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Intro_Scritping/ShipShooter/Assets/Scripts/Score.cs
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class Score : MonoBehaviour { | |
//public static string updateField; | |
//public static int scoreTracker = 0; | |
//Text updates; | |
//public GameObject bullet; | |
//void OnCollisionEnter(Collision collision) | |
//{ | |
// if (collision.gameObject.tag == "Bullet") | |
// { | |
// if (other.gameObject.tag == "enemy") | |
// scoreTracker = scoreTracker + 10; | |
// } | |
//} | |
//void Awake() | |
//{ | |
// updates = GetComponent<Text>(); | |
//} | |
//void Start() | |
//{ | |
// updateField = "000"; | |
//} | |
//void Update() | |
//{ | |
// updateField = scoreTracker.ToString(); | |
//} | |
} |