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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Score : MonoBehaviour {
//public static string updateField;
//public static int scoreTracker = 0;
//Text updates;
//public GameObject bullet;
//void OnCollisionEnter(Collision collision)
//{
// if (collision.gameObject.tag == "Bullet")
// {
// if (other.gameObject.tag == "enemy")
// scoreTracker = scoreTracker + 10;
// }
//}
//void Awake()
//{
// updates = GetComponent<Text>();
//}
//void Start()
//{
// updateField = "000";
//}
//void Update()
//{
// updateField = scoreTracker.ToString();
//}
}
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