EditorPrefs.GetBool(steamVRInputExampleJSONCopiedKey, false);
+ if (hasCopied == false || force == true)
+ {
+ string actionsFilePath = SteamVR_Input.GetActionsFilePath();
+ bool exists = File.Exists(actionsFilePath);
+ if (exists == false)
+ {
+ string steamVRFolder = SteamVR.GetSteamVRFolderPath();
+ string exampleLocation = Path.Combine(steamVRFolder, exampleJSONFolderParent);
+ string exampleFolderPath = Path.Combine(exampleLocation, exampleJSONFolderName);
+
+ string streamingAssetsPath = SteamVR_Input.GetActionsFileFolder();
+
+ string[] files = Directory.GetFiles(exampleFolderPath, "*.json");
+ foreach (string file in files)
+ {
+ string filename = Path.GetFileName(file);
+
+ string newPath = Path.Combine(streamingAssetsPath, filename);
+
+ try
+ {
+ File.Copy(file, newPath, false);
+ Debug.Log("[SteamVR] Copied example input JSON to path: " + newPath);
+ }
+ catch
+ {
+ Debug.LogError("[SteamVR] Could not copy file: " + file + " to path: " + newPath);
+ }
+ }
+
+ EditorPrefs.SetBool(steamVRInputExampleJSONCopiedKey, true);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_CopyExampleInputFiles.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_CopyExampleInputFiles.cs.meta
new file mode 100644
index 00000000..341bd1ce
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_CopyExampleInputFiles.cs.meta
@@ -0,0 +1,12 @@
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+timeCreated: 1528159292
+licenseType: Store
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionManifest_Manager.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionManifest_Manager.cs
new file mode 100644
index 00000000..8fe9af23
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionManifest_Manager.cs
@@ -0,0 +1,879 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using UnityEditor;
+using UnityEngine;
+using Valve.Newtonsoft.Json;
+
+namespace Valve.VR
+{
+ public class SteamVR_Input_ActionManifest_Manager : AssetPostprocessor
+ {
+ private static bool importing = false;
+
+ static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
+ {
+ if (importing)
+ return;
+
+ importing = true;
+
+ Dictionary> partials = ScanForPartials();
+ if (partials != null)
+ {
+ foreach (var element in partials)
+ {
+ if (element.Value != null && element.Value.Count > 0 && element.Value[0].imported == false)
+ ConfirmImport(element.Value);
+ }
+ }
+
+ importing = false;
+ }
+
+ public const string partialManifestFilename = "steamvr_partial_manifest.json";
+ public static void CreatePartial(string name, int version, bool overwriteOld, bool removeUnused)
+ {
+ if (SteamVR_Input.actionFile.action_sets.Any(set => set.name == "default"))
+ {
+ bool confirm = EditorUtility.DisplayDialog("Confirmation", "We don't recommend you create a partial binding manifest with an action set named 'default'. There will often be collisions with existing actions. Are you sure you want to continue creating this partial binding manifest?", "Create", "Cancel");
+ if (confirm == false)
+ return;
+ }
+
+
+ string folderName = "SteamVR_" + SteamVR_Input_ActionFile.GetCodeFriendlyName(name);
+
+ string directorySeparatorChar = System.IO.Path.DirectorySeparatorChar.ToString();
+
+ string mainFolderPath = string.Format("{0}", folderName);
+ string versionFolderPath = string.Format("{1}{0}{2}", directorySeparatorChar, folderName, version.ToString());
+ string manifestPath = string.Format("{1}{0}{2}{0}{3}", directorySeparatorChar, folderName, version.ToString(), partialManifestFilename);
+
+ if (Directory.Exists(mainFolderPath) == false)
+ {
+ Directory.CreateDirectory(mainFolderPath);
+ }
+
+ if (Directory.Exists(versionFolderPath) == false)
+ {
+ Directory.CreateDirectory(versionFolderPath);
+ }
+
+
+ SteamVR_PartialInputBindings partial = new SteamVR_PartialInputBindings();
+ partial.name = name;
+ partial.version = version;
+ partial.overwriteOld = overwriteOld;
+ partial.removeUnused = removeUnused;
+
+
+ string jsonText = JsonConvert.SerializeObject(partial, Formatting.Indented, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore });
+
+ if (File.Exists(manifestPath))
+ {
+ FileInfo manifestFile = new FileInfo(manifestPath);
+ manifestFile.IsReadOnly = false;
+ }
+
+ File.WriteAllText(manifestPath, jsonText);
+
+ SteamVR_Input.actionFile.CopyFilesToPath(versionFolderPath, true);
+
+ EditorUtility.RevealInFinder(mainFolderPath);
+ }
+
+ protected static string FindLanguageInDictionary(Dictionary dictionary)
+ {
+ foreach (var localizationMember in dictionary)
+ {
+ if (localizationMember.Key == SteamVR_Input_ActionFile_LocalizationItem.languageTagKeyName)
+ return localizationMember.Value;
+ }
+
+ return null;
+ }
+
+ protected static int ImportLocalization(SteamVR_Input_ActionFile currentActionsFile, SteamVR_Input_ActionFile newActionsFile, SteamVR_PartialInputBindings partialBinding)
+ {
+ int count = 0;
+
+ foreach (var newLocalDictionary in newActionsFile.localization)
+ {
+ string newLanguage = FindLanguageInDictionary(newLocalDictionary);
+
+ if (string.IsNullOrEmpty(newLanguage))
+ {
+ Debug.LogError("[SteamVR Input] Localization entry in partial actions file is missing a language tag: " + partialBinding.path);
+ continue;
+ }
+
+ int currentLanguage = -1;
+ for (int currentLanguageIndex = 0; currentLanguageIndex < currentActionsFile.localization.Count; currentLanguageIndex++)
+ {
+ string language = FindLanguageInDictionary(currentActionsFile.localization[currentLanguageIndex]);
+ if (newLanguage == language)
+ {
+ currentLanguage = currentLanguageIndex;
+ break;
+ }
+ }
+
+ if (currentLanguage == -1)
+ {
+ Dictionary newDictionary = new Dictionary();
+ foreach (var element in newLocalDictionary)
+ {
+ newDictionary.Add(element.Key, element.Value);
+ count++;
+ }
+
+ currentActionsFile.localization.Add(newDictionary);
+ }
+ else
+ {
+ foreach (var element in newLocalDictionary)
+ {
+ Dictionary currentDictionary = currentActionsFile.localization[currentLanguage];
+ bool exists = currentDictionary.Any(inCurrent => inCurrent.Key == element.Key);
+
+ if (exists)
+ {
+ //todo: should we overwrite?
+ currentDictionary[element.Key] = element.Value;
+ }
+ else
+ {
+ currentDictionary.Add(element.Key, element.Value);
+ count++;
+ }
+ }
+ }
+ }
+
+ return count;
+ }
+
+ protected static int ImportActionSets(SteamVR_Input_ActionFile currentActionsFile, SteamVR_Input_ActionFile newActionsFile)
+ {
+ int count = 0;
+
+ foreach (var newSet in newActionsFile.action_sets)
+ {
+ if (currentActionsFile.action_sets.Any(setInCurrent => newSet.name == setInCurrent.name) == false)
+ {
+ currentActionsFile.action_sets.Add(newSet.GetCopy());
+ count++;
+ }
+ }
+
+ return count;
+ }
+
+ protected static int ImportActions(SteamVR_Input_ActionFile currentActionsFile, SteamVR_Input_ActionFile newActionsFile)
+ {
+ int count = 0;
+
+ foreach (var newAction in newActionsFile.actions)
+ {
+ if (currentActionsFile.actions.Any(actionInCurrent => newAction.name == actionInCurrent.name) == false)
+ {
+ currentActionsFile.actions.Add(newAction.GetCopy());
+ count++;
+ }
+ else
+ {
+ SteamVR_Input_ActionFile_Action existingAction = currentActionsFile.actions.First(actionInCurrent => newAction.name == actionInCurrent.name);
+
+ //todo: better merge? should we overwrite?
+ existingAction.type = newAction.type;
+ existingAction.scope = newAction.scope;
+ existingAction.skeleton = newAction.skeleton;
+ existingAction.requirement = newAction.requirement;
+ }
+ }
+
+ return count;
+ }
+
+ protected static SteamVR_Input_BindingFile GetBindingFileObject(string path)
+ {
+ if (File.Exists(path) == false)
+ {
+ Debug.LogError("[SteamVR] Could not access file at path: " + path);
+ return null;
+ }
+
+ string jsonText = File.ReadAllText(path);
+
+ SteamVR_Input_BindingFile importingBindingFile = JsonConvert.DeserializeObject(jsonText);
+
+ return importingBindingFile;
+ }
+
+
+ protected static void WriteBindingFileObject(SteamVR_Input_BindingFile currentBindingFile, string currentBindingPath)
+ {
+ if (File.Exists(currentBindingPath))
+ {
+ FileInfo fileInfo = new FileInfo(currentBindingPath);
+ fileInfo.IsReadOnly = false;
+ }
+
+ string newJSON = JsonConvert.SerializeObject(currentBindingFile, Formatting.Indented, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore });
+
+ File.WriteAllText(currentBindingPath, newJSON);
+
+ Debug.Log("[SteamVR] Added action bindings to: " + currentBindingPath);
+ }
+
+ protected static void ImportBindings(SteamVR_Input_ActionFile currentActionsFile, SteamVR_Input_ActionFile newActionsFile, string directory)
+ {
+ foreach (var newDefaultPath in newActionsFile.default_bindings)
+ {
+ if (currentActionsFile.default_bindings.Any(currentDefaultPath => newDefaultPath.controller_type == currentDefaultPath.controller_type) == false)
+ {
+ currentActionsFile.default_bindings.Add(newDefaultPath.GetCopy());
+
+ string bindingPath = Path.Combine(directory, newDefaultPath.binding_url);
+ File.Copy(bindingPath, newDefaultPath.binding_url);
+ }
+ else
+ {
+ string currentBindingDirectory = SteamVR_Input.GetActionsFileFolder();
+ string currentBindingPath = currentActionsFile.default_bindings.First(binding => binding.controller_type == newDefaultPath.controller_type).binding_url;
+ currentBindingPath = Path.Combine(currentBindingDirectory, currentBindingPath);
+
+ SteamVR_Input_BindingFile currentBindingFile = GetBindingFileObject(currentBindingPath);
+ if (currentBindingFile == null)
+ {
+ Debug.LogError("[SteamVR] There was an error deserializing the binding at path: " + currentBindingPath);
+ continue;
+ }
+
+ SteamVR_Input_BindingFile importingBindingFile = GetBindingFileObject(Path.Combine(directory, newDefaultPath.binding_url));
+ if (importingBindingFile == null)
+ {
+ Debug.LogError("[SteamVR] There was an error deserializing the binding at path: " + Path.Combine(directory, newDefaultPath.binding_url));
+ continue;
+ }
+
+ bool changed = false;
+
+ foreach (var importingActionList in importingBindingFile.bindings)
+ {
+ if (currentBindingFile.bindings.Any(binding => binding.Key == importingActionList.Key))
+ {
+ var currentSetBinding = currentBindingFile.bindings.FirstOrDefault(binding => binding.Key == importingActionList.Key);
+
+ //todo: better merge? if we don't have an exact copy of the item then we add a new one
+
+ foreach (var importingChord in importingActionList.Value.chords)
+ {
+ if (currentSetBinding.Value.chords.Any(currentChord => importingChord.Equals(currentChord)) == false)
+ {
+ changed = true;
+ currentSetBinding.Value.chords.Add(importingChord);
+ }
+ }
+
+ foreach (var importingHaptic in importingActionList.Value.haptics)
+ {
+ if (currentSetBinding.Value.haptics.Any(currentHaptic => importingHaptic.Equals(currentHaptic)) == false)
+ {
+ changed = true;
+ currentSetBinding.Value.haptics.Add(importingHaptic);
+ }
+ }
+
+ foreach (var importingPose in importingActionList.Value.poses)
+ {
+ if (currentSetBinding.Value.poses.Any(currentPose => importingPose.Equals(currentPose)) == false)
+ {
+ changed = true;
+ currentSetBinding.Value.poses.Add(importingPose);
+ }
+ }
+
+ foreach (var importingSkeleton in importingActionList.Value.skeleton)
+ {
+ if (currentSetBinding.Value.skeleton.Any(currentSkeleton => importingSkeleton.Equals(currentSkeleton)) == false)
+ {
+ changed = true;
+ currentSetBinding.Value.skeleton.Add(importingSkeleton);
+ }
+ }
+
+ foreach (var importingSource in importingActionList.Value.sources)
+ {
+ if (currentSetBinding.Value.sources.Any(currentSource => importingSource.Equals(currentSource)) == false)
+ {
+ changed = true;
+ currentSetBinding.Value.sources.Add(importingSource);
+ }
+ }
+ }
+ else
+ {
+ changed = true;
+ currentBindingFile.bindings.Add(importingActionList.Key, importingActionList.Value);
+ }
+ }
+
+ if (changed)
+ {
+ WriteBindingFileObject(currentBindingFile, currentBindingPath);
+ }
+ }
+ }
+ }
+
+ public static void CleanBindings(bool verbose = false)
+ {
+ SteamVR_Input.InitializeFile(true);
+ SteamVR_Input_ActionFile currentActionsFile = SteamVR_Input.actionFile;
+
+ for (int localizationIndex = 0; localizationIndex < currentActionsFile.localization.Count; localizationIndex++)
+ {
+ Dictionary dictionary = currentActionsFile.localization[localizationIndex];
+ bool removed;
+ do
+ {
+ removed = false;
+ string missingAction = null;
+ foreach (string key in dictionary.Keys)
+ {
+ if (key == SteamVR_Input_ActionFile_LocalizationItem.languageTagKeyName)
+ continue;
+
+ if (currentActionsFile.actions.Any(action => string.Equals(action.name, key, StringComparison.CurrentCultureIgnoreCase)) == false)
+ {
+ missingAction = key;
+ }
+ }
+
+ if (missingAction != null)
+ {
+ removed = true;
+ dictionary.Remove(missingAction);
+ if (verbose)
+ Debug.Log("[SteamVR Input] Removing localization entry for: " + missingAction);
+ }
+ } while (removed);
+ }
+
+ for (int bindingIndex = 0; bindingIndex < currentActionsFile.default_bindings.Count; bindingIndex++)
+ {
+ SteamVR_Input_ActionFile_DefaultBinding currentBinding = currentActionsFile.default_bindings[bindingIndex];
+
+ string bindingPath = Path.Combine(SteamVR_Input.GetActionsFileFolder(), currentBinding.binding_url);
+ if (File.Exists(bindingPath) == false)
+ {
+ if (verbose)
+ Debug.Log("[SteamVR Input] Removing binding entry for missing file: '" + currentBinding.controller_type + "' at: " + bindingPath);
+
+ currentActionsFile.default_bindings.RemoveAt(bindingIndex);
+ bindingIndex--;
+ continue;
+ }
+
+ SteamVR_Input_BindingFile bindingFile = GetBindingFileObject(bindingPath);
+ if (bindingFile == null)
+ {
+ Debug.LogError("[SteamVR Input] Error parsing binding file for: '" + currentBinding.controller_type + "' at: " + bindingPath);
+ continue;
+ }
+
+ int changed = 0;
+
+ foreach (var actionList in bindingFile.bindings)
+ {
+ for (int itemIndex = 0; itemIndex < actionList.Value.chords.Count; itemIndex++)
+ {
+ string outputActionPath = actionList.Value.chords[itemIndex].output;
+ if (currentActionsFile.actions.Any(action => string.Equals(action.name, outputActionPath, StringComparison.CurrentCultureIgnoreCase)) == false)
+ {
+ if (verbose)
+ Debug.Log("[SteamVR Input] " + currentBinding.controller_type + ": Removing chord binding for action: " + outputActionPath);
+
+ actionList.Value.chords.RemoveAt(itemIndex);
+ itemIndex--;
+ changed++;
+ }
+ }
+
+ for (int itemIndex = 0; itemIndex < actionList.Value.haptics.Count; itemIndex++)
+ {
+ string outputActionPath = actionList.Value.haptics[itemIndex].output;
+ if (currentActionsFile.actions.Any(action => string.Equals(action.name, outputActionPath, StringComparison.CurrentCultureIgnoreCase)) == false)
+ {
+ if (verbose)
+ Debug.Log("[SteamVR Input] " + currentBinding.controller_type + ": Removing haptics binding for action: " + outputActionPath);
+
+ actionList.Value.haptics.RemoveAt(itemIndex);
+ itemIndex--;
+ changed++;
+ }
+ }
+
+ for (int itemIndex = 0; itemIndex < actionList.Value.poses.Count; itemIndex++)
+ {
+ string outputActionPath = actionList.Value.poses[itemIndex].output;
+ if (currentActionsFile.actions.Any(action => string.Equals(action.name, outputActionPath, StringComparison.CurrentCultureIgnoreCase)) == false)
+ {
+ if (verbose)
+ Debug.Log("[SteamVR Input] " + currentBinding.controller_type + ": Removing pose binding for action: " + outputActionPath);
+
+ actionList.Value.poses.RemoveAt(itemIndex);
+ itemIndex--;
+ changed++;
+ }
+ }
+
+ for (int itemIndex = 0; itemIndex < actionList.Value.skeleton.Count; itemIndex++)
+ {
+ string outputActionPath = actionList.Value.skeleton[itemIndex].output;
+ if (currentActionsFile.actions.Any(action => string.Equals(action.name, outputActionPath, StringComparison.CurrentCultureIgnoreCase)) == false)
+ {
+ if (verbose)
+ Debug.Log("[SteamVR Input] " + currentBinding.controller_type + ": Removing skeleton binding for action: " + outputActionPath);
+
+ actionList.Value.skeleton.RemoveAt(itemIndex);
+ itemIndex--;
+ changed++;
+ }
+ }
+
+ for (int itemIndex = 0; itemIndex < actionList.Value.sources.Count; itemIndex++)
+ {
+ string outputActionPath = actionList.Value.sources[itemIndex].GetOutput();
+ if (currentActionsFile.actions.Any(action => string.Equals(action.name, outputActionPath, StringComparison.CurrentCultureIgnoreCase)) == false)
+ {
+ if (verbose)
+ Debug.Log("[SteamVR Input] " + currentBinding.controller_type + ": Removing source binding for action: " + outputActionPath);
+
+ actionList.Value.sources.RemoveAt(itemIndex);
+ itemIndex--;
+ changed++;
+ }
+ }
+ }
+
+ if (changed > 0)
+ {
+ WriteBindingFileObject(bindingFile, bindingPath);
+ }
+ }
+
+ if (SteamVR_Input.HasFileInMemoryBeenModified())
+ {
+ SteamVR_Input.actionFile.Save(SteamVR_Input.GetActionsFilePath());
+
+ if (verbose)
+ Debug.Log("[SteamVR Input] Saved new actions file: " + SteamVR_Input.GetActionsFilePath());
+ }
+ }
+
+
+ protected static void ImportPartialBinding(SteamVR_PartialInputBindings partialBinding)
+ {
+ SteamVR_Input.InitializeFile();
+ SteamVR_Input_ActionFile currentActionsFile = SteamVR_Input.actionFile;
+
+ SteamVR_Input_ActionFile newActionsFile = ReadJson(partialBinding.GetActionsPath());
+
+ /*
+ int sets = ImportActionSets(currentActionsFile, newActionsFile);
+ int locs = ImportLocalization(currentActionsFile, newActionsFile, partialBinding);
+ int actions = ImportActions(currentActionsFile, newActionsFile);
+ */
+
+ ImportActionSets(currentActionsFile, newActionsFile);
+ ImportLocalization(currentActionsFile, newActionsFile, partialBinding);
+ ImportActions(currentActionsFile, newActionsFile);
+
+ if (SteamVR_Input.HasFileInMemoryBeenModified())
+ {
+ SteamVR_Input.actionFile.Save(SteamVR_Input.GetActionsFilePath());
+
+ Debug.Log("[SteamVR] Saved new actions file: " + SteamVR_Input.GetActionsFilePath());
+ }
+
+ ImportBindings(currentActionsFile, newActionsFile, partialBinding.GetDirectory());
+
+ partialBinding.imported = true;
+ partialBinding.Save();
+
+ SteamVR_Input.InitializeFile(true);
+ SteamVR_Input_EditorWindow.ReopenWindow();
+
+ //todo: ask first?
+ /*string dialogText = string.Format("{0} new action sets, {1} new actions, and {2} new localization strings have been added. Would you like to regenerate SteamVR Input code files?", sets, actions, locs);
+
+ bool confirm = EditorUtility.DisplayDialog("SteamVR Input", dialogText, "Generate", "Cancel");
+ if (confirm)
+ SteamVR_Input_Generator.BeginGeneration();
+ */
+
+ SteamVR_Input_Generator.BeginGeneration();
+
+ Debug.Log("[SteamVR] Reloaded actions file with additional actions from " + partialBinding.name);
+ }
+
+ protected static void ReplaceBinding(SteamVR_PartialInputBindings partialBinding)
+ {
+ SteamVR_Input.DeleteManifestAndBindings();
+
+ string newActionsFilePath = partialBinding.GetActionsPath();
+ if (File.Exists(newActionsFilePath))
+ {
+ File.Copy(newActionsFilePath, SteamVR_Input.GetActionsFilePath());
+ }
+
+ string bindingsFolder = SteamVR_Input.GetActionsFileFolder();
+
+ SteamVR_Input_ActionFile newActionsFile = ReadJson(SteamVR_Input.GetActionsFilePath());
+ string partialBindingDirectory = partialBinding.GetDirectory();
+
+ foreach (var newDefaultPath in newActionsFile.default_bindings)
+ {
+ string bindingPath = Path.Combine(partialBindingDirectory, newDefaultPath.binding_url);
+ string newBindingPath = Path.Combine(bindingsFolder, newDefaultPath.binding_url);
+ File.Copy(bindingPath, newBindingPath, true);
+ }
+
+ partialBinding.imported = true;
+ partialBinding.Save();
+
+ SteamVR_Input.InitializeFile(true);
+ SteamVR_Input_EditorWindow.ReopenWindow();
+
+ //todo: ask first?
+ /*string dialogText = string.Format("{0} new action sets, {1} new actions, and {2} new localization strings have been added. Would you like to regenerate SteamVR Input code files?", sets, actions, locs);
+
+ bool confirm = EditorUtility.DisplayDialog("SteamVR Input", dialogText, "Generate", "Cancel");
+ if (confirm)
+ SteamVR_Input_Generator.BeginGeneration();
+ */
+
+ SteamVR_Input_Generator.BeginGeneration();
+
+ Debug.Log("[SteamVR Input] Reloaded with new actions from " + partialBinding.name);
+ }
+
+ protected static T ReadJson(string path)
+ {
+ if (File.Exists(path))
+ {
+ string jsonText = File.ReadAllText(path);
+ return JsonConvert.DeserializeObject(jsonText);
+ }
+
+ return default(T);
+ }
+
+ protected static List RemoveOldActions(List partialBindingList)
+ {
+ List toRemove = new List();
+
+ SteamVR_Input_ActionFile newestActionsFile = ReadJson(partialBindingList[0].GetActionsPath());
+
+ for (int partialBindingIndex = 1; partialBindingIndex < partialBindingList.Count; partialBindingIndex++)
+ {
+ SteamVR_Input_ActionFile oldActionsFile = ReadJson(partialBindingList[partialBindingIndex].GetActionsPath());
+
+ for (int oldActionIndex = 0; oldActionIndex < oldActionsFile.actions.Count; oldActionIndex++)
+ {
+ var oldAction = oldActionsFile.actions[oldActionIndex];
+
+ if (newestActionsFile.actions.Any(newAction => oldAction.Equals(newAction)) == false)
+ {
+ var existing = SteamVR_Input.actionFile.actions.FirstOrDefault(action => oldAction.Equals(action));
+ if (existing != null)
+ {
+ SteamVR_Input.actionFile.actions.Remove(existing);
+ toRemove.Add(oldAction);
+ }
+ }
+ }
+ }
+
+ return toRemove;
+ }
+
+ protected static List RemoveOldActionSets(List partialBindingList)
+ {
+ List toRemove = new List();
+
+ SteamVR_Input_ActionFile newestActionsFile = ReadJson(partialBindingList[0].GetActionsPath());
+
+ for (int partialBindingIndex = 1; partialBindingIndex < partialBindingList.Count; partialBindingIndex++)
+ {
+ SteamVR_Input_ActionFile oldActionsFile = ReadJson(partialBindingList[0].GetActionsPath());
+
+ for (int oldActionIndex = 0; oldActionIndex < oldActionsFile.action_sets.Count; oldActionIndex++)
+ {
+ var oldActionSet = oldActionsFile.action_sets[oldActionIndex];
+
+ if (newestActionsFile.action_sets.Any(newAction => oldActionSet.Equals(newAction)) == false)
+ {
+ var existing = SteamVR_Input.actionFile.action_sets.FirstOrDefault(actionSet => oldActionSet.Equals(actionSet));
+ if (existing != null)
+ {
+ SteamVR_Input.actionFile.action_sets.Remove(existing);
+ toRemove.Add(oldActionSet);
+ }
+ }
+ }
+ }
+
+ return toRemove;
+ }
+
+ protected static int RemoveOldLocalizations(List removedActionList)
+ {
+ int count = 0;
+
+ foreach (var action in removedActionList)
+ {
+ foreach (var locDictionary in SteamVR_Input.actionFile.localization)
+ {
+ bool removed = locDictionary.Remove(action.name);
+ if (removed)
+ count++;
+ }
+ }
+
+ return count;
+ }
+
+ protected static void RemoveOldActionsAndSetsFromBindings(List setsToRemove, List actionsToRemove)
+ {
+ foreach (var defaultBindingItem in SteamVR_Input.actionFile.default_bindings)
+ {
+ string currentBindingPath = defaultBindingItem.binding_url;
+
+ SteamVR_Input_BindingFile currentBindingFile = GetBindingFileObject(currentBindingPath);
+ if (currentBindingFile == null)
+ {
+ Debug.LogError("[SteamVR] There was an error deserializing the binding at path: " + currentBindingPath);
+ continue;
+ }
+
+ bool changed = false;
+
+ List bindingListsToRemove = new List();
+ foreach (var actionList in currentBindingFile.bindings)
+ {
+ if (setsToRemove.Any(set => set.name == actionList.Key))
+ {
+ bindingListsToRemove.Add(actionList.Key);
+ changed = true;
+ continue;
+ }
+
+ for (int chordIndex = 0; chordIndex < actionList.Value.chords.Count; chordIndex++)
+ {
+ var existingChord = actionList.Value.chords[chordIndex];
+ if (actionsToRemove.Any(action => action.name == existingChord.output))
+ {
+ actionList.Value.chords.Remove(existingChord);
+ chordIndex--;
+ changed = true;
+ }
+ }
+
+ for (int hapticIndex = 0; hapticIndex < actionList.Value.haptics.Count; hapticIndex++)
+ {
+ var existingHaptic = actionList.Value.haptics[hapticIndex];
+ if (actionsToRemove.Any(action => action.name == existingHaptic.output))
+ {
+ actionList.Value.haptics.Remove(existingHaptic);
+ hapticIndex--;
+ changed = true;
+ }
+ }
+
+ for (int poseIndex = 0; poseIndex < actionList.Value.poses.Count; poseIndex++)
+ {
+ var existingPose = actionList.Value.poses[poseIndex];
+ if (actionsToRemove.Any(action => action.name == existingPose.output))
+ {
+ actionList.Value.poses.Remove(existingPose);
+ poseIndex--;
+ changed = true;
+ }
+ }
+
+ for (int skeletonIndex = 0; skeletonIndex < actionList.Value.skeleton.Count; skeletonIndex++)
+ {
+ var existingSkeleton = actionList.Value.skeleton[skeletonIndex];
+ if (actionsToRemove.Any(action => action.name == existingSkeleton.output))
+ {
+ actionList.Value.skeleton.Remove(existingSkeleton);
+ skeletonIndex--;
+ changed = true;
+ }
+ }
+
+ for (int sourceIndex = 0; sourceIndex < actionList.Value.sources.Count; sourceIndex++)
+ {
+ var existingSource = actionList.Value.sources[sourceIndex];
+ if (actionsToRemove.Any(action => action.name == existingSource.GetOutput()))
+ {
+ actionList.Value.sources.Remove(existingSource);
+ sourceIndex--;
+ changed = true;
+ }
+ }
+ }
+
+ for (int bindingListToRemoveIndex = 0; bindingListToRemoveIndex < bindingListsToRemove.Count; bindingListToRemoveIndex++)
+ {
+ currentBindingFile.bindings.Remove(bindingListsToRemove[bindingListToRemoveIndex]);
+ }
+
+ if (changed)
+ {
+ WriteBindingFileObject(currentBindingFile, currentBindingPath);
+ }
+ }
+ }
+
+ protected static void RemoveOldPartialBindings(List partialBindingList)
+ {
+ List actionsToRemove = RemoveOldActions(partialBindingList);
+ List setsToRemove = RemoveOldActionSets(partialBindingList);
+
+ int sets = setsToRemove.Count;
+ int actions = actionsToRemove.Count;
+ int locs = RemoveOldLocalizations(actionsToRemove);
+
+ string dialogText = string.Format("We've found a old {0} action sets, {1} actions, and {2} localization entries from old versions of this partial binding. Would you like to remove them from the actions file and default bindings?", sets, actions, locs);
+
+ bool confirm = EditorUtility.DisplayDialog("SteamVR Input", dialogText, "Import", "Cancel");
+ if (confirm)
+ {
+ RemoveOldActionsAndSetsFromBindings(setsToRemove, actionsToRemove);
+
+ SteamVR_Input.actionFile.Save(SteamVR_Input.GetActionsFilePath());
+
+ SteamVR_Input.InitializeFile(true); // reload after the save
+ }
+ else
+ {
+ SteamVR_Input.InitializeFile(true); // reload since we actually removed the actions / sets to display this message
+ }
+ }
+
+ protected const string dontAskAgainTemplate = "{0}_{1}_DontAskAgain";
+ protected static void ConfirmImport(List partialBindingList)
+ {
+ SteamVR_PartialInputBindings partial = partialBindingList.First();
+
+ //bool dontAskAgain = EditorPrefs.GetBool(dontAskAgainTemplate, false);
+
+ //todo: implement 'do not ask again'
+ string dialogText = string.Format("We've found a partial SteamVR Input binding for '{0}' version '{1}'. Would you like to import it?", partial.name, partial.version);
+
+ bool confirm = EditorUtility.DisplayDialog("SteamVR Input", dialogText, "Import", "Cancel");
+ if (confirm)
+ {
+ bool actionsExists = SteamVR_Input.DoesActionsFileExist();
+
+ if (actionsExists)
+ {
+ string mergeDialogText = "You have two options for importing this binding:\n Replace your current action file (delete all your actions)\n Merge the partial action file with your existing actions";
+ bool shouldMerge = EditorUtility.DisplayDialog("SteamVR Input", mergeDialogText, "Merge", "Replace");
+
+ if (shouldMerge)
+ {
+ ImportPartialBinding(partial);
+ }
+ else
+ {
+ ReplaceBinding(partial);
+ }
+ }
+ else
+ {
+ ReplaceBinding(partial);
+ }
+
+ if (partialBindingList.Count > 1)
+ {
+ RemoveOldPartialBindings(partialBindingList);
+ }
+ }
+ }
+
+ public static Dictionary> ScanForPartials()
+ {
+ string[] partialManifestPaths = Directory.GetFiles(Application.dataPath, partialManifestFilename, SearchOption.AllDirectories);
+ Dictionary> partialBindings = new Dictionary>();
+
+ for (int partialIndex = 0; partialIndex < partialManifestPaths.Length; partialIndex++)
+ {
+ string path = partialManifestPaths[partialIndex];
+ string jsonText = File.ReadAllText(path);
+
+ SteamVR_PartialInputBindings partialBinding = JsonConvert.DeserializeObject(jsonText);
+ partialBinding.path = path;
+
+ if (partialBindings.ContainsKey(partialBinding.name))
+ {
+ for (int versionIndex = 0; versionIndex < partialBindings[partialBinding.name].Count; versionIndex++)
+ {
+ if (partialBinding.version < partialBindings[partialBinding.name][versionIndex].version)
+ partialBindings[partialBinding.name].Insert(versionIndex, partialBinding);
+ }
+ }
+ else
+ {
+ partialBindings.Add(partialBinding.name, new List() { partialBinding });
+ }
+ }
+
+ return partialBindings;
+ }
+ }
+
+ public class SteamVR_PartialInputBindings
+ {
+ public string name;
+ public int version;
+ public bool overwriteOld;
+ public bool removeUnused;
+ public bool imported;
+
+ [JsonIgnore]
+ public string path { get; set; }
+
+ public string GetActionsPath()
+ {
+ return Path.Combine(GetDirectory(), "actions.json");
+ }
+
+ public string GetDirectory()
+ {
+ return new FileInfo(path).Directory.FullName;
+ }
+
+ public void Save()
+ {
+ FileInfo existingActionsFile = new FileInfo(path);
+ if (existingActionsFile.Exists)
+ {
+ existingActionsFile.IsReadOnly = false;
+ }
+
+ //SanitizeActionFile(); //todo: shouldn't we be doing this?
+
+ string json = JsonConvert.SerializeObject(this, Formatting.Indented, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore });
+
+ File.WriteAllText(path, json);
+ }
+ }
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionManifest_Manager.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionManifest_Manager.cs.meta
new file mode 100644
index 00000000..cbf61030
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionManifest_Manager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8c0dec2678a8ce94dbdd749500441172
+timeCreated: 1540850400
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionSetPropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionSetPropertyEditor.cs
new file mode 100644
index 00000000..510f4968
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionSetPropertyEditor.cs
@@ -0,0 +1,177 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_ActionSet))]
+ public class SteamVR_Input_ActionSetPropertyEditor : PropertyDrawer
+ {
+ protected SteamVR_ActionSet[] actionSets;
+ protected string[] enumItems;
+ public int selectedIndex = notInitializedIndex;
+
+ protected const int notInitializedIndex = -1;
+ protected const int noneIndex = 0;
+ protected int addIndex = 1;
+
+ protected const string defaultPathTemplate = " \u26A0 Missing action set: {0}";
+ protected string defaultPathLabel = null;
+
+ protected void Awake()
+ {
+ actionSets = SteamVR_Input.GetActionSets();
+ if (actionSets != null && actionSets.Length > 0)
+ {
+ List enumList = actionSets.Select(actionSet => actionSet.fullPath).ToList();
+
+ enumList.Insert(noneIndex, "None");
+
+ //replace forward slashes with backslack instead
+ for (int index = 0; index < enumList.Count; index++)
+ enumList[index] = enumList[index].Replace('/', '\\');
+
+ enumList.Add("Add...");
+ enumItems = enumList.ToArray();
+ }
+ else
+ {
+ enumItems = new string[] { "None", "Add..." };
+ }
+
+ addIndex = enumItems.Length - 1;
+
+ /*
+ //keep sub menus:
+ for (int index = 0; index < enumItems.Length; index++)
+ if (enumItems[index][0] == '/')
+ enumItems[index] = enumItems[index].Substring(1);
+ */
+ }
+
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
+ {
+ float height = base.GetPropertyHeight(property, label);
+
+ SerializedProperty actionPathProperty = property.FindPropertyRelative("actionSetPath");
+ if (string.IsNullOrEmpty(actionPathProperty.stringValue) == false)
+ {
+ if (selectedIndex == 0)
+ return height * 2;
+ }
+
+ return height;
+ }
+
+ // Draw the property inside the given rect
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ if (SteamVR_Input.actions == null || SteamVR_Input.actions.Length == 0)
+ {
+ EditorGUI.BeginProperty(position, label, property);
+ EditorGUI.LabelField(position, "Please generate SteamVR Input actions");
+ EditorGUI.EndProperty();
+ return;
+ }
+
+ if (enumItems == null || enumItems.Length == 0)
+ {
+ Awake();
+ }
+
+ // Using BeginProperty / EndProperty on the parent property means that
+ // prefab override logic works on the entire property.
+ EditorGUI.BeginProperty(position, label, property);
+
+ SerializedProperty actionPathProperty = property.FindPropertyRelative("actionSetPath");
+ string currentPath = null;
+
+ if (actionPathProperty != null)
+ {
+ currentPath = actionPathProperty.stringValue;
+ if (string.IsNullOrEmpty(currentPath) == false)
+ {
+ for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
+ {
+ if (actionSets[actionSetIndex].fullPath == currentPath)
+ {
+ selectedIndex = actionSetIndex + 1; // account for none option
+ break;
+ }
+ }
+ }
+ }
+
+ if (selectedIndex == notInitializedIndex)
+ selectedIndex = 0;
+
+
+ Rect labelPosition = position;
+ labelPosition.width = EditorGUIUtility.labelWidth;
+ EditorGUI.LabelField(labelPosition, label);
+
+ Rect fieldPosition = position;
+ fieldPosition.x = (labelPosition.x + labelPosition.width);
+ fieldPosition.width = EditorGUIUtility.currentViewWidth - (labelPosition.x + labelPosition.width) - 5 - 16;
+
+ if (selectedIndex == 0 && string.IsNullOrEmpty(currentPath) == false)
+ {
+ if (defaultPathLabel == null)
+ defaultPathLabel = string.Format(defaultPathTemplate, currentPath);
+
+ Rect defaultLabelPosition = position;
+ defaultLabelPosition.y = position.y + fieldPosition.height / 2f;
+
+ EditorGUI.LabelField(defaultLabelPosition, defaultPathLabel);
+ }
+
+ Rect objectRect = position;
+ objectRect.x = fieldPosition.x + fieldPosition.width + 15;
+ objectRect.width = 10;
+
+ bool showInputWindow = false;
+
+ int wasSelected = selectedIndex;
+ selectedIndex = EditorGUI.Popup(fieldPosition, selectedIndex, enumItems);
+ if (selectedIndex != wasSelected)
+ {
+ if (selectedIndex == noneIndex || selectedIndex == notInitializedIndex)
+ {
+ selectedIndex = noneIndex;
+
+ actionPathProperty.stringValue = null;
+ }
+ else if (selectedIndex == addIndex)
+ {
+ selectedIndex = wasSelected; // don't change the index
+ showInputWindow = true;
+ }
+ else
+ {
+ int actionIndex = selectedIndex - 1; // account for none option
+
+ actionPathProperty.stringValue = actionSets[actionIndex].GetPath();
+ //property.objectReferenceValue = actions[actionIndex];
+ }
+
+ property.serializedObject.ApplyModifiedProperties();
+ }
+
+ EditorGUI.EndProperty();
+
+ if (showInputWindow)
+ SteamVR_Input_EditorWindow.ShowWindow(); //show the input window so they can add a new actionset
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionSetPropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionSetPropertyEditor.cs.meta
new file mode 100644
index 00000000..e0ba9d6e
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_ActionSetPropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 074d66e09af4e46429424ca09a9c3402
+timeCreated: 1521655060
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Boolean_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Boolean_PropertyEditor.cs
new file mode 100644
index 00000000..e1fefbc9
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Boolean_PropertyEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_Action_Boolean))]
+ public class SteamVR_Input_Action_Boolean_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Boolean_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Boolean_PropertyEditor.cs.meta
new file mode 100644
index 00000000..54282e7a
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Boolean_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 779685f855764aa449874336c160b4d0
+timeCreated: 1521130773
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_GenericPropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_GenericPropertyEditor.cs
new file mode 100644
index 00000000..e0d580d6
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_GenericPropertyEditor.cs
@@ -0,0 +1,187 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ public class SteamVR_Input_Action_GenericPropertyEditor : PropertyDrawer where T : SteamVR_Action, new()
+ {
+ protected T[] actions;
+ protected string[] enumItems;
+ public int selectedIndex = notInitializedIndex;
+
+ protected const int notInitializedIndex = -1;
+ protected const int noneIndex = 0;
+ protected int addIndex = 1;
+
+
+ protected const string defaultPathTemplate = " \u26A0 Missing action: {0}";
+ protected string defaultPathLabel = null;
+
+ protected void Awake()
+ {
+ actions = SteamVR_Input.GetActions();
+ if (actions != null && actions.Length > 0)
+ {
+ List enumList = actions.Select(action => action.fullPath).ToList();
+
+ enumList.Insert(noneIndex, "None");
+
+ //replace forward slashes with backslack instead
+ for (int index = 0; index < enumList.Count; index++)
+ enumList[index] = enumList[index].Replace('/', '\\');
+
+ enumList.Add("Add...");
+ enumItems = enumList.ToArray();
+ }
+ else
+ {
+ enumItems = new string[] { "None", "Add..." };
+ }
+
+ addIndex = enumItems.Length - 1;
+
+ /*
+ //keep sub menus:
+ for (int index = 0; index < enumItems.Length; index++)
+ if (enumItems[index][0] == '/')
+ enumItems[index] = enumItems[index].Substring(1);
+ */
+ }
+
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
+ {
+ float height = base.GetPropertyHeight(property, label);
+
+ SerializedProperty actionPathProperty = property.FindPropertyRelative("actionPath");
+ if (string.IsNullOrEmpty(actionPathProperty.stringValue) == false)
+ {
+ if (selectedIndex == 0)
+ return height * 2;
+ }
+
+ return height;
+ }
+
+ // Draw the property inside the given rect
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ if (SteamVR_Input.actions == null || SteamVR_Input.actions.Length == 0)
+ {
+ EditorGUI.BeginProperty(position, label, property);
+ EditorGUI.LabelField(position, "Please generate SteamVR Input actions");
+ EditorGUI.EndProperty();
+ return;
+ }
+
+ if (enumItems == null || enumItems.Length == 0)
+ {
+ Awake();
+ }
+
+ // Using BeginProperty / EndProperty on the parent property means that
+ // prefab override logic works on the entire property.
+ EditorGUI.BeginProperty(position, label, property);
+
+ SerializedProperty actionPathProperty = property.FindPropertyRelative("actionPath");
+ string currentPath = null;
+
+ if (actionPathProperty != null)
+ {
+ currentPath = actionPathProperty.stringValue;
+
+ if (string.IsNullOrEmpty(currentPath) == false)
+ {
+ SteamVR_Action existingAction = SteamVR_Action.FindExistingActionForPartialPath(currentPath);
+ if (existingAction != null)
+ {
+ if (currentPath != existingAction.GetPath())
+ {
+ actionPathProperty.stringValue = existingAction.GetPath();
+ property.serializedObject.ApplyModifiedProperties();
+ }
+
+ currentPath = existingAction.GetPath();
+ }
+
+ for (int actionsIndex = 0; actionsIndex < actions.Length; actionsIndex++)
+ {
+ if (actions[actionsIndex].fullPath == currentPath)
+ {
+ selectedIndex = actionsIndex + 1; // account for none option
+ break;
+ }
+ }
+ }
+ }
+
+ if (selectedIndex == notInitializedIndex)
+ selectedIndex = 0;
+
+
+ Rect labelPosition = position;
+ labelPosition.width = EditorGUIUtility.labelWidth;
+ EditorGUI.LabelField(labelPosition, label);
+
+ Rect fieldPosition = position;
+ fieldPosition.x = (labelPosition.x + labelPosition.width);
+ fieldPosition.width = EditorGUIUtility.currentViewWidth - (labelPosition.x + labelPosition.width) - 5;
+
+ if (selectedIndex == 0 && string.IsNullOrEmpty(currentPath) == false)
+ {
+ if (defaultPathLabel == null)
+ defaultPathLabel = string.Format(defaultPathTemplate, currentPath);
+
+ Rect defaultLabelPosition = position;
+ defaultLabelPosition.y = position.y + fieldPosition.height / 2f;
+
+ EditorGUI.LabelField(defaultLabelPosition, defaultPathLabel);
+ }
+
+ bool showInputWindow = false;
+
+ int wasSelected = selectedIndex;
+ selectedIndex = EditorGUI.Popup(fieldPosition, selectedIndex, enumItems);
+ if (selectedIndex != wasSelected)
+ {
+ if (selectedIndex == noneIndex || selectedIndex == notInitializedIndex)
+ {
+ selectedIndex = noneIndex;
+
+ actionPathProperty.stringValue = null;
+ }
+ else if (selectedIndex == addIndex)
+ {
+ selectedIndex = wasSelected; // don't change the index
+ showInputWindow = true;
+ }
+ else
+ {
+ int actionIndex = selectedIndex - 1; // account for none option
+
+ actionPathProperty.stringValue = actions[actionIndex].GetPath();
+ //property.objectReferenceValue = actions[actionIndex];
+ }
+
+ property.serializedObject.ApplyModifiedProperties();
+ }
+
+
+ EditorGUI.EndProperty();
+
+ if (showInputWindow)
+ SteamVR_Input_EditorWindow.ShowWindow(); //show the input window so they can add a new action
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_GenericPropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_GenericPropertyEditor.cs.meta
new file mode 100644
index 00000000..41e8be3b
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_GenericPropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2800414421e3d124486646cbf8206a64
+timeCreated: 1520474969
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_In_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_In_PropertyEditor.cs
new file mode 100644
index 00000000..ee646844
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_In_PropertyEditor.cs
@@ -0,0 +1,18 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_In_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_In_PropertyEditor.cs.meta
new file mode 100644
index 00000000..bf6cf581
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_In_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7f01bda1d81aff44b8832e1779ef392f
+timeCreated: 1521130773
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Out_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Out_PropertyEditor.cs
new file mode 100644
index 00000000..21ecddd0
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Out_PropertyEditor.cs
@@ -0,0 +1,19 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Out_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Out_PropertyEditor.cs.meta
new file mode 100644
index 00000000..67484a85
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Out_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: bc5014b5bd4c9254885346ccb2479e34
+timeCreated: 1521130774
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Pose_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Pose_PropertyEditor.cs
new file mode 100644
index 00000000..766aadc1
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Pose_PropertyEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_Action_Pose))]
+ public class SteamVR_Input_Action_Pose_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Pose_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Pose_PropertyEditor.cs.meta
new file mode 100644
index 00000000..6f149086
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Pose_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6c580c8ee65b2064b9cecf9c8a56b126
+timeCreated: 1521130773
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_PropertyEditor.cs
new file mode 100644
index 00000000..b519de55
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_PropertyEditor.cs
@@ -0,0 +1 @@
+// removed
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_PropertyEditor.cs.meta
new file mode 100644
index 00000000..5abdcb65
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ef30f8b815c7563459f9bb661516015e
+timeCreated: 1521130774
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Single_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Single_PropertyEditor.cs
new file mode 100644
index 00000000..30ed9146
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Single_PropertyEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_Action_Single))]
+ public class SteamVR_Input_Action_Single_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Single_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Single_PropertyEditor.cs.meta
new file mode 100644
index 00000000..3b9afcff
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Single_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4830402dc20240e4ea78925fdf5cb924
+timeCreated: 1521652403
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Skeleton_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Skeleton_PropertyEditor.cs
new file mode 100644
index 00000000..f9b0fee0
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Skeleton_PropertyEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_Action_Skeleton))]
+ public class SteamVR_Input_Action_Skeleton_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Skeleton_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Skeleton_PropertyEditor.cs.meta
new file mode 100644
index 00000000..0523ee06
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Skeleton_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 67e9f92e8ad511b47ac9bd0e49834d0f
+timeCreated: 1521652403
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector2_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector2_PropertyEditor.cs
new file mode 100644
index 00000000..00b7568b
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector2_PropertyEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_Action_Vector2))]
+ public class SteamVR_Input_Action_Vector2_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector2_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector2_PropertyEditor.cs.meta
new file mode 100644
index 00000000..45825a0f
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector2_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 44945f1de2d06c843bbacc0c37a431c2
+timeCreated: 1521652403
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector3_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector3_PropertyEditor.cs
new file mode 100644
index 00000000..67a002ef
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector3_PropertyEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_Action_Vector3))]
+ public class SteamVR_Input_Action_Vector3_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector3_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector3_PropertyEditor.cs.meta
new file mode 100644
index 00000000..92defccc
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vector3_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 08029b867fa0bbf4bb41613c2ebb449e
+timeCreated: 1521652403
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vibration_PropertyEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vibration_PropertyEditor.cs
new file mode 100644
index 00000000..0afa07fe
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vibration_PropertyEditor.cs
@@ -0,0 +1,22 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+
+
+namespace Valve.VR
+{
+ [CustomPropertyDrawer(typeof(SteamVR_Action_Vibration))]
+ public class SteamVR_Input_Action_Vibration_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vibration_PropertyEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vibration_PropertyEditor.cs.meta
new file mode 100644
index 00000000..5fb8d7c8
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Action_Vibration_PropertyEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6687413c4fe847b418c7a33716013e07
+timeCreated: 1521742954
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Editor.asmdef b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Editor.asmdef
new file mode 100644
index 00000000..85f1f4db
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Editor.asmdef
@@ -0,0 +1,16 @@
+{
+ "name": "SteamVR_Input_Editor",
+ "references": [
+ "SteamVR"
+ ],
+ "optionalUnityReferences": [],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": []
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Editor.asmdef.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Editor.asmdef.meta
new file mode 100644
index 00000000..390f637e
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Editor.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 2476fd5d698aa614194466a3af5d192f
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs
new file mode 100644
index 00000000..cbfc181f
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs
@@ -0,0 +1,1043 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+using UnityEditorInternal;
+using Valve.Newtonsoft.Json;
+
+namespace Valve.VR
+{
+#pragma warning disable 0219 // variable assigned but not used.
+ public class SteamVR_Input_EditorWindow : EditorWindow
+ {
+ private static SteamVR_Input_EditorWindow instance;
+
+ [MenuItem("Window/SteamVR Input")]
+ public static void ShowWindow()
+ {
+ instance = GetWindow(false, "SteamVR Input", true);
+ }
+
+ public static void ReopenWindow()
+ {
+ instance = GetOpenWindow();
+ if (instance != null)
+ {
+ instance.ForceClose();
+ System.Threading.Thread.Sleep(100);
+ }
+
+ ShowWindow();
+ }
+
+ public static void Refresh()
+ {
+ instance = GetOpenWindow();
+
+ if (instance != null)
+ {
+ instance.selectedActionIndex = -1;
+ instance.selectedAction = null;
+ instance.selectedActionSet = -1;
+ instance.selectedLocalizationIndex = -1;
+ instance.scrollPosition = Vector2.zero;
+
+ SteamVR_Input.InitializeFile(true);
+ instance.InitializeLists();
+ }
+ }
+
+ private bool forcingClose = false;
+ public void ForceClose()
+ {
+ forcingClose = true;
+ this.Close();
+ }
+
+ private const bool defaultOverwriteBuildOption = true;
+ private const bool defaultDeleteUnusedOption = true;
+
+ private static void InitializeEditorValues()
+ {
+ if (EditorPrefs.HasKey(SteamVR_Input_Generator.steamVRInputOverwriteBuildKey) == false)
+ EditorPrefs.SetBool(SteamVR_Input_Generator.steamVRInputOverwriteBuildKey, defaultOverwriteBuildOption);
+
+ if (EditorPrefs.HasKey(SteamVR_Input_Generator.steamVRInputDeleteUnusedKey) == false)
+ EditorPrefs.SetBool(SteamVR_Input_Generator.steamVRInputDeleteUnusedKey, defaultDeleteUnusedOption);
+ }
+
+ private ReorderableList inList;
+ private ReorderableList outList;
+ private ReorderableList localizationList;
+
+ private int selectedActionIndex = -1;
+ private SteamVR_Input_ActionFile_Action selectedAction;
+ private int selectedActionSet = -1;
+ private int selectedLocalizationIndex = -1;
+
+ private void InitializeLists()
+ {
+ if (selectedActionSet == -1)
+ {
+ inList = null;
+ outList = null;
+ return;
+ }
+
+
+ inList = new ReorderableList(SteamVR_Input.actionFile.action_sets[selectedActionSet].actionsInList, typeof(string), false, true, true, true);
+ inList.onAddCallback += OnAddCallback;
+ inList.onRemoveCallback += OnRemoveCallback;
+ inList.onSelectCallback += OnSelectCallback;
+ inList.drawHeaderCallback += DrawHeaderCallbackIn;
+
+ outList = new ReorderableList(SteamVR_Input.actionFile.action_sets[selectedActionSet].actionsOutList, typeof(string), false, true, true, true);
+ outList.onAddCallback += OnAddCallback;
+ outList.onRemoveCallback += OnRemoveCallback;
+ outList.onSelectCallback += OnSelectCallback;
+ outList.drawHeaderCallback += DrawHeaderCallbackOut;
+ }
+
+ private void DrawHeaderCallbackIn(Rect rect)
+ {
+ DrawHeaderCallback(rect, "In");
+ }
+
+ private void DrawHeaderCallbackOut(Rect rect)
+ {
+ DrawHeaderCallback(rect, "Out");
+ }
+
+ private void DrawHeaderCallback(Rect rect, string name)
+ {
+ EditorGUI.LabelField(rect, name);
+ }
+
+ private void OnSelectCallback(ReorderableList list)
+ {
+ selectedActionIndex = list.index;
+
+ if (selectedActionIndex != -1)
+ {
+ selectedAction = (SteamVR_Input_ActionFile_Action)list.list[selectedActionIndex];
+ }
+
+ if (inList == list)
+ {
+ outList.index = -1;
+ }
+ else if (outList == list)
+ {
+ inList.index = -1;
+ }
+ }
+
+ private void OnRemoveCallback(ReorderableList list)
+ {
+ if (list.index == -1)
+ return;
+
+ list.list.RemoveAt(list.index);
+
+ list.index = -1;
+
+ OnSelectCallback(list);
+ }
+
+ private void OnAddCallback(ReorderableList list)
+ {
+ if (selectedActionSet == -1)
+ {
+ return;
+ }
+
+ SteamVR_Input_ActionFile_Action newAction = new SteamVR_Input_ActionFile_Action();
+ list.list.Add(newAction);
+
+ string direction = "";
+
+ if (inList == list)
+ {
+ direction = "in";
+ outList.index = -1;
+ inList.index = inList.list.Count - 1;
+ }
+ else if (outList == list)
+ {
+ direction = "out";
+ inList.index = -1;
+ outList.index = outList.list.Count - 1;
+ }
+
+ newAction.name = SteamVR_Input_ActionFile_Action.CreateNewName(SteamVR_Input.actionFile.action_sets[selectedActionSet].shortName, direction);
+
+ OnSelectCallback(list);
+ }
+
+ private void InitializeLocalizationArray()
+ {
+ localizationList = new ReorderableList(SteamVR_Input.actionFile.localizationHelperList, typeof(string), false, true, true, true);
+ localizationList.onAddCallback += LocalizationOnAddCallback;
+ localizationList.onRemoveCallback += LocalizationOnRemoveCallback;
+ localizationList.onSelectCallback += LocalizationOnSelectCallback;
+ localizationList.drawHeaderCallback += LocalizationDrawHeaderCallback;
+ localizationList.drawElementCallback += LocalizationDrawElementCallback;
+ }
+
+ private void LocalizationDrawElementCallback(Rect rect, int index, bool isActive, bool isFocused)
+ {
+ SteamVR_Input_ActionFile_LocalizationItem item = ((List)localizationList.list)[index];
+
+ if (localizationList.index == index)
+ {
+ item.language = EditorGUI.TextField(rect, item.language);
+ }
+ else
+ {
+ EditorGUI.LabelField(rect, item.language);
+ }
+ }
+
+ private void LocalizationDrawHeaderCallback(Rect rect)
+ {
+ EditorGUI.LabelField(rect, "Languages");
+ }
+
+ private void LocalizationOnSelectCallback(ReorderableList list)
+ {
+ selectedLocalizationIndex = list.index;
+ }
+
+ private void LocalizationOnRemoveCallback(ReorderableList list)
+ {
+ List itemList = ((List)localizationList.list);
+ itemList.RemoveAt(list.index);
+
+ selectedLocalizationIndex = -1;
+ }
+
+ private void LocalizationOnAddCallback(ReorderableList list)
+ {
+ List itemList = ((List)localizationList.list);
+ SteamVR_Input_ActionFile_LocalizationItem newLanguage = new SteamVR_Input_ActionFile_LocalizationItem("new-language");
+ newLanguage.items.Add(selectedAction.name, selectedAction.name);
+
+ itemList.Add(newLanguage);
+
+ selectedLocalizationIndex = list.list.Count - 1;
+ }
+
+ private const string progressBarTitle = "SteamVR Input Generation";
+ private const string progressBarTextKey = "SteamVR_Input_ProgressBarText";
+ private const string progressBarAmountKey = "SteamVR_Input_ProgressBarAmount";
+ private static string progressBarText = null;
+ private static float progressBarAmount = 0;
+ public static void SetProgressBarText(string newText, float newAmount)
+ {
+ EditorPrefs.SetString(progressBarTextKey, newText);
+ EditorPrefs.SetFloat(progressBarAmountKey, newAmount);
+ progressBarText = newText;
+ progressBarAmount = newAmount;
+ }
+ public static void ClearProgressBar()
+ {
+ EditorPrefs.SetString(progressBarTextKey, "");
+ EditorPrefs.SetFloat(progressBarAmountKey, 0);
+ progressBarText = "";
+ progressBarAmount = 0;
+
+ EditorUtility.ClearProgressBar();
+ }
+ private static void UpdateProgressBarTextFromPrefs()
+ {
+ if (progressBarText == null)
+ {
+ if (EditorPrefs.HasKey(progressBarTextKey))
+ {
+ progressBarText = EditorPrefs.GetString(progressBarTextKey);
+ progressBarAmount = EditorPrefs.GetFloat(progressBarAmountKey);
+ }
+ else
+ {
+ progressBarText = "";
+ EditorPrefs.SetString(progressBarTextKey, progressBarText);
+ }
+ }
+ }
+
+ private Vector2 scrollPosition;
+
+ private bool initialized = false;
+
+ private void Initialize(bool force = false)
+ {
+ SteamVR_Input.InitializeFile(force, false);
+ InitializeEditorValues();
+ initialized = true;
+ }
+
+ private bool CopyOrClose()
+ {
+ bool copyExamples = UnityEditor.EditorUtility.DisplayDialog("Copy Examples", "It looks like your project is missing an actions.json. Would you like to use the example files?", "Yes", "No");
+ if (copyExamples)
+ {
+ SteamVR_CopyExampleInputFiles.CopyFiles(true);
+ System.Threading.Thread.Sleep(1000);
+ bool initializeSuccess = SteamVR_Input.InitializeFile();
+ return initializeSuccess;
+ }
+ else
+ {
+ SteamVR_Input.CreateEmptyActionsFile();
+ System.Threading.Thread.Sleep(1000);
+ bool initializeSuccess = SteamVR_Input.InitializeFile();
+ return initializeSuccess;
+ }
+ //Debug.LogErrorFormat("[SteamVR] Actions file does not exist in project root: {0}. You'll need to create one for SteamVR to work.", SteamVR_Input.actionsFilePath);
+ }
+
+ private void CheckFileInitialized()
+ {
+ if (initialized == false)
+ {
+ Initialize();
+ }
+
+ if (SteamVR_Input.actionFile == null)
+ {
+ bool initializeSuccess = SteamVR_Input.InitializeFile(false, false);
+
+ if (initializeSuccess == false)
+ {
+ bool copySuccess = CopyOrClose();
+ if (copySuccess == false)
+ {
+ Close(); // close the window since they didn't initialize the file
+ }
+ }
+ }
+ }
+
+ private void UpdateProgressBar()
+ {
+ UpdateProgressBarTextFromPrefs();
+ if (string.IsNullOrEmpty(progressBarText) == false)
+ {
+ EditorUtility.DisplayProgressBar(progressBarTitle, progressBarText, progressBarAmount);
+ }
+ }
+
+ private void CheckInitialized()
+ {
+ if (localizationList == null)
+ InitializeLocalizationArray();
+
+ if (selectedLocalizationIndex == -1 && localizationList.count > 0)
+ selectedLocalizationIndex = 0;
+
+ if (selectedActionSet == -1 && SteamVR_Input.actionFile.action_sets.Count() > 0)
+ {
+ selectedActionSet = 0;
+ InitializeLists();
+ }
+
+ if (selectedActionSet != -1 && inList == null)
+ InitializeLists();
+ }
+
+ public static bool IsOpen()
+ {
+ SteamVR_Input_EditorWindow[] windows = Resources.FindObjectsOfTypeAll();
+ if (windows != null && windows.Length > 0)
+ {
+ return true;
+ }
+ return false;
+ }
+
+ public static SteamVR_Input_EditorWindow GetOpenWindow()
+ {
+ SteamVR_Input_EditorWindow[] windows = Resources.FindObjectsOfTypeAll();
+ if (windows != null && windows.Length > 0)
+ {
+ return windows[0];
+ }
+ return null;
+ }
+
+ private GUIStyle headerLabelStyle = null;
+ private void OnGUI()
+ {
+ if (headerLabelStyle == null)
+ headerLabelStyle = new GUIStyle(EditorStyles.boldLabel);
+
+ CheckFileInitialized();
+
+ UpdateProgressBar();
+
+ if (Application.isPlaying == false && (SteamVR_Input_Generator.IsGenerating() == true || string.IsNullOrEmpty(progressBarText) == false))
+ {
+ EditorGUI.LabelField(new Rect(0, 0, 200, 20), "Generating SteamVR Input...");
+
+ bool cancel = GUI.Button(new Rect(50, 20, 100, 20), "Cancel");
+ if (cancel)
+ {
+ SteamVR_Input_Generator.CancelGeneration();
+ ClearProgressBar();
+ }
+
+ return;
+ }
+
+#if UNITY_2017_1_OR_NEWER
+ if (EditorApplication.isCompiling)
+ {
+ EditorGUI.LabelField(new Rect(0, 0, 100, 20), "Compiling...");
+ return; //ongui gets more fussy after 2017
+ }
+#endif
+ CheckInitialized();
+
+ scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
+
+ EditorGUILayout.Space();
+
+ DrawTop();
+
+ EditorGUILayout.Space();
+
+ DrawSets();
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ if (selectedActionSet == -1)
+ {
+ DrawNoSetSelected();
+ }
+ else
+ {
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.BeginVertical();
+ DrawActions();
+ EditorGUILayout.EndVertical();
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+ EditorGUILayout.BeginVertical();
+ if (selectedActionIndex == -1)
+ {
+ DrawNoActionSelected();
+ }
+ else
+ {
+ DrawDetails();
+ }
+
+ EditorGUILayout.EndVertical();
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ DrawSave();
+ }
+
+ EditorGUILayout.EndScrollView();
+ }
+
+ private void DrawTop()
+ {
+ EditorGUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ DrawSettingsButton();
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private void DrawSettingsButton()
+ {
+ bool openSettings = GUILayout.Button("Advanced Settings");
+
+ if (openSettings)
+ {
+ SteamVR_Input_SettingsEditor.ShowWindow();
+ }
+ }
+
+ private void DrawNoSetSelected()
+ {
+ //EditorGUILayout.LabelField("No action set selected.");
+ EditorGUILayout.LabelField("");
+ }
+
+ private void DrawNoActionSelected()
+ {
+ //EditorGUILayout.LabelField("No action selected.");
+ EditorGUILayout.LabelField("");
+ }
+
+ private void DrawSave()
+ {
+ EditorGUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ bool save = GUILayout.Button("Save and generate");
+ GUILayout.FlexibleSpace();
+ bool open = GUILayout.Button("Open binding UI");
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+
+ if (save)
+ {
+ EditorApplication.delayCall += SaveFile;
+ }
+
+ if (open)
+ {
+ OpenControllerBindings();
+ }
+ }
+
+ private void OpenControllerBindings()
+ {
+ if (HasBeenModified())
+ {
+ bool saveFirst = EditorUtility.DisplayDialog("Save?", "It looks like you've made changes without saving. Would you like to save before editing the bindings?.", "Save", "Open without saving");
+ if (saveFirst)
+ {
+ SaveFile();
+ }
+ }
+
+ SteamVR.ShowBindingsForEditor();
+ }
+
+ private bool HasBeenModified()
+ {
+ SteamVR_Input.actionFile.SaveHelperLists();
+ return SteamVR_Input.HasFileInMemoryBeenModified();
+ }
+
+ private void OnDestroy()
+ {
+ if (forcingClose == false && HasBeenModified())
+ {
+ bool saveFirst = EditorUtility.DisplayDialog("Save?", "It looks like you've closed the input actions window without saving changes. Would you like to save first?", "Save", "Close");
+ if (saveFirst)
+ {
+ SaveFile();
+ }
+ }
+ }
+
+ private void DrawActions()
+ {
+ EditorGUILayout.BeginFadeGroup(1);
+
+ EditorGUILayout.LabelField("Actions", headerLabelStyle);
+
+ EditorGUILayout.Space();
+
+ if (inList != null)
+ inList.DoLayoutList();
+
+ EditorGUILayout.Space();
+
+ if (inList != null)
+ outList.DoLayoutList();
+
+ EditorGUILayout.EndFadeGroup();
+ }
+
+
+ private void DrawDetails()
+ {
+ EditorGUILayout.BeginFadeGroup(1);
+
+ EditorGUILayout.LabelField("Action Details", headerLabelStyle);
+
+ EditorGUILayout.Space();
+
+
+ EditorGUILayout.LabelField("Full Action Path:");
+ if (selectedActionIndex != -1)
+ {
+ EditorGUILayout.LabelField(selectedAction.name);
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("Name:");
+ if (selectedActionIndex != -1)
+ {
+ string newName = EditorGUILayout.TextField(selectedAction.shortName);
+
+ if (newName != selectedAction.shortName)
+ {
+ selectedAction.name = selectedAction.path + newName;
+ }
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("Type:");
+ if (selectedActionIndex != -1)
+ {
+ bool directionIn = selectedAction.path.IndexOf("/in/", StringComparison.CurrentCultureIgnoreCase) != -1;
+
+ string[] list;
+
+ if (directionIn)
+ list = SteamVR_Input_ActionFile_ActionTypes.listIn;
+ else
+ list = SteamVR_Input_ActionFile_ActionTypes.listOut;
+
+
+ int selectedType = Array.IndexOf(list, selectedAction.type);
+
+ int newSelectedType = EditorGUILayout.Popup(selectedType, list);
+
+ if (selectedType == -1 && newSelectedType == -1)
+ newSelectedType = 0;
+
+ if (selectedType != newSelectedType && newSelectedType != -1)
+ {
+ selectedAction.type = list[newSelectedType];
+ }
+
+ if (selectedAction.type == SteamVR_Input_ActionFile_ActionTypes.skeleton)
+ {
+ string currentSkeletonPath = selectedAction.skeleton;
+ if (string.IsNullOrEmpty(currentSkeletonPath) == false)
+ currentSkeletonPath = currentSkeletonPath.Replace("/", "\\");
+
+ int selectedSkeletonType = Array.IndexOf(SteamVR_Input_ActionFile_ActionTypes.listSkeletons, currentSkeletonPath);
+ int newSelectedSkeletonType = EditorGUILayout.Popup(selectedSkeletonType, SteamVR_Input_ActionFile_ActionTypes.listSkeletons);
+
+ if (selectedSkeletonType == -1)
+ selectedSkeletonType = 0;
+
+ if (selectedSkeletonType != newSelectedSkeletonType && newSelectedSkeletonType != -1)
+ {
+ selectedAction.skeleton = SteamVR_Input_ActionFile_ActionTypes.listSkeletons[newSelectedSkeletonType].Replace("\\", "/");
+ }
+ }
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("Required:");
+ if (selectedActionIndex != -1)
+ {
+ int oldRequirement = (int)selectedAction.requirementEnum;
+ int newRequirement = GUILayout.SelectionGrid(oldRequirement, SteamVR_Input_ActionFile_Action.requirementValues, 1, EditorStyles.radioButton);
+
+ if (oldRequirement != newRequirement)
+ {
+ selectedAction.requirementEnum = (SteamVR_Input_ActionFile_Action_Requirements)newRequirement;
+ }
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("Localization:");
+ localizationList.DoLayoutList();
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("Localized String:");
+ if (selectedLocalizationIndex != -1)
+ {
+ Dictionary localizationItems = SteamVR_Input.actionFile.localizationHelperList[selectedLocalizationIndex].items;
+ string oldValue = "";
+
+ if (localizationItems.ContainsKey(selectedAction.name))
+ oldValue = localizationItems[selectedAction.name];
+
+ string newValue = EditorGUILayout.TextField(oldValue);
+
+ if (string.IsNullOrEmpty(newValue))
+ {
+ localizationItems.Remove(selectedAction.name);
+ }
+ else if (oldValue != newValue)
+ {
+ if (localizationItems.ContainsKey(selectedAction.name) == false)
+ localizationItems.Add(selectedAction.name, newValue);
+ else
+ localizationItems[selectedAction.name] = newValue;
+ }
+ }
+
+
+ EditorGUILayout.EndFadeGroup();
+ }
+
+ private void DrawSets()
+ {
+ EditorGUILayout.LabelField("Action Sets", headerLabelStyle);
+ EditorGUILayout.BeginHorizontal();
+
+ GUILayout.FlexibleSpace();
+
+ for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionFile.action_sets.Count; actionSetIndex++)
+ {
+ if (selectedActionSet == actionSetIndex)
+ {
+ EditorGUILayout.BeginVertical();
+ string newName = GUILayout.TextField(SteamVR_Input.actionFile.action_sets[actionSetIndex].shortName);
+ if (newName != SteamVR_Input.actionFile.action_sets[actionSetIndex].shortName)
+ {
+ string oldName = SteamVR_Input.actionFile.action_sets[actionSetIndex].name;
+ foreach (var action in SteamVR_Input.actionFile.actions)
+ {
+ if (action.actionSet == oldName)
+ action.SetNewActionSet(newName);
+ }
+
+ SteamVR_Input.actionFile.action_sets[actionSetIndex].SetNewShortName(newName);
+ }
+
+ EditorGUILayout.BeginHorizontal();
+
+ int selectedUsage = -1;
+ for (int valueIndex = 0; valueIndex < SteamVR_Input_ActionFile_ActionSet_Usages.listValues.Length; valueIndex++)
+ {
+ if (SteamVR_Input_ActionFile_ActionSet_Usages.listValues[valueIndex] == SteamVR_Input.actionFile.action_sets[actionSetIndex].usage)
+ {
+ selectedUsage = valueIndex;
+ break;
+ }
+ }
+
+ int wasUsage = selectedUsage;
+ if (selectedUsage == -1)
+ selectedUsage = 1;
+
+ selectedUsage = EditorGUILayout.Popup(selectedUsage, SteamVR_Input_ActionFile_ActionSet_Usages.listDescriptions);
+
+ if (wasUsage != selectedUsage)
+ {
+ SteamVR_Input.actionFile.action_sets[actionSetIndex].usage = SteamVR_Input_ActionFile_ActionSet_Usages.listValues[selectedUsage];
+ }
+
+ EditorGUILayout.Space();
+
+
+ bool removeSet = GUILayout.Button("-");
+ if (removeSet)
+ {
+ bool confirm = EditorUtility.DisplayDialog("Confirmation", "Are you sure you want to delete this action set and all of its actions?.", "Delete", "Cancel");
+ if (confirm)
+ {
+ //todo: this doesn't work
+ SteamVR_Input.actionFile.action_sets.RemoveAt(selectedActionSet);
+ selectedActionSet = -1;
+ selectedAction = null;
+
+ InitializeLists();
+ break;
+ }
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.EndHorizontal();
+ EditorGUILayout.EndVertical();
+ }
+ else
+ {
+ bool pressedSet = GUILayout.Button(SteamVR_Input.actionFile.action_sets[actionSetIndex].shortName);
+
+ if (pressedSet)
+ {
+ selectedActionSet = actionSetIndex;
+
+ selectedActionIndex = -1;
+ selectedAction = null;
+
+ InitializeLists();
+ }
+ }
+
+ if (actionSetIndex < SteamVR_Input.actionFile.action_sets.Count - 1)
+ GUILayout.FlexibleSpace();
+ }
+
+ EditorGUILayout.Space();
+
+ bool addSet = GUILayout.Button("+");
+
+ if (addSet)
+ {
+ SteamVR_Input_ActionFile_ActionSet newActionSet = new SteamVR_Input_ActionFile_ActionSet();
+ newActionSet.name = SteamVR_Input_ActionFile_ActionSet.CreateNewName();
+
+ SteamVR_Input.actionFile.action_sets.Add(newActionSet);
+
+ selectedActionSet = SteamVR_Input.actionFile.action_sets.Count - 1;
+
+ selectedActionIndex = -1;
+ selectedAction = null;
+
+ InitializeLists();
+ }
+
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private static MemberInfo GetMemberInfo(TModel model, Expression> expr)
+ {
+ return ((MemberExpression)expr.Body).Member;
+ }
+
+ private void SaveFile()
+ {
+ SteamVR_Input.actionFile.SaveHelperLists();
+
+ SteamVR_Input.actionFile.Save(SteamVR_Input.GetActionsFilePath());
+
+ SteamVR_Input_ActionManifest_Manager.CleanBindings(true);
+
+ Debug.Log("[SteamVR Input] Saved actions manifest successfully.");
+
+ SteamVR_Input_Generator.BeginGeneration();
+ }
+
+ private void SanitizeActionFile()
+ {
+ foreach (var action in SteamVR_Input.actionFile.actions)
+ {
+ if (action.type != SteamVR_Input_ActionFile_ActionTypes.skeleton)
+ {
+ if (string.IsNullOrEmpty(action.skeleton) == false)
+ {
+ action.skeleton = null; //todo: shouldn't have skeleton data for non skeleton types I think
+ }
+ }
+ }
+ }
+ }
+
+ public class SteamVR_Input_SettingsEditor : EditorWindow
+ {
+ public static void ShowWindow()
+ {
+ GetWindow(true, "SteamVR Input Settings", true);
+ }
+
+ private GUIStyle headerLabelStyle = null;
+ private GUIStyle multiLineStyle = null;
+ private GUIStyle smallMultiLineStyle = null;
+ private void OnGUI()
+ {
+ if (headerLabelStyle == null)
+ headerLabelStyle = new GUIStyle(EditorStyles.boldLabel);
+ if (multiLineStyle == null)
+ multiLineStyle = new GUIStyle(EditorStyles.wordWrappedLabel);
+ if (smallMultiLineStyle == null)
+ {
+ smallMultiLineStyle = new GUIStyle(EditorStyles.wordWrappedLabel);
+ smallMultiLineStyle.fontSize = EditorStyles.miniLabel.fontSize;
+ smallMultiLineStyle.fontStyle = FontStyle.Italic;
+ }
+
+ SteamVR_Input.InitializeFile();
+ EditorGUILayout.Space();
+
+
+ EditorGUILayout.LabelField("Actions manifest", headerLabelStyle);
+ EditorGUILayout.LabelField(string.Format("Path: {0}", SteamVR_Input.GetActionsFilePath(true)));
+
+ DrawRefreshButton();
+
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ DrawPartial();
+
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ DrawOverwriteOption();
+
+ DrawDeleteUnusedActions();
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ EditorGUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ bool delete = GUILayout.Button("Delete generated input folder");
+ GUILayout.FlexibleSpace();
+ bool showSettings = GUILayout.Button("SteamVR Settings");
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+
+ if (delete)
+ {
+ bool confirm = EditorUtility.DisplayDialog("Confirmation", "Are you sure you want to delete the input code files? This may make your project unable to compile.", "Delete", "Cancel");
+ if (confirm)
+ SteamVR_Input_Generator.DeleteGeneratedFolder();
+ }
+
+ if (showSettings)
+ {
+ Selection.activeObject = SteamVR_Settings.instance;
+ }
+ }
+
+ private void DrawRefreshButton()
+ {
+ EditorGUILayout.BeginHorizontal();
+ bool refresh = GUILayout.Button("Refresh");
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+
+ if (refresh)
+ {
+ SteamVR_Input_EditorWindow.ReopenWindow();
+ }
+ }
+
+ private void DrawPartial()
+ {
+ EditorGUILayout.LabelField("Partial bindings", headerLabelStyle);
+ EditorGUILayout.LabelField("This is for SteamVR related asset packages. Here you can create a folder containing your current action manifest and associated bindings that will automatically query users to import into their project and add to their actions when loaded (as long as they have the SteamVR asset).", multiLineStyle);
+ EditorGUILayout.LabelField("note: Please create action sets specific to your asset to avoid collisions.", smallMultiLineStyle);
+
+ bool create = GUILayout.Button("Create");
+ if (create)
+ {
+ SteamVR_Input_CreatePartial.ShowWindow();
+ }
+ }
+
+ private void DrawOverwriteOption()
+ {
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.LabelField("Overwrite actions and bindings json files during build");
+
+
+ bool overwrite = EditorPrefs.GetBool(SteamVR_Input_Generator.steamVRInputOverwriteBuildKey);
+ bool newOverwrite = EditorGUILayout.Toggle(overwrite);
+
+ if (overwrite != newOverwrite)
+ {
+ EditorPrefs.SetBool(SteamVR_Input_Generator.steamVRInputOverwriteBuildKey, newOverwrite);
+ }
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private void DrawDeleteUnusedActions()
+ {
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.LabelField("Delete actions that are no longer in the action list during generation");
+
+
+ bool deleteUnused = EditorPrefs.GetBool(SteamVR_Input_Generator.steamVRInputDeleteUnusedKey);
+ bool newDeleteUnused = EditorGUILayout.Toggle(deleteUnused);
+
+ if (deleteUnused != newDeleteUnused)
+ {
+ EditorPrefs.SetBool(SteamVR_Input_Generator.steamVRInputDeleteUnusedKey, newDeleteUnused);
+ }
+
+ EditorGUILayout.EndHorizontal();
+ }
+ }
+
+ public class SteamVR_Input_CreatePartial : EditorWindow
+ {
+ public static void ShowWindow()
+ {
+ GetWindow(true, "SteamVR Input Partial Bindings Creator", true);
+ }
+
+ private GUIStyle headerLabelStyle = null;
+ private GUIStyle multiLineStyle = null;
+ private GUIStyle smallMultiLineStyle = null;
+
+ private string folderName = null;
+ private int version = 1;
+
+ private bool overwriteOldActions = true;
+ private bool removeOldVersionActions = true;
+
+ private void OnGUI()
+ {
+ if (headerLabelStyle == null)
+ headerLabelStyle = new GUIStyle(EditorStyles.boldLabel);
+ if (multiLineStyle == null)
+ multiLineStyle = new GUIStyle(EditorStyles.wordWrappedLabel);
+ if (smallMultiLineStyle == null)
+ {
+ smallMultiLineStyle = new GUIStyle(EditorStyles.wordWrappedLabel);
+ smallMultiLineStyle.fontSize = EditorStyles.miniLabel.fontSize;
+ smallMultiLineStyle.fontStyle = FontStyle.Italic;
+ }
+
+ if (folderName == null)
+ folderName = "SteamVR_" + SteamVR.GenerateCleanProductName();
+
+ SteamVR_Input.InitializeFile();
+ EditorGUILayout.Space();
+
+
+ EditorGUILayout.LabelField("Partial input bindings", headerLabelStyle);
+ EditorGUILayout.LabelField("When you create a partial bindings folder you can include that anywhere inside your asset package folder and it will automatically be found and imported to the user's project on load.", multiLineStyle);
+ EditorGUILayout.LabelField("note: You can rename the folder but do not rename any files inside.", smallMultiLineStyle);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ folderName = EditorGUILayout.TextField("Name", folderName);
+
+ EditorGUILayout.Space();
+
+ version = EditorGUILayout.IntField("Version", version);
+ EditorGUILayout.LabelField("note: only whole numbers", smallMultiLineStyle);
+
+ EditorGUILayout.Space();
+
+ overwriteOldActions = EditorGUILayout.Toggle("Overwrite old actions", overwriteOldActions);
+ EditorGUILayout.LabelField("If the person importing your asset package has a previous version of your package this determines whether or not to overwrite actions and bindings that have the same name.", smallMultiLineStyle);
+
+ EditorGUILayout.Space();
+
+ removeOldVersionActions = EditorGUILayout.Toggle("Remove unused actions from old versions", overwriteOldActions);
+ EditorGUILayout.LabelField("If the person importing your asset package has a previous version of your package that has actions that are not used in the new version of your package this determines whether or not to delete those actions.", smallMultiLineStyle);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ bool create = GUILayout.Button("Create");
+
+ if (create)
+ {
+ SteamVR_Input_ActionManifest_Manager.CreatePartial(folderName, version, overwriteOldActions, removeOldVersionActions);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs.meta
new file mode 100644
index 00000000..51108e62
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 03dc30b5b3080b44ab840459bbaf7b78
+timeCreated: 1521247554
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences:
+ - skin: {fileID: 11400000, guid: 7836f978f062019499564a455654e74a, type: 2}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Generator.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Generator.cs
new file mode 100644
index 00000000..1a47bf8e
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Generator.cs
@@ -0,0 +1,861 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Reflection;
+using System.Linq.Expressions;
+using UnityEditor.SceneManagement;
+using UnityEditor.Callbacks;
+using Valve.Newtonsoft.Json;
+
+namespace Valve.VR
+{
+#pragma warning disable 0219 // variable assigned but not used.
+
+ public static class SteamVR_Input_Generator
+ {
+ public const string steamVRInputOverwriteBuildKey = "SteamVR_Input_OverwriteBuild";
+ public const string steamVRInputDeleteUnusedKey = "SteamVR_Input_DeleteUnused";
+
+ private const string actionSetClassNamePrefix = "SteamVR_Input_ActionSet_";
+
+ public const string generationNeedsReloadKey = "SteamVR_Input_GenerationNeedsReload";
+
+ private const string progressBarTitle = "SteamVR Input Generation";
+
+ public const string steamVRInputActionSetClassesFolder = "ActionSetClasses";
+ public const string steamVRInputActionsClass = "SteamVR_Input_Actions";
+ public const string steamVRInputActionSetsClass = "SteamVR_Input_ActionSets";
+ public const string steamVRInputInitializationClass = "SteamVR_Input_Initialization";
+ public const string steamVRActionsAssemblyDefinition = "SteamVR_Actions";
+
+ private static bool generating = false;
+
+ public static void BeginGeneration()
+ {
+ generating = true;
+ fileChanged = false;
+
+ SteamVR_Input_EditorWindow.SetProgressBarText("Beginning generation...", 0);
+
+ GenerationStep_CreateActionSetClasses();
+ GenerationStep_CreateHelperClasses();
+ GenerationStep_CreateInitClass();
+ GenerationStep_CreateAssemblyDefinition();
+ DeleteUnusedScripts();
+
+ if (fileChanged)
+ EditorPrefs.SetBool(generationNeedsReloadKey, true);
+
+ AssetDatabase.Refresh();
+
+ SteamVR_Input_EditorWindow.ClearProgressBar();
+ generating = false;
+ }
+
+ [DidReloadScripts]
+ private static void OnReload()
+ {
+ bool didGenerate = EditorPrefs.GetBool(generationNeedsReloadKey);
+ if (didGenerate)
+ {
+ EditorPrefs.SetBool(generationNeedsReloadKey, false);
+
+ if (string.IsNullOrEmpty(EditorSceneManager.GetActiveScene().path) == false)
+ EditorApplication.delayCall += ReloadScene;
+ }
+ }
+
+
+ public static void ReloadScene()
+ {
+ EditorPrefs.SetBool(generationNeedsReloadKey, false);
+
+ if (string.IsNullOrEmpty(EditorSceneManager.GetActiveScene().path) == false)
+ {
+ if (EditorSceneManager.GetActiveScene().isDirty)
+ {
+ EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
+ }
+
+ string previousPath = EditorSceneManager.GetActiveScene().path;
+ EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
+ EditorSceneManager.OpenScene(previousPath); //reload open scene to avoid any weird serialization
+ }
+ }
+
+ public static bool IsGenerating()
+ {
+ return generating;
+ }
+
+ public static void CancelGeneration()
+ {
+ generating = false;
+
+ }
+
+ private static List setClasses = new List();
+
+ private static void GenerationStep_CreateInitClass()
+ {
+ CodeCompileUnit compileUnit = new CodeCompileUnit();
+
+ CodeTypeDeclaration inputClass = CreatePartialInputClass(compileUnit);
+
+ CodeMemberMethod preinitMethod = CreateStaticMethod(inputClass, SteamVR_Input_Generator_Names.preinitializeMethodName, true);
+
+ string steamVRInputClassName = typeof(SteamVR_Input).Name;
+
+ AddStaticInvokeToMethod(preinitMethod, SteamVR_Input_Generator_Names.actionsClassName, startPreInitActionSetsMethodName);
+ AddStaticInvokeToMethod(preinitMethod, steamVRInputClassName, initializeActionSetDictionariesMethodName);
+ AddStaticInvokeToMethod(preinitMethod, SteamVR_Input_Generator_Names.actionsClassName, preInitActionsMethodName);
+ AddStaticInvokeToMethod(preinitMethod, SteamVR_Input_Generator_Names.actionsClassName, initializeActionsArraysMethodName);
+ AddStaticInvokeToMethod(preinitMethod, steamVRInputClassName, initializeActionDictionariesMethodName);
+ AddStaticInvokeToMethod(preinitMethod, steamVRInputClassName, finishPreInitActionSetsMethodName);
+
+ // Build the output file name.
+ string fullSourceFilePath = GetSourceFilePath(steamVRInputInitializationClass);
+ CreateFile(fullSourceFilePath, compileUnit);
+ }
+
+ private static void GenerationStep_CreateAssemblyDefinition()
+ {
+ string fullSourceFilePath = GetSourceFilePath(steamVRActionsAssemblyDefinition, ".asmdef");
+
+ if (File.Exists(fullSourceFilePath) == false)
+ {
+ SteamVR_Input_Unity_AssemblyFile_Definition actionsAssemblyDefinitionData = new SteamVR_Input_Unity_AssemblyFile_Definition();
+ actionsAssemblyDefinitionData.autoReferenced = true;
+ string jsonText = JsonConvert.SerializeObject(actionsAssemblyDefinitionData, Formatting.Indented, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Include });
+ File.WriteAllText(fullSourceFilePath, jsonText);
+ }
+ }
+
+ private static void GenerationStep_CreateActionSetClasses()
+ {
+ SteamVR_Input_EditorWindow.SetProgressBarText("Generating action set classes...", 0.25f);
+
+ SteamVR_Input.InitializeFile();
+
+ CreateActionsSubFolder();
+
+ setClasses = GenerateActionSetClasses();
+
+ Debug.LogFormat("[SteamVR Input] Created input script set classes: {0}", setClasses.Count);
+ }
+
+ private static void GenerationStep_CreateHelperClasses()
+ {
+ SteamVR_Input_EditorWindow.SetProgressBarText("Generating actions and actionsets classes...", 0.5f);
+
+ GenerateActionHelpers(steamVRInputActionsClass);
+ GenerateActionSetsHelpers(steamVRInputActionSetsClass);
+
+ string actionsFullpath = Path.Combine(GetClassPath(), steamVRInputActionsClass + ".cs");
+ string actionSetsFullpath = Path.Combine(GetClassPath(), steamVRInputActionSetsClass + ".cs");
+
+ Debug.LogFormat("[SteamVR Input] Created input script main classes: {0} and {1}", actionsFullpath, actionSetsFullpath);
+ }
+
+
+ private static void DeleteUnusedScripts()
+ {
+ string folderPath = GetSubFolderPath();
+
+ string[] files = Directory.GetFiles(folderPath);
+
+ List toDelete = new List();
+
+ for (int fileIndex = 0; fileIndex < files.Length; fileIndex++)
+ {
+ FileInfo file = new FileInfo(files[fileIndex]);
+
+ if (file.Name.EndsWith(".cs") || file.Name.EndsWith(".cs.meta"))
+ {
+ bool isSet = false;
+ if (SteamVR_Input.actionFile.action_sets.Any(set => string.Equals(GetSetClassName(set) + ".cs", file.Name, StringComparison.CurrentCultureIgnoreCase) ||
+ string.Equals(GetSetClassName(set) + ".cs.meta", file.Name, StringComparison.CurrentCultureIgnoreCase)))
+ {
+ isSet = true;
+ }
+
+ bool isAction = false;
+ if (SteamVR_Input.actionFile.actions.Any(action => string.Equals(action.codeFriendlyName + ".cs", file.Name, StringComparison.CurrentCultureIgnoreCase) ||
+ string.Equals(action.codeFriendlyName + ".cs.meta", file.Name, StringComparison.CurrentCultureIgnoreCase)))
+ {
+
+ isAction = true;
+ }
+
+ if (isSet == false && isAction == false)
+ {
+ toDelete.Add(files[fileIndex]);
+ }
+ }
+ }
+
+ if (toDelete.Count > 0)
+ {
+ string filesToDelete = "";
+ foreach (string file in toDelete)
+ filesToDelete += file + "\n";
+
+ bool confirm = EditorUtility.DisplayDialog("SteamVR Input", "Would you like to delete the following unused input files:\n" + filesToDelete, "Delete", "No");
+ if (confirm)
+ {
+ foreach (string fileName in toDelete)
+ {
+ FileInfo file = new FileInfo(fileName);
+ file.IsReadOnly = false;
+ file.Delete();
+ }
+ }
+ }
+ }
+
+ private static void CreateActionsSubFolder()
+ {
+ string folderPath = GetSubFolderPath();
+ if (Directory.Exists(folderPath) == false)
+ {
+ Directory.CreateDirectory(folderPath);
+ }
+ }
+
+ public static void DeleteActionClassFiles()
+ {
+ DeleteActionClass(steamVRInputActionsClass);
+ DeleteActionClass(steamVRInputActionSetsClass);
+
+ string folderPath = GetSubFolderPath();
+ bool confirm = EditorUtility.DisplayDialog("Confirmation", "Are you absolutely sure you want to delete all code files in " + folderPath + "?", "Delete", "Cancel");
+ if (confirm)
+ {
+ DeleteActionObjects("*.cs*");
+ }
+ }
+
+ public static void DeleteGeneratedFolder()
+ {
+ string generatedFolderPath = GetClassPath();
+ string subFolderPath = GetSubFolderPath();
+ bool confirm = EditorUtility.DisplayDialog("Confirmation", "Are you absolutely sure you want to delete all code files in " + generatedFolderPath + "?", "Delete", "Cancel");
+ if (confirm)
+ {
+ DeleteActionObjects("*.cs*", generatedFolderPath);
+
+ DeleteActionObjects("*.cs*", subFolderPath);
+ }
+ }
+
+ public static void DeleteActionObjects(string filter, string folderPath = null)
+ {
+ if (folderPath == null)
+ folderPath = GetSubFolderPath();
+
+ string[] assets = Directory.GetFiles(folderPath, filter);
+
+ for (int assetIndex = 0; assetIndex < assets.Length; assetIndex++)
+ {
+ AssetDatabase.DeleteAsset(assets[assetIndex]);
+ }
+
+ Debug.LogFormat("[SteamVR Input] Deleted {0} files at path: {1}", assets.Length, folderPath);
+ }
+
+ private static void DeleteActionClass(string className)
+ {
+ string filePath = GetSourceFilePath(className);
+ if (File.Exists(filePath) == true)
+ {
+ AssetDatabase.DeleteAsset(filePath);
+ Debug.Log("[SteamVR Input] Deleted: " + filePath);
+ }
+ else
+ {
+ Debug.Log("[SteamVR Input] No file found at: " + filePath);
+ }
+ }
+
+ private static string GetTypeStringForAction(SteamVR_Input_ActionFile_Action action)
+ {
+ return GetTypeForAction(action).Name;
+ }
+
+ private static Type GetTypeForAction(SteamVR_Input_ActionFile_Action action)
+ {
+ string actionType = action.type.ToLower();
+
+ if (SteamVR_Input_ActionFile_ActionTypes.boolean == actionType)
+ {
+ return typeof(SteamVR_Action_Boolean);
+ }
+
+ if (SteamVR_Input_ActionFile_ActionTypes.vector1 == actionType)
+ {
+ return typeof(SteamVR_Action_Single);
+ }
+
+ if (SteamVR_Input_ActionFile_ActionTypes.vector2 == actionType)
+ {
+ return typeof(SteamVR_Action_Vector2);
+ }
+
+ if (SteamVR_Input_ActionFile_ActionTypes.vector3 == actionType)
+ {
+ return typeof(SteamVR_Action_Vector3);
+ }
+
+ if (SteamVR_Input_ActionFile_ActionTypes.pose == actionType)
+ {
+ return typeof(SteamVR_Action_Pose);
+ }
+
+ if (SteamVR_Input_ActionFile_ActionTypes.skeleton == actionType)
+ {
+ return typeof(SteamVR_Action_Skeleton);
+ }
+
+ if (SteamVR_Input_ActionFile_ActionTypes.vibration == actionType)
+ {
+ return typeof(SteamVR_Action_Vibration);
+ }
+
+ throw new System.Exception("unknown type (" + action.type + ") in actions file for action: " + action.name);
+ }
+
+ private static string GetClassPath()
+ {
+ string path = Path.Combine(SteamVR.GetSteamVRFolderParentPath(), SteamVR_Settings.instance.steamVRInputPath);
+
+ if (Directory.Exists(path) == false)
+ Directory.CreateDirectory(path);
+
+ return path;
+ }
+
+ private static string GetSubFolderPath()
+ {
+ return Path.Combine(GetClassPath(), steamVRInputActionSetClassesFolder);
+ }
+
+ private static string GetSourceFilePath(string classname, string suffix = ".cs")
+ {
+ string sourceFileName = string.Format("{0}{1}", classname, suffix);
+
+ return Path.Combine(GetClassPath(), sourceFileName);
+ }
+
+ private static bool fileChanged = false;
+ private static void CreateFile(string fullPath, CodeCompileUnit compileUnit)
+ {
+ // Generate the code with the C# code provider.
+ CSharpCodeProvider provider = new CSharpCodeProvider();
+
+ // Build the output file name.
+ string fullSourceFilePath = fullPath;
+ //Debug.Log("[SteamVR] Writing class to: " + fullSourceFilePath);
+
+ string path = GetClassPath();
+
+ string priorMD5 = null;
+ FileInfo file = new FileInfo(fullSourceFilePath);
+ if (file.Exists)
+ {
+ file.IsReadOnly = false;
+ priorMD5 = SteamVR_Utils.GetBadMD5HashFromFile(fullSourceFilePath);
+ }
+
+ // Create a TextWriter to a StreamWriter to the output file.
+ using (StreamWriter sw = new StreamWriter(fullSourceFilePath, false))
+ {
+ IndentedTextWriter tw = new IndentedTextWriter(sw, " ");
+
+ // Generate source code using the code provider.
+ provider.GenerateCodeFromCompileUnit(compileUnit, tw,
+ new CodeGeneratorOptions() { BracingStyle = "C" });
+
+ // Close the output file.
+ tw.Close();
+
+ string newMD5 = SteamVR_Utils.GetBadMD5HashFromFile(fullSourceFilePath);
+
+ if (priorMD5 != newMD5)
+ fileChanged = true;
+ }
+
+ //Debug.Log("[SteamVR] Complete! Input class at: " + fullSourceFilePath);
+ }
+
+ private const string getActionMethodParamName = "path";
+ private const string skipStateUpdatesParamName = "skipStateAndEventUpdates";
+
+ private static List GenerateActionSetClasses()
+ {
+ List setClasses = new List();
+
+ for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionFile.action_sets.Count; actionSetIndex++)
+ {
+ SteamVR_Input_ActionFile_ActionSet actionSet = SteamVR_Input.actionFile.action_sets[actionSetIndex];
+
+ CodeTypeDeclaration setClass = CreateActionSetClass(actionSet);
+
+ setClasses.Add(setClass);
+ }
+
+ return setClasses;
+ }
+
+ private const string initializeActionDictionariesMethodName = "PreinitializeActionDictionaries";
+ private const string initializeActionSetDictionariesMethodName = "PreinitializeActionSetDictionaries";
+
+ private const string preInitActionsMethodName = "PreInitActions";
+ private const string initializeActionsArraysMethodName = "InitializeActionArrays";
+
+ private static void GenerateActionHelpers(string actionsClassFileName)
+ {
+ CodeCompileUnit compileUnit = new CodeCompileUnit();
+
+ CodeTypeDeclaration inputClass = CreatePartialInputClass(compileUnit);
+
+ CodeArrayCreateExpression actionsArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action)));
+
+ CodeArrayCreateExpression actionsInArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(ISteamVR_Action_In)));
+
+ CodeArrayCreateExpression actionsOutArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(ISteamVR_Action_Out)));
+
+ CodeArrayCreateExpression actionsVibrationArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action_Vibration)));
+
+ CodeArrayCreateExpression actionsPoseArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action_Pose)));
+
+ CodeArrayCreateExpression actionsSkeletonArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action_Skeleton)));
+
+ CodeArrayCreateExpression actionsBooleanArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action_Boolean)));
+
+ CodeArrayCreateExpression actionsSingleArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action_Single)));
+
+ CodeArrayCreateExpression actionsVector2Array = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action_Vector2)));
+
+ CodeArrayCreateExpression actionsVector3Array = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_Action_Vector3)));
+
+ CodeArrayCreateExpression actionsNonPoseNonSkeletonArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(ISteamVR_Action_In)));
+
+
+ //add the getaction method to
+ CodeMemberMethod actionsArraysInitMethod = CreateStaticMethod(inputClass, initializeActionsArraysMethodName, false);
+ CodeMemberMethod actionsPreInitMethod = CreateStaticMethod(inputClass, preInitActionsMethodName, false);
+
+
+
+ for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionFile.action_sets.Count; actionSetIndex++)
+ {
+ SteamVR_Input_ActionFile_ActionSet actionSet = SteamVR_Input.actionFile.action_sets[actionSetIndex];
+ string actionSetShortName = actionSet.shortName;
+ actionSetShortName = actionSetShortName.Substring(0, 1).ToLower() + actionSetShortName.Substring(1);
+
+ for (int actionIndex = 0; actionIndex < actionSet.actionsList.Count; actionIndex++)
+ {
+ SteamVR_Input_ActionFile_Action action = actionSet.actionsList[actionIndex];
+ string actionShortName = action.shortName;
+
+ string typeName = GetTypeStringForAction(action);
+
+ string codeFriendlyInstanceName;
+ if (actionSet.actionsList.Count(findAction => findAction.shortName == actionShortName) >= 2)
+ codeFriendlyInstanceName = string.Format("{0}_{1}_{2}", actionSetShortName, action.direction.ToString().ToLower(), actionShortName);
+ else
+ codeFriendlyInstanceName = string.Format("{0}_{1}", actionSetShortName, actionShortName);
+
+
+ CodeMemberField actionField = CreateFieldAndPropertyWrapper(inputClass, codeFriendlyInstanceName, typeName);
+
+ AddAssignActionStatement(actionsPreInitMethod, inputClass.Name, actionField.Name, action.name, typeName);
+
+ actionsArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+
+ if (action.direction == SteamVR_ActionDirections.In)
+ {
+ actionsInArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+
+ if (typeName == typeof(SteamVR_Action_Pose).Name)
+ {
+ actionsPoseArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+ else if (typeName == typeof(SteamVR_Action_Skeleton).Name)
+ {
+ actionsSkeletonArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+ else if (typeName == typeof(SteamVR_Action_Boolean).Name)
+ {
+ actionsBooleanArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+ else if (typeName == typeof(SteamVR_Action_Single).Name)
+ {
+ actionsSingleArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+ else if (typeName == typeof(SteamVR_Action_Vector2).Name)
+ {
+ actionsVector2Array.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+ else if (typeName == typeof(SteamVR_Action_Vector3).Name)
+ {
+ actionsVector3Array.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+
+ if ((typeName == typeof(SteamVR_Action_Skeleton).Name) == false && (typeName == typeof(SteamVR_Action_Pose).Name) == false)
+ {
+ actionsNonPoseNonSkeletonArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+ }
+ else
+ {
+ actionsVibrationArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+
+ actionsOutArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+ }
+ }
+
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsFieldName, actionsArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsInFieldName, actionsInArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsOutFieldName, actionsOutArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsVibrationFieldName, actionsVibrationArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsPoseFieldName, actionsPoseArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsBooleanFieldName, actionsBooleanArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsSingleFieldName, actionsSingleArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsVector2FieldName, actionsVector2Array);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsVector3FieldName, actionsVector3Array);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsSkeletonFieldName, actionsSkeletonArray);
+ AddAssignStatement(actionsArraysInitMethod, SteamVR_Input_Generator_Names.actionsNonPoseNonSkeletonIn, actionsNonPoseNonSkeletonArray);
+
+
+ // Build the output file name.
+ string fullSourceFilePath = GetSourceFilePath(actionsClassFileName);
+ CreateFile(fullSourceFilePath, compileUnit);
+ }
+
+
+ private const string startPreInitActionSetsMethodName = "StartPreInitActionSets";
+ private const string finishPreInitActionSetsMethodName = "PreinitializeFinishActionSets";
+
+ private static void GenerateActionSetsHelpers(string actionSetsClassFileName)
+ {
+ CodeCompileUnit compileUnit = new CodeCompileUnit();
+
+ CodeTypeDeclaration inputClass = CreatePartialInputClass(compileUnit);
+
+
+ CodeMemberMethod startPreInitActionSetsMethod = CreateStaticMethod(inputClass, startPreInitActionSetsMethodName, false);
+
+ CodeArrayCreateExpression actionSetsArray = new CodeArrayCreateExpression(new CodeTypeReference(typeof(SteamVR_ActionSet)));
+
+ for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionFile.action_sets.Count; actionSetIndex++)
+ {
+ SteamVR_Input_ActionFile_ActionSet actionSet = SteamVR_Input.actionFile.action_sets[actionSetIndex];
+
+ string shortName = GetValidIdentifier(actionSet.shortName);
+
+ string codeFriendlyInstanceName = shortName;
+
+ string setTypeName = GetSetClassName(actionSet);
+
+ CodeMemberField actionSetField = CreateFieldAndPropertyWrapper(inputClass, shortName, setTypeName);
+
+ AddAssignActionSetStatement(startPreInitActionSetsMethod, inputClass.Name, actionSetField.Name, actionSet.name, setTypeName);
+
+ actionSetsArray.Initializers.Add(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), codeFriendlyInstanceName));
+ }
+
+ AddAssignStatement(startPreInitActionSetsMethod, SteamVR_Input_Generator_Names.actionSetsFieldName, actionSetsArray);
+
+ // Build the output file name.
+ string fullSourceFilePath = GetSourceFilePath(actionSetsClassFileName);
+ CreateFile(fullSourceFilePath, compileUnit);
+ }
+
+ private static CSharpCodeProvider provider = new CSharpCodeProvider();
+ private static string GetValidIdentifier(string name)
+ {
+ string newName = name.Replace("-", "_");
+ newName = provider.CreateValidIdentifier(newName);
+ return newName;
+ }
+
+ public static MethodInfo GetMethodInfo(Expression> expression)
+ {
+ var member = expression.Body as MethodCallExpression;
+
+ if (member != null)
+ return member.Method;
+
+ throw new ArgumentException("Expression is not a method", "expression");
+ }
+
+ private static CodeTypeDeclaration CreatePartialInputClass(CodeCompileUnit compileUnit)
+ {
+ CodeNamespace codeNamespace = new CodeNamespace(typeof(SteamVR_Input).Namespace);
+ codeNamespace.Imports.Add(new CodeNamespaceImport("System"));
+ codeNamespace.Imports.Add(new CodeNamespaceImport("UnityEngine"));
+ compileUnit.Namespaces.Add(codeNamespace);
+
+ CodeTypeDeclaration inputClass = new CodeTypeDeclaration(SteamVR_Input_Generator_Names.actionsClassName);
+ inputClass.IsPartial = true;
+ codeNamespace.Types.Add(inputClass);
+
+ return inputClass;
+ }
+
+ private static string GetSetClassName(SteamVR_Input_ActionFile_ActionSet set)
+ {
+ return actionSetClassNamePrefix + set.shortName;
+ }
+
+ private const string inActionFieldPrefix = "in_";
+ private const string outActionFieldPrefix = "out_";
+ private const string setFinishPreInitializeMethodName = "FinishPreInitialize";
+ private static CodeTypeDeclaration CreateActionSetClass(SteamVR_Input_ActionFile_ActionSet set)
+ {
+ CodeCompileUnit compileUnit = new CodeCompileUnit();
+
+ CodeNamespace codeNamespace = new CodeNamespace(typeof(SteamVR_Input).Namespace);
+ codeNamespace.Imports.Add(new CodeNamespaceImport("System"));
+ codeNamespace.Imports.Add(new CodeNamespaceImport("UnityEngine"));
+ compileUnit.Namespaces.Add(codeNamespace);
+
+ CodeTypeDeclaration setClass = new CodeTypeDeclaration(GetSetClassName(set));
+ setClass.BaseTypes.Add(typeof(SteamVR_ActionSet));
+ setClass.Attributes = MemberAttributes.Public;
+ codeNamespace.Types.Add(setClass);
+
+ string actionSetShortName = set.shortName;
+ actionSetShortName = actionSetShortName.Substring(0, 1).ToLower() + actionSetShortName.Substring(1);
+
+ foreach (var inAction in set.actionsInList)
+ {
+ string inActionName = inAction.shortName;
+ if (set.actionsOutList.Any(outAction => inAction.shortName == outAction.shortName))
+ inActionName = inActionFieldPrefix + inActionName;
+
+ string actionClassPropertyName = string.Format("{0}_{1}", actionSetShortName, inActionName);
+
+ CreateActionPropertyWrapper(setClass, SteamVR_Input_Generator_Names.actionsClassName, inActionName, actionClassPropertyName, inAction);
+ }
+
+ foreach (var outAction in set.actionsOutList)
+ {
+ string outActionName = outAction.shortName;
+ if (set.actionsInList.Any(inAction => inAction.shortName == outAction.shortName))
+ outActionName = outActionFieldPrefix + outActionName;
+
+ string actionClassPropertyName = string.Format("{0}_{1}", actionSetShortName, outActionName);
+
+ CreateActionPropertyWrapper(setClass, SteamVR_Input_Generator_Names.actionsClassName, outActionName, actionClassPropertyName, outAction);
+ }
+
+ // Build the output file name.
+ string folderPath = GetSubFolderPath();
+ string fullSourceFilePath = Path.Combine(folderPath, setClass.Name + ".cs");
+ CreateFile(fullSourceFilePath, compileUnit);
+
+ return setClass;
+ }
+
+ private static CodeMemberMethod CreateStaticMethod(CodeTypeDeclaration inputClass, string methodName, bool isPublic)
+ {
+ CodeMemberMethod method = new CodeMemberMethod();
+ method.Name = methodName;
+
+ if (isPublic)
+ method.Attributes = MemberAttributes.Public | MemberAttributes.Static;
+ else
+ method.Attributes = MemberAttributes.Private | MemberAttributes.Static;
+
+ inputClass.Members.Add(method);
+ return method;
+ }
+
+ private static CodeMemberMethod CreateStaticConstructorMethod(CodeTypeDeclaration inputClass)
+ {
+ CodeTypeConstructor method = new CodeTypeConstructor();
+ method.Attributes = MemberAttributes.Static;
+
+ inputClass.Members.Add(method);
+ return method;
+ }
+
+ private static CodeMemberField CreateField(CodeTypeDeclaration inputClass, string fieldName, Type fieldType, bool isStatic)
+ {
+ if (fieldType == null)
+ Debug.Log("null fieldType");
+
+ CodeMemberField field = new CodeMemberField();
+ field.Name = fieldName;
+ field.Type = new CodeTypeReference(fieldType);
+ field.Attributes = MemberAttributes.Public;
+ if (isStatic)
+ field.Attributes |= MemberAttributes.Static;
+
+ inputClass.Members.Add(field);
+
+ return field;
+ }
+
+ private static CodeMemberField CreateFieldAndPropertyWrapper(CodeTypeDeclaration inputClass, string name, string type)
+ {
+ CodeMemberField actionField = CreatePrivateField(inputClass, name, type, true);
+
+ CodeMemberProperty actionProperty = CreateStaticProperty(inputClass, name, type, actionField);
+
+ return actionField;
+ }
+
+ private static CodeMemberProperty CreateStaticProperty(CodeTypeDeclaration inputClass, string propertyName, string propertyType, CodeMemberField privateField)
+ {
+ CodeMemberProperty property = new CodeMemberProperty();
+ property.Name = propertyName;
+ property.Type = new CodeTypeReference(propertyType);
+ property.Attributes = MemberAttributes.Public | MemberAttributes.Static;
+
+ CodeFieldReferenceExpression fieldReference = new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(inputClass.Name), privateField.Name);
+ CodeMethodInvokeExpression invokeExpression = new CodeMethodInvokeExpression(fieldReference, "GetCopy");
+ invokeExpression.Method.TypeArguments.Add(property.Type);
+
+ CodeMethodReturnStatement returnStatement = new CodeMethodReturnStatement(invokeExpression);
+
+ property.GetStatements.Add(returnStatement);
+
+ inputClass.Members.Add(property);
+
+ return property;
+ }
+
+ private static CodeMemberProperty CreateActionPropertyWrapper(CodeTypeDeclaration addToClass, string actionClass, string propertyName, string actionClassFieldName, SteamVR_Input_ActionFile_Action action)
+ {
+ string propertyType = GetTypeStringForAction(action);
+
+ CodeMemberProperty property = new CodeMemberProperty();
+ property.Name = propertyName;
+ property.Type = new CodeTypeReference(propertyType);
+ property.Attributes = MemberAttributes.Public;
+
+ CodeFieldReferenceExpression fieldReference = new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(actionClass), actionClassFieldName);
+
+ CodeMethodReturnStatement returnStatement = new CodeMethodReturnStatement(fieldReference);
+
+ property.GetStatements.Add(returnStatement);
+
+ addToClass.Members.Add(property);
+
+ return property;
+ }
+
+ private const string privateFieldPrefix = "p_";
+ private static CodeMemberField CreatePrivateField(CodeTypeDeclaration inputClass, string fieldName, string fieldType, bool isStatic)
+ {
+ return CreateField(inputClass, privateFieldPrefix + fieldName, fieldType, isStatic, false);
+ }
+
+ private static CodeMemberField CreateField(CodeTypeDeclaration inputClass, string fieldName, string fieldType, bool isStatic, bool isPublic = true)
+ {
+ CodeMemberField field = new CodeMemberField();
+ field.Name = fieldName;
+ field.Type = new CodeTypeReference(fieldType);
+ if (isPublic)
+ field.Attributes = MemberAttributes.Public;
+ else
+ field.Attributes = MemberAttributes.Private;
+
+ if (isStatic)
+ field.Attributes |= MemberAttributes.Static;
+
+ inputClass.Members.Add(field);
+
+ return field;
+ }
+
+ private static CodeMethodInvokeExpression AddStaticInvokeToMethod(CodeMemberMethod methodToAddTo, string classToInvoke, string invokeMethodName)
+ {
+ CodeMethodInvokeExpression invokeMethod = new CodeMethodInvokeExpression(new CodeMethodReferenceExpression(
+ new CodeTypeReferenceExpression(classToInvoke), invokeMethodName));
+
+ methodToAddTo.Statements.Add(invokeMethod);
+
+ return invokeMethod;
+ }
+
+ private static void AddAssignStatement(CodeMemberMethod methodToAddTo, string fieldToAssign, CodeArrayCreateExpression array)
+ {
+ methodToAddTo.Statements.Add(new CodeAssignStatement(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(typeof(SteamVR_Input)), fieldToAssign), array));
+ }
+
+ private const string createActionMethodName = "Create";
+ private const string createActionSetMethodName = "Create";
+ private const string getActionFromPathMethodName = "GetActionFromPath";
+
+ //grab = SteamVR_Action.Create("path");
+ private static void AddAssignActionStatement(CodeMemberMethod methodToAddTo, string actionClassName, string fieldToAssign, string actionPath, string actionType)
+ {
+ CodeMethodInvokeExpression invokeMethod = new CodeMethodInvokeExpression(new CodeMethodReferenceExpression(new CodeTypeReferenceExpression(typeof(SteamVR_Action).Name), createActionMethodName));
+
+ invokeMethod.Method.TypeArguments.Add(actionType);
+ invokeMethod.Parameters.Add(new CodePrimitiveExpression(actionPath));
+
+ methodToAddTo.Statements.Add(new CodeAssignStatement(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(actionClassName), fieldToAssign), new CodeCastExpression(new CodeTypeReference(actionType), invokeMethod)));
+ }
+ private static void AddAssignActionSetStatement(CodeMemberMethod methodToAddTo, string actionClassName, string fieldToAssign, string actionSetName, string actionSetType)
+ {
+ CodeMethodInvokeExpression invokeMethod = new CodeMethodInvokeExpression(new CodeMethodReferenceExpression(new CodeTypeReferenceExpression(typeof(SteamVR_ActionSet).Name), createActionSetMethodName));
+
+ invokeMethod.Method.TypeArguments.Add(actionSetType);
+ invokeMethod.Parameters.Add(new CodePrimitiveExpression(actionSetName));
+
+ methodToAddTo.Statements.Add(new CodeAssignStatement(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(actionClassName), fieldToAssign), new CodeCastExpression(new CodeTypeReference(actionSetType), invokeMethod)));
+ }
+ private static void AddAssignLocalActionStatement(CodeMemberMethod methodToAddTo, string fieldToAssign, string actionPath, string actionType, bool create)
+ {
+ CodeMethodInvokeExpression invokeMethod;
+
+ if (create)
+ invokeMethod = new CodeMethodInvokeExpression(new CodeMethodReferenceExpression(new CodeTypeReferenceExpression(typeof(SteamVR_Action).Name), createActionMethodName));
+ else
+ invokeMethod = new CodeMethodInvokeExpression(new CodeMethodReferenceExpression(new CodeTypeReferenceExpression(typeof(SteamVR_Input).Name), getActionFromPathMethodName));
+
+ invokeMethod.Method.TypeArguments.Add(actionType);
+ invokeMethod.Parameters.Add(new CodePrimitiveExpression(actionPath));
+
+ methodToAddTo.Statements.Add(new CodeAssignStatement(new CodeFieldReferenceExpression(new CodeThisReferenceExpression(), fieldToAssign), new CodeCastExpression(new CodeTypeReference(actionType), invokeMethod)));
+ }
+ private static void AddAssignNewInstanceStatement(CodeMemberMethod methodToAddTo, string fieldToAssign, string fieldType)
+ {
+ CodeObjectCreateExpression createExpression = new CodeObjectCreateExpression(new CodeTypeReference(fieldType));
+
+ methodToAddTo.Statements.Add(new CodeAssignStatement(new CodeFieldReferenceExpression(new CodeThisReferenceExpression(), fieldToAssign), createExpression));
+ }
+
+ private static CodeConditionStatement CreateStringCompareStatement(CodeMemberMethod methodToAddTo, string action, string paramName, string returnActionName)
+ {
+ MethodInfo stringEqualsMethodInfo = GetMethodInfo(set => string.Equals(null, null, StringComparison.CurrentCultureIgnoreCase));
+ CodeTypeReferenceExpression stringType = new CodeTypeReferenceExpression(typeof(string));
+ CodePrimitiveExpression actionName = new CodePrimitiveExpression(action);
+ CodeVariableReferenceExpression pathName = new CodeVariableReferenceExpression(paramName);
+ CodeVariableReferenceExpression caseInvariantName = new CodeVariableReferenceExpression("StringComparison.CurrentCultureIgnoreCase");
+ CodeMethodInvokeExpression stringCompare = new CodeMethodInvokeExpression(stringType, stringEqualsMethodInfo.Name, pathName, actionName, caseInvariantName);
+ CodeMethodReturnStatement returnAction = new CodeMethodReturnStatement(new CodeFieldReferenceExpression(new CodeTypeReferenceExpression(typeof(SteamVR_Input)), returnActionName));
+
+ CodeConditionStatement condition = new CodeConditionStatement(stringCompare, returnAction);
+ methodToAddTo.Statements.Add(condition);
+
+ return condition;
+ }
+ }
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Generator.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Generator.cs.meta
new file mode 100644
index 00000000..bbcb7abe
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_Generator.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: dcf3113e82474c541960a24c222f07b3
+timeCreated: 1521479845
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_LiveWindow.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_LiveWindow.cs
new file mode 100644
index 00000000..b45234d7
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_LiveWindow.cs
@@ -0,0 +1,294 @@
+using UnityEditor;
+using UnityEngine;
+
+using System.CodeDom;
+using Microsoft.CSharp;
+using System.IO;
+using System.CodeDom.Compiler;
+
+using System.Linq;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Linq.Expressions;
+using System;
+using UnityEditorInternal;
+
+namespace Valve.VR
+{
+ public class SteamVR_Input_LiveWindow : EditorWindow
+ {
+ private GUIStyle labelStyle;
+ private GUIStyle setLabelStyle;
+
+ [MenuItem("Window/SteamVR Input Live View")]
+ public static void ShowWindow()
+ {
+ GetWindow(false, "SteamVR Input Live View", true);
+ }
+
+ private void OnInspectorUpdate()
+ {
+ Repaint();
+ }
+
+ private Vector2 scrollPosition;
+
+ private Dictionary sourceFoldouts = null;
+ private Dictionary> setFoldouts = null;
+
+ Color inactiveSetColor = Color.Lerp(Color.red, Color.white, 0.5f);
+ Color actionUnboundColor = Color.red;
+ Color actionChangedColor = Color.green;
+ Color actionNotUpdatingColor = Color.yellow;
+
+ private void DrawMap()
+ {
+ EditorGUILayout.BeginHorizontal();
+ //GUILayout.FlexibleSpace();
+
+ GUI.backgroundColor = actionUnboundColor;
+ EditorGUILayout.LabelField("Not Bound", labelStyle);
+
+ GUILayout.FlexibleSpace();
+
+ GUI.backgroundColor = inactiveSetColor;
+ EditorGUILayout.LabelField("Inactive", labelStyle);
+
+ GUILayout.FlexibleSpace();
+
+ GUI.backgroundColor = actionNotUpdatingColor;
+ EditorGUILayout.LabelField("Not Used Yet", labelStyle);
+
+ GUILayout.FlexibleSpace();
+
+ GUI.backgroundColor = actionChangedColor;
+ EditorGUILayout.LabelField("Changed", labelStyle);
+
+ //GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space();
+ }
+
+ private void OnGUI()
+ {
+ if (SteamVR_Input.actionSets == null)
+ {
+ EditorGUILayout.LabelField("Must first generate actions. Open SteamVR Input window.");
+ return;
+ }
+
+ bool startUpdatingSourceOnAccess = SteamVR_Action.startUpdatingSourceOnAccess;
+ SteamVR_Action.startUpdatingSourceOnAccess = false;
+
+ if (labelStyle == null)
+ {
+ labelStyle = new GUIStyle(EditorStyles.textField);
+ labelStyle.normal.background = Texture2D.whiteTexture;
+
+ setLabelStyle = new GUIStyle(EditorStyles.label);
+ setLabelStyle.wordWrap = true;
+ setLabelStyle.normal.background = Texture2D.whiteTexture;
+ }
+
+ scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
+
+ Color defaultColor = GUI.backgroundColor;
+
+ SteamVR_ActionSet[] actionSets = SteamVR_Input.actionSets;
+ SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();
+
+ if (sourceFoldouts == null)
+ {
+ sourceFoldouts = new Dictionary();
+ setFoldouts = new Dictionary>();
+ for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
+ {
+ sourceFoldouts.Add(sources[sourceIndex], false);
+ setFoldouts.Add(sources[sourceIndex], new Dictionary());
+
+ for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
+ {
+ SteamVR_ActionSet set = actionSets[actionSetIndex];
+ setFoldouts[sources[sourceIndex]].Add(set.GetShortName(), true);
+ }
+ }
+
+ sourceFoldouts[SteamVR_Input_Sources.Any] = true;
+ sourceFoldouts[SteamVR_Input_Sources.LeftHand] = true;
+ sourceFoldouts[SteamVR_Input_Sources.RightHand] = true;
+ }
+
+ DrawMap();
+
+ for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
+ {
+ SteamVR_Input_Sources source = sources[sourceIndex];
+ sourceFoldouts[source] = EditorGUILayout.Foldout(sourceFoldouts[source], source.ToString());
+
+ if (sourceFoldouts[source] == false)
+ continue;
+
+ EditorGUI.indentLevel++;
+
+ for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
+ {
+ SteamVR_ActionSet set = actionSets[actionSetIndex];
+ bool setActive = set.IsActive(source);
+ string activeText = setActive ? "Active" : "Inactive";
+ float setLastChanged = set.GetTimeLastChanged();
+
+ if (setLastChanged != -1)
+ {
+ float timeSinceLastChanged = Time.realtimeSinceStartup - setLastChanged;
+ if (timeSinceLastChanged < 1)
+ {
+ Color blendColor = setActive ? Color.green : inactiveSetColor;
+ Color setColor = Color.Lerp(blendColor, defaultColor, timeSinceLastChanged);
+ GUI.backgroundColor = setColor;
+ }
+ }
+
+ EditorGUILayout.BeginHorizontal();
+ setFoldouts[source][set.GetShortName()] = EditorGUILayout.Foldout(setFoldouts[source][set.GetShortName()], set.GetShortName());
+
+ EditorGUILayout.LabelField(activeText, labelStyle);
+
+ GUI.backgroundColor = defaultColor;
+ EditorGUILayout.EndHorizontal();
+
+ if (setFoldouts[source][set.GetShortName()] == false)
+ continue;
+
+ EditorGUI.indentLevel++;
+
+ for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++)
+ {
+ SteamVR_Action action = set.allActions[actionIndex];
+ if (source != SteamVR_Input_Sources.Any && action is SteamVR_Action_Skeleton)
+ continue;
+
+ bool isUpdating = action.IsUpdating(source);
+ bool inAction = action is ISteamVR_Action_In;
+
+ bool noData = false;
+ if (inAction && isUpdating == false)
+ {
+ GUI.backgroundColor = Color.yellow;
+ noData = true;
+ }
+ else
+ {
+ bool actionBound = action.GetActiveBinding(source);
+ if (setActive == false)
+ {
+ GUI.backgroundColor = inactiveSetColor;
+ }
+ else if (actionBound == false)
+ {
+ GUI.backgroundColor = Color.red;
+ noData = true;
+ }
+ }
+
+ if (noData)
+ {
+ EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle);
+ GUI.backgroundColor = defaultColor;
+ continue;
+ }
+
+ float actionLastChanged = action.GetTimeLastChanged(source);
+
+ string actionText = "";
+
+ float timeSinceLastChanged = -1;
+
+ if (actionLastChanged != -1)
+ {
+ timeSinceLastChanged = Time.realtimeSinceStartup - actionLastChanged;
+
+ if (timeSinceLastChanged < 1)
+ {
+ Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
+ GUI.backgroundColor = setColor;
+ }
+ }
+
+
+ if (action is SteamVR_Action_Boolean)
+ {
+ SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action;
+ actionText = actionBoolean.GetState(source).ToString();
+ }
+ else if (action is SteamVR_Action_Single)
+ {
+ SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action;
+ actionText = actionSingle.GetAxis(source).ToString("0.0000");
+ }
+ else if (action is SteamVR_Action_Vector2)
+ {
+ SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action;
+ actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y);
+ }
+ else if (action is SteamVR_Action_Vector3)
+ {
+ SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action;
+ Vector3 axis = actionVector3.GetAxis(source);
+ actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z);
+ }
+ else if (action is SteamVR_Action_Pose)
+ {
+ SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action;
+ Vector3 position = actionPose.GetLocalPosition(source);
+ Quaternion rotation = actionPose.GetLocalRotation(source);
+ actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
+ position.x, position.y, position.z,
+ rotation.x, rotation.y, rotation.z, rotation.w);
+ }
+ else if (action is SteamVR_Action_Skeleton)
+ {
+ SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action;
+ Vector3 position = actionSkeleton.GetLocalPosition(source);
+ Quaternion rotation = actionSkeleton.GetLocalRotation(source);
+ actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
+ position.x, position.y, position.z,
+ rotation.x, rotation.y, rotation.z, rotation.w);
+ }
+ else if (action is SteamVR_Action_Vibration)
+ {
+ //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action;
+
+ if (timeSinceLastChanged == -1)
+ actionText = "never used";
+
+ actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged);
+ }
+
+ EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle);
+ GUI.backgroundColor = defaultColor;
+ }
+
+ EditorGUI.indentLevel--;
+ EditorGUILayout.Space();
+ }
+
+
+ EditorGUI.indentLevel--;
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("Active Action Set List");
+ EditorGUI.indentLevel++;
+ EditorGUILayout.LabelField(SteamVR_ActionSet_Manager.debugActiveSetListText, setLabelStyle);
+ EditorGUI.indentLevel--;
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.EndScrollView();
+
+ SteamVR_Action.startUpdatingSourceOnAccess = startUpdatingSourceOnAccess;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_LiveWindow.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_LiveWindow.cs.meta
new file mode 100644
index 00000000..ca390862
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_LiveWindow.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 4f3a55cce07b5da49ad2dfb86baea564
+timeCreated: 1521569618
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences:
+ - skin: {fileID: 11400000, guid: 7836f978f062019499564a455654e74a, type: 2}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs
new file mode 100644
index 00000000..2c7ffd26
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs
@@ -0,0 +1,54 @@
+using UnityEngine;
+using UnityEditor;
+using System.Collections;
+using UnityEditor.Callbacks;
+using System.IO;
+
+namespace Valve.VR
+{
+ public class SteamVR_Input_PostProcessBuild
+ {
+ [PostProcessBuildAttribute(1)]
+ public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
+ {
+
+ }
+
+ private static void UpdateAppKey(string newFilePath, string executableName)
+ {
+ if (File.Exists(newFilePath))
+ {
+ string jsonText = System.IO.File.ReadAllText(newFilePath);
+
+ string findString = "\"app_key\" : \"";
+ int stringStart = jsonText.IndexOf(findString);
+
+ if (stringStart == -1)
+ {
+ findString = findString.Replace(" ", "");
+ stringStart = jsonText.IndexOf(findString);
+
+ if (stringStart == -1)
+ return; //no app key
+ }
+
+ stringStart += findString.Length;
+ int stringEnd = jsonText.IndexOf("\"", stringStart);
+
+ int stringLength = stringEnd - stringStart;
+
+ string currentAppKey = jsonText.Substring(stringStart, stringLength);
+
+ if (string.Equals(currentAppKey, SteamVR_Settings.instance.editorAppKey, System.StringComparison.CurrentCultureIgnoreCase) == false)
+ {
+ jsonText = jsonText.Replace(currentAppKey, SteamVR_Settings.instance.editorAppKey);
+
+ FileInfo file = new FileInfo(newFilePath);
+ file.IsReadOnly = false;
+
+ File.WriteAllText(newFilePath, jsonText);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs.meta
new file mode 100644
index 00000000..e78809c5
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7397a60f6d7fe3942bf26563dad77fe2
+timeCreated: 1526670145
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Skeleton_PoserEditor.cs b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Skeleton_PoserEditor.cs
new file mode 100644
index 00000000..7df6569b
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Skeleton_PoserEditor.cs
@@ -0,0 +1,1084 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+using UnityEditor;
+using UnityEngine;
+
+namespace Valve.VR
+{
+
+ [CustomEditor(typeof(SteamVR_Skeleton_Poser))]
+ public class SteamVR_Skeleton_PoserEditor : Editor
+ {
+ private SerializedProperty skeletonMainPoseProperty;
+ private SerializedProperty skeletonAdditionalPosesProperty;
+
+ private SerializedProperty showLeftPreviewProperty;
+ private SerializedProperty showRightPreviewProperty;
+
+ private SerializedProperty previewLeftInstanceProperty;
+ private SerializedProperty previewRightInstanceProperty;
+
+ private SerializedProperty previewLeftHandPrefab;
+ private SerializedProperty previewRightHandPrefab;
+
+ private SerializedProperty previewPoseSelection;
+
+ private SerializedProperty poseEditorExpanded;
+ private SerializedProperty blendEditorExpanded;
+
+ private SerializedProperty poserScale;
+
+
+
+ private SerializedProperty blendingBehaviourArray;
+
+
+ Texture handTexL;
+ Texture handTexR;
+
+
+ private SteamVR_Skeleton_Poser poser;
+
+ private bool PoseChanged = false;
+
+ protected void OnEnable()
+ {
+ skeletonMainPoseProperty = serializedObject.FindProperty("skeletonMainPose");
+ skeletonAdditionalPosesProperty = serializedObject.FindProperty("skeletonAdditionalPoses");
+
+ showLeftPreviewProperty = serializedObject.FindProperty("showLeftPreview");
+ showRightPreviewProperty = serializedObject.FindProperty("showRightPreview");
+
+ previewLeftInstanceProperty = serializedObject.FindProperty("previewLeftInstance");
+ previewRightInstanceProperty = serializedObject.FindProperty("previewRightInstance");
+
+ previewLeftHandPrefab = serializedObject.FindProperty("overridePreviewLeftHandPrefab");
+ previewRightHandPrefab = serializedObject.FindProperty("overridePreviewRightHandPrefab");
+
+ previewPoseSelection = serializedObject.FindProperty("previewPoseSelection");
+
+ poseEditorExpanded = serializedObject.FindProperty("poseEditorExpanded");
+ blendEditorExpanded = serializedObject.FindProperty("blendEditorExpanded");
+
+ poserScale = serializedObject.FindProperty("scale");
+
+
+ blendingBehaviourArray = serializedObject.FindProperty("blendingBehaviours");
+
+
+ poser = (SteamVR_Skeleton_Poser)target;
+ }
+
+ protected void LoadDefaultPreviewHands()
+ {
+ if (previewLeftHandPrefab.objectReferenceValue == null)
+ {
+ previewLeftHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandLeft;
+ }
+
+ if (previewRightHandPrefab.objectReferenceValue == null)
+ {
+ previewRightHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandRight;
+ }
+ }
+
+ protected void UpdatePreviewHand(SerializedProperty instanceProperty, SerializedProperty showPreviewProperty, GameObject previewPrefab, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose sourcePose, bool forceUpdate)
+ {
+ GameObject preview = instanceProperty.objectReferenceValue as GameObject;
+ //EditorGUILayout.PropertyField(showPreviewProperty);
+
+ if (showPreviewProperty.boolValue)
+ {
+ if (forceUpdate && preview != null)
+ {
+ DestroyImmediate(preview);
+ }
+
+ if (preview == null)
+ {
+ preview = GameObject.Instantiate(previewPrefab);
+ preview.transform.localScale = Vector3.one * poserScale.floatValue;
+ preview.transform.parent = poser.transform;
+ preview.transform.localPosition = Vector3.zero;
+ preview.transform.localRotation = Quaternion.identity;
+
+ SteamVR_Behaviour_Skeleton previewSkeleton = null;
+
+ if (preview != null)
+ previewSkeleton = preview.GetComponent();
+
+ if (previewSkeleton != null)
+ {
+ if (handData.bonePositions == null || handData.bonePositions.Length == 0)
+ {
+ SteamVR_Skeleton_Pose poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
+ DeepCopyPose(poseResource, sourcePose);
+ EditorUtility.SetDirty(sourcePose);
+ }
+
+ preview.transform.localPosition = Vector3.zero;
+ preview.transform.localRotation = Quaternion.identity;
+ preview.transform.parent = null;
+ preview.transform.localScale = Vector3.one * poserScale.floatValue;
+ preview.transform.parent = poser.transform;
+
+ preview.transform.localRotation = Quaternion.Inverse(handData.rotation);
+ preview.transform.position = preview.transform.TransformPoint(-handData.position);
+
+
+ for (int boneIndex = 0; boneIndex < handData.bonePositions.Length; boneIndex++)
+ {
+ Transform bone = previewSkeleton.GetBone(boneIndex);
+ bone.localPosition = handData.bonePositions[boneIndex];
+ bone.localRotation = handData.boneRotations[boneIndex];
+ }
+ }
+ SceneView.RepaintAll();
+ instanceProperty.objectReferenceValue = preview;
+ }
+ }
+ else
+ {
+ if (preview != null)
+ {
+ DestroyImmediate(preview);
+ SceneView.RepaintAll();
+ }
+ }
+ }
+
+ protected void ZeroTransformParents(Transform toZero, Transform stopAt)
+ {
+ if (toZero == null)
+ return;
+
+ toZero.localPosition = Vector3.zero;
+ toZero.localRotation = Quaternion.identity;
+
+ if (toZero == stopAt)
+ return;
+
+ ZeroTransformParents(toZero.parent, stopAt);
+ }
+
+ protected EVRSkeletalReferencePose defaultReferencePose = EVRSkeletalReferencePose.OpenHand;
+ protected EVRSkeletalReferencePose forceToReferencePose = EVRSkeletalReferencePose.OpenHand;
+
+ protected void SaveHandData(SteamVR_Skeleton_Pose_Hand handData, SteamVR_Behaviour_Skeleton thisSkeleton)
+ {
+ handData.position = thisSkeleton.transform.InverseTransformPoint(poser.transform.position);
+ //handData.position = thisSkeleton.transform.localPosition;
+ handData.rotation = Quaternion.Inverse(thisSkeleton.transform.localRotation);
+
+ handData.bonePositions = new Vector3[SteamVR_Action_Skeleton.numBones];
+ handData.boneRotations = new Quaternion[SteamVR_Action_Skeleton.numBones];
+
+ for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
+ {
+ Transform bone = thisSkeleton.GetBone(boneIndex);
+ handData.bonePositions[boneIndex] = bone.localPosition;
+ handData.boneRotations[boneIndex] = bone.localRotation;
+ }
+
+ EditorUtility.SetDirty(activePose);
+ }
+
+ protected void DrawHand(bool showHand, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose_Hand otherData, bool getFromOpposite, SerializedProperty showPreviewProperty)
+ {
+ SteamVR_Behaviour_Skeleton thisSkeleton;
+ SteamVR_Behaviour_Skeleton oppositeSkeleton;
+ string thisSourceString;
+ string oppositeSourceString;
+
+ if (handData.inputSource == SteamVR_Input_Sources.LeftHand)
+ {
+ thisSkeleton = leftSkeleton;
+ thisSourceString = "Left Hand";
+ oppositeSourceString = "Right Hand";
+ oppositeSkeleton = rightSkeleton;
+ }
+ else
+ {
+ thisSkeleton = rightSkeleton;
+ thisSourceString = "Right Hand";
+ oppositeSourceString = "Left Hand";
+ oppositeSkeleton = leftSkeleton;
+ }
+
+
+ if (showHand)
+ {
+ if (getFromOpposite)
+ {
+ bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current {0} skeleton data. (with data from the {1} skeleton)", thisSourceString, oppositeSourceString), "Overwrite", "Cancel");
+ if (confirm)
+ {
+ Vector3 reflectedPosition = new Vector3(-oppositeSkeleton.transform.localPosition.x, oppositeSkeleton.transform.localPosition.y, oppositeSkeleton.transform.localPosition.z);
+ thisSkeleton.transform.localPosition = reflectedPosition;
+
+ Quaternion oppositeRotation = oppositeSkeleton.transform.localRotation;
+ Quaternion reflectedRotation = new Quaternion(-oppositeRotation.x, oppositeRotation.y, oppositeRotation.z, -oppositeRotation.w);
+ thisSkeleton.transform.localRotation = reflectedRotation;
+
+
+ for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
+ {
+ Transform boneThis = thisSkeleton.GetBone(boneIndex);
+ Transform boneOpposite = oppositeSkeleton.GetBone(boneIndex);
+
+ boneThis.localPosition = boneOpposite.localPosition;
+ boneThis.localRotation = boneOpposite.localRotation;
+
+ }
+
+ handData.thumbFingerMovementType = otherData.thumbFingerMovementType;
+ handData.indexFingerMovementType = otherData.indexFingerMovementType;
+ handData.middleFingerMovementType = otherData.middleFingerMovementType;
+ handData.ringFingerMovementType = otherData.ringFingerMovementType;
+ handData.pinkyFingerMovementType = otherData.pinkyFingerMovementType;
+
+ EditorUtility.SetDirty(poser.skeletonMainPose);
+ }
+ }
+
+ }
+
+ EditorGUIUtility.labelWidth = 120;
+ SteamVR_Skeleton_FingerExtensionTypes newThumb = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Thumb movement", handData.thumbFingerMovementType);
+ SteamVR_Skeleton_FingerExtensionTypes newIndex = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Index movement", handData.indexFingerMovementType);
+ SteamVR_Skeleton_FingerExtensionTypes newMiddle = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Middle movement", handData.middleFingerMovementType);
+ SteamVR_Skeleton_FingerExtensionTypes newRing = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Ring movement", handData.ringFingerMovementType);
+ SteamVR_Skeleton_FingerExtensionTypes newPinky = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Pinky movement", handData.pinkyFingerMovementType);
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.PropertyField(showPreviewProperty);
+ EditorGUIUtility.labelWidth = 0;
+
+ if (newThumb != handData.thumbFingerMovementType || newIndex != handData.indexFingerMovementType ||
+ newMiddle != handData.middleFingerMovementType || newRing != handData.ringFingerMovementType ||
+ newPinky != handData.pinkyFingerMovementType)
+ {
+ handData.thumbFingerMovementType = newThumb;
+ handData.indexFingerMovementType = newIndex;
+ handData.middleFingerMovementType = newMiddle;
+ handData.ringFingerMovementType = newRing;
+ handData.pinkyFingerMovementType = newPinky;
+
+ EditorUtility.SetDirty(poser.skeletonMainPose);
+ }
+ }
+
+ protected void DrawPoseControlButtons()
+ {
+ GameObject leftInstance = previewLeftInstanceProperty.objectReferenceValue as GameObject;
+ leftSkeleton = null;
+
+ if (leftInstance != null)
+ leftSkeleton = leftInstance.GetComponent();
+
+ GameObject rightInstance = previewRightInstanceProperty.objectReferenceValue as GameObject;
+ rightSkeleton = null;
+
+ if (rightInstance != null)
+ rightSkeleton = rightInstance.GetComponent();
+
+
+
+ //only allow saving if a hand is opened for editing
+ EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false && showLeftPreviewProperty.boolValue == false);
+ GUI.color = new Color(0.9f, 1.0f, 0.9f);
+ // save both hands at once, or whichever are being edited
+ bool save = GUILayout.Button(string.Format("Save Pose"));
+ if (save)
+ {
+ if (showRightPreviewProperty.boolValue)
+ SaveHandData(activePose.rightHand, rightSkeleton);
+ if (showLeftPreviewProperty.boolValue)
+ SaveHandData(activePose.leftHand, leftSkeleton);
+ }
+ GUI.color = Color.white;
+ EditorGUI.EndDisabledGroup();
+
+ //MIRRORING
+ //only allow mirroring if both hands are opened for editing
+ EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false || showLeftPreviewProperty.boolValue == false);
+
+ EditorGUILayout.Space();
+
+ if (GUILayout.Button("Import Pose"))
+ {
+ CopyPoseSelect();
+ }
+
+ EditorGUI.EndDisabledGroup();
+
+
+ GUILayout.Space(32);
+
+
+ GUILayout.Label("Reference Pose:");
+ EditorGUILayout.Space();
+ forceToReferencePose = (EVRSkeletalReferencePose)EditorGUILayout.EnumPopup(forceToReferencePose);
+ GUI.color = new Color(1.0f, 0.73f, 0.7f);
+ bool forcePose = GUILayout.Button("RESET TO REFERENCE POSE");
+ GUI.color = Color.white;
+
+ if (forcePose)
+ {
+ bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current skeleton data. (with data from the {0} reference pose)", forceToReferencePose.ToString()), "Overwrite", "Cancel");
+ if (confirm)
+ {
+ if (forceToReferencePose == EVRSkeletalReferencePose.GripLimit)
+ {
+ // grip limit is controller-specific, the rest use a baked pose
+ if (showLeftPreviewProperty.boolValue)
+ leftSkeleton.ForceToReferencePose(forceToReferencePose);
+ if (showRightPreviewProperty.boolValue)
+ rightSkeleton.ForceToReferencePose(forceToReferencePose);
+ }
+ else
+ {
+ SteamVR_Skeleton_Pose poseResource = null;
+ if (forceToReferencePose == EVRSkeletalReferencePose.OpenHand)
+ poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
+ if (forceToReferencePose == EVRSkeletalReferencePose.Fist)
+ poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_Fist");
+ if (forceToReferencePose == EVRSkeletalReferencePose.BindPose)
+ poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_BindPose");
+
+ DeepCopyPose(poseResource, activePose);
+ }
+ }
+ }
+
+
+ }
+
+
+ void CopyPoseSelect()
+ {
+ string selected = EditorUtility.OpenFilePanel("Open Skeleton Pose ScriptableObject", Application.dataPath, "asset");
+ selected = selected.Replace(Application.dataPath, "Assets");
+
+ if (selected == null) return;
+
+ SteamVR_Skeleton_Pose newPose = (SteamVR_Skeleton_Pose)AssetDatabase.LoadAssetAtPath(selected, typeof(SteamVR_Skeleton_Pose));
+ if (newPose == null)
+ {
+ EditorUtility.DisplayDialog("WARNING", "Asset could not be loaded. Is it not a SteamVR_Skeleton_Pose?", "ok");
+ return;
+ }
+ DeepCopyPose(newPose, activePose);
+ }
+
+
+ void DeepCopyPose(SteamVR_Skeleton_Pose source, SteamVR_Skeleton_Pose dest)
+ {
+ int boneNum = SteamVR_Action_Skeleton.numBones;
+
+ if (dest.rightHand.bonePositions == null) dest.rightHand.bonePositions = new Vector3[boneNum];
+ if (dest.rightHand.boneRotations == null) dest.rightHand.boneRotations = new Quaternion[boneNum];
+
+ if (dest.leftHand.bonePositions == null) dest.leftHand.bonePositions = new Vector3[boneNum];
+ if (dest.leftHand.boneRotations == null) dest.leftHand.boneRotations = new Quaternion[boneNum];
+
+ EditorUtility.SetDirty(dest);
+
+
+ // RIGHT HAND COPY
+
+ dest.rightHand.position = source.rightHand.position;
+ dest.rightHand.rotation = source.rightHand.rotation;
+ for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
+ {
+ dest.rightHand.bonePositions[boneIndex] = source.rightHand.bonePositions[boneIndex];
+ dest.rightHand.boneRotations[boneIndex] = source.rightHand.boneRotations[boneIndex];
+ EditorUtility.DisplayProgressBar("Copying...", "Copying right hand pose", (float)boneIndex / (float)boneNum / 2f);
+ }
+ dest.rightHand.thumbFingerMovementType = source.rightHand.thumbFingerMovementType;
+ dest.rightHand.indexFingerMovementType = source.rightHand.indexFingerMovementType;
+ dest.rightHand.middleFingerMovementType = source.rightHand.middleFingerMovementType;
+ dest.rightHand.ringFingerMovementType = source.rightHand.ringFingerMovementType;
+ dest.rightHand.pinkyFingerMovementType = source.rightHand.pinkyFingerMovementType;
+
+ // LEFT HAND COPY
+
+ dest.leftHand.position = source.leftHand.position;
+ dest.leftHand.rotation = source.leftHand.rotation;
+ for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
+ {
+ dest.leftHand.bonePositions[boneIndex] = source.leftHand.bonePositions[boneIndex];
+ dest.leftHand.boneRotations[boneIndex] = source.leftHand.boneRotations[boneIndex];
+ EditorUtility.DisplayProgressBar("Copying...", "Copying left hand pose", (float)boneIndex / (float)boneNum / 2f);
+ }
+ dest.leftHand.thumbFingerMovementType = source.leftHand.thumbFingerMovementType;
+ dest.leftHand.indexFingerMovementType = source.leftHand.indexFingerMovementType;
+ dest.leftHand.middleFingerMovementType = source.leftHand.middleFingerMovementType;
+ dest.leftHand.ringFingerMovementType = source.leftHand.ringFingerMovementType;
+ dest.leftHand.pinkyFingerMovementType = source.leftHand.pinkyFingerMovementType;
+
+ EditorUtility.SetDirty(dest);
+
+ forceUpdateHands = true;
+ EditorUtility.ClearProgressBar();
+ }
+
+ int activePoseIndex = 0;
+ SerializedProperty activePoseProp;
+ SteamVR_Skeleton_Pose activePose;
+
+ bool forceUpdateHands = false;
+
+ public override void OnInspectorGUI()
+ {
+
+
+ serializedObject.Update();
+
+ DrawPoseEditorMenu();
+
+ DrawBlendingBehaviourMenu();
+
+
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ bool getRightFromOpposite = false;
+ bool getLeftFromOpposite = false;
+
+ SteamVR_Behaviour_Skeleton leftSkeleton = null;
+ SteamVR_Behaviour_Skeleton rightSkeleton = null;
+
+ void DrawPoseEditorMenu()
+ {
+ if (Application.isPlaying)
+ {
+ EditorGUILayout.LabelField("Cannot modify pose while in play mode.");
+ }
+ else
+ {
+ bool createNew = false;
+
+ LoadDefaultPreviewHands();
+
+
+ activePoseIndex = previewPoseSelection.intValue;
+ if (activePoseIndex == 0)
+ activePoseProp = skeletonMainPoseProperty;
+ else
+ activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
+
+
+ //box containing all pose editing controls
+ GUILayout.BeginVertical("box");
+
+
+ poseEditorExpanded.boolValue = IndentedFoldoutHeader(poseEditorExpanded.boolValue, "Pose Editor");
+
+
+ if (poseEditorExpanded.boolValue)
+ {
+ //show selectable menu of all poses, highlighting the one that is selected
+ EditorGUILayout.Space();
+
+
+ poser.poseNames = new string[skeletonAdditionalPosesProperty.arraySize + 1];
+
+ for (int i = 0; i < skeletonAdditionalPosesProperty.arraySize + 1; i++)
+ {
+ if (i == 0)
+ // main pose special case
+ poser.poseNames[i] = skeletonMainPoseProperty.objectReferenceValue == null ? "[not set]" : skeletonMainPoseProperty.objectReferenceValue.name + " (MAIN)";
+ else
+ // additional poses from array
+ poser.poseNames[i] = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue == null ? "[not set]" : skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue.name;
+ }
+
+ EditorGUILayout.BeginHorizontal();
+ int poseSelected = GUILayout.Toolbar(activePoseIndex, poser.poseNames);
+
+ if (poseSelected != activePoseIndex)
+ {
+ forceUpdateHands = true;
+ activePoseIndex = poseSelected;
+ PoseChanged = true;
+ previewPoseSelection.intValue = activePoseIndex;
+ serializedObject.ApplyModifiedProperties();
+ }
+
+
+
+
+ EditorGUILayout.BeginVertical(GUILayout.MaxWidth(32));
+ if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
+ {
+ skeletonAdditionalPosesProperty.InsertArrayElementAtIndex(skeletonAdditionalPosesProperty.arraySize);
+ }
+ //only allow deletion of additional poses
+ EditorGUI.BeginDisabledGroup(skeletonAdditionalPosesProperty.arraySize == 0 || activePoseIndex == 0);
+ if (GUILayout.Button("-", GUILayout.MaxWidth(32)) && skeletonAdditionalPosesProperty.arraySize > 0)
+ {
+ skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
+ skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
+ if (activePoseIndex >= skeletonAdditionalPosesProperty.arraySize + 1)
+ {
+ activePoseIndex = skeletonAdditionalPosesProperty.arraySize;
+ previewPoseSelection.intValue = activePoseIndex;
+ return;
+ }
+ }
+
+ EditorGUI.EndDisabledGroup();
+ EditorGUILayout.EndVertical();
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndHorizontal();
+
+ GUILayout.BeginVertical("box");
+
+ // sides of pose editor
+ GUILayout.BeginHorizontal();
+
+ //pose controls
+ GUILayout.BeginVertical(GUILayout.MaxWidth(200));
+
+ GUILayout.Label("Current Pose:");
+
+ if (PoseChanged)
+ {
+ PoseChanged = false;
+ forceUpdateHands = true;
+
+ if (activePoseIndex == 0)
+ activePoseProp = skeletonMainPoseProperty;
+ else
+ activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
+ activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
+
+ }
+
+
+ activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
+ if (activePoseProp.objectReferenceValue == null)
+ {
+ if (previewLeftInstanceProperty.objectReferenceValue != null)
+ DestroyImmediate(previewLeftInstanceProperty.objectReferenceValue);
+ if (previewRightInstanceProperty.objectReferenceValue != null)
+ DestroyImmediate(previewRightInstanceProperty.objectReferenceValue);
+
+ EditorGUILayout.BeginHorizontal();
+ activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
+ if (GUILayout.Button("Create")) createNew = true;
+ EditorGUILayout.EndHorizontal();
+ if (createNew)
+ {
+ string fullPath = EditorUtility.SaveFilePanelInProject("Create New Skeleton Pose", "newPose", "asset", "Save file");
+
+ if (string.IsNullOrEmpty(fullPath) == false)
+ {
+ SteamVR_Skeleton_Pose newPose = ScriptableObject.CreateInstance();
+ AssetDatabase.CreateAsset(newPose, fullPath);
+ AssetDatabase.SaveAssets();
+
+ activePoseProp.objectReferenceValue = newPose;
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+ }
+ else
+ {
+ activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
+
+ DrawPoseControlButtons();
+
+ UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, SteamVR_Settings.instance.previewHandLeft, activePose.leftHand, activePose, forceUpdateHands);
+ UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, SteamVR_Settings.instance.previewHandRight, activePose.rightHand, activePose, forceUpdateHands);
+
+ forceUpdateHands = false;
+
+ GUILayout.EndVertical();
+
+
+
+
+ GUILayout.Space(10);
+
+ if (handTexL == null)
+ handTexL = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandLeftIcon.png");
+ if (handTexR == null)
+ handTexR = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandRightIcon.png");
+
+
+ //Left Hand
+
+ GUILayout.Space(32);
+ EditorGUILayout.BeginVertical();
+ EditorGUILayout.BeginVertical("box");
+ EditorGUILayout.BeginHorizontal();
+ GUI.color = new Color(1, 1, 1, showLeftPreviewProperty.boolValue ? 1 : 0.25f);
+ if (GUILayout.Button(handTexL, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
+ {
+ showLeftPreviewProperty.boolValue = !showLeftPreviewProperty.boolValue;
+ //forceUpdateHands = true;
+ }
+ GUI.color = Color.white;
+
+ EditorGUIUtility.labelWidth = 48;
+ EditorGUILayout.LabelField("Left Hand", EditorStyles.boldLabel);
+ EditorGUIUtility.labelWidth = 0;
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+
+ bool showLeft = showLeftPreviewProperty.boolValue;
+
+
+ DrawHand(showLeft, activePose.leftHand, activePose.rightHand, getLeftFromOpposite, showLeftPreviewProperty);
+ EditorGUILayout.EndVertical();
+ EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
+ getRightFromOpposite = GUILayout.Button("Copy Left pose to Right hand");
+ EditorGUI.EndDisabledGroup();
+ EditorGUILayout.EndVertical();
+
+
+
+ EditorGUILayout.BeginVertical();
+ EditorGUILayout.BeginVertical("box");
+
+ EditorGUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ EditorGUIUtility.labelWidth = 48;
+ EditorGUILayout.LabelField("Right Hand", EditorStyles.boldLabel);
+ EditorGUIUtility.labelWidth = 0;
+ GUI.color = new Color(1, 1, 1, showRightPreviewProperty.boolValue ? 1 : 0.25f);
+ if (GUILayout.Button(handTexR, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
+ {
+ showRightPreviewProperty.boolValue = !showRightPreviewProperty.boolValue;
+ //forceUpdateHands = true;
+ }
+ GUI.color = Color.white;
+ EditorGUILayout.EndHorizontal();
+
+ bool showRight = showLeftPreviewProperty.boolValue;
+
+ DrawHand(showRight, activePose.rightHand, activePose.leftHand, getRightFromOpposite, showRightPreviewProperty);
+ EditorGUILayout.EndVertical();
+ EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
+ getLeftFromOpposite = GUILayout.Button("Copy Right pose to Left hand");
+ EditorGUI.EndDisabledGroup();
+
+ }
+
+
+
+
+
+
+
+ /*
+
+
+
+
+ if (activePoseProp.objectReferenceValue == null)
+ {
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.PropertyField(activePoseProp);
+ createNew = GUILayout.Button("Create");
+ EditorGUILayout.EndHorizontal();
+ }
+ else
+ {
+ EditorGUILayout.PropertyField(activePoseProp);
+
+ DrawDivider();
+
+
+ DrawSaveButtons();
+
+ if (PoseChanged)
+ {
+ PoseChanged = false;
+ forceUpdateHands = true;
+ }
+
+ UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, previewLeftHandPrefab, activePose.leftHand, forceUpdateHands);
+ UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, previewRightHandPrefab, activePose.rightHand, forceUpdateHands);
+
+ }
+
+ activePoseProp.objectReferenceValue = newPose;
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+ */
+ GUILayout.EndVertical();
+ EditorGUILayout.EndVertical();
+ GUILayout.EndHorizontal();
+
+
+ EditorGUI.BeginChangeCheck();
+ EditorGUILayout.BeginHorizontal();
+ EditorGUIUtility.labelWidth = 120;
+ poserScale.floatValue = EditorGUILayout.FloatField("Preview Pose Scale", poserScale.floatValue);
+ if (poserScale.floatValue <= 0) poserScale.floatValue = 1;
+ EditorGUIUtility.labelWidth = 0;
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+ if (EditorGUI.EndChangeCheck())
+ {
+ forceUpdateHands = true;
+ }
+ }
+
+ GUILayout.EndVertical();
+ }
+ }
+
+
+ bool SelectablePoseButton(string name, bool selected)
+ {
+ if (selected)
+ {
+ GUI.color = new Color(0.7f, 0.73f, 0.8f);
+ GUILayout.Button(name, GUILayout.ExpandWidth(false));
+ GUI.color = Color.white;
+
+ return false;
+ }
+ else
+ {
+ return GUILayout.Button(name, GUILayout.ExpandWidth(false));
+ }
+ }
+
+ Texture[] handMaskTextures;
+
+ void DrawBlendingBehaviourMenu()
+ {
+ if (handMaskTextures == null)
+ {
+ handMaskTextures = new Texture[] { (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Palm.png"),
+ (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Thumb.png"),
+ (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Index.png"),
+ (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Middle.png"),
+ (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Ring.png"),
+ (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Pinky.png")
+ };
+ }
+
+ GUILayout.Space(10);
+ GUILayout.BeginVertical("box");
+
+ blendEditorExpanded.boolValue = IndentedFoldoutHeader(blendEditorExpanded.boolValue, "Blending Editor");
+
+ if (blendEditorExpanded.boolValue)
+ {
+ //show selectable menu of all poses, highlighting the one that is selected
+ EditorGUILayout.Space();
+ for (int i = 0; i < blendingBehaviourArray.arraySize; i++)
+ {
+
+ SerializedProperty blender = blendingBehaviourArray.GetArrayElementAtIndex(i);
+ SerializedProperty blenderName = blender.FindPropertyRelative("name");
+ SerializedProperty blenderEnabled = blender.FindPropertyRelative("enabled");
+ SerializedProperty blenderInfluence = blender.FindPropertyRelative("influence");
+ SerializedProperty blenderPose = blender.FindPropertyRelative("pose");
+ SerializedProperty blenderType = blender.FindPropertyRelative("type");
+ SerializedProperty blenderUseMask = blender.FindPropertyRelative("useMask");
+ SerializedProperty blenderValue = blender.FindPropertyRelative("value");
+ SerializedProperty blenderMask = blender.FindPropertyRelative("mask").FindPropertyRelative("values");
+
+ SerializedProperty blenderPreview = blender.FindPropertyRelative("previewEnabled");
+
+ GUILayout.Space(10);
+ float bright = blenderEnabled.boolValue ? 0.6f : 0.9f; // grey out box when disabled
+ if (EditorGUIUtility.isProSkin) bright = 1;
+ GUI.color = new Color(bright, bright, bright);
+ GUILayout.BeginVertical("box");
+ GUI.color = Color.white;
+
+ blenderPreview.boolValue = IndentedFoldoutHeader(blenderPreview.boolValue, blenderName.stringValue, 1);
+
+ //SerializedProperty blenderValue = blender.FindProperty("value");
+
+ EditorGUIUtility.labelWidth = 64;
+
+ EditorGUILayout.BeginHorizontal();
+ DrawBlenderLogo(blenderType);
+ EditorGUILayout.PropertyField(blenderEnabled);
+ GUILayout.FlexibleSpace();
+
+ EditorGUI.BeginDisabledGroup(i == 0);
+ if (GUILayout.Button("Move Up"))
+ {
+ blendingBehaviourArray.MoveArrayElement(i, i - 1);
+ }
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUI.BeginDisabledGroup(i == blendingBehaviourArray.arraySize - 1);
+ if (GUILayout.Button("Move Down"))
+ {
+ blendingBehaviourArray.MoveArrayElement(i, i + 1);
+ }
+ EditorGUI.EndDisabledGroup();
+
+ GUILayout.Space(6);
+ GUI.color = new Color(0.9f, 0.8f, 0.78f);
+ if (GUILayout.Button("Delete"))
+ {
+ if (EditorUtility.DisplayDialog("", "Do you really want to delete this Blend Behaviour?", "Yes", "Cancel"))
+ {
+ blendingBehaviourArray.DeleteArrayElementAtIndex(i);
+ return;
+ }
+ }
+ GUI.color = Color.white;
+ EditorGUILayout.EndHorizontal();
+
+ if (blenderPreview.boolValue)
+ {
+
+ EditorGUILayout.PropertyField(blenderName);
+
+
+
+ EditorGUILayout.BeginHorizontal();
+
+
+ //EditorGUILayout.BeginVertical();
+
+
+ EditorGUILayout.BeginVertical();
+
+ EditorGUILayout.Slider(blenderInfluence, 0, 1);
+
+ blenderPose.intValue = EditorGUILayout.Popup("Pose", blenderPose.intValue, poser.poseNames);
+
+ GUILayout.Space(20);
+
+ EditorGUILayout.PropertyField(blenderType);
+
+ if (Application.isPlaying)
+ {
+ GUILayout.Space(10);
+ GUI.color = new Color(0, 0, 0, 0.3f);
+ EditorGUILayout.LabelField("", GUI.skin.box, GUILayout.Height(20), GUILayout.ExpandWidth(true));
+ GUI.color = Color.white;
+ Rect fillRect = GUILayoutUtility.GetLastRect();
+ EditorGUI.DrawRect(fillRectHorizontal(fillRect, blenderValue.floatValue), Color.green);
+ }
+
+ EditorGUILayout.EndVertical();
+
+
+
+ EditorGUILayout.BeginVertical(GUILayout.MaxWidth(100));
+ EditorGUILayout.PropertyField(blenderUseMask);
+ if (blenderUseMask.boolValue)
+ {
+ DrawMaskEnabled(blenderMask);
+ }
+ else
+ {
+ DrawMaskDisabled(blenderMask);
+ }
+ EditorGUILayout.EndVertical();
+
+ EditorGUILayout.EndHorizontal();
+
+
+
+ DrawDivider();
+
+ EditorGUIUtility.labelWidth = 0;
+
+
+ if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
+ {
+ EditorGUILayout.Slider(blenderValue, 0, 1);
+ }
+ if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
+ {
+ SerializedProperty blenderAction = blender.FindPropertyRelative("action_single");
+ SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
+ EditorGUILayout.PropertyField(blenderAction);
+ EditorGUILayout.PropertyField(blenderSmooth);
+ }
+ if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
+ {
+ SerializedProperty blenderAction = blender.FindPropertyRelative("action_bool");
+ SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
+ EditorGUILayout.PropertyField(blenderAction);
+ EditorGUILayout.PropertyField(blenderSmooth);
+ }
+ }
+
+ GUILayout.EndVertical();
+
+ }
+
+
+ EditorGUILayout.BeginHorizontal();
+ if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
+ {
+ int i = blendingBehaviourArray.arraySize;
+ blendingBehaviourArray.InsertArrayElementAtIndex(i);
+ blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("name").stringValue = "New Behaviour";
+ blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("enabled").boolValue = true;
+ blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("influence").floatValue = 1;
+ blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("previewEnabled").boolValue = true;
+ serializedObject.ApplyModifiedProperties();
+ poser.blendingBehaviours[i].mask.Reset();
+ }
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndHorizontal();
+
+ }
+ GUILayout.EndVertical();
+
+ }
+
+ Rect fillRectHorizontal(Rect r, float f)
+ {
+ r.xMax--;
+ r.yMax--;
+ r.xMin++;
+ r.yMin++;
+ r.width *= f;
+ return r;
+ }
+
+ void DrawBlenderLogo(SerializedProperty blenderType)
+ {
+ Texture icon = null;
+ if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
+ {
+ icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Manual_Icon.png");
+ }
+ if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
+ {
+ icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Analog_Icon.png");
+ }
+ if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
+ {
+ icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Boolean_Icon.png");
+ }
+
+ GUILayout.Label(icon, GUILayout.MaxHeight(32), GUILayout.MaxWidth(32));
+ }
+
+ Color maskColorEnabled = new Color(0.3f, 1.0f, 0.3f, 1.0f);
+ Color maskColorDisabled = new Color(0, 0, 0, 0.5f);
+ Color maskColorUnused = new Color(0.3f, 0.7f, 0.3f, 0.3f);
+
+ void DrawMaskDisabled(SerializedProperty mask)
+ {
+ Texture m = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask.png");
+ GUI.color = maskColorUnused;
+ GUILayout.Label(m, GUILayout.MaxHeight(100), GUILayout.MaxWidth(100));
+ GUI.color = Color.white;
+ }
+
+ void DrawMaskEnabled(SerializedProperty mask)
+ {
+ GUILayout.Label("", GUILayout.Height(100), GUILayout.Width(100));
+ Rect maskRect = GUILayoutUtility.GetLastRect();
+ for (int i = 0; i < 6; i++)
+ {
+ GUI.color = mask.GetArrayElementAtIndex(i).boolValue ? maskColorEnabled : maskColorDisabled;
+ GUI.Label(maskRect, handMaskTextures[i]);
+ GUI.color = new Color(0, 0, 0, 0.0f);
+ if (GUI.Button(GetFingerAreaRect(maskRect, i), ""))
+ {
+ mask.GetArrayElementAtIndex(i).boolValue = !mask.GetArrayElementAtIndex(i).boolValue;
+ }
+ GUI.color = Color.white;
+ //maskVal
+ }
+ }
+
+ ///
+ /// Defines area of mask icon to be buttons for each finger
+ ///
+ Rect GetFingerAreaRect(Rect source, int i)
+ {
+ Rect outRect = source;
+ if (i == 0)
+ {
+ outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // left edge
+ outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
+
+ outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
+ outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
+ }
+ if (i == 1)
+ {
+ outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.0f); // left edge
+ outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // right edge
+
+ outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
+ outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
+ }
+ if (i == 2)
+ {
+ outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.3f); // left edge
+ outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // right edge
+
+ outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
+ outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
+ }
+ if (i == 3)
+ {
+ outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // left edge
+ outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // right edge
+
+ outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
+ outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
+ }
+ if (i == 4)
+ {
+ outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // left edge
+ outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // right edge
+
+ outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
+ outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
+ }
+ if (i == 5)
+ {
+ outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // left edge
+ outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
+
+ outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
+ outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
+ }
+ return outRect;
+ }
+
+
+
+ void DrawDivider()
+ {
+ GUI.color = new Color(0, 0, 0, 0.6f);
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
+ EditorGUILayout.Space();
+ GUI.color = Color.white;
+ }
+
+ bool IndentedFoldoutHeader(bool fold, string text, int indent = 1)
+ {
+ GUILayout.BeginHorizontal();
+ GUIStyle boldFoldoutStyle = new GUIStyle(EditorStyles.foldout);
+ boldFoldoutStyle.fontStyle = FontStyle.Bold;
+ GUILayout.Space(14f * indent);
+ fold = EditorGUILayout.Foldout(fold, text, boldFoldoutStyle);
+ GUILayout.EndHorizontal();
+ return fold;
+ }
+ }
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Skeleton_PoserEditor.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Skeleton_PoserEditor.cs.meta
new file mode 100644
index 00000000..993d70b3
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Editor/SteamVR_Skeleton_PoserEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4dc9de3af3d42194abc1380cc3a5cc61
+timeCreated: 1542680608
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON.meta
new file mode 100644
index 00000000..62413224
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0142ddd0457153743ba87f4fdd6bfaa7
+folderAsset: yes
+timeCreated: 1528225471
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/actions.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/actions.json
new file mode 100644
index 00000000..1cf51b5a
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/actions.json
@@ -0,0 +1,171 @@
+{
+ "actions": [
+ {
+ "name": "/actions/default/in/InteractUI",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/default/in/Teleport",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/default/in/GrabPinch",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/default/in/GrabGrip",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/default/in/Pose",
+ "type": "pose"
+ },
+ {
+ "name": "/actions/default/in/SkeletonLeftHand",
+ "type": "skeleton",
+ "skeleton": "/skeleton/hand/left"
+ },
+ {
+ "name": "/actions/default/in/SkeletonRightHand",
+ "type": "skeleton",
+ "skeleton": "/skeleton/hand/right"
+ },
+ {
+ "name": "/actions/default/in/Squeeze",
+ "type": "vector1",
+ "requirement": "optional"
+ },
+ {
+ "name": "/actions/default/in/HeadsetOnHead",
+ "type": "boolean",
+ "requirement": "optional"
+ },
+ {
+ "name": "/actions/default/in/SnapTurnLeft",
+ "type": "boolean",
+ "requirement": "suggested"
+ },
+ {
+ "name": "/actions/default/in/SnapTurnRight",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/default/out/Haptic",
+ "type": "vibration"
+ },
+ {
+ "name": "/actions/platformer/in/Move",
+ "type": "vector2"
+ },
+ {
+ "name": "/actions/platformer/in/Jump",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/buggy/in/Steering",
+ "type": "vector2"
+ },
+ {
+ "name": "/actions/buggy/in/Throttle",
+ "type": "vector1"
+ },
+ {
+ "name": "/actions/buggy/in/Brake",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/buggy/in/Reset",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/mixedreality/in/ExternalCamera",
+ "type": "pose",
+ "requirement": "optional"
+ }
+ ],
+ "action_sets": [
+ {
+ "name": "/actions/default",
+ "usage": "single"
+ },
+ {
+ "name": "/actions/platformer",
+ "usage": "single"
+ },
+ {
+ "name": "/actions/buggy",
+ "usage": "single"
+ },
+ {
+ "name": "/actions/mixedreality",
+ "usage": "single"
+ }
+ ],
+ "default_bindings": [
+ {
+ "controller_type": "vive_controller",
+ "binding_url": "bindings_vive_controller.json"
+ },
+ {
+ "controller_type": "oculus_touch",
+ "binding_url": "bindings_oculus_touch.json"
+ },
+ {
+ "controller_type": "knuckles",
+ "binding_url": "bindings_knuckles.json"
+ },
+ {
+ "controller_type": "holographic_controller",
+ "binding_url": "bindings_holographic_controller.json"
+ },
+ {
+ "controller_type": "vive_cosmos_controller",
+ "binding_url": "bindings_vive_cosmos_controller.json"
+ },
+ {
+ "controller_type": "vive_cosmos",
+ "binding_url": "binding_vive_cosmos.json"
+ },
+ {
+ "controller_type": "vive",
+ "binding_url": "binding_vive.json"
+ },
+ {
+ "controller_type": "indexhmd",
+ "binding_url": "binding_index_hmd.json"
+ },
+ {
+ "controller_type": "vive_pro",
+ "binding_url": "binding_vive_pro.json"
+ },
+ {
+ "controller_type": "rift",
+ "binding_url": "binding_rift.json"
+ },
+ {
+ "controller_type": "holographic_hmd",
+ "binding_url": "binding_holographic_hmd.json"
+ },
+ {
+ "controller_type": "vive_tracker_camera",
+ "binding_url": "binding_vive_tracker_camera.json"
+ }
+ ],
+ "localization": [
+ {
+ "language_tag": "en_US",
+ "/actions/default/in/GrabGrip": "Grab Grip",
+ "/actions/default/in/GrabPinch": "Grab Pinch",
+ "/actions/default/in/HeadsetOnHead": "Headset on head (proximity sensor)",
+ "/actions/default/in/InteractUI": "Interact With UI",
+ "/actions/default/in/Pose": "Pose",
+ "/actions/default/in/SkeletonLeftHand": "Skeleton (Left)",
+ "/actions/default/in/SkeletonRightHand": "Skeleton (Right)",
+ "/actions/default/in/Teleport": "Teleport",
+ "/actions/default/out/Haptic": "Haptic",
+ "/actions/platformer/in/Jump": "Jump",
+ "/actions/default/in/SnapTurnLeft": "Snap Turn (Left)",
+ "/actions/default/in/SnapTurnRight": "Snap Turn (Right)"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/actions.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/actions.json.meta
new file mode 100644
index 00000000..221f103a
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/actions.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 39438ffe60abace49bb41a4ae9c732b8
+timeCreated: 1568830083
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_holographic_hmd.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_holographic_hmd.json
new file mode 100644
index 00000000..866c3808
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_holographic_hmd.json
@@ -0,0 +1,27 @@
+{
+ "alias_info" : {},
+ "bindings" : {
+ "/actions/default" : {
+ "chords" : [],
+ "haptics" : [],
+ "poses" : [],
+ "skeleton" : [],
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/default/in/headsetonhead"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/head/proximity"
+ }
+ ]
+ }
+ },
+ "controller_type" : "holographic_hmd",
+ "description" : "",
+ "name" : "holographic_hmd defaults",
+ "options" : {},
+ "simulated_actions" : []
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_holographic_hmd.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_holographic_hmd.json.meta
new file mode 100644
index 00000000..d34303aa
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_holographic_hmd.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1bf9d7fa6f3987e4e9b1a610c756e32b
+timeCreated: 1541544002
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_index_hmd.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_index_hmd.json
new file mode 100644
index 00000000..24b53e21
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_index_hmd.json
@@ -0,0 +1,27 @@
+{
+ "alias_info": {},
+ "bindings": {
+ "/actions/default": {
+ "chords": [],
+ "haptics": [],
+ "poses": [],
+ "skeleton": [],
+ "sources": [
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/headsetonhead"
+ }
+ },
+ "mode": "button",
+ "path": "/user/head/proximity"
+ }
+ ]
+ }
+ },
+ "controller_type": "indexhmd",
+ "description": "",
+ "name": "index hmd defaults",
+ "options": {},
+ "simulated_actions": []
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_index_hmd.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_index_hmd.json.meta
new file mode 100644
index 00000000..90284b93
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_index_hmd.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: fab760ff58ade2e45a3ae64ba79b0798
+timeCreated: 1568830083
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_rift.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_rift.json
new file mode 100644
index 00000000..4a7bb542
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_rift.json
@@ -0,0 +1,27 @@
+{
+ "alias_info" : {},
+ "bindings" : {
+ "/actions/default" : {
+ "chords" : [],
+ "haptics" : [],
+ "poses" : [],
+ "skeleton" : [],
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/default/in/headsetonhead"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/head/proximity"
+ }
+ ]
+ }
+ },
+ "controller_type" : "rift",
+ "description" : "",
+ "name" : "rift defaults",
+ "options" : {},
+ "simulated_actions" : []
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_rift.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_rift.json.meta
new file mode 100644
index 00000000..b3414bbc
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_rift.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 06c05f6a7ccba724faf1abf742ab9013
+timeCreated: 1541544002
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive.json
new file mode 100644
index 00000000..a4ad3429
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive.json
@@ -0,0 +1,27 @@
+{
+ "alias_info" : {},
+ "bindings" : {
+ "/actions/default" : {
+ "chords" : [],
+ "haptics" : [],
+ "poses" : [],
+ "skeleton" : [],
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/default/in/headsetonhead"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/head/proximity"
+ }
+ ]
+ }
+ },
+ "controller_type" : "vive",
+ "description" : "",
+ "name" : "vive defaults",
+ "options" : {},
+ "simulated_actions" : []
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive.json.meta
new file mode 100644
index 00000000..92cb2f63
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 43fad7e4e7f44884ba9067602d2a8b5d
+timeCreated: 1541544002
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_cosmos.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_cosmos.json
new file mode 100644
index 00000000..36b618f5
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_cosmos.json
@@ -0,0 +1,27 @@
+{
+ "alias_info": {},
+ "bindings": {
+ "/actions/default": {
+ "chords": [],
+ "haptics": [],
+ "poses": [],
+ "skeleton": [],
+ "sources": [
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/headsetonhead"
+ }
+ },
+ "mode": "button",
+ "path": "/user/head/proximity"
+ }
+ ]
+ }
+ },
+ "controller_type": "vive_cosmos",
+ "description": "",
+ "name": "vive cosmos hmd defaults",
+ "options": {},
+ "simulated_actions": []
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_cosmos.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_cosmos.json.meta
new file mode 100644
index 00000000..700ee5d7
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_cosmos.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: da08bf5ecfe08d54abffcb6b22e75322
+timeCreated: 1568830083
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_pro.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_pro.json
new file mode 100644
index 00000000..43ba0d33
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_pro.json
@@ -0,0 +1,27 @@
+{
+ "alias_info" : {},
+ "bindings" : {
+ "/actions/default" : {
+ "chords" : [],
+ "haptics" : [],
+ "poses" : [],
+ "skeleton" : [],
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/default/in/headsetonhead"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/head/proximity"
+ }
+ ]
+ }
+ },
+ "controller_type" : "vive_pro",
+ "description" : "",
+ "name" : "vive_pro defaults",
+ "options" : {},
+ "simulated_actions" : []
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_pro.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_pro.json.meta
new file mode 100644
index 00000000..1d1b186f
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_pro.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 70b9b61068027ed44ba03cd382badfe6
+timeCreated: 1541544002
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_tracker_camera.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_tracker_camera.json
new file mode 100644
index 00000000..75e401e8
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_tracker_camera.json
@@ -0,0 +1,22 @@
+{
+ "alias_info" : {},
+ "bindings": {
+ "/actions/mixedreality": {
+ "haptics": [
+ ],
+ "poses": [
+ {
+ "output": "/actions/mixedreality/in/ExternalCamera",
+ "path": "/user/camera/pose/raw"
+ }
+ ],
+ "sources": [
+ ]
+ }
+ },
+ "controller_type" : "vive_tracker_camera",
+ "description" : "",
+ "name" : "tracker_forcamera",
+ "options" : {},
+ "simulated_actions" : []
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_tracker_camera.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_tracker_camera.json.meta
new file mode 100644
index 00000000..bf2a2832
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/binding_vive_tracker_camera.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 119e4a9328cca524ba289f8978bac7cc
+timeCreated: 1545954566
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_holographic_controller.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_holographic_controller.json
new file mode 100644
index 00000000..3b822a4b
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_holographic_controller.json
@@ -0,0 +1,307 @@
+{
+ "bindings" : {
+ "/actions/buggy" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/trackpad"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/trackpad"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/trackpad"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/trackpad"
+ }
+ ]
+ },
+ "/actions/default" : {
+ "haptics" : [
+ {
+ "output" : "/actions/default/out/haptic",
+ "path" : "/user/hand/left/output/haptic"
+ },
+ {
+ "output" : "/actions/default/out/haptic",
+ "path" : "/user/hand/right/output/haptic"
+ }
+ ],
+ "poses" : [
+ {
+ "output" : "/actions/default/in/pose",
+ "path" : "/user/hand/left/pose/raw"
+ },
+ {
+ "output" : "/actions/default/in/pose",
+ "path" : "/user/hand/right/pose/raw"
+ }
+ ],
+ "sources": [
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/interactui"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/interactui"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.95",
+ "click_deactivate_threshold": "0.9"
+ },
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.95",
+ "click_deactivate_threshold": "0.9"
+ },
+ "path": "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/left/input/grip"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/right/input/grip"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/left/input/trackpad"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/right/input/trackpad"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/joystick"
+ }
+ ]
+ },
+ "/actions/platformer" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/joystick"
+ }
+ ]
+ }
+ },
+ "controller_type" : "holographic_controller",
+ "description" : "",
+ "name" : "Default bindings for Windows Mixed Reality Controllers"
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_holographic_controller.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_holographic_controller.json.meta
new file mode 100644
index 00000000..c9453036
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_holographic_controller.json.meta
@@ -0,0 +1,8 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_knuckles.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_knuckles.json
new file mode 100644
index 00000000..8a4e53a6
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_knuckles.json
@@ -0,0 +1,326 @@
+{
+ "bindings" : {
+ "/actions/buggy" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/thumbstick"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/thumbstick"
+ },
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/a"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/a"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/b"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/b"
+ }
+ ]
+ },
+ "/actions/default" : {
+ "chords" : [],
+ "haptics" : [
+ {
+ "output" : "/actions/default/out/haptic",
+ "path" : "/user/hand/left/output/haptic"
+ },
+ {
+ "output" : "/actions/default/out/haptic",
+ "path" : "/user/hand/right/output/haptic"
+ }
+ ],
+ "poses" : [
+ {
+ "output" : "/actions/default/in/pose",
+ "path" : "/user/hand/left/pose/raw"
+ },
+ {
+ "output" : "/actions/default/in/pose",
+ "path" : "/user/hand/right/pose/raw"
+ }
+ ],
+ "skeleton" : [
+ {
+ "output" : "/actions/default/in/skeletonlefthand",
+ "path" : "/user/hand/left/input/skeleton/left"
+ },
+ {
+ "output" : "/actions/default/in/skeletonrighthand",
+ "path" : "/user/hand/right/input/skeleton/right"
+ }
+ ],
+ "sources": [
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/interactui"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "force": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "force_sensor",
+ "path": "/user/hand/left/input/grip"
+ },
+ {
+ "inputs": {
+ "force": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "force_sensor",
+ "path": "/user/hand/right/input/grip"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/left/input/trackpad"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/interactui"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/right/input/trackpad"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/thumbstick"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/thumbstick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/thumbstick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/thumbstick"
+ },
+ {
+ "inputs": {
+ "grab": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "grab",
+ "parameters": {
+ "force_hold_threshold": "0.02",
+ "force_release_threshold": "0.01"
+ },
+ "path": "/user/hand/left/input/grip"
+ },
+ {
+ "inputs": {
+ "grab": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "grab",
+ "parameters": {
+ "force_hold_threshold": "0.02",
+ "force_release_threshold": "0.01"
+ },
+ "path": "/user/hand/right/input/grip"
+ },
+ {
+ "inputs": {
+ "grab": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "grab",
+ "parameters": {
+ "force_hold_threshold": "0.02",
+ "force_release_threshold": "0.01"
+ },
+ "path": "/user/hand/left/input/pinch"
+ },
+ {
+ "inputs": {
+ "grab": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "grab",
+ "parameters": {
+ "force_hold_threshold": "0.02",
+ "force_release_threshold": "0.01"
+ },
+ "path": "/user/hand/right/input/pinch"
+ }
+ ]
+ },
+ "/actions/platformer" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/thumbstick"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/thumbstick"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/trigger"
+ }
+ ]
+ }
+ },
+ "controller_type" : "knuckles",
+ "description" : "",
+ "name" : "knuckles_default"
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_knuckles.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_knuckles.json.meta
new file mode 100644
index 00000000..2ae0586a
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_knuckles.json.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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+timeCreated: 1541544002
+licenseType: Store
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_oculus_touch.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_oculus_touch.json
new file mode 100644
index 00000000..7850056a
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_oculus_touch.json
@@ -0,0 +1,315 @@
+{
+ "bindings" : {
+ "/actions/buggy" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/x"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/x"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/y"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/y"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/a"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/b"
+ }
+ ]
+ },
+ "/actions/default" : {
+ "chords" : [],
+ "haptics" : [
+ {
+ "output" : "/actions/default/out/haptic",
+ "path" : "/user/hand/left/output/haptic"
+ },
+ {
+ "output" : "/actions/default/out/haptic",
+ "path" : "/user/hand/right/output/haptic"
+ }
+ ],
+ "poses" : [
+ {
+ "output" : "/actions/default/in/pose",
+ "path" : "/user/hand/left/pose/raw"
+ },
+ {
+ "output" : "/actions/default/in/pose",
+ "path" : "/user/hand/right/pose/raw"
+ }
+ ],
+ "skeleton" : [
+ {
+ "output" : "/actions/default/in/skeletonlefthand",
+ "path" : "/user/hand/left/input/skeleton/left"
+ },
+ {
+ "output" : "/actions/default/in/skeletonrighthand",
+ "path" : "/user/hand/right/input/skeleton/right"
+ }
+ ],
+ "sources": [
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/interactui"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.8",
+ "click_deactivate_threshold": "0.7"
+ },
+ "path": "/user/hand/left/input/grip"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.8",
+ "click_deactivate_threshold": "0.7",
+ "force_input": "value"
+ },
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/interactui"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.8",
+ "click_deactivate_threshold": "0.7"
+ },
+ "path": "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.8",
+ "click_deactivate_threshold": "0.7"
+ },
+ "path": "/user/hand/right/input/grip"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/left/input/grip"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/right/input/grip"
+ }
+ ]
+ },
+ "/actions/platformer" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ },
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ },
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/joystick"
+ }
+ ]
+ }
+ },
+ "controller_type" : "oculus_touch",
+ "description" : "",
+ "name" : "oculus_touch"
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_oculus_touch.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_oculus_touch.json.meta
new file mode 100644
index 00000000..ed4f478e
--- /dev/null
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@@ -0,0 +1,8 @@
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_controller.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_controller.json
new file mode 100644
index 00000000..4732d006
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_controller.json
@@ -0,0 +1,289 @@
+{
+ "bindings" : {
+ "/actions/buggy" : {
+ "sources" : [
+ {
+ "inputs" : {
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+ }
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+ }
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+ "mode" : "button",
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+ },
+ {
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+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/application_menu"
+ }
+ ]
+ },
+ "/actions/default" : {
+ "chords" : [],
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+ {
+ "output" : "/actions/default/out/haptic",
+ "path" : "/user/hand/left/output/haptic"
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+ "path" : "/user/hand/right/output/haptic"
+ }
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+ {
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+ "path" : "/user/hand/left/pose/raw"
+ },
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+ "path" : "/user/hand/right/pose/raw"
+ }
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+ "path" : "/user/hand/left/input/skeleton/left"
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+ "path" : "/user/hand/right/input/skeleton/right"
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+ "click_deactivate_threshold": "0",
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+ }
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+ "force_input": "value"
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+ },
+ "south": {
+ "output": "/actions/default/in/teleport"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "90",
+ "overlap_pct": "15",
+ "sub_mode": "click"
+ },
+ "path": "/user/hand/left/input/trackpad"
+ },
+ {
+ "inputs": {
+ "center": {
+ "output": "/actions/default/in/teleport"
+ },
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "north": {
+ "output": "/actions/default/in/teleport"
+ },
+ "south": {
+ "output": "/actions/default/in/teleport"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "90",
+ "overlap_pct": "15",
+ "sub_mode": "click"
+ },
+ "path": "/user/hand/right/input/trackpad"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.05",
+ "click_deactivate_threshold": "0",
+ "force_input": "force"
+ },
+ "path": "/user/hand/right/input/grip"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/right/input/trigger"
+ }
+ ]
+ },
+ "/actions/platformer" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/trackpad"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/trackpad"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "trackpad",
+ "path" : "/user/hand/left/input/trackpad"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "trackpad",
+ "path" : "/user/hand/right/input/trackpad"
+ }
+ ]
+ }
+ },
+ "controller_type" : "vive_controller",
+ "description" : "",
+ "name" : "vive_controller"
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_controller.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_controller.json.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_cosmos_controller.json b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_cosmos_controller.json
new file mode 100644
index 00000000..2b2193ae
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_cosmos_controller.json
@@ -0,0 +1,289 @@
+{
+ "bindings" : {
+ "/actions/buggy" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs" : {
+ "pull" : {
+ "output" : "/actions/buggy/in/throttle"
+ }
+ },
+ "mode" : "trigger",
+ "path" : "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/buggy/in/steering"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/x"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/y"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/brake"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/a"
+ },
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+ "inputs" : {
+ "click" : {
+ "output" : "/actions/buggy/in/reset"
+ }
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+ "path" : "/user/hand/right/output/haptic"
+ }
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+ {
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+ "path" : "/user/hand/left/pose/raw"
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+ "path" : "/user/hand/right/pose/raw"
+ }
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+ {
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+ "path" : "/user/hand/left/input/skeleton/left"
+ },
+ {
+ "output" : "/actions/default/in/skeletonrighthand",
+ "path" : "/user/hand/right/input/skeleton/right"
+ }
+ ],
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+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/interactui"
+ }
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+ "mode": "button",
+ "path": "/user/hand/left/input/trigger"
+ },
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+ "output": "/actions/default/in/grabgrip"
+ }
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+ "mode": "button",
+ "path": "/user/hand/left/input/grip"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.8",
+ "click_deactivate_threshold": "0.7",
+ "force_input": "value"
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+ "path": "/user/hand/left/input/trigger"
+ },
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+ "output": "/actions/default/in/interactui"
+ }
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+ "mode": "button",
+ "path": "/user/hand/right/input/trigger"
+ },
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+ "click": {
+ "output": "/actions/default/in/grabpinch"
+ }
+ },
+ "mode": "button",
+ "parameters": {
+ "click_activate_threshold": "0.8",
+ "click_deactivate_threshold": "0.7"
+ },
+ "path": "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs": {
+ "north": {
+ "output": "/actions/default/in/teleport"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "25",
+ "overlap_pct": "30",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs": {
+ "east": {
+ "output": "/actions/default/in/snapturnright"
+ },
+ "west": {
+ "output": "/actions/default/in/snapturnleft"
+ }
+ },
+ "mode": "dpad",
+ "parameters": {
+ "deadzone_pct": "85",
+ "overlap_pct": "0",
+ "sub_mode": "touch"
+ },
+ "path": "/user/hand/right/input/joystick"
+ },
+ {
+ "inputs": {
+ "click": {
+ "output": "/actions/default/in/grabgrip"
+ }
+ },
+ "mode": "button",
+ "path": "/user/hand/right/input/grip"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs": {
+ "pull": {
+ "output": "/actions/default/in/squeeze"
+ }
+ },
+ "mode": "trigger",
+ "path": "/user/hand/right/input/trigger"
+ }
+ ]
+ },
+ "/actions/platformer" : {
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ },
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/left/input/joystick"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/platformer/in/jump"
+ },
+ "position" : {
+ "output" : "/actions/platformer/in/move"
+ }
+ },
+ "mode" : "joystick",
+ "path" : "/user/hand/right/input/joystick"
+ }
+ ]
+ }
+ },
+ "controller_type" : "vive_cosmos_controller",
+ "description" : "",
+ "name" : "vive_cosmos_controller"
+}
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_cosmos_controller.json.meta b/Projects/SteamVR/Assets/SteamVR/Input/ExampleJSON/bindings_vive_cosmos_controller.json.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET.meta b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_James_Newton-King b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_James_Newton-King
new file mode 100644
index 00000000..dfaadbe4
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_James_Newton-King
@@ -0,0 +1,20 @@
+The MIT License (MIT)
+
+Copyright (c) 2007 James Newton-King
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_James_Newton-King.meta b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_James_Newton-King.meta
new file mode 100644
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+++ b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_James_Newton-King.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_SaladLab b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_SaladLab
new file mode 100644
index 00000000..5abe4837
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_SaladLab
@@ -0,0 +1,22 @@
+The MIT License (MIT)
+
+Copyright (c) 2016 SaladLab
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_SaladLab.meta b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/LICENSE_SaladLab.meta
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll
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+++ b/Projects/SteamVR/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll
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+size 360960
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diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action.cs
new file mode 100644
index 00000000..243b0424
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action.cs
@@ -0,0 +1,792 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+// Action implementation overview:
+// Actions are split into three parts:
+// * Action: The user-accessible class that is the interface for accessing action data.
+// There may be many Action instances per Actual SteamVR Action, but these instances are just interfaces to the data and should have virtually no overhead.
+// * Action Map: This is basically a wrapper for a list of Action_Source instances.
+// The idea being there is one Map per Actual SteamVR Action.
+// These maps can be retrieved from a static store in SteamVR_Input so we're not duplicating data.
+// * Action Source: This is a collection of cached data retrieved by calls to the underlying SteamVR Input system.
+// Each Action Source has an inputSource that it is associated with.
+
+using UnityEngine;
+using System.Collections;
+using System;
+using Valve.VR;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+
+namespace Valve.VR
+{
+ [Serializable]
+ ///
+ /// This is the base level action for SteamVR Input Actions. All SteamVR_Action_In and SteamVR_Action_Out inherit from this.
+ /// Initializes the ulong handle for the action, has some helper references that all actions will have.
+ ///
+ public abstract class SteamVR_Action : SteamVR_Action, ISteamVR_Action where SourceMap : SteamVR_Action_Source_Map, new() where SourceElement : SteamVR_Action_Source, new()
+ {
+ ///
+ /// The map to the source elements, a dictionary of source elements. Should be accessed through the action indexer
+ ///
+ [NonSerialized]
+ protected SourceMap sourceMap;
+
+ ///
+ /// Access this action restricted to individual input sources.
+ ///
+ /// The input source to access for this action
+ public virtual SourceElement this[SteamVR_Input_Sources inputSource]
+ {
+ get
+ {
+ return sourceMap[inputSource];
+ }
+ }
+
+ /// The full string path for this action
+ public override string fullPath
+ {
+ get
+ {
+ return sourceMap.fullPath;
+ }
+ }
+
+ /// The underlying handle for this action used for native SteamVR Input calls
+ public override ulong handle { get { return sourceMap.handle; } }
+
+ /// The actionset this action is contained within
+ public override SteamVR_ActionSet actionSet
+ {
+ get
+ {
+ return sourceMap.actionSet;
+ }
+ }
+
+ /// The action direction of this action (in for input - most actions, out for output - mainly haptics)
+ public override SteamVR_ActionDirections direction
+ {
+ get
+ {
+ return sourceMap.direction;
+ }
+ }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action is bound and the actionset is active
+ public override bool active { get { return sourceMap[SteamVR_Input_Sources.Any].active; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action was bound and the ActionSet was active during the previous update
+ public override bool lastActive { get { return sourceMap[SteamVR_Input_Sources.Any].lastActive; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action is bound
+ public override bool activeBinding { get { return sourceMap[SteamVR_Input_Sources.Any].activeBinding; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action was bound at the previous update
+ public override bool lastActiveBinding { get { return sourceMap[SteamVR_Input_Sources.Any].lastActiveBinding; } }
+
+
+ [NonSerialized]
+ protected bool initialized = false;
+
+ ///
+ /// Prepares the action to be initialized. Creating dictionaries, finding the right existing action, etc.
+ ///
+ public override void PreInitialize(string newActionPath)
+ {
+ actionPath = newActionPath;
+
+ sourceMap = new SourceMap();
+ sourceMap.PreInitialize(this, actionPath);
+
+ initialized = true;
+ }
+
+ protected override void CreateUninitialized(string newActionPath, bool caseSensitive)
+ {
+ actionPath = newActionPath;
+
+ sourceMap = new SourceMap();
+ sourceMap.PreInitialize(this, actionPath, false);
+
+ needsReinit = true;
+ initialized = false;
+ }
+
+ protected override void CreateUninitialized(string newActionSet, SteamVR_ActionDirections direction, string newAction, bool caseSensitive)
+ {
+ actionPath = SteamVR_Input_ActionFile_Action.CreateNewName(newActionSet, direction, newAction);
+
+ sourceMap = new SourceMap();
+ sourceMap.PreInitialize(this, actionPath, false);
+
+ needsReinit = true;
+ initialized = false;
+ }
+
+ ///
+ /// [Should not be called by user code] If it looks like we aren't attached to a real action then try and find the existing action for our given path.
+ ///
+ public override string TryNeedsInitData()
+ {
+ if (needsReinit && actionPath != null)
+ {
+ SteamVR_Action existingAction = FindExistingActionForPartialPath(actionPath);
+
+ if (existingAction == null)
+ {
+ this.sourceMap = null;
+ }
+ else
+ {
+ this.actionPath = existingAction.fullPath;
+ this.sourceMap = (SourceMap)existingAction.GetSourceMap();
+
+ initialized = true;
+ needsReinit = false;
+ return actionPath;
+ }
+ }
+
+ return null;
+ }
+
+
+ ///
+ /// [Should not be called by user code] Initializes the individual sources as well as the base map itself.
+ /// Gets the handle for the action from SteamVR and does any other SteamVR related setup that needs to be done
+ ///
+ public override void Initialize(bool createNew = false, bool throwErrors = true)
+ {
+ if (needsReinit)
+ {
+ TryNeedsInitData();
+ }
+
+ if (createNew)
+ {
+ sourceMap.Initialize();
+ }
+ else
+ {
+ sourceMap = SteamVR_Input.GetActionDataFromPath(actionPath);
+
+ if (sourceMap == null)
+ {
+#if UNITY_EDITOR
+ if (throwErrors)
+ {
+ if (string.IsNullOrEmpty(actionPath))
+ {
+ Debug.LogError("[SteamVR] Action has not been assigned.");
+ }
+ else
+ {
+ Debug.LogError("[SteamVR] Could not find action with path: " + actionPath);
+ }
+ }
+#endif
+ }
+ }
+
+ initialized = true;
+ }
+
+ ///
+ /// [Should not be called by user code] Returns the underlying source map for the action.
+ /// [Should not be called by user code] Returns the underlying source map for the action.
+ ///
+ public override SteamVR_Action_Source_Map GetSourceMap()
+ {
+ return sourceMap;
+ }
+
+ protected override void InitializeCopy(string newActionPath, SteamVR_Action_Source_Map newData)
+ {
+ this.actionPath = newActionPath;
+ this.sourceMap = (SourceMap)newData;
+
+ initialized = true;
+ }
+
+ protected void InitAfterDeserialize()
+ {
+ if (sourceMap != null)
+ {
+ if (sourceMap.fullPath != actionPath)
+ {
+ needsReinit = true;
+ TryNeedsInitData();
+ }
+
+ if (string.IsNullOrEmpty(actionPath))
+ sourceMap = null;
+ }
+
+ if (initialized == false)
+ {
+ Initialize(false, false);
+ }
+ }
+
+
+ ///
+ /// Gets a value indicating whether or not the action is currently bound and if the containing action set is active
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public override bool GetActive(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].active;
+ }
+
+ ///
+ /// Gets a value indicating whether or not the action is currently bound
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public override bool GetActiveBinding(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].activeBinding;
+ }
+
+
+ ///
+ /// Gets the value from the previous update indicating whether or not the action was currently bound and if the containing action set was active
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public override bool GetLastActive(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastActive;
+ }
+
+ ///
+ /// Gets the value from the previous update indicating whether or not the action is currently bound
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public override bool GetLastActiveBinding(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastActiveBinding;
+ }
+ }
+
+
+ [Serializable]
+ public abstract class SteamVR_Action : IEquatable, ISteamVR_Action
+ {
+ public SteamVR_Action() { }
+
+ [SerializeField]
+ protected string actionPath;
+
+ [SerializeField]
+ protected bool needsReinit;
+
+ ///
+ /// Not recommended. Determines if we should do a lazy-loading style of updating actions where we don't check for their data until the code asks for it. Note: You will have to manually activate actions otherwise. Not recommended.
+ ///
+ public static bool startUpdatingSourceOnAccess = true;
+
+ ///
+ /// [Should not be called by user code] Creates an actual action that will later be called by user code.
+ ///
+ public static CreateType Create(string newActionPath) where CreateType : SteamVR_Action, new()
+ {
+ CreateType action = new CreateType();
+ action.PreInitialize(newActionPath);
+ return action;
+ }
+
+ ///
+ /// [Should not be called by user code] Creates an uninitialized action that can be saved without being attached to a real action
+ ///
+ public static CreateType CreateUninitialized(string setName, SteamVR_ActionDirections direction, string newActionName, bool caseSensitive) where CreateType : SteamVR_Action, new()
+ {
+ CreateType action = new CreateType();
+ action.CreateUninitialized(setName, direction, newActionName, caseSensitive);
+ return action;
+ }
+
+ ///
+ /// [Should not be called by user code] Creates an uninitialized action that can be saved without being attached to a real action
+ ///
+ public static CreateType CreateUninitialized(string actionPath, bool caseSensitive) where CreateType : SteamVR_Action, new()
+ {
+ CreateType action = new CreateType();
+ action.CreateUninitialized(actionPath, caseSensitive);
+ return action;
+ }
+
+ ///
+ /// [Should not be called by user code] Gets a copy of the underlying source map so we're always using the same underlying event data
+ ///
+ public CreateType GetCopy() where CreateType : SteamVR_Action, new()
+ {
+ if (SteamVR_Input.ShouldMakeCopy()) //no need to make copies at runtime
+ {
+ CreateType action = new CreateType();
+ action.InitializeCopy(this.actionPath, this.GetSourceMap());
+ return action;
+ }
+ else
+ {
+ return (CreateType)this;
+ }
+ }
+
+ public abstract string TryNeedsInitData();
+
+ protected abstract void InitializeCopy(string newActionPath, SteamVR_Action_Source_Map newData);
+
+ /// The full string path for this action
+ public abstract string fullPath { get; }
+
+ /// The underlying handle for this action used for native SteamVR Input calls
+ public abstract ulong handle { get; }
+
+ /// The actionset this action is contained within
+ public abstract SteamVR_ActionSet actionSet { get; }
+
+ /// The action direction of this action (in for input - most actions, out for output - mainly haptics)
+ public abstract SteamVR_ActionDirections direction { get; }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action set that contains this action is active for Any input source.
+ public bool setActive { get { return actionSet.IsActive(SteamVR_Input_Sources.Any); } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action is bound and the actionset is active
+ public abstract bool active { get; }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action is bound
+ public abstract bool activeBinding { get; }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action was bound and the actionset was active at the previous update
+ public abstract bool lastActive { get; }
+
+ ///
+ ///
+ ///
+ public abstract bool lastActiveBinding { get; }
+
+ ///
+ /// Prepares the action to be initialized. Creating dictionaries, finding the right existing action, etc.
+ ///
+ public abstract void PreInitialize(string newActionPath);
+
+ protected abstract void CreateUninitialized(string newActionPath, bool caseSensitive);
+
+ protected abstract void CreateUninitialized(string newActionSet, SteamVR_ActionDirections direction, string newAction, bool caseSensitive);
+
+ ///
+ /// Initializes the individual sources as well as the base map itself. Gets the handle for the action from SteamVR and does any other SteamVR related setup that needs to be done
+ ///
+ public abstract void Initialize(bool createNew = false, bool throwNotSetError = true);
+
+ /// Gets the last timestamp this action was changed. (by Time.realtimeSinceStartup)
+ /// The input source to use to select the last changed time
+ public abstract float GetTimeLastChanged(SteamVR_Input_Sources inputSource);
+
+ public abstract SteamVR_Action_Source_Map GetSourceMap();
+
+
+ ///
+ /// Gets a value indicating whether or not the action is currently bound and if the containing action set is active
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public abstract bool GetActive(SteamVR_Input_Sources inputSource);
+
+
+ ///
+ /// Gets a value indicating whether or not the containing action set is active
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetSetActive(SteamVR_Input_Sources inputSource)
+ {
+ return actionSet.IsActive(inputSource);
+ }
+
+ ///
+ /// Gets a value indicating whether or not the action is currently bound
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public abstract bool GetActiveBinding(SteamVR_Input_Sources inputSource);
+
+
+ ///
+ /// Gets the value from the previous update indicating whether or not the action is currently bound and if the containing action set is active
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public abstract bool GetLastActive(SteamVR_Input_Sources inputSource);
+
+ ///
+ /// Gets the value from the previous update indicating whether or not the action is currently bound
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public abstract bool GetLastActiveBinding(SteamVR_Input_Sources inputSource);
+
+ /// Returns the full action path for this action.
+ public string GetPath()
+ {
+ return actionPath;
+ }
+
+ ///
+ /// Returns true if the data for this action is being updated for the specified input source. This can be triggered by querying the data
+ ///
+ public abstract bool IsUpdating(SteamVR_Input_Sources inputSource);
+
+
+ ///
+ /// Creates a hashcode from the full action path of this action
+ ///
+ public override int GetHashCode()
+ {
+ if (actionPath == null)
+ return 0;
+ else
+ return actionPath.GetHashCode();
+ }
+
+ ///
+ /// Compares two SteamVR_Actions by their action path instead of references
+ ///
+ public bool Equals(SteamVR_Action other)
+ {
+ if (ReferenceEquals(null, other))
+ return false;
+
+ //SteamVR_Action_Source_Map thisMap = this.GetSourceMap();
+ //SteamVR_Action_Source_Map otherMap = other.GetSourceMap();
+
+ //return this.actionPath == other.actionPath && thisMap.fullPath == otherMap.fullPath;
+ return this.actionPath == other.actionPath;
+ }
+
+ ///
+ /// Compares two SteamVR_Actions by their action path instead of references
+ ///
+ public override bool Equals(object other)
+ {
+ if (ReferenceEquals(null, other))
+ {
+ if (string.IsNullOrEmpty(this.actionPath)) //if we haven't set a path, say this action is equal to null
+ return true;
+ if (this.GetSourceMap() == null)
+ return true;
+
+ return false;
+ }
+
+ if (ReferenceEquals(this, other))
+ return true;
+
+ if (other is SteamVR_Action)
+ return this.Equals((SteamVR_Action)other);
+
+ return false;
+ }
+
+ ///
+ /// Compares two SteamVR_Actions by their action path.
+ ///
+ public static bool operator !=(SteamVR_Action action1, SteamVR_Action action2)
+ {
+ return !(action1 == action2);
+ }
+
+ ///
+ /// Compares two SteamVR_Actions by their action path.
+ ///
+ public static bool operator ==(SteamVR_Action action1, SteamVR_Action action2)
+ {
+ bool action1null = (ReferenceEquals(null, action1) || string.IsNullOrEmpty(action1.actionPath) || action1.GetSourceMap() == null);
+ bool action2null = (ReferenceEquals(null, action2) || string.IsNullOrEmpty(action2.actionPath) || action2.GetSourceMap() == null);
+
+ if (action1null && action2null)
+ return true;
+ else if (action1null != action2null)
+ return false;
+
+ return action1.Equals(action2);
+ }
+
+ ///
+ /// Tries to find an existing action matching some subsection of an action path. More useful functions in SteamVR_Input.
+ ///
+ public static SteamVR_Action FindExistingActionForPartialPath(string path)
+ {
+ if (string.IsNullOrEmpty(path) || path.IndexOf('/') == -1)
+ return null;
+
+ // 0 1 2 3 4
+ // /actions/default/in/foobar
+ string[] pathParts = path.Split('/');
+ SteamVR_Action existingAction;
+
+ if (pathParts.Length >= 5 && string.IsNullOrEmpty(pathParts[2]))
+ {
+ string set = pathParts[2];
+ string name = pathParts[4];
+ existingAction = SteamVR_Input.GetBaseAction(set, name);
+ }
+ else
+ {
+ existingAction = SteamVR_Input.GetBaseActionFromPath(path);
+ }
+
+ return existingAction;
+ }
+
+
+ [NonSerialized]
+ private string cachedShortName;
+
+ /// Gets just the name of this action. The last part of the path for this action. Removes action set, and direction.
+ public string GetShortName()
+ {
+ if (cachedShortName == null)
+ {
+ cachedShortName = SteamVR_Input_ActionFile.GetShortName(fullPath);
+ }
+
+ return cachedShortName;
+ }
+
+ public void ShowOrigins()
+ {
+ OpenVR.Input.ShowActionOrigins(actionSet.handle, handle);
+ }
+
+ public void HideOrigins()
+ {
+ OpenVR.Input.ShowActionOrigins(0,0);
+ }
+ }
+
+ public abstract class SteamVR_Action_Source_Map : SteamVR_Action_Source_Map where SourceElement : SteamVR_Action_Source, new()
+ {
+ ///
+ /// Gets a reference to the action restricted to a certain input source. LeftHand or RightHand for example.
+ ///
+ /// The device you would like data from
+ public SourceElement this[SteamVR_Input_Sources inputSource]
+ {
+ get
+ {
+ return GetSourceElementForIndexer(inputSource);
+ }
+ }
+
+ protected virtual void OnAccessSource(SteamVR_Input_Sources inputSource) { }
+
+ protected SourceElement[] sources = new SourceElement[SteamVR_Input_Source.numSources];
+
+ ///
+ /// [Should not be called by user code] Initializes the individual sources as well as the base map itself. Gets the handle for the action from SteamVR and does any other SteamVR related setup that needs to be done
+ ///
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
+ {
+ if (sources[sourceIndex] != null)
+ sources[sourceIndex].Initialize();
+ }
+ }
+
+ protected override void PreinitializeMap(SteamVR_Input_Sources inputSource, SteamVR_Action wrappingAction)
+ {
+ int sourceIndex = (int)inputSource;
+ sources[sourceIndex] = new SourceElement();
+ sources[sourceIndex].Preinitialize(wrappingAction, inputSource);
+ }
+
+ // Normally I'd just make the indexer virtual and override that but some unity versions don't like that
+ protected virtual SourceElement GetSourceElementForIndexer(SteamVR_Input_Sources inputSource)
+ {
+ int sourceIndex = (int)inputSource;
+
+ OnAccessSource(inputSource);
+ return sources[sourceIndex];
+ }
+ }
+
+ public abstract class SteamVR_Action_Source_Map
+ {
+ /// The full string path for this action (from the action manifest)
+ public string fullPath { get; protected set; }
+
+ /// The underlying handle for this action used for native SteamVR Input calls. Retrieved on Initialization from SteamVR.
+ public ulong handle { get; protected set; }
+
+ /// The ActionSet this action is contained within
+ public SteamVR_ActionSet actionSet { get; protected set; }
+
+ /// The action direction of this action (in for input - most actions, out for output - haptics)
+ public SteamVR_ActionDirections direction { get; protected set; }
+
+ /// The base SteamVR_Action this map corresponds to
+ public SteamVR_Action action;
+
+ public virtual void PreInitialize(SteamVR_Action wrappingAction, string actionPath, bool throwErrors = true)
+ {
+ fullPath = actionPath;
+ action = wrappingAction;
+
+ actionSet = SteamVR_Input.GetActionSetFromPath(GetActionSetPath());
+
+ direction = GetActionDirection();
+
+ SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();
+ for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
+ {
+ PreinitializeMap(sources[sourceIndex], wrappingAction);
+ }
+ }
+
+ ///
+ /// [Should not be called by user code] Sets up the internals of the action source before SteamVR has been initialized.
+ ///
+ protected abstract void PreinitializeMap(SteamVR_Input_Sources inputSource, SteamVR_Action wrappingAction);
+
+ ///
+ /// [Should not be called by user code] Initializes the handle for the action and any other related SteamVR data.
+ ///
+ public virtual void Initialize()
+ {
+ ulong newHandle = 0;
+ EVRInputError err = OpenVR.Input.GetActionHandle(fullPath.ToLowerInvariant(), ref newHandle);
+ handle = newHandle;
+
+ if (err != EVRInputError.None)
+ Debug.LogError("[SteamVR] GetActionHandle (" + fullPath.ToLowerInvariant() + ") error: " + err.ToString());
+ }
+
+ private string GetActionSetPath()
+ {
+ int actionsEndIndex = fullPath.IndexOf('/', 1);
+ int setStartIndex = actionsEndIndex + 1;
+ int setEndIndex = fullPath.IndexOf('/', setStartIndex);
+ int count = setEndIndex;
+
+ return fullPath.Substring(0, count);
+ }
+
+ private static string inLowered = "IN".ToLower(System.Globalization.CultureInfo.CurrentCulture);
+ private static string outLowered = "OUT".ToLower(System.Globalization.CultureInfo.CurrentCulture);
+
+ private SteamVR_ActionDirections GetActionDirection()
+ {
+ int actionsEndIndex = fullPath.IndexOf('/', 1);
+ int setStartIndex = actionsEndIndex + 1;
+ int setEndIndex = fullPath.IndexOf('/', setStartIndex);
+ int directionEndIndex = fullPath.IndexOf('/', setEndIndex + 1);
+ int count = directionEndIndex - setEndIndex - 1;
+ string direction = fullPath.Substring(setEndIndex + 1, count);
+
+ if (direction == inLowered)
+ return SteamVR_ActionDirections.In;
+ else if (direction == outLowered)
+ return SteamVR_ActionDirections.Out;
+ else
+ Debug.LogError("Could not find match for direction: " + direction);
+ return SteamVR_ActionDirections.In;
+ }
+ }
+
+ public abstract class SteamVR_Action_Source : ISteamVR_Action_Source
+ {
+ /// The full string path for this action (from the action manifest)
+ public string fullPath { get { return action.fullPath; } }
+
+ /// The underlying handle for this action used for native SteamVR Input calls. Retrieved on Initialization from SteamVR.
+ public ulong handle { get { return action.handle; } }
+
+ /// The ActionSet this action is contained within
+ public SteamVR_ActionSet actionSet { get { return action.actionSet; } }
+
+ /// The action direction of this action (in for input - most actions, out for output - haptics)
+ public SteamVR_ActionDirections direction { get { return action.direction; } }
+
+ /// The input source that this instance corresponds to. ex. LeftHand, RightHand
+ public SteamVR_Input_Sources inputSource { get; protected set; }
+
+ /// Returns true if the action set this is contained in is active for this input source (or Any)
+ public bool setActive { get { return actionSet.IsActive(inputSource); } }
+
+
+ /// Returns true if this action is bound and the ActionSet is active
+ public abstract bool active { get; }
+
+ /// Returns true if the action is bound
+ public abstract bool activeBinding { get; }
+
+ /// Returns true if the action was bound and the ActionSet was active during the previous update
+ public abstract bool lastActive { get; protected set; }
+
+ /// Returns true if the action was bound during the previous update
+ public abstract bool lastActiveBinding { get; }
+
+
+ protected ulong inputSourceHandle;
+
+ protected SteamVR_Action action;
+
+ ///
+ /// [Should not be called by user code] Sets up the internals of the action source before SteamVR has been initialized.
+ ///
+ public virtual void Preinitialize(SteamVR_Action wrappingAction, SteamVR_Input_Sources forInputSource)
+ {
+ action = wrappingAction;
+ inputSource = forInputSource;
+ }
+
+ public SteamVR_Action_Source() { }
+
+ ///
+ /// [Should not be called by user code]
+ /// Initializes the handle for the inputSource, and any other related SteamVR data.
+ ///
+ public virtual void Initialize()
+ {
+ inputSourceHandle = SteamVR_Input_Source.GetHandle(inputSource);
+ }
+ }
+
+
+ public interface ISteamVR_Action : ISteamVR_Action_Source
+ {
+ /// Returns the active state of the action for the specified Input Source
+ /// The input source to check
+ bool GetActive(SteamVR_Input_Sources inputSource);
+
+ /// Returns the name of the action without the action set or direction
+ string GetShortName();
+ }
+
+
+ public interface ISteamVR_Action_Source
+ {
+ /// Returns true if this action is bound and the ActionSet is active
+ bool active { get; }
+
+ /// Returns true if the action is bound
+ bool activeBinding { get; }
+
+ /// Returns true if the action was bound and the ActionSet was active during the previous update
+ bool lastActive { get; }
+
+ /// Returns true if the action was bound last update
+ bool lastActiveBinding { get; }
+
+ /// The full string path for this action (from the action manifest)
+ string fullPath { get; }
+
+ /// The underlying handle for this action used for native SteamVR Input calls. Retrieved on Initialization from SteamVR.
+ ulong handle { get; }
+
+ /// The ActionSet this action is contained within
+ SteamVR_ActionSet actionSet { get; }
+
+ /// The action direction of this action (in for input, out for output)
+ SteamVR_ActionDirections direction { get; }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action.cs.meta
new file mode 100644
index 00000000..aec94546
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9f2ad3c310c8826479de4aadf38385d7
+timeCreated: 1544852182
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionDirections.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionDirections.cs
new file mode 100644
index 00000000..bff5942f
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionDirections.cs
@@ -0,0 +1,13 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+namespace Valve.VR
+{
+ ///
+ /// The direction the the action. In actions get input, Out actions send input.
+ ///
+ public enum SteamVR_ActionDirections
+ {
+ In,
+ Out,
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionDirections.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionDirections.cs.meta
new file mode 100644
index 00000000..d04b2853
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionDirections.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 685af21914dfaf6459336bd9e8d1966c
+timeCreated: 1544852184
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet.cs
new file mode 100644
index 00000000..c01f1d29
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet.cs
@@ -0,0 +1,650 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using UnityEngine;
+using System.Collections;
+using System;
+using Valve.VR;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+using System.Text;
+
+namespace Valve.VR
+{
+ ///
+ /// Action sets are logical groupings of actions. Multiple sets can be active at one time.
+ ///
+ [Serializable]
+ public class SteamVR_ActionSet : IEquatable, ISteamVR_ActionSet, ISerializationCallbackReceiver
+ {
+ public SteamVR_ActionSet() { }
+
+ [SerializeField]
+ private string actionSetPath;
+
+ [NonSerialized]
+ protected SteamVR_ActionSet_Data setData;
+
+
+ /// All actions within this set (including out actions)
+ public SteamVR_Action[] allActions
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.allActions;
+ }
+ }
+
+ /// All IN actions within this set that are NOT pose or skeleton actions
+ public ISteamVR_Action_In[] nonVisualInActions
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.nonVisualInActions;
+ }
+ }
+
+ /// All pose and skeleton actions within this set
+ public ISteamVR_Action_In[] visualActions
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.visualActions;
+ }
+ }
+
+ /// All pose actions within this set
+ public SteamVR_Action_Pose[] poseActions
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.poseActions;
+ }
+ }
+
+ /// All skeleton actions within this set
+ public SteamVR_Action_Skeleton[] skeletonActions
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.skeletonActions;
+ }
+ }
+
+ /// All out actions within this set
+ public ISteamVR_Action_Out[] outActionArray
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.outActionArray;
+ }
+ }
+
+
+ /// The full path to this action set (ex: /actions/in/default)
+ public string fullPath
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.fullPath;
+ }
+ }
+ public string usage
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.usage;
+ }
+ }
+
+ public ulong handle
+ {
+ get
+ {
+ if (initialized == false)
+ Initialize();
+
+ return setData.handle;
+ }
+ }
+
+ [NonSerialized]
+ protected bool initialized = false;
+
+
+ public static CreateType Create(string newSetPath) where CreateType : SteamVR_ActionSet, new()
+ {
+ CreateType actionSet = new CreateType();
+ actionSet.PreInitialize(newSetPath);
+ return actionSet;
+ }
+ public static CreateType CreateFromName(string newSetName) where CreateType : SteamVR_ActionSet, new()
+ {
+ CreateType actionSet = new CreateType();
+ actionSet.PreInitialize(SteamVR_Input_ActionFile_ActionSet.GetPathFromName(newSetName));
+ return actionSet;
+ }
+
+ public void PreInitialize(string newActionPath)
+ {
+ actionSetPath = newActionPath;
+
+ setData = new SteamVR_ActionSet_Data();
+ setData.fullPath = actionSetPath;
+ setData.PreInitialize();
+
+ initialized = true;
+ }
+
+ public virtual void FinishPreInitialize()
+ {
+ setData.FinishPreInitialize();
+ }
+
+ ///
+ /// Initializes the handle for the action
+ ///
+ public virtual void Initialize(bool createNew = false, bool throwErrors = true)
+ {
+ if (createNew)
+ {
+ setData.Initialize();
+ }
+ else
+ {
+ setData = SteamVR_Input.GetActionSetDataFromPath(actionSetPath);
+
+ if (setData == null)
+ {
+#if UNITY_EDITOR
+ if (throwErrors)
+ {
+ if (string.IsNullOrEmpty(actionSetPath))
+ {
+ Debug.LogError("[SteamVR] Action has not been assigned.");
+ }
+ else
+ {
+ Debug.LogError("[SteamVR] Could not find action with path: " + actionSetPath);
+ }
+ }
+#endif
+ }
+ }
+
+ initialized = true;
+ }
+
+ public string GetPath()
+ {
+ return actionSetPath;
+ }
+
+ ///
+ /// Returns whether the set is currently active or not.
+ ///
+ /// The device to check. Any means all devices here (not left or right, but all)
+ public bool IsActive(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any)
+ {
+ return setData.IsActive(source);
+ }
+
+ ///
+ /// Returns the last time this action set was changed (set to active or inactive)
+ ///
+ /// The device to check. Any means all devices here (not left or right, but all)
+ public float GetTimeLastChanged(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any)
+ {
+ return setData.GetTimeLastChanged(source);
+ }
+
+ ///
+ /// Activate this set so its actions can be called
+ ///
+ /// Disable all other action sets at the same time
+ /// The priority of this action set. If you have two actions bound to the same input (button) the higher priority set will override the lower priority. If they are the same priority both will execute.
+ /// Will activate this action set only for the specified source. Any if you want to activate for everything
+ public void Activate(SteamVR_Input_Sources activateForSource = SteamVR_Input_Sources.Any, int priority = 0, bool disableAllOtherActionSets = false)
+ {
+ setData.Activate(activateForSource, priority, disableAllOtherActionSets);
+ }
+
+ ///
+ /// Deactivate the action set so its actions can no longer be called
+ ///
+ public void Deactivate(SteamVR_Input_Sources forSource = SteamVR_Input_Sources.Any)
+ {
+ setData.Deactivate(forSource);
+ }
+
+ /// Gets the last part of the path for this action. Removes "actions" and direction.
+ public string GetShortName()
+ {
+ return setData.GetShortName();
+ }
+
+ ///
+ /// Shows all the bindings for the actions in this set.
+ ///
+ /// Highlights the binding of the passed in action (must be in an active set)
+ ///
+ public bool ShowBindingHints(ISteamVR_Action_In originToHighlight = null)
+ {
+ if (originToHighlight == null)
+ return SteamVR_Input.ShowBindingHints(this);
+ else
+ return SteamVR_Input.ShowBindingHints(originToHighlight);
+ }
+
+
+ public bool ReadRawSetActive(SteamVR_Input_Sources inputSource)
+ {
+ return setData.ReadRawSetActive(inputSource);
+ }
+
+ public float ReadRawSetLastChanged(SteamVR_Input_Sources inputSource)
+ {
+ return setData.ReadRawSetLastChanged(inputSource);
+ }
+
+ public int ReadRawSetPriority(SteamVR_Input_Sources inputSource)
+ {
+ return setData.ReadRawSetPriority(inputSource);
+ }
+
+ public SteamVR_ActionSet_Data GetActionSetData()
+ {
+ return setData;
+ }
+
+ public CreateType GetCopy() where CreateType : SteamVR_ActionSet, new()
+ {
+ if (SteamVR_Input.ShouldMakeCopy()) //no need to make copies at runtime
+ {
+ CreateType actionSet = new CreateType();
+ actionSet.actionSetPath = this.actionSetPath;
+ actionSet.setData = this.setData;
+ actionSet.initialized = true;
+ return actionSet;
+ }
+ else
+ {
+ return (CreateType)this;
+ }
+ }
+
+ public bool Equals(SteamVR_ActionSet other)
+ {
+ if (ReferenceEquals(null, other))
+ return false;
+
+ return this.actionSetPath == other.actionSetPath;
+ }
+
+ public override bool Equals(object other)
+ {
+ if (ReferenceEquals(null, other))
+ {
+ if (string.IsNullOrEmpty(this.actionSetPath)) //if we haven't set a path, say this action set is equal to null
+ return true;
+ return false;
+ }
+
+ if (ReferenceEquals(this, other))
+ return true;
+
+ if (other is SteamVR_ActionSet)
+ return this.Equals((SteamVR_ActionSet)other);
+
+ return false;
+ }
+
+ public override int GetHashCode()
+ {
+ if (actionSetPath == null)
+ return 0;
+ else
+ return actionSetPath.GetHashCode();
+ }
+
+ public static bool operator !=(SteamVR_ActionSet set1, SteamVR_ActionSet set2)
+ {
+ return !(set1 == set2);
+ }
+
+ public static bool operator ==(SteamVR_ActionSet set1, SteamVR_ActionSet set2)
+ {
+ bool set1null = (ReferenceEquals(null, set1) || string.IsNullOrEmpty(set1.actionSetPath) || set1.GetActionSetData() == null);
+ bool set2null = (ReferenceEquals(null, set2) || string.IsNullOrEmpty(set2.actionSetPath) || set2.GetActionSetData() == null);
+
+ if (set1null && set2null)
+ return true;
+ else if (set1null != set2null)
+ return false;
+
+ return set1.Equals(set2);
+ }
+
+ void ISerializationCallbackReceiver.OnBeforeSerialize()
+ {
+ }
+
+ void ISerializationCallbackReceiver.OnAfterDeserialize()
+ {
+ if (setData != null)
+ {
+ if (setData.fullPath != actionSetPath)
+ {
+ setData = SteamVR_Input.GetActionSetDataFromPath(actionSetPath);
+ }
+ }
+
+ if (initialized == false)
+ Initialize(false, false);
+ }
+ }
+ ///
+ /// Action sets are logical groupings of actions. Multiple sets can be active at one time.
+ ///
+ public class SteamVR_ActionSet_Data : ISteamVR_ActionSet
+ {
+ public SteamVR_ActionSet_Data() { }
+
+ /// All actions within this set (including out actions)
+ public SteamVR_Action[] allActions { get; set; }
+
+ /// All IN actions within this set that are NOT pose or skeleton actions
+ public ISteamVR_Action_In[] nonVisualInActions { get; set; }
+
+ /// All pose and skeleton actions within this set
+ public ISteamVR_Action_In[] visualActions { get; set; }
+
+ /// All pose actions within this set
+ public SteamVR_Action_Pose[] poseActions { get; set; }
+
+ /// All skeleton actions within this set
+ public SteamVR_Action_Skeleton[] skeletonActions { get; set; }
+
+ /// All out actions within this set
+ public ISteamVR_Action_Out[] outActionArray { get; set; }
+
+
+ /// The full path to this action set (ex: /actions/in/default)
+ public string fullPath { get; set; }
+ public string usage { get; set; }
+
+
+ public ulong handle { get; set; }
+
+ protected bool[] rawSetActive = new bool[SteamVR_Input_Source.numSources];
+
+ protected float[] rawSetLastChanged = new float[SteamVR_Input_Source.numSources];
+
+ protected int[] rawSetPriority = new int[SteamVR_Input_Source.numSources];
+
+ protected bool initialized = false;
+
+ public void PreInitialize()
+ {
+ }
+
+ public void FinishPreInitialize()
+ {
+ List allActionsList = new List();
+ List nonVisualInActionsList = new List();
+ List visualActionsList = new List();
+ List poseActionsList = new List();
+ List skeletonActionsList = new List();
+ List outActionList = new List();
+
+ if (SteamVR_Input.actions == null)
+ {
+ Debug.LogError("[SteamVR Input] Actions not initialized!");
+ return;
+ }
+
+ for (int actionIndex = 0; actionIndex < SteamVR_Input.actions.Length; actionIndex++)
+ {
+ SteamVR_Action action = SteamVR_Input.actions[actionIndex];
+
+ if (action.actionSet.GetActionSetData() == this)
+ {
+ allActionsList.Add(action);
+
+ if (action is ISteamVR_Action_Boolean || action is ISteamVR_Action_Single || action is ISteamVR_Action_Vector2 || action is ISteamVR_Action_Vector3)
+ {
+ nonVisualInActionsList.Add((ISteamVR_Action_In)action);
+ }
+ else if (action is SteamVR_Action_Pose)
+ {
+ visualActionsList.Add((ISteamVR_Action_In)action);
+ poseActionsList.Add((SteamVR_Action_Pose)action);
+ }
+ else if (action is SteamVR_Action_Skeleton)
+ {
+ visualActionsList.Add((ISteamVR_Action_In)action);
+ skeletonActionsList.Add((SteamVR_Action_Skeleton)action);
+ }
+ else if (action is ISteamVR_Action_Out)
+ {
+ outActionList.Add((ISteamVR_Action_Out)action);
+ }
+ else
+ {
+ Debug.LogError("[SteamVR Input] Action doesn't implement known interface: " + action.fullPath);
+ }
+ }
+ }
+
+ allActions = allActionsList.ToArray();
+ nonVisualInActions = nonVisualInActionsList.ToArray();
+ visualActions = visualActionsList.ToArray();
+ poseActions = poseActionsList.ToArray();
+ skeletonActions = skeletonActionsList.ToArray();
+ outActionArray = outActionList.ToArray();
+ }
+
+ public void Initialize()
+ {
+ ulong newHandle = 0;
+ EVRInputError err = OpenVR.Input.GetActionSetHandle(fullPath.ToLower(), ref newHandle);
+ handle = newHandle;
+
+ if (err != EVRInputError.None)
+ Debug.LogError("[SteamVR] GetActionSetHandle (" + fullPath + ") error: " + err.ToString());
+
+ initialized = true;
+ }
+
+ ///
+ /// Returns whether the set is currently active or not.
+ ///
+ /// The device to check. Any means all devices here (not left or right, but all)
+ public bool IsActive(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any)
+ {
+ int sourceIndex = (int)source;
+
+ if (initialized)
+ return rawSetActive[sourceIndex] || rawSetActive[0];
+
+ return false;
+ }
+
+ ///
+ /// Returns the last time this action set was changed (set to active or inactive)
+ ///
+ /// The device to check. Any means all devices here (not left or right, but all)
+ public float GetTimeLastChanged(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any)
+ {
+ int sourceIndex = (int)source;
+
+ if (initialized)
+ return rawSetLastChanged[sourceIndex];
+ return 0;
+ }
+
+ ///
+ /// Activate this set so its actions can be called
+ ///
+ /// Disable all other action sets at the same time
+ /// The priority of this action set. If you have two actions bound to the same input (button) the higher priority set will override the lower priority. If they are the same priority both will execute.
+ /// Will activate this action set only for the specified source. Any if you want to activate for everything
+ public void Activate(SteamVR_Input_Sources activateForSource = SteamVR_Input_Sources.Any, int priority = 0, bool disableAllOtherActionSets = false)
+ {
+ int sourceIndex = (int)activateForSource;
+
+ if (disableAllOtherActionSets)
+ SteamVR_ActionSet_Manager.DisableAllActionSets();
+
+ if (rawSetActive[sourceIndex] == false)
+ {
+ rawSetActive[sourceIndex] = true;
+ SteamVR_ActionSet_Manager.SetChanged();
+
+ rawSetLastChanged[sourceIndex] = Time.realtimeSinceStartup;
+ }
+
+ if (rawSetPriority[sourceIndex] != priority)
+ {
+ rawSetPriority[sourceIndex] = priority;
+ SteamVR_ActionSet_Manager.SetChanged();
+
+ rawSetLastChanged[sourceIndex] = Time.realtimeSinceStartup;
+ }
+ }
+
+ ///
+ /// Deactivate the action set so its actions can no longer be called
+ ///
+ public void Deactivate(SteamVR_Input_Sources forSource = SteamVR_Input_Sources.Any)
+ {
+ int sourceIndex = (int)forSource;
+
+ if (rawSetActive[sourceIndex] != false)
+ {
+ rawSetLastChanged[sourceIndex] = Time.realtimeSinceStartup;
+ SteamVR_ActionSet_Manager.SetChanged();
+ }
+
+ rawSetActive[sourceIndex] = false;
+ rawSetPriority[sourceIndex] = 0;
+ }
+
+ private string cachedShortName;
+
+ /// Gets the last part of the path for this action. Removes "actions" and direction.
+ public string GetShortName()
+ {
+ if (cachedShortName == null)
+ {
+ cachedShortName = SteamVR_Input_ActionFile.GetShortName(fullPath);
+ }
+
+ return cachedShortName;
+ }
+
+ public bool ReadRawSetActive(SteamVR_Input_Sources inputSource)
+ {
+ int sourceIndex = (int)inputSource;
+ return rawSetActive[sourceIndex];
+ }
+
+ public float ReadRawSetLastChanged(SteamVR_Input_Sources inputSource)
+ {
+ int sourceIndex = (int)inputSource;
+ return rawSetLastChanged[sourceIndex];
+ }
+
+ public int ReadRawSetPriority(SteamVR_Input_Sources inputSource)
+ {
+ int sourceIndex = (int)inputSource;
+ return rawSetPriority[sourceIndex];
+ }
+ }
+ ///
+ /// Action sets are logical groupings of actions. Multiple sets can be active at one time.
+ ///
+ public interface ISteamVR_ActionSet
+ {
+ /// All actions within this set (including out actions)
+ SteamVR_Action[] allActions { get; }
+
+ /// All IN actions within this set that are NOT pose or skeleton actions
+ ISteamVR_Action_In[] nonVisualInActions { get; }
+
+ /// All pose and skeleton actions within this set
+ ISteamVR_Action_In[] visualActions { get; }
+
+ /// All pose actions within this set
+ SteamVR_Action_Pose[] poseActions { get; }
+
+ /// All skeleton actions within this set
+ SteamVR_Action_Skeleton[] skeletonActions { get; }
+
+ /// All out actions within this set
+ ISteamVR_Action_Out[] outActionArray { get; }
+
+
+ /// The full path to this action set (ex: /actions/in/default)
+ string fullPath { get; }
+
+ /// How the binding UI should display this set
+ string usage { get; }
+
+ ulong handle { get; }
+
+ bool ReadRawSetActive(SteamVR_Input_Sources inputSource);
+ float ReadRawSetLastChanged(SteamVR_Input_Sources inputSource);
+ int ReadRawSetPriority(SteamVR_Input_Sources inputSource);
+
+
+ ///
+ /// Returns whether the set is currently active or not.
+ ///
+ /// The device to check. Any means all devices here (not left or right, but all)
+ bool IsActive(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any);
+
+ ///
+ /// Returns the last time this action set was changed (set to active or inactive)
+ ///
+ /// The device to check. Any means all devices here (not left or right, but all)
+ float GetTimeLastChanged(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any);
+
+ ///
+ /// Activate this set so its actions can be called
+ ///
+ /// Disable all other action sets at the same time
+ /// The priority of this action set. If you have two actions bound to the same input (button) the higher priority set will override the lower priority. If they are the same priority both will execute.
+ /// Will activate this action set only for the specified source. Any if you want to activate for everything
+ void Activate(SteamVR_Input_Sources activateForSource = SteamVR_Input_Sources.Any, int priority = 0, bool disableAllOtherActionSets = false);
+
+ /// Deactivate the action set so its actions can no longer be called
+ void Deactivate(SteamVR_Input_Sources forSource = SteamVR_Input_Sources.Any);
+
+ /// Gets the last part of the path for this action. Removes "actions" and direction.
+ string GetShortName();
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet.cs.meta
new file mode 100644
index 00000000..3d43494e
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: fff79524d13a43d4a995dccedb5085c4
+timeCreated: 1544852184
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet_Manager.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet_Manager.cs
new file mode 100644
index 00000000..2549563f
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet_Manager.cs
@@ -0,0 +1,146 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using UnityEngine;
+using System.Collections;
+using System;
+using Valve.VR;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+using System.Text;
+
+namespace Valve.VR
+{
+ ///
+ /// Action sets are logical groupings of actions. Multiple sets can be active at one time.
+ ///
+ public static class SteamVR_ActionSet_Manager
+ {
+ public static VRActiveActionSet_t[] rawActiveActionSetArray;
+
+ [NonSerialized]
+ private static uint activeActionSetSize;
+
+ private static bool changed = false;
+
+ public static void Initialize()
+ {
+ activeActionSetSize = (uint)(Marshal.SizeOf(typeof(VRActiveActionSet_t)));
+ }
+
+ ///
+ /// Disable all known action sets.
+ ///
+ public static void DisableAllActionSets()
+ {
+ for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++)
+ {
+ SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.Any);
+ SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.LeftHand);
+ SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.RightHand);
+ }
+ }
+
+ private static int lastFrameUpdated;
+ public static void UpdateActionStates(bool force = false)
+ {
+ if (force || Time.frameCount != lastFrameUpdated)
+ {
+ lastFrameUpdated = Time.frameCount;
+
+ if (changed)
+ {
+ UpdateActionSetsArray();
+ }
+
+ if (rawActiveActionSetArray != null && rawActiveActionSetArray.Length > 0)
+ {
+ EVRInputError err = OpenVR.Input.UpdateActionState(rawActiveActionSetArray, activeActionSetSize);
+ if (err != EVRInputError.None)
+ Debug.LogError("[SteamVR] UpdateActionState error: " + err.ToString());
+ //else Debug.Log("Action sets activated: " + activeActionSets.Length);
+ }
+ else
+ {
+ //Debug.LogWarning("No sets active");
+ }
+ }
+ }
+
+ public static void SetChanged()
+ {
+ changed = true;
+ }
+
+ private static void UpdateActionSetsArray()
+ {
+ List activeActionSetsList = new List();
+
+ SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();
+
+ for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++)
+ {
+ SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex];
+
+ for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
+ {
+ SteamVR_Input_Sources source = sources[sourceIndex];
+
+ if (set.ReadRawSetActive(source))
+ {
+ VRActiveActionSet_t activeSet = new VRActiveActionSet_t();
+ activeSet.ulActionSet = set.handle;
+ activeSet.nPriority = set.ReadRawSetPriority(source);
+ activeSet.ulRestrictedToDevice = SteamVR_Input_Source.GetHandle(source);
+
+ int insertionIndex = 0;
+ for (insertionIndex = 0; insertionIndex < activeActionSetsList.Count; insertionIndex++)
+ {
+ if (activeActionSetsList[insertionIndex].nPriority > activeSet.nPriority)
+ break;
+ }
+ activeActionSetsList.Insert(insertionIndex, activeSet);
+ }
+ }
+ }
+
+ changed = false;
+
+ rawActiveActionSetArray = activeActionSetsList.ToArray();
+
+ if (Application.isEditor || updateDebugTextInBuilds)
+ UpdateDebugText();
+ }
+
+ public static SteamVR_ActionSet GetSetFromHandle(ulong handle)
+ {
+ for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++)
+ {
+ SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex];
+ if (set.handle == handle)
+ return set;
+ }
+
+ return null;
+ }
+
+ public static string debugActiveSetListText;
+ public static bool updateDebugTextInBuilds = false;
+ private static void UpdateDebugText()
+ {
+ StringBuilder stringBuilder = new StringBuilder();
+
+ for (int activeIndex = 0; activeIndex < rawActiveActionSetArray.Length; activeIndex++)
+ {
+ VRActiveActionSet_t set = rawActiveActionSetArray[activeIndex];
+ stringBuilder.Append(set.nPriority);
+ stringBuilder.Append("\t");
+ stringBuilder.Append(SteamVR_Input_Source.GetSource(set.ulRestrictedToDevice));
+ stringBuilder.Append("\t");
+ stringBuilder.Append(GetSetFromHandle(set.ulActionSet).GetShortName());
+ stringBuilder.Append("\n");
+ }
+
+ debugActiveSetListText = stringBuilder.ToString();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet_Manager.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet_Manager.cs.meta
new file mode 100644
index 00000000..dd4d46b0
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_ActionSet_Manager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 672d3f475539e5242af05932e937908b
+timeCreated: 1544852184
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Boolean.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Boolean.cs
new file mode 100644
index 00000000..c8b27144
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Boolean.cs
@@ -0,0 +1,409 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using UnityEngine;
+using System.Collections;
+using System;
+using Valve.VR;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+
+namespace Valve.VR
+{
+ [Serializable]
+ ///
+ /// Boolean actions are either true or false. There are a variety of helper events included that will fire for the given input source. They're prefixed with "on".
+ ///
+ public class SteamVR_Action_Boolean : SteamVR_Action_In, ISteamVR_Action_Boolean, ISerializationCallbackReceiver
+ {
+ public delegate void StateDownHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource);
+ public delegate void StateUpHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource);
+ public delegate void StateHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource);
+ public delegate void ActiveChangeHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool active);
+ public delegate void ChangeHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState);
+ public delegate void UpdateHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState);
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever a state changes from false to true or true to false
+ public event ChangeHandler onChange
+ { add { sourceMap[SteamVR_Input_Sources.Any].onChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onChange -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the action is updated
+ public event UpdateHandler onUpdate
+ { add { sourceMap[SteamVR_Input_Sources.Any].onUpdate += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onUpdate -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the boolean action is true and gets updated
+ public event StateHandler onState
+ { add { sourceMap[SteamVR_Input_Sources.Any].onState += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onState -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the state of the boolean action has changed from false to true in the most recent update
+ public event StateDownHandler onStateDown
+ { add { sourceMap[SteamVR_Input_Sources.Any].onStateDown += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onStateDown -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the state of the boolean action has changed from true to false in the most recent update
+ public event StateUpHandler onStateUp
+ { add { sourceMap[SteamVR_Input_Sources.Any].onStateUp += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onStateUp -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the active state (ActionSet active and binding active) changes
+ public event ActiveChangeHandler onActiveChange
+ { add { sourceMap[SteamVR_Input_Sources.Any].onActiveChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveChange -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the bound state of the binding changes
+ public event ActiveChangeHandler onActiveBindingChange
+ { add { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange -= value; } }
+
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] True when the boolean action is true
+ public bool state { get { return sourceMap[SteamVR_Input_Sources.Any].state; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] True when the boolean action is true and the last state was false
+ public bool stateDown { get { return sourceMap[SteamVR_Input_Sources.Any].stateDown; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] True when the boolean action is false and the last state was true
+ public bool stateUp { get { return sourceMap[SteamVR_Input_Sources.Any].stateUp; } }
+
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] (previous update) True when the boolean action is true
+ public bool lastState { get { return sourceMap[SteamVR_Input_Sources.Any].lastState; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] (previous update) True when the boolean action is true and the last state was false
+ public bool lastStateDown { get { return sourceMap[SteamVR_Input_Sources.Any].lastStateDown; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] (previous update) True when the boolean action is false and the last state was true
+ public bool lastStateUp { get { return sourceMap[SteamVR_Input_Sources.Any].lastStateUp; } }
+
+
+ public SteamVR_Action_Boolean() { }
+
+ /// Returns true if the value of the action has been changed to true (from false) in the most recent update.
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetStateDown(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].stateDown;
+ }
+
+ /// Returns true if the value of the action has been changed to false (from true) in the most recent update.
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetStateUp(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].stateUp;
+ }
+
+ /// Returns true if the value of the action (state) is currently true
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetState(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].state;
+ }
+
+ /// [For the previous update] Returns true if the value of the action has been set to true (from false).
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetLastStateDown(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastStateDown;
+ }
+
+ /// [For the previous update] Returns true if the value of the action has been set to false (from true).
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetLastStateUp(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastStateUp;
+ }
+
+ /// [For the previous update] Returns true if the value of the action was true.
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetLastState(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastState;
+ }
+
+ /// Executes a function when the *functional* active state of this action (with the specified inputSource) changes.
+ /// This happens when the action is bound or unbound, or when the ActionSet changes state.
+ /// A local function that receives the boolean action who's active state changes and the corresponding input source
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnActiveChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onActiveChange += functionToCall;
+ }
+
+ /// Stops executing a function when the *functional* active state of this action (with the specified inputSource) changes.
+ /// This happens when the action is bound or unbound, or when the ActionSet changes state.
+ /// The local function that you've setup to receive update events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnActiveChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onActiveChange -= functionToStopCalling;
+ }
+
+ /// Executes a function when the active state of this action (with the specified inputSource) changes. This happens when the action is bound or unbound
+ /// A local function that receives the boolean action who's active state changes and the corresponding input source
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnActiveBindingChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onActiveBindingChange += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive update events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnActiveBindingChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onActiveBindingChange -= functionToStopCalling;
+ }
+
+ /// Executes a function when the state of this action (with the specified inputSource) changes
+ /// A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnChangeListener(ChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onChange += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive on change events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnChangeListener(ChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onChange -= functionToStopCalling;
+ }
+
+ /// Executes a function when the state of this action (with the specified inputSource) is updated.
+ /// A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnUpdateListener(UpdateHandler functionToCall, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onUpdate += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive update events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnUpdateListener(UpdateHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onUpdate -= functionToStopCalling;
+ }
+
+ /// Executes a function when the state of this action (with the specified inputSource) changes to true (from false).
+ /// A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnStateDownListener(StateDownHandler functionToCall, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onStateDown += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive update events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnStateDownListener(StateDownHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onStateDown -= functionToStopCalling;
+ }
+
+ /// Executes a function when the state of this action (with the specified inputSource) changes to false (from true).
+ /// A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnStateUpListener(StateUpHandler functionToCall, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onStateUp += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnStateUpListener(StateUpHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
+ {
+ sourceMap[inputSource].onStateUp -= functionToStopCalling;
+ }
+
+ void ISerializationCallbackReceiver.OnBeforeSerialize()
+ {
+ }
+
+ void ISerializationCallbackReceiver.OnAfterDeserialize()
+ {
+ InitAfterDeserialize();
+ }
+ }
+
+ public class SteamVR_Action_Boolean_Source_Map : SteamVR_Action_In_Source_Map
+ {
+ }
+
+ public class SteamVR_Action_Boolean_Source : SteamVR_Action_In_Source, ISteamVR_Action_Boolean
+ {
+ protected static uint actionData_size = 0;
+
+ /// Event fires when the state of the action changes from false to true
+ public event SteamVR_Action_Boolean.StateDownHandler onStateDown;
+
+ /// Event fires when the state of the action changes from true to false
+ public event SteamVR_Action_Boolean.StateUpHandler onStateUp;
+
+ /// Event fires when the state of the action is true and the action gets updated
+ public event SteamVR_Action_Boolean.StateHandler onState;
+
+ /// Event fires when the active state (ActionSet active and binding active) changes
+ public event SteamVR_Action_Boolean.ActiveChangeHandler onActiveChange;
+
+ /// Event fires when the active state of the binding changes
+ public event SteamVR_Action_Boolean.ActiveChangeHandler onActiveBindingChange;
+
+ /// Event fires when the state of the action changes from false to true or true to false
+ public event SteamVR_Action_Boolean.ChangeHandler onChange;
+
+ /// Event fires when the action is updated
+ public event SteamVR_Action_Boolean.UpdateHandler onUpdate;
+
+ /// The current value of the boolean action. Note: Will only return true if the action is also active.
+ public bool state { get { return active && actionData.bState; } }
+
+ /// True when the action's state changes from false to true. Note: Will only return true if the action is also active.
+ /// Will only return true if the action is also active.
+ public bool stateDown { get { return active && actionData.bState && actionData.bChanged; } }
+
+ /// True when the action's state changes from true to false. Note: Will only return true if the action is also active.
+ /// Will only return true if the action is also active.
+ public bool stateUp { get { return active && actionData.bState == false && actionData.bChanged; } }
+
+ /// True when the action's state changed during the most recent update. Note: Will only return true if the action is also active.
+ /// ActionSet is ignored since get is coming from the native struct.
+ public override bool changed { get { return active && actionData.bChanged; } protected set { } }
+
+
+ /// The value of the action's 'state' during the previous update
+ /// Always returns the previous update state
+ public bool lastState { get { return lastActionData.bState; } }
+
+ /// The value of the action's 'stateDown' during the previous update
+ /// Always returns the previous update state
+ public bool lastStateDown { get { return lastActionData.bState && lastActionData.bChanged; } }
+
+ /// The value of the action's 'stateUp' during the previous update
+ /// Always returns the previous update state
+ public bool lastStateUp { get { return lastActionData.bState == false && lastActionData.bChanged; } }
+
+ /// The value of the action's 'changed' during the previous update
+ /// Always returns the previous update state. Set is ignored since get is coming from the native struct.
+ public override bool lastChanged { get { return lastActionData.bChanged; } protected set { } }
+
+ /// The handle to the origin of the component that was used to update the value for this action
+ public override ulong activeOrigin
+ {
+ get
+ {
+ if (active)
+ return actionData.activeOrigin;
+
+ return 0;
+ }
+ }
+
+ /// The handle to the origin of the component that was used to update the value for this action (for the previous update)
+ public override ulong lastActiveOrigin { get { return lastActionData.activeOrigin; } }
+
+ /// Returns true if this action is bound and the ActionSet is active
+ public override bool active { get { return activeBinding && action.actionSet.IsActive(inputSource); } }
+
+ /// Returns true if the action is bound
+ public override bool activeBinding { get { return actionData.bActive; } }
+
+
+ /// Returns true if the action was bound and the ActionSet was active during the previous update
+ public override bool lastActive { get; protected set; }
+
+ /// Returns true if the action was bound during the previous update
+ public override bool lastActiveBinding { get { return lastActionData.bActive; } }
+
+
+ protected InputDigitalActionData_t actionData = new InputDigitalActionData_t();
+ protected InputDigitalActionData_t lastActionData = new InputDigitalActionData_t();
+
+ protected SteamVR_Action_Boolean booleanAction;
+
+ ///
+ /// [Should not be called by user code] Sets up the internals of the action source before SteamVR has been initialized.
+ ///
+ public override void Preinitialize(SteamVR_Action wrappingAction, SteamVR_Input_Sources forInputSource)
+ {
+ base.Preinitialize(wrappingAction, forInputSource);
+ booleanAction = (SteamVR_Action_Boolean)wrappingAction;
+ }
+
+ ///
+ /// [Should not be called by user code]
+ /// Initializes the handle for the inputSource, the action data size, and any other related SteamVR data.
+ ///
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ if (actionData_size == 0)
+ actionData_size = (uint)Marshal.SizeOf(typeof(InputDigitalActionData_t));
+
+ }
+
+ /// [Should not be called by user code]
+ /// Updates the data for this action and this input source. Sends related events.
+ ///
+ public override void UpdateValue()
+ {
+ lastActionData = actionData;
+ lastActive = active;
+
+ EVRInputError err = OpenVR.Input.GetDigitalActionData(action.handle, ref actionData, actionData_size, inputSourceHandle);
+ if (err != EVRInputError.None)
+ Debug.LogError("[SteamVR] GetDigitalActionData error (" + action.fullPath + "): " + err.ToString() + " handle: " + action.handle.ToString());
+
+ if (changed)
+ changedTime = Time.realtimeSinceStartup + actionData.fUpdateTime;
+
+ updateTime = Time.realtimeSinceStartup;
+
+ if (active)
+ {
+ if (onStateDown != null && stateDown)
+ onStateDown.Invoke(booleanAction, inputSource);
+
+ if (onStateUp != null && stateUp)
+ onStateUp.Invoke(booleanAction, inputSource);
+
+ if (onState != null && state)
+ onState.Invoke(booleanAction, inputSource);
+
+ if (onChange != null && changed)
+ onChange.Invoke(booleanAction, inputSource, state);
+
+ if (onUpdate != null)
+ onUpdate.Invoke(booleanAction, inputSource, state);
+ }
+
+ if (onActiveBindingChange != null && lastActiveBinding != activeBinding)
+ onActiveBindingChange.Invoke(booleanAction, inputSource, activeBinding);
+
+ if (onActiveChange != null && lastActive != active)
+ onActiveChange.Invoke(booleanAction, inputSource, activeBinding);
+ }
+ }
+
+ public interface ISteamVR_Action_Boolean : ISteamVR_Action_In_Source
+ {
+ /// The current value of the boolean action. Note: Will only return true if the action is also active.
+ bool state { get; }
+
+ /// True when the action's state changes from false to true. Note: Will only return true if the action is also active.
+ bool stateDown { get; }
+
+ /// True when the action's state changes from true to false. Note: Will only return true if the action is also active.
+ bool stateUp { get; }
+
+ /// The value of the action's 'state' during the previous update
+ /// Always returns the previous update state
+ bool lastState { get; }
+
+ /// The value of the action's 'stateDown' during the previous update
+ /// Always returns the previous update state
+ bool lastStateDown { get; }
+
+ /// The value of the action's 'stateUp' during the previous update
+ /// Always returns the previous update state
+ bool lastStateUp { get; }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Boolean.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Boolean.cs.meta
new file mode 100644
index 00000000..1b098b63
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Boolean.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7c3d755cf6cc936488afcb037b69341e
+timeCreated: 1544852182
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_In.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_In.cs
new file mode 100644
index 00000000..e958d1fa
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_In.cs
@@ -0,0 +1,432 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using UnityEngine;
+using System.Collections;
+using System;
+using Valve.VR;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+
+namespace Valve.VR
+{
+ [Serializable]
+ ///
+ /// In actions are all input type actions. Boolean, Single, Vector2, Vector3, Skeleton, and Pose.
+ ///
+ public abstract class SteamVR_Action_In : SteamVR_Action, ISteamVR_Action_In
+ where SourceMap : SteamVR_Action_In_Source_Map, new()
+ where SourceElement : SteamVR_Action_In_Source, new()
+ {
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action has been changed since the previous update
+ public bool changed { get { return sourceMap[SteamVR_Input_Sources.Any].changed; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Returns true if the action was changed for the previous update cycle
+ public bool lastChanged { get { return sourceMap[SteamVR_Input_Sources.Any].changed; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The time the action was changed (Time.realtimeSinceStartup)
+ public float changedTime { get { return sourceMap[SteamVR_Input_Sources.Any].changedTime; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The time the action was updated (Time.realtimeSinceStartup)
+ public float updateTime { get { return sourceMap[SteamVR_Input_Sources.Any].updateTime; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The handle to the component that triggered the action to be changed
+ public ulong activeOrigin { get { return sourceMap[SteamVR_Input_Sources.Any].activeOrigin; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The handle to the component that triggered the action to be changed in the previous update
+ public ulong lastActiveOrigin { get { return sourceMap[SteamVR_Input_Sources.Any].lastActiveOrigin; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The input source that triggered the action to be changed
+ public SteamVR_Input_Sources activeDevice { get { return sourceMap[SteamVR_Input_Sources.Any].activeDevice; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The device index (used by Render Models) used by the device that triggered the action to be changed
+ public uint trackedDeviceIndex { get { return sourceMap[SteamVR_Input_Sources.Any].trackedDeviceIndex; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The name of the component on the render model that caused the action to be changed (not localized)
+ public string renderModelComponentName { get { return sourceMap[SteamVR_Input_Sources.Any].renderModelComponentName; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The full localized name for the component, controller, and hand that caused the action to be changed
+ public string localizedOriginName { get { return sourceMap[SteamVR_Input_Sources.Any].localizedOriginName; } }
+
+ ///
+ /// [Should not be called by user code]
+ /// Updates the data for all the input sources the system has detected need to be updated.
+ ///
+ public virtual void UpdateValues()
+ {
+ sourceMap.UpdateValues();
+ }
+
+ ///
+ /// The name of the component on the render model that caused the action to be updated (not localized)
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public virtual string GetRenderModelComponentName(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].renderModelComponentName;
+ }
+
+ ///
+ /// The input source that triggered the action to be updated last
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public virtual SteamVR_Input_Sources GetActiveDevice(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].activeDevice;
+ }
+
+ ///
+ /// Gets the device index for the controller this action is bound to. This can be used for render models or the pose tracking system.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public virtual uint GetDeviceIndex(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].trackedDeviceIndex;
+ }
+
+ ///
+ /// Indicates whether or not the data for this action and specified input source has changed since the last update. Determined by SteamVR or 'changeTolerance'.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public virtual bool GetChanged(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].changed;
+ }
+
+ ///
+ /// The time the action was changed (Time.realtimeSinceStartup)
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public override float GetTimeLastChanged(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].changedTime;
+ }
+
+
+ ///
+ /// Gets the localized name of the device that the action corresponds to. Include as many EVRInputStringBits as you want to add to the localized string
+ ///
+ ///
+ ///
+ ///
+ /// - VRInputString_Hand - Which hand the origin is in. ex: "Left Hand".
+ /// - VRInputString_ControllerType - What kind of controller the user has in that hand. ex: "Vive Controller".
+ /// - VRInputString_InputSource - What part of that controller is the origin. ex: "Trackpad".
+ /// - VRInputString_All - All of the above. ex: "Left Hand Vive Controller Trackpad".
+ ///
+ ///
+ public string GetLocalizedOriginPart(SteamVR_Input_Sources inputSource, params EVRInputStringBits[] localizedParts)
+ {
+ return sourceMap[inputSource].GetLocalizedOriginPart(localizedParts);
+ }
+
+ ///
+ /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public string GetLocalizedOrigin(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].GetLocalizedOrigin();
+ }
+
+ ///
+ /// [Should not be called by user code]
+ /// Returns whether the system has determined this source should be updated (based on code calls)
+ /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public override bool IsUpdating(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap.IsUpdating(inputSource);
+ }
+
+ ///
+ /// [Should not be called by user code]
+ /// Forces the system to start updating the data for this action and the specified input source.
+ /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void ForceAddSourceToUpdateList(SteamVR_Input_Sources inputSource)
+ {
+ sourceMap.ForceAddSourceToUpdateList(inputSource);
+ }
+ }
+
+ public class SteamVR_Action_In_Source_Map : SteamVR_Action_Source_Map
+ where SourceElement : SteamVR_Action_In_Source, new()
+ {
+ protected List updatingSources = new List();
+
+ ///
+ /// [Should not be called by user code]
+ /// Returns whether the system has determined this source should be updated (based on code calls)
+ /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool IsUpdating(SteamVR_Input_Sources inputSource)
+ {
+ int isUpdatingSourceIndex = (int)inputSource;
+
+ for (int sourceIndex = 0; sourceIndex < updatingSources.Count; sourceIndex++)
+ {
+ if (isUpdatingSourceIndex == updatingSources[sourceIndex])
+ return true;
+ }
+
+ return false;
+ }
+
+ protected override void OnAccessSource(SteamVR_Input_Sources inputSource)
+ {
+ if (SteamVR_Action.startUpdatingSourceOnAccess)
+ {
+ ForceAddSourceToUpdateList(inputSource);
+ }
+ }
+
+ ///
+ /// [Should not be called by user code]
+ /// Forces the system to start updating the data for this action and the specified input source.
+ /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void ForceAddSourceToUpdateList(SteamVR_Input_Sources inputSource)
+ {
+ int sourceIndex = (int)inputSource;
+
+ if (sources[sourceIndex] == null)
+ {
+ sources[sourceIndex] = new SourceElement();
+ }
+
+ if (sources[sourceIndex].isUpdating == false)
+ {
+ updatingSources.Add(sourceIndex);
+ sources[sourceIndex].isUpdating = true;
+
+ if (SteamVR_Input.isStartupFrame == false)
+ sources[sourceIndex].UpdateValue();
+ }
+ }
+
+ ///
+ /// [Should not be called by user code]
+ /// Updates the data for all the input sources the system has detected need to be updated.
+ ///
+ public void UpdateValues()
+ {
+ for (int sourceIndex = 0; sourceIndex < updatingSources.Count; sourceIndex++)
+ {
+ sources[updatingSources[sourceIndex]].UpdateValue();
+ }
+ }
+ }
+
+ ///
+ /// In actions are all input type actions. Boolean, Single, Vector2, Vector3, Skeleton, and Pose.
+ /// This class fires onChange and onUpdate events.
+ ///
+ public abstract class SteamVR_Action_In_Source : SteamVR_Action_Source, ISteamVR_Action_In_Source
+ {
+ protected static uint inputOriginInfo_size = 0;
+
+ ///
+ /// [Should not be called by user code]
+ /// Forces the system to start updating the data for this action and the specified input source.
+ /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
+ ///
+ public bool isUpdating { get; set; }
+
+ /// The time the action was updated (Time.realtimeSinceStartup)
+ public float updateTime { get; protected set; }
+
+ /// The handle to the component that triggered the action to be changed
+ public abstract ulong activeOrigin { get; }
+
+ /// The handle to the component that triggered the action to be changed in the previous update
+ public abstract ulong lastActiveOrigin { get; }
+
+ /// Returns true if the action has been changed since the previous update
+ public abstract bool changed { get; protected set; }
+
+ /// Returns true if the action was changed for the previous update cycle
+ public abstract bool lastChanged { get; protected set; }
+
+ /// The input source that triggered the action to be updated
+ public SteamVR_Input_Sources activeDevice { get { UpdateOriginTrackedDeviceInfo(); return SteamVR_Input_Source.GetSource(inputOriginInfo.devicePath); } }
+
+ /// The device index (used by Render Models) used by the device that triggered the action to be updated
+ public uint trackedDeviceIndex { get { UpdateOriginTrackedDeviceInfo(); return inputOriginInfo.trackedDeviceIndex; } }
+
+ /// The name of the component on the render model that caused the action to be updated (not localized)
+ public string renderModelComponentName { get { UpdateOriginTrackedDeviceInfo(); return inputOriginInfo.rchRenderModelComponentName; } }
+
+ ///
+ /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
+ ///
+ public string localizedOriginName { get { UpdateOriginTrackedDeviceInfo(); return GetLocalizedOrigin(); } }
+
+
+ /// The Time.realtimeSinceStartup that this action was last changed.
+ public float changedTime { get; protected set; }
+
+ protected int lastOriginGetFrame { get; set; }
+
+ protected InputOriginInfo_t inputOriginInfo = new InputOriginInfo_t();
+ protected InputOriginInfo_t lastInputOriginInfo = new InputOriginInfo_t();
+
+ /// [Should not be called by user code] Updates the data for this action and this input source
+ public abstract void UpdateValue();
+
+ ///
+ /// [Should not be called by user code] Initializes the handle for the action, the size of the InputOriginInfo struct, and any other related SteamVR data.
+ ///
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ if (inputOriginInfo_size == 0)
+ inputOriginInfo_size = (uint)Marshal.SizeOf(typeof(InputOriginInfo_t));
+ }
+
+ protected void UpdateOriginTrackedDeviceInfo()
+ {
+ if (lastOriginGetFrame != Time.frameCount) //only get once per frame
+ {
+ EVRInputError err = OpenVR.Input.GetOriginTrackedDeviceInfo(activeOrigin, ref inputOriginInfo, inputOriginInfo_size);
+
+ if (err != EVRInputError.None)
+ Debug.LogError("[SteamVR] GetOriginTrackedDeviceInfo error (" + fullPath + "): " + err.ToString() + " handle: " + handle.ToString() + " activeOrigin: " + activeOrigin.ToString() + " active: " + active);
+
+ lastInputOriginInfo = inputOriginInfo;
+ lastOriginGetFrame = Time.frameCount;
+ }
+ }
+
+ ///
+ /// Gets the localized name of the device that the action corresponds to. Include as many EVRInputStringBits as you want to add to the localized string
+ ///
+ ///
+ ///
+ ///
+ /// - VRInputString_Hand - Which hand the origin is in. ex: "Left Hand".
+ /// - VRInputString_ControllerType - What kind of controller the user has in that hand. ex: "Vive Controller".
+ /// - VRInputString_InputSource - What part of that controller is the origin. ex: "Trackpad".
+ /// - VRInputString_All - All of the above. ex: "Left Hand Vive Controller Trackpad".
+ ///
+ ///
+ public string GetLocalizedOriginPart(params EVRInputStringBits[] localizedParts)
+ {
+ UpdateOriginTrackedDeviceInfo();
+
+ if (active)
+ {
+ return SteamVR_Input.GetLocalizedName(activeOrigin, localizedParts);
+ }
+
+ return null;
+ }
+
+ ///
+ /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
+ ///
+ public string GetLocalizedOrigin()
+ {
+ UpdateOriginTrackedDeviceInfo();
+
+ if (active)
+ {
+ return SteamVR_Input.GetLocalizedName(activeOrigin, EVRInputStringBits.VRInputString_All);
+ }
+
+ return null;
+ }
+ }
+
+ public interface ISteamVR_Action_In : ISteamVR_Action, ISteamVR_Action_In_Source
+ {
+ ///
+ /// [Should not be called by user code]
+ /// Updates the data for all the input sources the system has detected need to be updated.
+ ///
+ void UpdateValues();
+
+ ///
+ /// The name of the component on the render model that caused the action to be updated (not localized)
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ string GetRenderModelComponentName(SteamVR_Input_Sources inputSource);
+
+ ///
+ /// The input source that triggered the action to be updated last
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ SteamVR_Input_Sources GetActiveDevice(SteamVR_Input_Sources inputSource);
+
+ ///
+ /// Gets the device index for the controller this action is bound to. This can be used for render models or the pose tracking system.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ uint GetDeviceIndex(SteamVR_Input_Sources inputSource);
+
+ ///
+ /// Indicates whether or not the data for this action and specified input source has changed since the last update. Determined by SteamVR or 'changeTolerance'.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ bool GetChanged(SteamVR_Input_Sources inputSource);
+
+
+ ///
+ /// Gets the localized name of the device that the action corresponds to. Include as many EVRInputStringBits as you want to add to the localized string
+ ///
+ ///
+ ///
+ ///
+ /// - VRInputString_Hand - Which hand the origin is in. ex: "Left Hand".
+ /// - VRInputString_ControllerType - What kind of controller the user has in that hand. ex: "Vive Controller".
+ /// - VRInputString_InputSource - What part of that controller is the origin. ex: "Trackpad".
+ /// - VRInputString_All - All of the above. ex: "Left Hand Vive Controller Trackpad".
+ ///
+ ///
+ string GetLocalizedOriginPart(SteamVR_Input_Sources inputSource, params EVRInputStringBits[] localizedParts);
+
+ ///
+ /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ string GetLocalizedOrigin(SteamVR_Input_Sources inputSource);
+ }
+
+ public interface ISteamVR_Action_In_Source : ISteamVR_Action_Source
+ {
+
+ /// Returns true if the action has been changed in the most recent update
+ bool changed { get; }
+
+ /// Returns true if the action was changed for the previous update cycle
+ bool lastChanged { get; }
+
+ /// The Time.realtimeSinceStartup that this action was last changed.
+ float changedTime { get; }
+
+ /// The time the action was updated (Time.realtimeSinceStartup)
+ float updateTime { get; }
+
+ /// The handle to the component that triggered the action to be changed
+ ulong activeOrigin { get; }
+
+ /// The handle to the component that triggered the action to be changed in the previous update
+ ulong lastActiveOrigin { get; }
+
+ /// The input source that triggered the action to be updated
+ SteamVR_Input_Sources activeDevice { get; }
+
+ /// The device index (used by Render Models) used by the device that triggered the action to be updated
+ uint trackedDeviceIndex { get; }
+
+ /// The name of the component on the render model that caused the action to be updated (not localized)
+ string renderModelComponentName { get; }
+
+ /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
+ string localizedOriginName { get; }
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_In.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_In.cs.meta
new file mode 100644
index 00000000..35314150
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_In.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a93d780c5506a6047bdaf1009c904c9c
+timeCreated: 1544852182
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Out.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Out.cs
new file mode 100644
index 00000000..96c50a92
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Out.cs
@@ -0,0 +1,30 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using UnityEngine;
+using System.Collections;
+using System;
+using Valve.VR;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+
+namespace Valve.VR
+{
+ [Serializable]
+ public abstract class SteamVR_Action_Out : SteamVR_Action, ISteamVR_Action_Out
+ where SourceMap : SteamVR_Action_Source_Map, new()
+ where SourceElement : SteamVR_Action_Out_Source, new()
+ {
+ }
+
+ public abstract class SteamVR_Action_Out_Source : SteamVR_Action_Source, ISteamVR_Action_Out_Source
+ {
+ }
+
+ public interface ISteamVR_Action_Out : ISteamVR_Action, ISteamVR_Action_Out_Source
+ {
+ }
+
+ public interface ISteamVR_Action_Out_Source : ISteamVR_Action_Source
+ {
+ }
+}
\ No newline at end of file
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Out.cs.meta b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Out.cs.meta
new file mode 100644
index 00000000..1a870d2b
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Out.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9432398566c5b434685df0ceda0c736f
+timeCreated: 1544852183
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Pose.cs b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Pose.cs
new file mode 100644
index 00000000..e7fc9383
--- /dev/null
+++ b/Projects/SteamVR/Assets/SteamVR/Input/SteamVR_Action_Pose.cs
@@ -0,0 +1,779 @@
+//======= Copyright (c) Valve Corporation, All rights reserved. ===============
+
+using UnityEngine;
+using System.Collections;
+using System;
+using Valve.VR;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+
+namespace Valve.VR
+{
+ [Serializable]
+ ///
+ /// Pose actions represent a position, rotation, and velocities inside the tracked space.
+ /// SteamVR keeps a log of past poses so you can retrieve old poses with GetPoseAtTimeOffset or GetVelocitiesAtTimeOffset.
+ /// You can also pass in times in the future to these methods for SteamVR's best prediction of where the pose will be at that time.
+ ///
+ public class SteamVR_Action_Pose : SteamVR_Action_Pose_Base, SteamVR_Action_Pose_Source>, ISerializationCallbackReceiver
+ {
+ public delegate void ActiveChangeHandler(SteamVR_Action_Pose fromAction, SteamVR_Input_Sources fromSource, bool active);
+ public delegate void ChangeHandler(SteamVR_Action_Pose fromAction, SteamVR_Input_Sources fromSource);
+ public delegate void UpdateHandler(SteamVR_Action_Pose fromAction, SteamVR_Input_Sources fromSource);
+ public delegate void TrackingChangeHandler(SteamVR_Action_Pose fromAction, SteamVR_Input_Sources fromSource, ETrackingResult trackingState);
+ public delegate void ValidPoseChangeHandler(SteamVR_Action_Pose fromAction, SteamVR_Input_Sources fromSource, bool validPose);
+ public delegate void DeviceConnectedChangeHandler(SteamVR_Action_Pose fromAction, SteamVR_Input_Sources fromSource, bool deviceConnected);
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the active state (ActionSet active and binding active) changes
+ public event ActiveChangeHandler onActiveChange
+ { add { sourceMap[SteamVR_Input_Sources.Any].onActiveChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveChange -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the active state of the binding changes
+ public event ActiveChangeHandler onActiveBindingChange
+ { add { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the orientation of the pose changes more than the changeTolerance
+ public event ChangeHandler onChange
+ { add { sourceMap[SteamVR_Input_Sources.Any].onChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onChange -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the action is updated
+ public event UpdateHandler onUpdate
+ { add { sourceMap[SteamVR_Input_Sources.Any].onUpdate += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onUpdate -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the state of the tracking has changed
+ public event TrackingChangeHandler onTrackingChanged
+ { add { sourceMap[SteamVR_Input_Sources.Any].onTrackingChanged += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onTrackingChanged -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the validity of the pose has changed
+ public event ValidPoseChangeHandler onValidPoseChanged
+ { add { sourceMap[SteamVR_Input_Sources.Any].onValidPoseChanged += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onValidPoseChanged -= value; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the device bound to this pose is connected or disconnected
+ public event DeviceConnectedChangeHandler onDeviceConnectedChanged
+ { add { sourceMap[SteamVR_Input_Sources.Any].onDeviceConnectedChanged += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onDeviceConnectedChanged -= value; } }
+
+ /// Fires an event when a device is connected or disconnected.
+ /// The device you would like to add an event to. Any if the action is not device specific.
+ /// The method you would like to be called when a device is connected. Should take a SteamVR_Action_Pose as a param
+ public void AddOnDeviceConnectedChanged(SteamVR_Input_Sources inputSource, DeviceConnectedChangeHandler functionToCall)
+ {
+ sourceMap[inputSource].onDeviceConnectedChanged += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The device you would like to remove an event from. Any if the action is not device specific.
+ /// The method you would like to stop calling when a device is connected. Should take a SteamVR_Action_Pose as a param
+ public void RemoveOnDeviceConnectedChanged(SteamVR_Input_Sources inputSource, DeviceConnectedChangeHandler functionToStopCalling)
+ {
+ sourceMap[inputSource].onDeviceConnectedChanged -= functionToStopCalling;
+ }
+
+
+ /// Fires an event when the tracking of the device has changed
+ /// The device you would like to add an event to. Any if the action is not device specific.
+ /// The method you would like to be called when tracking has changed. Should take a SteamVR_Action_Pose as a param
+ public void AddOnTrackingChanged(SteamVR_Input_Sources inputSource, TrackingChangeHandler functionToCall)
+ {
+ sourceMap[inputSource].onTrackingChanged += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The device you would like to remove an event from. Any if the action is not device specific.
+ /// The method you would like to stop calling when tracking has changed. Should take a SteamVR_Action_Pose as a param
+ public void RemoveOnTrackingChanged(SteamVR_Input_Sources inputSource, TrackingChangeHandler functionToStopCalling)
+ {
+ sourceMap[inputSource].onTrackingChanged -= functionToStopCalling;
+ }
+
+
+ /// Fires an event when the device now has a valid pose or no longer has a valid pose
+ /// The device you would like to add an event to. Any if the action is not device specific.
+ /// The method you would like to be called when the pose has become valid or invalid. Should take a SteamVR_Action_Pose as a param
+ public void AddOnValidPoseChanged(SteamVR_Input_Sources inputSource, ValidPoseChangeHandler functionToCall)
+ {
+ sourceMap[inputSource].onValidPoseChanged += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The device you would like to remove an event from. Any if the action is not device specific.
+ /// The method you would like to stop calling when the pose has become valid or invalid. Should take a SteamVR_Action_Pose as a param
+ public void RemoveOnValidPoseChanged(SteamVR_Input_Sources inputSource, ValidPoseChangeHandler functionToStopCalling)
+ {
+ sourceMap[inputSource].onValidPoseChanged -= functionToStopCalling;
+ }
+
+
+ /// Executes a function when this action's bound state changes
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnActiveChangeListener(SteamVR_Input_Sources inputSource, ActiveChangeHandler functionToCall)
+ {
+ sourceMap[inputSource].onActiveChange += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive update events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnActiveChangeListener(SteamVR_Input_Sources inputSource, ActiveChangeHandler functionToStopCalling)
+ {
+ sourceMap[inputSource].onActiveChange -= functionToStopCalling;
+ }
+
+ /// Executes a function when the state of this action (with the specified inputSource) changes
+ /// A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnChangeListener(SteamVR_Input_Sources inputSource, ChangeHandler functionToCall)
+ {
+ sourceMap[inputSource].onChange += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive on change events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnChangeListener(SteamVR_Input_Sources inputSource, ChangeHandler functionToStopCalling)
+ {
+ sourceMap[inputSource].onChange -= functionToStopCalling;
+ }
+
+ /// Executes a function when the state of this action (with the specified inputSource) is updated.
+ /// A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void AddOnUpdateListener(SteamVR_Input_Sources inputSource, UpdateHandler functionToCall)
+ {
+ sourceMap[inputSource].onUpdate += functionToCall;
+ }
+
+ /// Stops executing the function setup by the corresponding AddListener
+ /// The local function that you've setup to receive update events
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public void RemoveOnUpdateListener(SteamVR_Input_Sources inputSource, UpdateHandler functionToStopCalling)
+ {
+ sourceMap[inputSource].onUpdate -= functionToStopCalling;
+ }
+
+ void ISerializationCallbackReceiver.OnBeforeSerialize() { }
+
+ void ISerializationCallbackReceiver.OnAfterDeserialize()
+ {
+ InitAfterDeserialize();
+ }
+
+ ///
+ /// Sets all pose and skeleton actions to use the specified universe origin.
+ ///
+ public static void SetTrackingUniverseOrigin(ETrackingUniverseOrigin newOrigin)
+ {
+ SetUniverseOrigin(newOrigin);
+ OpenVR.Compositor.SetTrackingSpace(newOrigin);
+ }
+ }
+
+ [Serializable]
+ ///
+ /// The base pose action (pose and skeleton inherit from this)
+ ///
+ public abstract class SteamVR_Action_Pose_Base : SteamVR_Action_In, ISteamVR_Action_Pose
+ where SourceMap : SteamVR_Action_Pose_Source_Map, new()
+ where SourceElement : SteamVR_Action_Pose_Source, new()
+ {
+ ///
+ /// Sets all pose (and skeleton) actions to use the specified universe origin.
+ ///
+ protected static void SetUniverseOrigin(ETrackingUniverseOrigin newOrigin)
+ {
+ for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsPose.Length; actionIndex++)
+ {
+ SteamVR_Input.actionsPose[actionIndex].sourceMap.SetTrackingUniverseOrigin(newOrigin);
+ }
+
+ for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsSkeleton.Length; actionIndex++)
+ {
+ SteamVR_Input.actionsSkeleton[actionIndex].sourceMap.SetTrackingUniverseOrigin(newOrigin);
+ }
+ }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The local position of this action relative to the universe origin
+ public Vector3 localPosition { get { return sourceMap[SteamVR_Input_Sources.Any].localPosition; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The local rotation of this action relative to the universe origin
+ public Quaternion localRotation { get { return sourceMap[SteamVR_Input_Sources.Any].localRotation; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The state of the tracking system that is used to create pose data (position, rotation, etc)
+ public ETrackingResult trackingState { get { return sourceMap[SteamVR_Input_Sources.Any].trackingState; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The local velocity of this pose relative to the universe origin
+ public Vector3 velocity { get { return sourceMap[SteamVR_Input_Sources.Any].velocity; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The local angular velocity of this pose relative to the universe origin
+ public Vector3 angularVelocity { get { return sourceMap[SteamVR_Input_Sources.Any].angularVelocity; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] True if the pose retrieved for this action and input source is valid (good data from the tracking source)
+ public bool poseIsValid { get { return sourceMap[SteamVR_Input_Sources.Any].poseIsValid; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] True if the device bound to this action and input source is connected
+ public bool deviceIsConnected { get { return sourceMap[SteamVR_Input_Sources.Any].deviceIsConnected; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The local position for this pose during the previous update
+ public Vector3 lastLocalPosition { get { return sourceMap[SteamVR_Input_Sources.Any].lastLocalPosition; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The local rotation for this pose during the previous update
+ public Quaternion lastLocalRotation { get { return sourceMap[SteamVR_Input_Sources.Any].lastLocalRotation; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The tracking state for this pose during the previous update
+ public ETrackingResult lastTrackingState { get { return sourceMap[SteamVR_Input_Sources.Any].lastTrackingState; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The velocity for this pose during the previous update
+ public Vector3 lastVelocity { get { return sourceMap[SteamVR_Input_Sources.Any].lastVelocity; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] The angular velocity for this pose during the previous update
+ public Vector3 lastAngularVelocity { get { return sourceMap[SteamVR_Input_Sources.Any].lastAngularVelocity; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] True if the pose was valid during the previous update
+ public bool lastPoseIsValid { get { return sourceMap[SteamVR_Input_Sources.Any].lastPoseIsValid; } }
+
+ /// [Shortcut to: SteamVR_Input_Sources.Any] True if the device bound to this action was connected during the previous update
+ public bool lastDeviceIsConnected { get { return sourceMap[SteamVR_Input_Sources.Any].lastDeviceIsConnected; } }
+
+
+ public SteamVR_Action_Pose_Base() { }
+
+ ///
+ /// [Should not be called by user code]
+ /// Updates the data for all the input sources the system has detected need to be updated.
+ ///
+ public virtual void UpdateValues(bool skipStateAndEventUpdates)
+ {
+ sourceMap.UpdateValues(skipStateAndEventUpdates);
+ }
+
+ ///
+ /// SteamVR keeps a log of past poses so you can retrieve old poses or estimated poses in the future by passing in a secondsFromNow value that is negative or positive.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ /// The time offset in the future (estimated) or in the past (previously recorded) you want to get data from
+ /// true if the call succeeded
+ public bool GetVelocitiesAtTimeOffset(SteamVR_Input_Sources inputSource, float secondsFromNow, out Vector3 velocity, out Vector3 angularVelocity)
+ {
+ return sourceMap[inputSource].GetVelocitiesAtTimeOffset(secondsFromNow, out velocity, out angularVelocity);
+ }
+
+ ///
+ /// SteamVR keeps a log of past poses so you can retrieve old poses or estimated poses in the future by passing in a secondsFromNow value that is negative or positive.
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ /// The time offset in the future (estimated) or in the past (previously recorded) you want to get data from
+ /// true if the call succeeded
+ public bool GetPoseAtTimeOffset(SteamVR_Input_Sources inputSource, float secondsFromNow, out Vector3 localPosition, out Quaternion localRotation, out Vector3 velocity, out Vector3 angularVelocity)
+ {
+ return sourceMap[inputSource].GetPoseAtTimeOffset(secondsFromNow, out localPosition, out localRotation, out velocity, out angularVelocity);
+ }
+
+ ///
+ /// Update a transform's local position and local roation to match the pose from the most recent update
+ ///
+ /// The device you would like to get data from. Any if the action is not device specific.
+ /// The transform of the object to be updated
+ public virtual void UpdateTransform(SteamVR_Input_Sources inputSource, Transform transformToUpdate)
+ {
+ sourceMap[inputSource].UpdateTransform(transformToUpdate);
+ }
+
+ /// The local position of this action relative to the universe origin
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Vector3 GetLocalPosition(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].localPosition;
+ }
+
+ /// The local rotation of this action relative to the universe origin
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Quaternion GetLocalRotation(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].localRotation;
+ }
+
+ /// The local velocity of this pose relative to the universe origin
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Vector3 GetVelocity(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].velocity;
+ }
+
+ /// The local angular velocity of this pose relative to the universe origin
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Vector3 GetAngularVelocity(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].angularVelocity;
+ }
+
+ /// True if the device bound to this action and input source is connected
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetDeviceIsConnected(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].deviceIsConnected;
+ }
+
+ /// True if the pose retrieved for this action and input source is valid (good data from the tracking source)
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetPoseIsValid(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].poseIsValid;
+ }
+
+ /// The state of the tracking system that is used to create pose data (position, rotation, etc)
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public ETrackingResult GetTrackingResult(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].trackingState;
+ }
+
+
+
+ /// The local position for this pose during the previous update
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Vector3 GetLastLocalPosition(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastLocalPosition;
+ }
+
+ /// The local rotation for this pose during the previous update
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Quaternion GetLastLocalRotation(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastLocalRotation;
+ }
+
+ /// The velocity for this pose during the previous update
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Vector3 GetLastVelocity(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastVelocity;
+ }
+
+ /// The angular velocity for this pose during the previous update
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public Vector3 GetLastAngularVelocity(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastAngularVelocity;
+ }
+
+ /// True if the device bound to this action was connected during the previous update
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetLastDeviceIsConnected(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastDeviceIsConnected;
+ }
+
+ /// True if the pose was valid during the previous update
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public bool GetLastPoseIsValid(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastPoseIsValid;
+ }
+
+ /// The tracking state for this pose during the previous update
+ /// The device you would like to get data from. Any if the action is not device specific.
+ public ETrackingResult GetLastTrackingResult(SteamVR_Input_Sources inputSource)
+ {
+ return sourceMap[inputSource].lastTrackingState;
+ }
+ }
+
+ ///
+ /// Boolean actions are either true or false. There is an onStateUp and onStateDown event for the rising and falling edge.
+ ///
+ public class SteamVR_Action_Pose_Source_Map