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RangeSearch/RangeApp/Selector.pde
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class Selector{ | |
int _startX,_startY, _endX, _endY; | |
float _state; | |
float _a, _b, _radius; | |
boolean _selecting, _animating, _searching; | |
int _select_mode; | |
Point point; | |
Selector(){ | |
_selecting = false; | |
_animating = false; | |
_searching = false; | |
_a = 0; | |
_b = 0; | |
_select_mode = 0; //default is rectangular select | |
_endX = -1; | |
_endY = -1; | |
} | |
void setSelectMode(int mode){ _select_mode = mode; } | |
void mousePressed(){//triggered on mousePressed() | |
_startX = mouseX; | |
_startY = mouseY; | |
boxList.clear(); | |
switch(_select_mode){ | |
case 0: _selecting = true; //rectangular selection | |
break; | |
case 1: _selecting = true; //ellipse selection | |
break; | |
case 2: _searching = true; //nearest neighbor search | |
_state = 0.0; | |
_animating = true; | |
break; | |
case 3: Point p = cam.transform(new Point(mouseX, mouseY)); //place point | |
pointList.add(p); | |
pot.insert(p); | |
} | |
} | |
void mouseReleased() { | |
resetSelection(); | |
} | |
void resetSelection(){//triggered on mouseReleased() | |
if(_selecting){ //selecting with rect or circle | |
ArrayList<Point> solution; | |
switch(_select_mode){ | |
case 0: | |
Point p1 = cam.transform(new Point(_startX, _startY)); | |
Point p2 = cam.transform(new Point(_endX+_startX, _endY+_startY)); | |
solution = pot.queryBox(new BoundingBox(min(p1._x, p2._x), max(p1._x, p2._x), min(p1._y, p2._y), max(p1._y, p2._y))); | |
setSelected(solution); | |
println("size of list: " + solution.size()); | |
break; | |
case 1: | |
Point pp1 = cam.transform(new Point(_startX, _startY)); | |
Point pp2 = cam.transform(new Point(_endX+_startX, _endY+_startY)); | |
solution = pot.queryCircle(pp1, dist(pp1._x, pp1._y, pp2._x, pp2._y)); | |
setSelected(solution); | |
println("size of list: " + solution.size()); | |
break; | |
} | |
_selecting = false; | |
_startX = -1; | |
_startY = -1; | |
} | |
else{ | |
//_tree.neighborQuery(cam.transform(new Point(_a,_b)), | |
_searching = false; | |
} | |
_endX = -1; | |
_endY = -1; | |
_a = 0; | |
_b = 0; | |
} | |
void mouseDragged() { | |
stretchSelection(); | |
} | |
void stretchSelection(){ | |
if(_selecting){ | |
_endX = mouseX-_startX; | |
_endY = mouseY-_startY; | |
} | |
} | |
void draw(){ | |
pushStyle(); | |
stroke(color(100,100,100)); | |
fill(c_HILITE); | |
if(_selecting){ | |
switch(_select_mode){ | |
case 0: rect(_startX,_startY,_endX,_endY); | |
break; | |
case 1: _a = mouseX-_startX; | |
_b = mouseY-_startY; | |
_radius = sqrt(_a*_a+_b*_b); | |
ellipseMode(RADIUS); | |
ellipse(_startX,_startY,_radius,_radius); | |
line(_startX,_startY,mouseX,mouseY); | |
ellipseMode(CENTER); | |
break; | |
} | |
} | |
if(_animating){ neighborAnimation(); } | |
popStyle(); | |
} | |
void neighborAnimation(){ | |
float elapsedTime = constrain(1f/frameRate, 16f/1000f, 32f/1000f); | |
_state += max( 8 * elapsedTime * sin(_state*PI), 0.01); | |
float r = _state * 100; | |
ellipseMode(RADIUS); | |
ellipse(_startX,_startY,r,r); | |
if(_state > 1.0) { | |
_animating = false; | |
_searching = false; | |
} | |
} | |
} |