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// Pallete
color c_WHITE = color (255, 255, 255);
color c_BLACK = color (0, 0, 0);
color c_PROCBLUE = color (5,13,22);
color c_LIGHTBLUE = color (0, 215, 255);
color c_YELLOW = color (215, 255, 0);
color c_HILITE = color (251, 255, 20, 100);//selector filling
// Screen Color
color c_background = color (26, 26, 26);
color c_gnoman = c_LIGHTBLUE;
// Menu Colors
color c_modeText = c_BLACK;
color c_modeBackground = color (200,200,200,200);
// Help Colors
color c_helpBackground = c_PROCBLUE;
color c_helpStroke = c_BLACK;
color c_helpText = c_WHITE;
int i_helpStrokeWidth = 2;
// Status Colors
color c_statusMode = c_YELLOW;
color c_statusBackground = c_PROCBLUE;
color c_statusText = c_WHITE;
// Point
color c_pointStroke = c_BLACK;
color c_pointDefault = c_WHITE;
color c_pointSelect = color (100, 255, 100);
int i_pointRad = 20;
// Tree stuff
float f_INFINITY = 99999;
int i_relationWidth = 2;
int i_boundaryWidth = 3;
// Help Strings
int i_helpStrings = 10;
String[] s_helpStrings = {
"h: Toggle Help",
"e: Toggle Gnoman",
"k: Toggle Relations",
"j: Toggle Boundaries",
"f: Scale",
"d: Pan",
"s: Rotate",
"a: Place Point",
"g: Select Point",
"c: Clear Points"
};