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Intro_Scritping/ShipShooter/Assets/Scripts/LegosteroidSpawner.cs
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using UnityEngine; | |
using System.Collections; | |
public class LegosteroidSpawner : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
} | |
IEnumerator AsteroidSpawn() | |
{ | |
yield return new WaitForSeconds(0.2f); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |