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Intro_Scritping/ShipShooter/Assets/Scripts/PlayerControls.cs
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using UnityEngine; | |
using System.Collections; | |
public class PlayerControls : MonoBehaviour { | |
//Declarations | |
//Player | |
public GameObject player; | |
//Player Location | |
public float xPos; | |
public float yPos; | |
public Vector3 playerLocation; | |
public Vector3 playerAngle = new Vector3(270, 0, 0); | |
//Counting shit | |
public float distance = 0.25f; | |
//Shooting Objects | |
public GameObject playerBullet; | |
public GameObject leftCanon; | |
public GameObject rightCanon; | |
public Vector3 posRightCanon; | |
public Vector3 posLeftCanon; | |
public Rigidbody projectile; | |
public GameObject leftBullet; | |
public GameObject rightBullet; | |
public float thurst = 15.0f; | |
// Use this for initialization | |
void Awake() | |
{ | |
xPos = 0.0f; | |
yPos = -5.0f; | |
} | |
void Start () | |
{ | |
transform.position = playerLocation; | |
} | |
// Update is called once per frame | |
void Update () | |
{ | |
if (transform.eulerAngles != playerAngle) | |
transform.eulerAngles = playerAngle; | |
//Movement------------------------------------------------------------------------------------------------------------ | |
//Left | |
if (Input.GetKey(KeyCode.A)) | |
{ | |
if (xPos >= -17) | |
{ | |
xPos = xPos - distance; | |
} | |
} | |
//Right | |
if (Input.GetKey(KeyCode.D)) | |
{ | |
if (xPos <= 16) | |
{ | |
xPos = xPos + distance; | |
} | |
} | |
//Up | |
if (Input.GetKey(KeyCode.W)) | |
{ | |
if (yPos <= 11) | |
{ | |
yPos = yPos + distance; | |
} | |
} | |
//Down | |
if (Input.GetKey(KeyCode.S)) | |
{ | |
if (yPos >= -5) | |
{ | |
yPos = yPos - distance; | |
} | |
} | |
//Player Location Change ---------------------------------- | |
playerLocation = new Vector3(xPos, yPos, 5.0f); | |
transform.position = playerLocation; | |
//Shooting------------------------------------------------------------------------------------------------------------------------------------------- | |
//Canon positions | |
posLeftCanon = new Vector3(leftCanon.transform.position.x, leftCanon.transform.position.y + 0.5f, leftCanon.transform.position.z); | |
posRightCanon = new Vector3(rightCanon.transform.position.x + 1.21f, rightCanon.transform.position.y + 0.5f, rightCanon.transform.position.z); | |
//Spawn Bullets | |
if (Input.GetKeyDown(KeyCode.Space)) | |
{ | |
leftBullet = (GameObject) Instantiate(playerBullet, posLeftCanon, transform.rotation); | |
iTween.MoveTo(leftBullet, new Vector3(leftBullet.transform.position.x, leftBullet.transform.position.y + 20, 5), 1); | |
rightBullet = (GameObject)Instantiate(playerBullet, posRightCanon, transform.rotation); | |
iTween.MoveTo(rightBullet, new Vector3(rightBullet.transform.position.x, rightBullet.transform.position.y + 20, 5), 1); | |
} | |
} | |
} |