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dynamicbitset/gtest-1.7.0/samples/sample3-inl.h
Go to file// Copyright 2005, Google Inc. | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
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// met: | |
// | |
// * Redistributions of source code must retain the above copyright | |
// notice, this list of conditions and the following disclaimer. | |
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// copyright notice, this list of conditions and the following disclaimer | |
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// distribution. | |
// * Neither the name of Google Inc. nor the names of its | |
// contributors may be used to endorse or promote products derived from | |
// this software without specific prior written permission. | |
// | |
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
// A sample program demonstrating using Google C++ testing framework. | |
// | |
// Author: wan@google.com (Zhanyong Wan) | |
#ifndef GTEST_SAMPLES_SAMPLE3_INL_H_ | |
#define GTEST_SAMPLES_SAMPLE3_INL_H_ | |
#include <stddef.h> | |
// Queue is a simple queue implemented as a singled-linked list. | |
// | |
// The element type must support copy constructor. | |
template <typename E> // E is the element type | |
class Queue; | |
// QueueNode is a node in a Queue, which consists of an element of | |
// type E and a pointer to the next node. | |
template <typename E> // E is the element type | |
class QueueNode { | |
friend class Queue<E>; | |
public: | |
// Gets the element in this node. | |
const E& element() const { return element_; } | |
// Gets the next node in the queue. | |
QueueNode* next() { return next_; } | |
const QueueNode* next() const { return next_; } | |
private: | |
// Creates a node with a given element value. The next pointer is | |
// set to NULL. | |
explicit QueueNode(const E& an_element) : element_(an_element), next_(NULL) {} | |
// We disable the default assignment operator and copy c'tor. | |
const QueueNode& operator = (const QueueNode&); | |
QueueNode(const QueueNode&); | |
E element_; | |
QueueNode* next_; | |
}; | |
template <typename E> // E is the element type. | |
class Queue { | |
public: | |
// Creates an empty queue. | |
Queue() : head_(NULL), last_(NULL), size_(0) {} | |
// D'tor. Clears the queue. | |
~Queue() { Clear(); } | |
// Clears the queue. | |
void Clear() { | |
if (size_ > 0) { | |
// 1. Deletes every node. | |
QueueNode<E>* node = head_; | |
QueueNode<E>* next = node->next(); | |
for (; ;) { | |
delete node; | |
node = next; | |
if (node == NULL) break; | |
next = node->next(); | |
} | |
// 2. Resets the member variables. | |
head_ = last_ = NULL; | |
size_ = 0; | |
} | |
} | |
// Gets the number of elements. | |
size_t Size() const { return size_; } | |
// Gets the first element of the queue, or NULL if the queue is empty. | |
QueueNode<E>* Head() { return head_; } | |
const QueueNode<E>* Head() const { return head_; } | |
// Gets the last element of the queue, or NULL if the queue is empty. | |
QueueNode<E>* Last() { return last_; } | |
const QueueNode<E>* Last() const { return last_; } | |
// Adds an element to the end of the queue. A copy of the element is | |
// created using the copy constructor, and then stored in the queue. | |
// Changes made to the element in the queue doesn't affect the source | |
// object, and vice versa. | |
void Enqueue(const E& element) { | |
QueueNode<E>* new_node = new QueueNode<E>(element); | |
if (size_ == 0) { | |
head_ = last_ = new_node; | |
size_ = 1; | |
} else { | |
last_->next_ = new_node; | |
last_ = new_node; | |
size_++; | |
} | |
} | |
// Removes the head of the queue and returns it. Returns NULL if | |
// the queue is empty. | |
E* Dequeue() { | |
if (size_ == 0) { | |
return NULL; | |
} | |
const QueueNode<E>* const old_head = head_; | |
head_ = head_->next_; | |
size_--; | |
if (size_ == 0) { | |
last_ = NULL; | |
} | |
E* element = new E(old_head->element()); | |
delete old_head; | |
return element; | |
} | |
// Applies a function/functor on each element of the queue, and | |
// returns the result in a new queue. The original queue is not | |
// affected. | |
template <typename F> | |
Queue* Map(F function) const { | |
Queue* new_queue = new Queue(); | |
for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) { | |
new_queue->Enqueue(function(node->element())); | |
} | |
return new_queue; | |
} | |
private: | |
QueueNode<E>* head_; // The first node of the queue. | |
QueueNode<E>* last_; // The last node of the queue. | |
size_t size_; // The number of elements in the queue. | |
// We disallow copying a queue. | |
Queue(const Queue&); | |
const Queue& operator = (const Queue&); | |
}; | |
#endif // GTEST_SAMPLES_SAMPLE3_INL_H_ |