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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class RNG_Dex : MonoBehaviour | |
{ | |
//Base Values | |
public int DexValue = 0; | |
public int DexValue1 = 0; | |
public int DexValue2 = 0; | |
public int DexValue3 = 0; | |
public static string DexString; | |
Text updates; | |
void Awake() | |
{ | |
updates = GetComponent<Text>(); | |
DexString = "Dex:"; | |
} | |
// Use this for initialization | |
public void Roll() | |
{ | |
//Rolls | |
DexValue1 = Random.Range(1, 6); | |
DexValue2 = Random.Range(1, 6); | |
DexValue3 = Random.Range(1, 6); | |
DexValue = DexValue1 + DexValue2 + DexValue3; | |
//String Value | |
DexString = DexValue.ToString(); | |
Debug.Log(DexString); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
updates.text = "Dex: " + DexString; | |
} | |
} |