using UnityEngine; using System.Collections; public class HelloWorld : MonoBehaviour { public bool isDead = false; public int startingHealth = 100; public int currentHealth; public float dmg = 3.14f; public string Name = "Terrence the Terrible"; public GameObject Camera; public int strength = 0; public int RandomNum = 0; public string theText; //public Text constText; private Texture txtRef; //public GameObject ConstText: //public void // Use this for initialization void Start () { RandomNum = Random.Range (1, 8); theText = RandomNum.ToString (); Debug.Log (theText); //Texture.text } // Update is called once per frame void Update () { } }