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Added new enigma main form that runs in debug mode that allows the sy…
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…stem to either load from registry or manually test stations on a machine. Not operational yet, something is going wrong with class inheritence.
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Evan Langlais authored and Evan Langlais committed Mar 7, 2017
1 parent 2414f2e commit cc0da51
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Showing 6 changed files with 302 additions and 4 deletions.
9 changes: 9 additions & 0 deletions Enigma/Enigma.csproj
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Expand Up @@ -62,6 +62,12 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="EnigmaMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="EnigmaMain.Designer.cs">
<DependentUpon>EnigmaMain.cs</DependentUpon>
</Compile>
<Compile Include="StationsGUI\DebugStationView.cs">
<SubType>Form</SubType>
</Compile>
Expand All @@ -78,6 +84,9 @@
</Compile>
<Compile Include="Stations\DebugStation.cs" />
<Compile Include="Stations\HostStation.cs" />
<EmbeddedResource Include="EnigmaMain.resx">
<DependentUpon>EnigmaMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="StationsGUI\DebugStationView.resx">
<DependentUpon>DebugStationView.cs</DependentUpon>
</EmbeddedResource>
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110 changes: 110 additions & 0 deletions Enigma/EnigmaMain.Designer.cs

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61 changes: 61 additions & 0 deletions Enigma/EnigmaMain.cs
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@@ -0,0 +1,61 @@
using MetroFramework.Forms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Enigma.Stations;
using EnigmaX.Classes;
namespace Enigma
{
public partial class EnigmaMain : MetroForm
{

bool debugmode = false;
public List<Station> loadedStations = new List<Station>();

public EnigmaMain(bool debugmode)
{
InitializeComponent();
this.debugmode = debugmode;
}

private void EnigmaMain_Load(object sender, EventArgs e)
{
if (!debugmode)
{
Visible = false;
ShowInTaskbar = false;
ShowIcon = false;

}
else {
Visible = true;
ShowInTaskbar = true;
ShowIcon = true;
}
}

private void runConfiguredStation() {
//this is where, when not in debug mode, this will load some registry to see what station and id it should load and execute
}

private void hostButton_Click(object sender, EventArgs e)
{
HostStation station = new HostStation("debughost");
loadedStations.Add(station);
station.showView();
}

private void debugButton_Click(object sender, EventArgs e)
{
DebugStation station = new DebugStation(EnigmaX.Classes.StationTypeDef.host, "debug");
loadedStations.Add(station);
station.showView();
}
}
}
120 changes: 120 additions & 0 deletions Enigma/EnigmaMain.resx
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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
4 changes: 1 addition & 3 deletions Enigma/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -18,9 +18,7 @@ static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
DebugStation station = new DebugStation(EnigmaX.Classes.StationTypeDef.host, "debug");
station.showView();
Application.Run();
Application.Run(new EnigmaMain(true));
}
}
}
2 changes: 1 addition & 1 deletion Enigma/StationsGUI/DebugStationView.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ namespace Enigma
public partial class DebugStationView : MetroForm
{

private Station _station;
private DebugStation _station;

public DebugStationView(DebugStation station)
{
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