Skip to content
Permalink
5482baf0d2
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
290 lines (289 sloc) 22.1 KB
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{4FF1E8BA-567F-BBBC-7564-D541E4B899EC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_2_0;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Buoyancy Toolkit\Core\Main\BuoyancyForce.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Core\Main\FluidVolume.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\LevelOfDetail\ObjectCreator.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\LevelOfDetail\QualityController.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\LevelOfDetail\Viewer.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Mobile\QuitManager.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Ocean\Ocean.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Shared Assets\Scripts\CameraMovement.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Shared Assets\Scripts\MouseForce.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Basic)\Sources\Scripts\WaterSimple.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Pro Only)\Water3\Sources\Scripts\Water3.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Pro Only)\Water3\Sources\Scripts\Water3Float.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Pro Only)\Water3\Sources\Scripts\Water3Manager.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Pro Only)\Water3\Sources\Scripts\Water3UnderwaterEffect.cs" />
<Compile Include="Assets\Buoyancy Toolkit\Examples\Water3\Water3FluidVolume.cs" />
<Compile Include="Assets\Colorful\Components\CC_AnalogTV.cs" />
<Compile Include="Assets\Colorful\Components\CC_Base.cs" />
<Compile Include="Assets\Colorful\Components\CC_BleachBypass.cs" />
<Compile Include="Assets\Colorful\Components\CC_Blend.cs" />
<Compile Include="Assets\Colorful\Components\CC_BrightnessContrastGamma.cs" />
<Compile Include="Assets\Colorful\Components\CC_ChannelClamper.cs" />
<Compile Include="Assets\Colorful\Components\CC_ChannelMixer.cs" />
<Compile Include="Assets\Colorful\Components\CC_ChannelSwapper.cs" />
<Compile Include="Assets\Colorful\Components\CC_ContrastVignette.cs" />
<Compile Include="Assets\Colorful\Components\CC_Convolution3x3.cs" />
<Compile Include="Assets\Colorful\Components\CC_CrossStitch.cs" />
<Compile Include="Assets\Colorful\Components\CC_DoubleVision.cs" />
<Compile Include="Assets\Colorful\Components\CC_FastVignette.cs" />
<Compile Include="Assets\Colorful\Components\CC_Frost.cs" />
<Compile Include="Assets\Colorful\Components\CC_Glitch.cs" />
<Compile Include="Assets\Colorful\Components\CC_GradientRamp.cs" />
<Compile Include="Assets\Colorful\Components\CC_Grayscale.cs" />
<Compile Include="Assets\Colorful\Components\CC_Halftone.cs" />
<Compile Include="Assets\Colorful\Components\CC_HueFocus.cs" />
<Compile Include="Assets\Colorful\Components\CC_HueSaturationValue.cs" />
<Compile Include="Assets\Colorful\Components\CC_Kuwahara.cs" />
<Compile Include="Assets\Colorful\Components\CC_Led.cs" />
<Compile Include="Assets\Colorful\Components\CC_Levels.cs" />
<Compile Include="Assets\Colorful\Components\CC_LookupFilter.cs" />
<Compile Include="Assets\Colorful\Components\CC_Negative.cs" />
<Compile Include="Assets\Colorful\Components\CC_PhotoFilter.cs" />
<Compile Include="Assets\Colorful\Components\CC_Pixelate.cs" />
<Compile Include="Assets\Colorful\Components\CC_Posterize.cs" />
<Compile Include="Assets\Colorful\Components\CC_RGBSplit.cs" />
<Compile Include="Assets\Colorful\Components\CC_RadialBlur.cs" />
<Compile Include="Assets\Colorful\Components\CC_Sharpen.cs" />
<Compile Include="Assets\Colorful\Components\CC_Technicolor.cs" />
<Compile Include="Assets\Colorful\Components\CC_Threshold.cs" />
<Compile Include="Assets\Colorful\Components\CC_Vibrance.cs" />
<Compile Include="Assets\Colorful\Components\CC_Vintage.cs" />
<Compile Include="Assets\Colorful\Components\CC_WhiteBalance.cs" />
<Compile Include="Assets\Colorful\Components\CC_Wiggle.cs" />
<Compile Include="Assets\GeometryFXParticles\Scripts\AssetsViewer.cs" />
<Compile Include="Assets\GeometryFXParticles\Scripts\CameraRotate.cs" />
<Compile Include="Assets\NSLMusicComposer\Demo\LightFlasher.cs" />
<Compile Include="Assets\NSLMusicComposer\Demo\MusicInteraction.cs" />
<Compile Include="Assets\NSLMusicComposer\NSLSong.cs" />
<Compile Include="Assets\NSLMusicComposer\NSLSongManager.cs" />
<Compile Include="Assets\NSLMusicComposer\NSLTrackReceiver.cs" />
<Compile Include="Assets\Saby_Custom_Assets\Click_Handler.cs" />
<Compile Include="Assets\Saby_Custom_Assets\Mouse_Detection.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtDebugMesh.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtDemoGui.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtDepthTextureMode.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtGravityReceiver.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtGravitySource.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtHideWireframe.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtKeyboardMove.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtKeyboardThruster.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtMouseLook.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtMove.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtProceduralSystem.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtRotate.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtSimpleOrbit.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtSpacetimeBomb.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtSpacetimeBombs.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtTwirl.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Scripts\SgtVelocity.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtBeltAsteroid.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtBeltAsteroidVariant.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtClassPool.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtComponentPool.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtCoronaOuter.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtEditorHelper.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtForceType.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtHelper.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtNebulaSource.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtObjectPool.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtOutputMode.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtPatchBuilder.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtProceduralMesh.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtRangeAttribute.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtRenderQueue.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtSeedAttribute.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Library\SgtStarfieldStar.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtAccretion.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtAdvancedBelt.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtAtmosphere.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtBelt.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtBeltGroup.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtBeltModel.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtBoxStarfield.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtCloudsphere.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtCloudsphereModel.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtCorona.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtCustomBelt.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtCustomStarfield.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtDepth.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtDisplacedTerrain.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtEllipticalStarfield.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtJovian.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtJovianModel.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtNebulaStarfield.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtObserver.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtPatch.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtProminence.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtProminencePlane.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtRequireObject.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtRing.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtRingSegment.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtRingShadow.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtShadow.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSimpleBelt.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSingularity.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSingularityModel.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSkysphere.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSkysphereModel.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSnapToTerrain.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSpacetime.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSpacetimeWell.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSphereShadow.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtSpiralStarfield.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtStarfield.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtStarfieldGroup.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtStarfieldModel.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtStaticStarfield.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtTerrain.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtThruster.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtThrusterFlame.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtThrusterFlare.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtThrusterVisibility.cs" />
<Compile Include="Assets\Space Graphics Toolkit\Scripts\Player\SgtWrappedStarfield.cs" />
<Compile Include="Assets\iTweenEditor\Examples\StartAndStopTween.cs" />
<Compile Include="Assets\iTweenEditor\Helper Classes\EventParamMappings.cs" />
<Compile Include="Assets\iTweenEditor\Helper Classes\Vector3OrTransform.cs" />
<Compile Include="Assets\iTweenEditor\Helper Classes\Vector3OrTransformArray.cs" />
<Compile Include="Assets\iTweenEditor\iTween.cs" />
<Compile Include="Assets\iTweenEditor\iTweenEvent.cs" />
<Compile Include="Assets\iTweenEditor\iTweenPath.cs" />
<None Include="Assets\Colorful\Shaders\CC_Convolution3x3.shader" />
<None Include="Assets\GeometryFXParticles\Scripts\ParticleSimpleAlphaBlend.shader" />
<None Include="Assets\Colorful\Shaders\CC_Frost.shader" />
<None Include="Assets\Colorful\Shaders\CC_Glitch.shader" />
<None Include="Assets\Colorful\Shaders\CC_Kuwahara.shader" />
<None Include="Assets\Space Graphics Toolkit\Examples\Basic Pack\Shaders\SgtTerrainDebug.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtAtmosphereInner.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtShadow.cginc" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtLight.cginc" />
<None Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Pro Only)\Water3\Sources\Shaders\FX-Water3.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtSingularity.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtThrusterFlare.shader" />
<None Include="Assets\Colorful\Shaders\CC_Kuwahara.cginc" />
<None Include="Assets\Colorful\Shaders\CC_Threshold.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtAtmosphereOuter.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtSpacetime.shader" />
<None Include="Assets\Colorful\Shaders\CC_Wiggle.shader" />
<None Include="Assets\Colorful\Shaders\CC_Sharpen.shader" />
<None Include="Assets\Colorful\Shaders\CC_Blend.shader" />
<None Include="Assets\Colorful\Shaders\CC_CrossStitch.shader" />
<None Include="Assets\Buoyancy Toolkit\Examples\Mobile\Note.txt" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtCoronaInner.shader" />
<None Include="Assets\Buoyancy Toolkit\Documentation\Readme.txt" />
<None Include="Assets\Colorful\Shaders\CC_Grayscale.shader" />
<None Include="Assets\Colorful\Shaders\CC_ContrastVignette.shader" />
<None Include="Assets\iTweenEditor\README.txt" />
<None Include="Assets\Colorful\Shaders\CC_Led.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtAccretion.shader" />
<None Include="Assets\Colorful\Shaders\CC_Levels.shader" />
<None Include="Assets\Colorful\Shaders\CC_BleachBypass.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtCloudsphere.shader" />
<None Include="Assets\Colorful\Shaders\CC_Glitch.cginc" />
<None Include="Assets\Colorful\Shaders\Colorful.cginc" />
<None Include="Assets\Colorful\Shaders\CC_RadialBlur.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtStarfield.shader" />
<None Include="Assets\NSLMusicComposer\IMPORTANT V1_2 Update Info PLEASE READ.txt" />
<None Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtProminence.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtBelt.shader" />
<None Include="Assets\Colorful\Shaders\CC_DoubleVision.shader" />
<None Include="Assets\Colorful\Shaders\CC_AnalogTV.shader" />
<None Include="Assets\Colorful\Shaders\CC_Vibrance.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtThrusterFlame.shader" />
<None Include="Assets\Colorful\Shaders\CC_BrightnessContrastGamma.shader" />
<None Include="Assets\Colorful\Shaders\CC_HueFocus.shader" />
<None Include="Assets\Colorful\Shaders\CC_Posterize.shader" />
<None Include="Assets\Colorful\Shaders\CC_Technicolor.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtRing.shader" />
<None Include="Assets\Colorful\Shaders\CC_HueSaturationValue.shader" />
<None Include="Assets\Colorful\Shaders\CC_WhiteBalance.shader" />
<None Include="Assets\Colorful\Shaders\CC_ChannelClamper.shader" />
<None Include="Assets\Buoyancy Toolkit\Examples\Standard Assets\Water (Pro Only)\Water3\Sources\Shaders\Water3Underwater.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtWarpStarfield.shader" />
<None Include="Assets\Colorful\Changelog.txt" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtDepth.shader" />
<None Include="Assets\GeometryFXParticles\Scripts\ParticleAlphaBlendStroke.shader" />
<None Include="Assets\Colorful\Readme.txt" />
<None Include="Assets\Colorful\Shaders\CC_ChannelMixer.shader" />
<None Include="Assets\Colorful\Shaders\CC_FastVignette.shader" />
<None Include="Assets\Colorful\Shaders\CC_Pixelate.shader" />
<None Include="Assets\Colorful\Shaders\CC_GradientRamp.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtCoronaOuter.shader" />
<None Include="Assets\Colorful\Shaders\CC_PhotoFilter.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtStaticStarfield.shader" />
<None Include="Assets\Colorful\Shaders\CC_LookupFilter.shader" />
<None Include="Assets\Colorful\Shaders\CC_Halftone.shader" />
<None Include="Assets\Colorful\Shaders\CC_ChannelSwapper.shader" />
<None Include="Assets\Colorful\Shaders\CC_RGBSplit.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtSkysphere.shader" />
<None Include="Assets\Space Graphics Toolkit\Shaders\Resources\SgtJovian.shader" />
<None Include="Assets\Colorful\Shaders\CC_Negative.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>