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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | ||
<html xmlns="http://www.w3.org/1999/xhtml"> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity Web Player | Roguelike</title> | ||
<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script> | ||
<script type="text/javascript"> | ||
<!-- | ||
var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; | ||
if (document.location.protocol == 'https:') | ||
unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); | ||
document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); | ||
--> | ||
</script> | ||
<script type="text/javascript"> | ||
<!-- | ||
var config = { | ||
width: 960, | ||
height: 600, | ||
params: { enableDebugging:"0" } | ||
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}; | ||
var u = new UnityObject2(config); | ||
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jQuery(function() { | ||
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var $missingScreen = jQuery("#unityPlayer").find(".missing"); | ||
var $brokenScreen = jQuery("#unityPlayer").find(".broken"); | ||
$missingScreen.hide(); | ||
$brokenScreen.hide(); | ||
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u.observeProgress(function (progress) { | ||
switch(progress.pluginStatus) { | ||
case "broken": | ||
$brokenScreen.find("a").click(function (e) { | ||
e.stopPropagation(); | ||
e.preventDefault(); | ||
u.installPlugin(); | ||
return false; | ||
}); | ||
$brokenScreen.show(); | ||
break; | ||
case "missing": | ||
$missingScreen.find("a").click(function (e) { | ||
e.stopPropagation(); | ||
e.preventDefault(); | ||
u.installPlugin(); | ||
return false; | ||
}); | ||
$missingScreen.show(); | ||
break; | ||
case "installed": | ||
$missingScreen.remove(); | ||
break; | ||
case "first": | ||
break; | ||
} | ||
}); | ||
u.initPlugin(jQuery("#unityPlayer")[0], "Roguelike_AITest.unity3d"); | ||
}); | ||
--> | ||
</script> | ||
<style type="text/css"> | ||
<!-- | ||
body { | ||
font-family: Helvetica, Verdana, Arial, sans-serif; | ||
background-color: white; | ||
color: black; | ||
text-align: center; | ||
} | ||
a:link, a:visited { | ||
color: #000; | ||
} | ||
a:active, a:hover { | ||
color: #666; | ||
} | ||
p.header { | ||
font-size: small; | ||
} | ||
p.header span { | ||
font-weight: bold; | ||
} | ||
p.footer { | ||
font-size: x-small; | ||
} | ||
div.content { | ||
margin: auto; | ||
width: 960px; | ||
} | ||
div.broken, | ||
div.missing { | ||
margin: auto; | ||
position: relative; | ||
top: 50%; | ||
width: 193px; | ||
} | ||
div.broken a, | ||
div.missing a { | ||
height: 63px; | ||
position: relative; | ||
top: -31px; | ||
} | ||
div.broken img, | ||
div.missing img { | ||
border-width: 0px; | ||
} | ||
div.broken { | ||
display: none; | ||
} | ||
div#unityPlayer { | ||
cursor: default; | ||
height: 600px; | ||
width: 960px; | ||
} | ||
--> | ||
</style> | ||
</head> | ||
<body> | ||
<p class="header"><span>Unity Web Player | </span>Roguelike</p> | ||
<div class="content"> | ||
<div id="unityPlayer"> | ||
<div class="missing"> | ||
<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> | ||
<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /> | ||
</a> | ||
</div> | ||
<div class="broken"> | ||
<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now! Restart your browser after install."> | ||
<img alt="Unity Web Player. Install now! Restart your browser after install." src="http://webplayer.unity3d.com/installation/getunityrestart.png" width="193" height="63" /> | ||
</a> | ||
</div> | ||
</div> | ||
</div> | ||
<p class="footer">« created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> »</p> | ||
</body> | ||
</html> |
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@@ -1,15 +1,84 @@ | ||
using UnityEngine; | ||
using System.Collections; | ||
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public class EnemyArcher : MonoBehaviour { | ||
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// Use this for initialization | ||
void Start () { | ||
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} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
public class EnemyArcher : MonoBehaviour | ||
{ | ||
public Ray ray; | ||
public GameObject player; | ||
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public bool canSee; | ||
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public float distance; | ||
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public float speed; | ||
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public Vector3 midpoint; | ||
public int morale = 1; | ||
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// Use this for initialization | ||
void Start() | ||
{ | ||
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} | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
distance = Vector3.Distance(player.transform.position, gameObject.transform.position); | ||
midpoint = new Vector3(gameObject.transform.position.x + (player.transform.position.x - gameObject.transform.position.x) / 2, transform.position.y, gameObject.transform.position.z + (player.transform.position.z)); | ||
speed = distance * 1.1f; | ||
RaycastHit hit; | ||
ray = new Ray(gameObject.transform.position, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z - 4)); | ||
if (Physics.Raycast(ray, out hit)) | ||
{ | ||
if (hit.collider.tag == "Player") | ||
{ | ||
Debug.Log("Hit, hit, damage report"); | ||
canSee = true; | ||
ray = new Ray(gameObject.transform.position, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z - 4)); | ||
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} | ||
if (hit.collider.tag != "Player") | ||
{ | ||
Debug.Log("No Joy"); | ||
canSee = false; | ||
ray = new Ray(gameObject.transform.position, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z - 4)); | ||
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} | ||
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} | ||
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if (canSee == true) | ||
{ | ||
iTween.MoveTo(gameObject, midpoint, speed); | ||
} | ||
if (canSee == false) | ||
{ | ||
iTween.MoveTo(gameObject, new Vector3(gameObject.transform.position.x + 0.01f, gameObject.transform.position.y, gameObject.transform.position.z + .01f), 1); | ||
} | ||
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//MOrale=================== | ||
if (morale == 0) | ||
{ | ||
iTween.MoveTo(gameObject, new Vector3(gameObject.transform.position.x + 5f, gameObject.transform.position.y, gameObject.transform.position.z + 5f), 1); | ||
} | ||
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} | ||
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void OnCollisionEnter(Collision collision) | ||
{ | ||
if (collision.gameObject.tag == "Player") | ||
{ | ||
Debug.Log("Ouch!"); | ||
} | ||
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} | ||
//Button | ||
public void BreakMorale() | ||
{ | ||
Debug.Log("Milita Broken!"); | ||
morale = 0; | ||
} | ||
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} |
@@ -1,15 +1,76 @@ | ||
using UnityEngine; | ||
using System.Collections; | ||
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public class EnemyMilitia : MonoBehaviour { | ||
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// Use this for initialization | ||
void Start () { | ||
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} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
public class EnemyMilitia : MonoBehaviour | ||
{ | ||
public Ray ray; | ||
public GameObject player; | ||
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public bool canSee; | ||
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public float distance; | ||
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public float speed; | ||
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public int morale = 1; | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
distance = Vector3.Distance(player.transform.position, gameObject.transform.position); | ||
speed = distance * 1.1f; | ||
RaycastHit hit; | ||
ray = new Ray(gameObject.transform.position, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z - 4)); | ||
if (Physics.Raycast(ray, out hit)) | ||
{ | ||
if (hit.collider.tag == "Player") | ||
{ | ||
Debug.Log("Hit, hit, damage report"); | ||
canSee = true; | ||
ray = new Ray(gameObject.transform.position, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z - 4)); | ||
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} | ||
if (hit.collider.tag != "Player") | ||
{ | ||
Debug.Log("No Joy"); | ||
canSee = false; | ||
ray = new Ray(gameObject.transform.position, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z - 4)); | ||
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} | ||
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} | ||
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if (canSee == true) | ||
{ | ||
iTween.MoveTo(gameObject, player.transform.position, speed); | ||
} | ||
if (canSee == false) | ||
{ | ||
iTween.MoveTo(gameObject, new Vector3(gameObject.transform.position.x + 0.01f, gameObject.transform.position.y, gameObject.transform.position.z + .01f), 1); | ||
} | ||
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//MOrale=================== | ||
if (morale == 0) | ||
{ | ||
iTween.MoveTo(gameObject, new Vector3(gameObject.transform.position.x + 5f, gameObject.transform.position.y, gameObject.transform.position.z + 5f), 1); | ||
} | ||
} | ||
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void OnCollisionEnter(Collision collision) | ||
{ | ||
if (collision.gameObject.tag == "Player") | ||
{ | ||
Debug.Log("Ouch!"); | ||
} | ||
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} | ||
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//Button | ||
public void BreakMorale() | ||
{ | ||
Debug.Log("Milita Broken!"); | ||
morale = 0; | ||
} | ||
} |
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