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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class WorldUpdates : MonoBehaviour
{
//Unity Text UI Stuff
public static string updateField;
Text updates;
//Click References
public Ray ray;
public RaycastHit hit;
//Assets, all of them
public GameObject enemy1;
public GameObject enemy2;
//Initialize Game
void Awake ()
{
updates = GetComponent<Text>();
}
void Start()
{
updateField = "...";
}
void Update()
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
//Movement Updates
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos1")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos2")
{
updateField = "update: moved";
Debug.Log("moved!");
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos3")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos4")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos5")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos6")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos7")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos8")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos9")
{
updateField = "update: moved";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos10")
{
updateField = "could this be the end?";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "PlayerPos11")
{
updateField = "update: moved";
}
}
}
//Object Updates
//Mega Gun
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "MegaGun")
{
updateField = "update: recieved mega gun! damage increased!";
}
}
}
//Health Kit
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "HealthKit")
{
updateField = "update: health restored!";
}
}
}
//Hidden Wall
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "**ANGLEDWALL**")
{
updateField = "what type of creator?";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "DestroyWall")
{
updateField = "maybe i can get past this?";
}
}
}
//Floors - NOT working
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "Floors")
{
updateField = "crazy floors, right?";
}
}
}
//Enemies
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "Enemy1")
{
updateField = "update: dealt and recieved damage!";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "Enemy2")
{
updateField = "update: dealt and recieved damage!";
}
}
}
//World Click Interactions
//Conversation
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "NPC")
{
updateField = "hello! i hear that 23 is number 1";
}
}
}
//Switch Puzzle
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "Switch1")
{
updateField = "update: you hit 1";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "Switch2")
{
updateField = "update: you hit 2";
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "Switch3")
{
updateField = "update: you hit 3";
}
}
}
//Level up
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "XPCube")
{
updateField = "level up! your durability has increased.";
}
}
}
//Victory Screen
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "TreasureTube")
{
updateField = "did i win?";
Application.LoadLevel(1);
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "TreasureTube1")
{
updateField = "did i win?";
Application.LoadLevel(1);
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "TreasureTube2")
{
updateField = "did i win?";
Application.LoadLevel(1);
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "TreasureTube3")
{
updateField = "did i win?";
Application.LoadLevel(1);
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "TreasureTube4")
{
updateField = "did i win?";
Application.LoadLevel(1);
}
}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "TreasureTube5")
{
updateField = "did i win?";
Application.LoadLevel(1);
}
}
}
//Text - Update Field -- Keep Last
updates.text = updateField;
}
}