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(i.e. using Unity Remote app). - // MOBILE_INPUT : denotes that mobile input should be used right now! - - static CrossPlatformInitialize() - { - var defines = GetDefinesList(buildTargetGroups[0]); - if (!defines.Contains("CROSS_PLATFORM_INPUT")) - { - SetEnabled("CROSS_PLATFORM_INPUT", true, false); - SetEnabled("MOBILE_INPUT", true, true); - } - } - - - [MenuItem("Mobile Input/Enable")] - private static void Enable() - { - SetEnabled("MOBILE_INPUT", true, true); - switch (EditorUserBuildSettings.activeBuildTarget) - { - case BuildTarget.Android: - case BuildTarget.iOS: - case BuildTarget.WP8Player: - case BuildTarget.BlackBerry: - case BuildTarget.PSM: - case BuildTarget.Tizen: - case BuildTarget.WSAPlayer: - EditorUtility.DisplayDialog("Mobile Input", - "You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.", - "OK"); - break; - - default: - EditorUtility.DisplayDialog("Mobile Input", - "You have enabled Mobile Input, but you have a non-mobile build target selected in your build settings. The mobile control rigs won't be active or visible on-screen until you switch the build target to a mobile platform.", - "OK"); - break; - } - } - - - [MenuItem("Mobile Input/Enable", true)] - private static bool EnableValidate() - { - var defines = GetDefinesList(mobileBuildTargetGroups[0]); - return !defines.Contains("MOBILE_INPUT"); - } - - - [MenuItem("Mobile Input/Disable")] - private static void Disable() - { - SetEnabled("MOBILE_INPUT", false, true); - switch (EditorUserBuildSettings.activeBuildTarget) - { - case BuildTarget.Android: - case BuildTarget.iOS: - case BuildTarget.WP8Player: - case BuildTarget.BlackBerry: - EditorUtility.DisplayDialog("Mobile Input", - "You have disabled Mobile Input. Mobile control rigs won't be visible, and the Cross Platform Input functions will always return standalone controls.", - "OK"); - break; - } - } - - - [MenuItem("Mobile Input/Disable", true)] - private static bool DisableValidate() - { - var defines = GetDefinesList(mobileBuildTargetGroups[0]); - return defines.Contains("MOBILE_INPUT"); - } - - - private static BuildTargetGroup[] buildTargetGroups = new BuildTargetGroup[] - { - BuildTargetGroup.Standalone, - BuildTargetGroup.WebPlayer, - BuildTargetGroup.Android, - BuildTargetGroup.iOS, - BuildTargetGroup.WP8, - BuildTargetGroup.BlackBerry - }; - - private static BuildTargetGroup[] mobileBuildTargetGroups = new BuildTargetGroup[] - { - BuildTargetGroup.Android, - BuildTargetGroup.iOS, - BuildTargetGroup.WP8, - BuildTargetGroup.BlackBerry, - BuildTargetGroup.PSM, - BuildTargetGroup.Tizen, - BuildTargetGroup.WSA - }; - - - private static void SetEnabled(string defineName, bool enable, bool mobile) - { - //Debug.Log("setting "+defineName+" to "+enable); - foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups) - { - var defines = GetDefinesList(group); - if (enable) - { - if (defines.Contains(defineName)) - { - return; - } - defines.Add(defineName); - } - else - { - if (!defines.Contains(defineName)) - { - return; - } - while (defines.Contains(defineName)) - { - defines.Remove(defineName); - } - } - string definesString = string.Join(";", defines.ToArray()); - PlayerSettings.SetScriptingDefineSymbolsForGroup(group, definesString); - } - } - - - private static List GetDefinesList(BuildTargetGroup group) - { - return new List(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';')); - } - } -} diff --git a/Character_Testing/Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs.meta b/Character_Testing/Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs.meta deleted file mode 100644 index 56f7e861..00000000 --- a/Character_Testing/Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: db7667203062c644ea1877077e30ebd6 -MonoImporter: - 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There's usually no need to create your own from the separate scripts provided. Just drop the prefab into your scene and you're good to go. - - -The simplest way to get started with the First Person Character is to follow these steps: - -1) Start with a suitable scene. There ought to be enough flat ground to walk around on. - -2) Place the "FirstPersonCharacter" prefab in the scene. - -3) If present, delete the "Main Camera" that exists in new scenes by default. The First Person Character prefab contains its own camera, so you don't need the default camera, or any of the camera rigs to use it. - -The first-person character is made up of a few components acting together. The FirstPersonCharacter script provides the functionality of moving, strafing and jumping. 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userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs b/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs deleted file mode 100644 index fdebed74..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs +++ /dev/null @@ -1,257 +0,0 @@ -using System; -using UnityEngine; -using UnityStandardAssets.CrossPlatformInput; -using UnityStandardAssets.Utility; -using Random = UnityEngine.Random; - -namespace UnityStandardAssets.Characters.FirstPerson -{ - [RequireComponent(typeof (CharacterController))] - [RequireComponent(typeof (AudioSource))] - public class FirstPersonController : MonoBehaviour - { - [SerializeField] private bool m_IsWalking; - [SerializeField] private float m_WalkSpeed; - [SerializeField] private float m_RunSpeed; - [SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten; - [SerializeField] private float m_JumpSpeed; - [SerializeField] private float m_StickToGroundForce; - [SerializeField] private float m_GravityMultiplier; - [SerializeField] private MouseLook m_MouseLook; - [SerializeField] private bool m_UseFovKick; - [SerializeField] private FOVKick m_FovKick = new FOVKick(); - [SerializeField] private bool m_UseHeadBob; - [SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob(); - [SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob(); - [SerializeField] private float m_StepInterval; - [SerializeField] private AudioClip[] m_FootstepSounds; // an array of footstep sounds that will be randomly selected from. - [SerializeField] private AudioClip m_JumpSound; // the sound played when character leaves the ground. - [SerializeField] private AudioClip m_LandSound; // the sound played when character touches back on ground. - - private Camera m_Camera; - private bool m_Jump; - private float m_YRotation; - private Vector2 m_Input; - private Vector3 m_MoveDir = Vector3.zero; - private CharacterController m_CharacterController; - private CollisionFlags m_CollisionFlags; - private bool m_PreviouslyGrounded; - private Vector3 m_OriginalCameraPosition; - private float m_StepCycle; - private float m_NextStep; - private bool m_Jumping; - private AudioSource m_AudioSource; - - // Use this for initialization - private void Start() - { - m_CharacterController = GetComponent(); - m_Camera = Camera.main; - m_OriginalCameraPosition = m_Camera.transform.localPosition; - m_FovKick.Setup(m_Camera); - m_HeadBob.Setup(m_Camera, m_StepInterval); - m_StepCycle = 0f; - m_NextStep = m_StepCycle/2f; - m_Jumping = false; - m_AudioSource = GetComponent(); - m_MouseLook.Init(transform , m_Camera.transform); - } - - - // Update is called once per frame - private void Update() - { - RotateView(); - // the jump state needs to read here to make sure it is not missed - if (!m_Jump) - { - m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); - } - - if (!m_PreviouslyGrounded && m_CharacterController.isGrounded) - { - StartCoroutine(m_JumpBob.DoBobCycle()); - PlayLandingSound(); - m_MoveDir.y = 0f; - m_Jumping = false; - } - if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded) - { - m_MoveDir.y = 0f; - } - - m_PreviouslyGrounded = m_CharacterController.isGrounded; - } - - - private void PlayLandingSound() - { - m_AudioSource.clip = m_LandSound; - m_AudioSource.Play(); - m_NextStep = m_StepCycle + .5f; - } - - - private void FixedUpdate() - { - float speed; - GetInput(out speed); - // always move along the camera forward as it is the direction that it being aimed at - Vector3 desiredMove = transform.forward*m_Input.y + transform.right*m_Input.x; - - // get a normal for the surface that is being touched to move along it - RaycastHit hitInfo; - Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out hitInfo, - m_CharacterController.height/2f); - desiredMove = Vector3.ProjectOnPlane(desiredMove, hitInfo.normal).normalized; - - m_MoveDir.x = desiredMove.x*speed; - m_MoveDir.z = desiredMove.z*speed; - - - if (m_CharacterController.isGrounded) - { - m_MoveDir.y = -m_StickToGroundForce; - - if (m_Jump) - { - m_MoveDir.y = m_JumpSpeed; - PlayJumpSound(); - m_Jump = false; - m_Jumping = true; - } - } - else - { - m_MoveDir += Physics.gravity*m_GravityMultiplier*Time.fixedDeltaTime; - } - m_CollisionFlags = m_CharacterController.Move(m_MoveDir*Time.fixedDeltaTime); - - ProgressStepCycle(speed); - UpdateCameraPosition(speed); - } - - - private void PlayJumpSound() - { - m_AudioSource.clip = m_JumpSound; - m_AudioSource.Play(); - } - - - private void ProgressStepCycle(float speed) - { - if (m_CharacterController.velocity.sqrMagnitude > 0 && (m_Input.x != 0 || m_Input.y != 0)) - { - m_StepCycle += (m_CharacterController.velocity.magnitude + (speed*(m_IsWalking ? 1f : m_RunstepLenghten)))* - Time.fixedDeltaTime; - } - - if (!(m_StepCycle > m_NextStep)) - { - return; - } - - m_NextStep = m_StepCycle + m_StepInterval; - - PlayFootStepAudio(); - } - - - private void PlayFootStepAudio() - { - if (!m_CharacterController.isGrounded) - { - return; - } - // pick & play a random footstep sound from the array, - // excluding sound at index 0 - int n = Random.Range(1, m_FootstepSounds.Length); - m_AudioSource.clip = m_FootstepSounds[n]; - m_AudioSource.PlayOneShot(m_AudioSource.clip); - // move picked sound to index 0 so it's not picked next time - m_FootstepSounds[n] = m_FootstepSounds[0]; - m_FootstepSounds[0] = m_AudioSource.clip; - } - - - private void UpdateCameraPosition(float speed) - { - Vector3 newCameraPosition; - if (!m_UseHeadBob) - { - return; - } - if (m_CharacterController.velocity.magnitude > 0 && m_CharacterController.isGrounded) - { - m_Camera.transform.localPosition = - m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude + - (speed*(m_IsWalking ? 1f : m_RunstepLenghten))); - newCameraPosition = m_Camera.transform.localPosition; - newCameraPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset(); - } - else - { - newCameraPosition = m_Camera.transform.localPosition; - newCameraPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset(); - } - m_Camera.transform.localPosition = newCameraPosition; - } - - - private void GetInput(out float speed) - { - // Read input - float horizontal = CrossPlatformInputManager.GetAxis("Horizontal"); - float vertical = CrossPlatformInputManager.GetAxis("Vertical"); - - bool waswalking = m_IsWalking; - -#if !MOBILE_INPUT - // On standalone builds, walk/run speed is modified by a key press. - // keep track of whether or not the character is walking or running - m_IsWalking = !Input.GetKey(KeyCode.LeftShift); -#endif - // set the desired speed to be walking or running - speed = m_IsWalking ? m_WalkSpeed : m_RunSpeed; - m_Input = new Vector2(horizontal, vertical); - - // normalize input if it exceeds 1 in combined length: - if (m_Input.sqrMagnitude > 1) - { - m_Input.Normalize(); - } - - // handle speed change to give an fov kick - // only if the player is going to a run, is running and the fovkick is to be used - if (m_IsWalking != waswalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0) - { - StopAllCoroutines(); - StartCoroutine(!m_IsWalking ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown()); - } - } - - - private void RotateView() - { - m_MouseLook.LookRotation (transform, m_Camera.transform); - } - - - private void OnControllerColliderHit(ControllerColliderHit hit) - { - Rigidbody body = hit.collider.attachedRigidbody; - //dont move the rigidbody if the character is on top of it - if (m_CollisionFlags == CollisionFlags.Below) - { - return; - } - - if (body == null || body.isKinematic) - { - return; - } - body.AddForceAtPosition(m_CharacterController.velocity*0.1f, hit.point, ForceMode.Impulse); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs.meta b/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs.meta deleted file mode 100644 index 437171c5..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 05ec5cf00ca181d45a42ba1870e148c3 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs b/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs deleted file mode 100644 index 06ddecc5..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System; -using UnityEngine; -using UnityStandardAssets.Utility; - -namespace UnityStandardAssets.Characters.FirstPerson -{ - public class HeadBob : MonoBehaviour - { - public Camera Camera; - public CurveControlledBob motionBob = new CurveControlledBob(); - public LerpControlledBob jumpAndLandingBob = new LerpControlledBob(); - public RigidbodyFirstPersonController rigidbodyFirstPersonController; - public float StrideInterval; - [Range(0f, 1f)] public float RunningStrideLengthen; - - // private CameraRefocus m_CameraRefocus; - private bool m_PreviouslyGrounded; - private Vector3 m_OriginalCameraPosition; - - - private void Start() - { - motionBob.Setup(Camera, StrideInterval); - m_OriginalCameraPosition = Camera.transform.localPosition; - // m_CameraRefocus = new CameraRefocus(Camera, transform.root.transform, Camera.transform.localPosition); - } - - - private void Update() - { - // m_CameraRefocus.GetFocusPoint(); - Vector3 newCameraPosition; - if (rigidbodyFirstPersonController.Velocity.magnitude > 0 && rigidbodyFirstPersonController.Grounded) - { - Camera.transform.localPosition = motionBob.DoHeadBob(rigidbodyFirstPersonController.Velocity.magnitude*(rigidbodyFirstPersonController.Running ? RunningStrideLengthen : 1f)); - newCameraPosition = Camera.transform.localPosition; - newCameraPosition.y = Camera.transform.localPosition.y - jumpAndLandingBob.Offset(); - } - else - { - newCameraPosition = Camera.transform.localPosition; - newCameraPosition.y = m_OriginalCameraPosition.y - jumpAndLandingBob.Offset(); - } - Camera.transform.localPosition = newCameraPosition; - - if (!m_PreviouslyGrounded && rigidbodyFirstPersonController.Grounded) - { - StartCoroutine(jumpAndLandingBob.DoBobCycle()); - } - - m_PreviouslyGrounded = rigidbodyFirstPersonController.Grounded; - // m_CameraRefocus.SetFocusPoint(); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs.meta b/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs.meta deleted file mode 100644 index 4cff284c..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 83c81407209f85e4c87c0cda8b32868e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs b/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs deleted file mode 100644 index 255be977..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs +++ /dev/null @@ -1,73 +0,0 @@ -using System; -using UnityEngine; -using UnityStandardAssets.CrossPlatformInput; - -namespace UnityStandardAssets.Characters.FirstPerson -{ - [Serializable] - public class MouseLook - { - public float XSensitivity = 2f; - public float YSensitivity = 2f; - public bool clampVerticalRotation = true; - public float MinimumX = -90F; - public float MaximumX = 90F; - public bool smooth; - public float smoothTime = 5f; - - - private Quaternion m_CharacterTargetRot; - private Quaternion m_CameraTargetRot; - - - public void Init(Transform character, Transform camera) - { - m_CharacterTargetRot = character.localRotation; - m_CameraTargetRot = camera.localRotation; - } - - - public void LookRotation(Transform character, Transform camera) - { - float yRot = CrossPlatformInputManager.GetAxis("Mouse X") * XSensitivity; - float xRot = CrossPlatformInputManager.GetAxis("Mouse Y") * YSensitivity; - - m_CharacterTargetRot *= Quaternion.Euler (0f, yRot, 0f); - m_CameraTargetRot *= Quaternion.Euler (-xRot, 0f, 0f); - - if(clampVerticalRotation) - m_CameraTargetRot = ClampRotationAroundXAxis (m_CameraTargetRot); - - if(smooth) - { - character.localRotation = Quaternion.Slerp (character.localRotation, m_CharacterTargetRot, - smoothTime * Time.deltaTime); - camera.localRotation = Quaternion.Slerp (camera.localRotation, m_CameraTargetRot, - smoothTime * Time.deltaTime); - } - else - { - character.localRotation = m_CharacterTargetRot; - camera.localRotation = m_CameraTargetRot; - } - } - - - Quaternion ClampRotationAroundXAxis(Quaternion q) - { - q.x /= q.w; - q.y /= q.w; - q.z /= q.w; - q.w = 1.0f; - - float angleX = 2.0f * Mathf.Rad2Deg * Mathf.Atan (q.x); - - angleX = Mathf.Clamp (angleX, MinimumX, MaximumX); - - q.x = Mathf.Tan (0.5f * Mathf.Deg2Rad * angleX); - - return q; - } - - } -} diff --git a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs.meta b/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs.meta deleted file mode 100644 index 2e6a76f5..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 37e60a97f2c87ae41b6cdc1055d78cb9 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs b/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs deleted file mode 100644 index d1937048..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs +++ /dev/null @@ -1,264 +0,0 @@ -using System; -using UnityEngine; -using UnityStandardAssets.CrossPlatformInput; - -namespace UnityStandardAssets.Characters.FirstPerson -{ - [RequireComponent(typeof (Rigidbody))] - [RequireComponent(typeof (CapsuleCollider))] - public class RigidbodyFirstPersonController : MonoBehaviour - { - [Serializable] - public class MovementSettings - { - public float ForwardSpeed = 8.0f; // Speed when walking forward - public float BackwardSpeed = 4.0f; // Speed when walking backwards - public float StrafeSpeed = 4.0f; // Speed when walking sideways - public float RunMultiplier = 2.0f; // Speed when sprinting - public KeyCode RunKey = KeyCode.LeftShift; - public float JumpForce = 30f; - public AnimationCurve SlopeCurveModifier = new AnimationCurve(new Keyframe(-90.0f, 1.0f), new Keyframe(0.0f, 1.0f), new Keyframe(90.0f, 0.0f)); - [HideInInspector] public float CurrentTargetSpeed = 8f; - -#if !MOBILE_INPUT - private bool m_Running; -#endif - - public void UpdateDesiredTargetSpeed(Vector2 input) - { - if (input == Vector2.zero) return; - if (input.x > 0 || input.x < 0) - { - //strafe - CurrentTargetSpeed = StrafeSpeed; - } - if (input.y < 0) - { - //backwards - CurrentTargetSpeed = BackwardSpeed; - } - if (input.y > 0) - { - //forwards - //handled last as if strafing and moving forward at the same time forwards speed should take precedence - CurrentTargetSpeed = ForwardSpeed; - } -#if !MOBILE_INPUT - if (Input.GetKey(RunKey)) - { - CurrentTargetSpeed *= RunMultiplier; - m_Running = true; - } - else - { - m_Running = false; - } -#endif - } - -#if !MOBILE_INPUT - public bool Running - { - get { return m_Running; } - } -#endif - } - - - [Serializable] - public class AdvancedSettings - { - public float groundCheckDistance = 0.01f; // distance for checking if the controller is grounded ( 0.01f seems to work best for this ) - public float stickToGroundHelperDistance = 0.5f; // stops the character - public float slowDownRate = 20f; // rate at which the controller comes to a stop when there is no input - public bool airControl; // can the user control the direction that is being moved in the air - } - - - public Camera cam; - public MovementSettings movementSettings = new MovementSettings(); - public MouseLook mouseLook = new MouseLook(); - public AdvancedSettings advancedSettings = new AdvancedSettings(); - - - private Rigidbody m_RigidBody; - private CapsuleCollider m_Capsule; - private float m_YRotation; - private Vector3 m_GroundContactNormal; - private bool m_Jump, m_PreviouslyGrounded, m_Jumping, m_IsGrounded; - - - public Vector3 Velocity - { - get { return m_RigidBody.velocity; } - } - - public bool Grounded - { - get { return m_IsGrounded; } - } - - public bool Jumping - { - get { return m_Jumping; } - } - - public bool Running - { - get - { - #if !MOBILE_INPUT - return movementSettings.Running; -#else - return false; -#endif - } - } - - - private void Start() - { - m_RigidBody = GetComponent(); - m_Capsule = GetComponent(); - mouseLook.Init (transform, cam.transform); - } - - - private void Update() - { - RotateView(); - - if (CrossPlatformInputManager.GetButtonDown("Jump") && !m_Jump) - { - m_Jump = true; - } - } - - - private void FixedUpdate() - { - GroundCheck(); - Vector2 input = GetInput(); - - if ((Mathf.Abs(input.x) > float.Epsilon || Mathf.Abs(input.y) > float.Epsilon) && (advancedSettings.airControl || m_IsGrounded)) - { - // always move along the camera forward as it is the direction that it being aimed at - Vector3 desiredMove = cam.transform.forward*input.y + cam.transform.right*input.x; - desiredMove = Vector3.ProjectOnPlane(desiredMove, m_GroundContactNormal).normalized; - - desiredMove.x = desiredMove.x*movementSettings.CurrentTargetSpeed; - desiredMove.z = desiredMove.z*movementSettings.CurrentTargetSpeed; - desiredMove.y = desiredMove.y*movementSettings.CurrentTargetSpeed; - if (m_RigidBody.velocity.sqrMagnitude < - (movementSettings.CurrentTargetSpeed*movementSettings.CurrentTargetSpeed)) - { - m_RigidBody.AddForce(desiredMove*SlopeMultiplier(), ForceMode.Impulse); - } - } - - if (m_IsGrounded) - { - m_RigidBody.drag = 5f; - - if (m_Jump) - { - m_RigidBody.drag = 0f; - m_RigidBody.velocity = new Vector3(m_RigidBody.velocity.x, 0f, m_RigidBody.velocity.z); - m_RigidBody.AddForce(new Vector3(0f, movementSettings.JumpForce, 0f), ForceMode.Impulse); - m_Jumping = true; - } - - if (!m_Jumping && Mathf.Abs(input.x) < float.Epsilon && Mathf.Abs(input.y) < float.Epsilon && m_RigidBody.velocity.magnitude < 1f) - { - m_RigidBody.Sleep(); - } - } - else - { - m_RigidBody.drag = 0f; - if (m_PreviouslyGrounded && !m_Jumping) - { - StickToGroundHelper(); - } - } - m_Jump = false; - } - - - private float SlopeMultiplier() - { - float angle = Vector3.Angle(m_GroundContactNormal, Vector3.up); - return movementSettings.SlopeCurveModifier.Evaluate(angle); - } - - - private void StickToGroundHelper() - { - RaycastHit hitInfo; - if (Physics.SphereCast(transform.position, m_Capsule.radius, Vector3.down, out hitInfo, - ((m_Capsule.height/2f) - m_Capsule.radius) + - advancedSettings.stickToGroundHelperDistance)) - { - if (Mathf.Abs(Vector3.Angle(hitInfo.normal, Vector3.up)) < 85f) - { - m_RigidBody.velocity = Vector3.ProjectOnPlane(m_RigidBody.velocity, hitInfo.normal); - } - } - } - - - private Vector2 GetInput() - { - - Vector2 input = new Vector2 - { - x = CrossPlatformInputManager.GetAxis("Horizontal"), - y = CrossPlatformInputManager.GetAxis("Vertical") - }; - movementSettings.UpdateDesiredTargetSpeed(input); - return input; - } - - - private void RotateView() - { - //avoids the mouse looking if the game is effectively paused - if (Mathf.Abs(Time.timeScale) < float.Epsilon) return; - - // get the rotation before it's changed - float oldYRotation = transform.eulerAngles.y; - - mouseLook.LookRotation (transform, cam.transform); - - if (m_IsGrounded || advancedSettings.airControl) - { - // Rotate the rigidbody velocity to match the new direction that the character is looking - Quaternion velRotation = Quaternion.AngleAxis(transform.eulerAngles.y - oldYRotation, Vector3.up); - m_RigidBody.velocity = velRotation*m_RigidBody.velocity; - } - } - - - /// sphere cast down just beyond the bottom of the capsule to see if the capsule is colliding round the bottom - 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Just drop the prefab into your scene and you're good to go. It's designed as a minimal demonstration of using our Cross Platform Input scripts, and to demonstrate the way we've chosen to separate the input from the mechanics of the controller, so that you're free to swap in other input styles or AI controls. - -The ball converts its input to camera-relative motion, so it works fine with any of the camera rigs provided - even the CCTV Camera Rig! - -The simplest way to get started with the rolling ball controller is to: - -1) Start with a suitable scene. There ought to be enough flat ground to roll around on. - -2) Place the "RollerBall" prefab in the scene. - -3) Place a camera rig in the scene, from the Cameras folder. - -4) If present, delete the "Main Camera" that exists in new scenes by default. 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serializedVersion: 18 - fileIDToRecycleName: - 100000: char_cyberKid_Badge - 100002: char_ethan_body - 100004: char_ethan_glasses - 100006: char_ethan_Head - 100008: char_ethan_Head1 - 100010: char_ethan_Hips - 100012: char_ethan_Jaw - 100014: char_ethan_LeftArm - 100016: char_ethan_LeftBlink - 100018: char_ethan_LeftBrow - 100020: char_ethan_LeftCorner - 100022: char_ethan_LeftEye - 100024: char_ethan_LeftFoot - 100026: char_ethan_LeftForeArm - 100028: char_ethan_LeftHand - 100030: char_ethan_LeftHandIndex1 - 100032: char_ethan_LeftHandIndex2 - 100034: char_ethan_LeftHandIndex3 - 100036: char_ethan_LeftHandIndex4 - 100038: char_ethan_LeftHandMiddle1 - 100040: char_ethan_LeftHandMiddle2 - 100042: char_ethan_LeftHandMiddle3 - 100044: char_ethan_LeftHandMiddle4 - 100046: char_ethan_LeftHandPinky1 - 100048: char_ethan_LeftHandPinky2 - 100050: char_ethan_LeftHandPinky3 - 100052: char_ethan_LeftHandPinky4 - 100054: char_ethan_LeftHandRing1 - 100056: char_ethan_LeftHandRing2 - 100058: char_ethan_LeftHandRing3 - 100060: char_ethan_LeftHandRing4 - 100062: char_ethan_LeftHandThumb1 - 100064: char_ethan_LeftHandThumb2 - 100066: char_ethan_LeftHandThumb3 - 100068: char_ethan_LeftHandThumb4 - 100070: char_ethan_LeftLeg - 100072: char_ethan_LeftLowerLip - 100074: char_ethan_LeftShoulder - 100076: char_ethan_LeftToe1 - 100078: char_ethan_LeftToe2 - 100080: char_ethan_LeftUpLeg - 100082: char_ethan_LeftUpperLip - 100084: char_ethan_LowerLip - 100086: char_ethan_Neck - 100088: char_ethan_RightArm - 100090: char_ethan_RightBlink - 100092: char_ethan_RightBrow - 100094: char_ethan_RightCorner - 100096: char_ethan_RightEye - 100098: char_ethan_RightFoot - 100100: char_ethan_RightForeArm - 100102: char_ethan_RightHand - 100104: char_ethan_RightHandIndex1 - 100106: char_ethan_RightHandIndex2 - 100108: char_ethan_RightHandIndex3 - 100110: char_ethan_RightHandIndex4 - 100112: char_ethan_RightHandMiddle1 - 100114: char_ethan_RightHandMiddle2 - 100116: char_ethan_RightHandMiddle3 - 100118: char_ethan_RightHandMiddle4 - 100120: char_ethan_RightHandPinky1 - 100122: char_ethan_RightHandPinky2 - 100124: char_ethan_RightHandPinky3 - 100126: char_ethan_RightHandPinky4 - 100128: char_ethan_RightHandRing1 - 100130: char_ethan_RightHandRing2 - 100132: char_ethan_RightHandRing3 - 100134: char_ethan_RightHandRing4 - 100136: char_ethan_RightHandThumb1 - 100138: char_ethan_RightHandThumb2 - 100140: char_ethan_RightHandThumb3 - 100142: char_ethan_RightHandThumb4 - 100144: char_ethan_RightLeg - 100146: char_ethan_RightLowerLip - 100148: char_ethan_RightShoulder - 100150: char_ethan_RightToe1 - 100152: char_ethan_RightToe2 - 100154: char_ethan_RightUpLeg - 100156: char_ethan_RightUpperLip - 100158: char_ethan_skeleton - 100160: char_ethan_Spine - 100162: char_ethan_Spine1 - 100164: char_ethan_Spine2 - 100166: char_ethan_UpperLip - 100168: //RootNode - 100170: EthanBody - 100172: EthanGlasses - 100174: EthanHead - 100176: EthanHead1 - 100178: EthanHips - 100180: EthanJaw - 100182: EthanLeftArm - 100184: EthanLeftBlink - 100186: EthanLeftBrow - 100188: EthanLeftCorner - 100190: EthanLeftEye - 100192: EthanLeftFoot - 100194: EthanLeftForeArm - 100196: EthanLeftHand - 100198: EthanLeftHandIndex1 - 100200: EthanLeftHandIndex2 - 100202: EthanLeftHandIndex3 - 100204: EthanLeftHandIndex4 - 100206: EthanLeftHandMiddle1 - 100208: EthanLeftHandMiddle2 - 100210: EthanLeftHandMiddle3 - 100212: EthanLeftHandMiddle4 - 100214: EthanLeftHandPinky1 - 100216: EthanLeftHandPinky2 - 100218: EthanLeftHandPinky3 - 100220: EthanLeftHandPinky4 - 100222: EthanLeftHandRing1 - 100224: EthanLeftHandRing2 - 100226: EthanLeftHandRing3 - 100228: EthanLeftHandRing4 - 100230: EthanLeftHandThumb1 - 100232: EthanLeftHandThumb2 - 100234: EthanLeftHandThumb3 - 100236: EthanLeftHandThumb4 - 100238: EthanLeftLeg - 100240: EthanLeftLowerLip - 100242: EthanLeftShoulder - 100244: EthanLeftToe1 - 100246: EthanLeftToe2 - 100248: EthanLeftUpLeg - 100250: EthanLeftUpperLip - 100252: EthanLowerLip - 100254: EthanNeck - 100256: EthanRightArm - 100258: EthanRightBlink - 100260: EthanRightBrow - 100262: EthanRightCorner - 100264: EthanRightEye - 100266: EthanRightFoot - 100268: EthanRightForeArm - 100270: EthanRightHand - 100272: EthanRightHandIndex1 - 100274: EthanRightHandIndex2 - 100276: EthanRightHandIndex3 - 100278: EthanRightHandIndex4 - 100280: EthanRightHandMiddle1 - 100282: EthanRightHandMiddle2 - 100284: EthanRightHandMiddle3 - 100286: EthanRightHandMiddle4 - 100288: EthanRightHandPinky1 - 100290: EthanRightHandPinky2 - 100292: EthanRightHandPinky3 - 100294: EthanRightHandPinky4 - 100296: EthanRightHandRing1 - 100298: EthanRightHandRing2 - 100300: EthanRightHandRing3 - 100302: EthanRightHandRing4 - 100304: EthanRightHandThumb1 - 100306: EthanRightHandThumb2 - 100308: EthanRightHandThumb3 - 100310: EthanRightHandThumb4 - 100312: EthanRightLeg - 100314: EthanRightLowerLip - 100316: EthanRightShoulder - 100318: EthanRightToe1 - 100320: EthanRightToe2 - 100322: EthanRightUpLeg - 100324: EthanRightUpperLip - 100326: EthanSkeleton - 100328: EthanSpine - 100330: EthanSpine1 - 100332: EthanSpine2 - 100334: EthanUpperLip - 100336: EthanBody1 - 100338: EthanSkeleton1 - 400000: char_cyberKid_Badge - 400002: char_ethan_body - 400004: char_ethan_glasses - 400006: char_ethan_Head - 400008: char_ethan_Head1 - 400010: char_ethan_Hips - 400012: char_ethan_Jaw - 400014: char_ethan_LeftArm - 400016: char_ethan_LeftBlink - 400018: char_ethan_LeftBrow - 400020: char_ethan_LeftCorner - 400022: char_ethan_LeftEye - 400024: char_ethan_LeftFoot - 400026: char_ethan_LeftForeArm - 400028: char_ethan_LeftHand - 400030: char_ethan_LeftHandIndex1 - 400032: char_ethan_LeftHandIndex2 - 400034: char_ethan_LeftHandIndex3 - 400036: char_ethan_LeftHandIndex4 - 400038: char_ethan_LeftHandMiddle1 - 400040: char_ethan_LeftHandMiddle2 - 400042: char_ethan_LeftHandMiddle3 - 400044: char_ethan_LeftHandMiddle4 - 400046: char_ethan_LeftHandPinky1 - 400048: char_ethan_LeftHandPinky2 - 400050: char_ethan_LeftHandPinky3 - 400052: char_ethan_LeftHandPinky4 - 400054: char_ethan_LeftHandRing1 - 400056: char_ethan_LeftHandRing2 - 400058: char_ethan_LeftHandRing3 - 400060: char_ethan_LeftHandRing4 - 400062: char_ethan_LeftHandThumb1 - 400064: char_ethan_LeftHandThumb2 - 400066: char_ethan_LeftHandThumb3 - 400068: char_ethan_LeftHandThumb4 - 400070: char_ethan_LeftLeg - 400072: char_ethan_LeftLowerLip - 400074: char_ethan_LeftShoulder - 400076: char_ethan_LeftToe1 - 400078: char_ethan_LeftToe2 - 400080: char_ethan_LeftUpLeg - 400082: char_ethan_LeftUpperLip - 400084: char_ethan_LowerLip - 400086: char_ethan_Neck - 400088: char_ethan_RightArm - 400090: char_ethan_RightBlink - 400092: char_ethan_RightBrow - 400094: char_ethan_RightCorner - 400096: char_ethan_RightEye - 400098: char_ethan_RightFoot - 400100: char_ethan_RightForeArm - 400102: char_ethan_RightHand - 400104: char_ethan_RightHandIndex1 - 400106: char_ethan_RightHandIndex2 - 400108: char_ethan_RightHandIndex3 - 400110: char_ethan_RightHandIndex4 - 400112: char_ethan_RightHandMiddle1 - 400114: char_ethan_RightHandMiddle2 - 400116: char_ethan_RightHandMiddle3 - 400118: char_ethan_RightHandMiddle4 - 400120: char_ethan_RightHandPinky1 - 400122: char_ethan_RightHandPinky2 - 400124: char_ethan_RightHandPinky3 - 400126: char_ethan_RightHandPinky4 - 400128: char_ethan_RightHandRing1 - 400130: char_ethan_RightHandRing2 - 400132: char_ethan_RightHandRing3 - 400134: char_ethan_RightHandRing4 - 400136: char_ethan_RightHandThumb1 - 400138: char_ethan_RightHandThumb2 - 400140: char_ethan_RightHandThumb3 - 400142: char_ethan_RightHandThumb4 - 400144: char_ethan_RightLeg - 400146: char_ethan_RightLowerLip - 400148: char_ethan_RightShoulder - 400150: char_ethan_RightToe1 - 400152: char_ethan_RightToe2 - 400154: char_ethan_RightUpLeg - 400156: char_ethan_RightUpperLip - 400158: char_ethan_skeleton - 400160: char_ethan_Spine - 400162: char_ethan_Spine1 - 400164: char_ethan_Spine2 - 400166: char_ethan_UpperLip - 400168: //RootNode - 400170: EthanBody - 400172: EthanGlasses - 400174: EthanHead - 400176: EthanHead1 - 400178: EthanHips - 400180: EthanJaw - 400182: EthanLeftArm - 400184: EthanLeftBlink - 400186: EthanLeftBrow - 400188: EthanLeftCorner - 400190: EthanLeftEye - 400192: EthanLeftFoot - 400194: EthanLeftForeArm - 400196: EthanLeftHand - 400198: EthanLeftHandIndex1 - 400200: EthanLeftHandIndex2 - 400202: EthanLeftHandIndex3 - 400204: EthanLeftHandIndex4 - 400206: EthanLeftHandMiddle1 - 400208: EthanLeftHandMiddle2 - 400210: EthanLeftHandMiddle3 - 400212: EthanLeftHandMiddle4 - 400214: EthanLeftHandPinky1 - 400216: EthanLeftHandPinky2 - 400218: EthanLeftHandPinky3 - 400220: EthanLeftHandPinky4 - 400222: EthanLeftHandRing1 - 400224: EthanLeftHandRing2 - 400226: EthanLeftHandRing3 - 400228: EthanLeftHandRing4 - 400230: EthanLeftHandThumb1 - 400232: EthanLeftHandThumb2 - 400234: EthanLeftHandThumb3 - 400236: EthanLeftHandThumb4 - 400238: EthanLeftLeg - 400240: EthanLeftLowerLip - 400242: EthanLeftShoulder - 400244: EthanLeftToe1 - 400246: EthanLeftToe2 - 400248: EthanLeftUpLeg - 400250: EthanLeftUpperLip - 400252: EthanLowerLip - 400254: EthanNeck - 400256: EthanRightArm - 400258: EthanRightBlink - 400260: EthanRightBrow - 400262: EthanRightCorner - 400264: EthanRightEye - 400266: EthanRightFoot - 400268: EthanRightForeArm - 400270: EthanRightHand - 400272: EthanRightHandIndex1 - 400274: EthanRightHandIndex2 - 400276: EthanRightHandIndex3 - 400278: EthanRightHandIndex4 - 400280: EthanRightHandMiddle1 - 400282: EthanRightHandMiddle2 - 400284: EthanRightHandMiddle3 - 400286: EthanRightHandMiddle4 - 400288: EthanRightHandPinky1 - 400290: EthanRightHandPinky2 - 400292: EthanRightHandPinky3 - 400294: EthanRightHandPinky4 - 400296: EthanRightHandRing1 - 400298: EthanRightHandRing2 - 400300: EthanRightHandRing3 - 400302: EthanRightHandRing4 - 400304: EthanRightHandThumb1 - 400306: EthanRightHandThumb2 - 400308: EthanRightHandThumb3 - 400310: EthanRightHandThumb4 - 400312: EthanRightLeg - 400314: EthanRightLowerLip - 400316: EthanRightShoulder - 400318: EthanRightToe1 - 400320: EthanRightToe2 - 400322: EthanRightUpLeg - 400324: EthanRightUpperLip - 400326: EthanSkeleton - 400328: EthanSpine - 400330: EthanSpine1 - 400332: EthanSpine2 - 400334: EthanUpperLip - 400336: EthanBody1 - 400338: EthanSkeleton1 - 4300000: char_ethan_glasses - 4300002: char_ethan_body - 4300004: EthanGlasses - 4300006: EthanBody - 4300008: EthanBody1 - 7400000: Take 001 - 9500000: //RootNode - 13700000: char_ethan_body - 13700002: char_ethan_glasses - 13700004: EthanBody - 13700006: EthanGlasses - 13700008: EthanBody1 - materials: - importMaterials: 1 - materialName: 1 - materialSearch: 2 - animations: - legacyGenerateAnimations: 4 - bakeSimulation: 0 - optimizeGameObjects: 0 - motionNodeName: - pivotNodeName: - animationCompression: 3 - animationRotationError: .5 - animationPositionError: .5 - animationScaleError: .5 - animationWrapMode: 0 - extraExposedTransformPaths: [] - clipAnimations: [] - isReadable: 1 - meshes: - lODScreenPercentages: [] - globalScale: .00999999978 - meshCompression: 0 - addColliders: 0 - importBlendShapes: 1 - swapUVChannels: 0 - generateSecondaryUV: 0 - useFileUnits: 0 - optimizeMeshForGPU: 1 - weldVertices: 1 - secondaryUVAngleDistortion: 8 - secondaryUVAreaDistortion: 15.000001 - secondaryUVHardAngle: 88 - secondaryUVPackMargin: 4 - useFileScale: 0 - tangentSpace: - normalSmoothAngle: 60 - splitTangentsAcrossUV: 1 - normalImportMode: 0 - tangentImportMode: 1 - importAnimation: 0 - copyAvatar: 0 - humanDescription: - human: - - boneName: EthanHips - humanName: Hips - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightUpLeg - humanName: RightUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightLeg - humanName: RightLowerLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightFoot - humanName: RightFoot - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightToe1 - humanName: RightToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanSpine1 - humanName: Spine - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanSpine2 - humanName: Chest - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightShoulder - humanName: RightShoulder - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightArm - humanName: RightUpperArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightForeArm - humanName: RightLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightHand - humanName: RightHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanHead - humanName: Head - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanJaw - humanName: Jaw - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanRightEye - humanName: RightEye - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftEye - humanName: LeftEye - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftShoulder - humanName: LeftShoulder - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftArm - humanName: LeftUpperArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftForeArm - humanName: LeftLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHand - humanName: LeftHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftUpLeg - humanName: LeftUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftLeg - humanName: LeftLowerLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftFoot - humanName: LeftFoot - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftToe1 - humanName: LeftToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandThumb1 - humanName: Left Thumb Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandThumb2 - humanName: Left Thumb Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandThumb3 - humanName: Left Thumb Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandIndex1 - humanName: Left Index Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandIndex2 - humanName: Left Index Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandIndex3 - humanName: Left Index Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandMiddle1 - humanName: Left Middle Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandMiddle2 - humanName: Left Middle Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandMiddle3 - humanName: Left Middle Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: EthanLeftHandRing1 - humanName: Left Ring Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - 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[RequireComponent(typeof (NavMeshAgent))] - [RequireComponent(typeof (ThirdPersonCharacter))] - public class AICharacterControl : MonoBehaviour - { - public NavMeshAgent agent { get; private set; } // the navmesh agent required for the path finding - public ThirdPersonCharacter character { get; private set; } // the character we are controlling - public Transform target; // target to aim for - - // Use this for initialization - private void Start() - { - // get the components on the object we need ( should not be null due to require component so no need to check ) - agent = GetComponentInChildren(); - character = GetComponent(); - - agent.updateRotation = false; - agent.updatePosition = true; - } - - - // Update is called once per frame - private void Update() - { - if (target != null) - { - agent.SetDestination(target.position); - - - - // use the values to move the character - character.Move(agent.desiredVelocity, false, false); - } - else - { - // We still need to call the character's move function, but we send zeroed input as the move param. - character.Move(Vector3.zero, false, false); - } - - } - - - public void SetTarget(Transform target) - { - this.target = target; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs.meta b/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs.meta deleted file mode 100644 index caf66f61..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8c5335f0882fe4d478883cc8c58ce906 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs b/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs deleted file mode 100644 index 47291ee3..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs +++ /dev/null @@ -1,225 +0,0 @@ -using UnityEngine; - -namespace UnityStandardAssets.Characters.ThirdPerson -{ - [RequireComponent(typeof(Rigidbody))] - [RequireComponent(typeof(CapsuleCollider))] - [RequireComponent(typeof(Animator))] - public class ThirdPersonCharacter : MonoBehaviour - { - [SerializeField] float m_MovingTurnSpeed = 360; - [SerializeField] float m_StationaryTurnSpeed = 180; - [SerializeField] float m_JumpPower = 12f; - [Range(1f, 4f)][SerializeField] float m_GravityMultiplier = 2f; - [SerializeField] float m_RunCycleLegOffset = 0.2f; //specific to the character in sample assets, will need to be modified to work with others - [SerializeField] float m_MoveSpeedMultiplier = 1f; - [SerializeField] float m_AnimSpeedMultiplier = 1f; - [SerializeField] float m_GroundCheckDistance = 0.1f; - - Rigidbody m_Rigidbody; - Animator m_Animator; - bool m_IsGrounded; - float m_OrigGroundCheckDistance; - const float k_Half = 0.5f; - float m_TurnAmount; - float m_ForwardAmount; - Vector3 m_GroundNormal; - float m_CapsuleHeight; - Vector3 m_CapsuleCenter; - CapsuleCollider m_Capsule; - bool m_Crouching; - - - void Start() - { - m_Animator = GetComponent(); - m_Rigidbody = GetComponent(); - m_Capsule = GetComponent(); - m_CapsuleHeight = m_Capsule.height; - m_CapsuleCenter = m_Capsule.center; - - m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; - m_OrigGroundCheckDistance = m_GroundCheckDistance; - } - - - public void Move(Vector3 move, bool crouch, bool jump) - { - - // convert the world relative moveInput vector into a local-relative - // turn amount and forward amount required to head in the desired - // direction. - if (move.magnitude > 1f) move.Normalize(); - move = transform.InverseTransformDirection(move); - CheckGroundStatus(); - move = Vector3.ProjectOnPlane(move, m_GroundNormal); - m_TurnAmount = Mathf.Atan2(move.x, move.z); - m_ForwardAmount = move.z; - - ApplyExtraTurnRotation(); - - // control and velocity handling is different when grounded and airborne: - if (m_IsGrounded) - { - HandleGroundedMovement(crouch, jump); - } - else - { - HandleAirborneMovement(); - } - - ScaleCapsuleForCrouching(crouch); - PreventStandingInLowHeadroom(); - - // send input and other state parameters to the animator - UpdateAnimator(move); - } - - - void ScaleCapsuleForCrouching(bool crouch) - { - if (m_IsGrounded && crouch) - { - if (m_Crouching) return; - m_Capsule.height = m_Capsule.height / 2f; - m_Capsule.center = m_Capsule.center / 2f; - m_Crouching = true; - } - else - { - Ray crouchRay = new Ray(m_Rigidbody.position + Vector3.up * m_Capsule.radius * k_Half, Vector3.up); - float crouchRayLength = m_CapsuleHeight - m_Capsule.radius * k_Half; - if (Physics.SphereCast(crouchRay, m_Capsule.radius * k_Half, crouchRayLength)) - { - m_Crouching = true; - return; - } - m_Capsule.height = m_CapsuleHeight; - m_Capsule.center = m_CapsuleCenter; - m_Crouching = false; - } - } - - void PreventStandingInLowHeadroom() - { - // prevent standing up in crouch-only zones - if (!m_Crouching) - { - Ray crouchRay = new Ray(m_Rigidbody.position + Vector3.up * m_Capsule.radius * k_Half, Vector3.up); - float crouchRayLength = m_CapsuleHeight - m_Capsule.radius * k_Half; - if (Physics.SphereCast(crouchRay, m_Capsule.radius * k_Half, crouchRayLength)) - { - m_Crouching = true; - } - } - } - - - void UpdateAnimator(Vector3 move) - { - // update the animator parameters - m_Animator.SetFloat("Forward", m_ForwardAmount, 0.1f, Time.deltaTime); - m_Animator.SetFloat("Turn", m_TurnAmount, 0.1f, Time.deltaTime); - m_Animator.SetBool("Crouch", m_Crouching); - m_Animator.SetBool("OnGround", m_IsGrounded); - if (!m_IsGrounded) - { - m_Animator.SetFloat("Jump", m_Rigidbody.velocity.y); - } - - // calculate which leg is behind, so as to leave that leg trailing in the jump animation - // (This code is reliant on the specific run cycle offset in our animations, - // and assumes one leg passes the other at the normalized clip times of 0.0 and 0.5) - float runCycle = - Mathf.Repeat( - m_Animator.GetCurrentAnimatorStateInfo(0).normalizedTime + m_RunCycleLegOffset, 1); - float jumpLeg = (runCycle < k_Half ? 1 : -1) * m_ForwardAmount; - if (m_IsGrounded) - { - m_Animator.SetFloat("JumpLeg", jumpLeg); - } - - // the anim speed multiplier allows the overall speed of walking/running to be tweaked in the inspector, - // which affects the movement speed because of the root motion. - if (m_IsGrounded && move.magnitude > 0) - { - m_Animator.speed = m_AnimSpeedMultiplier; - } - else - { - // don't use that while airborne - m_Animator.speed = 1; - } - } - - - void HandleAirborneMovement() - { - // apply extra gravity from multiplier: - Vector3 extraGravityForce = (Physics.gravity * m_GravityMultiplier) - Physics.gravity; - m_Rigidbody.AddForce(extraGravityForce); - - m_GroundCheckDistance = m_Rigidbody.velocity.y < 0 ? m_OrigGroundCheckDistance : 0.01f; - } - - - void HandleGroundedMovement(bool crouch, bool jump) - { - // check whether conditions are right to allow a jump: - if (jump && !crouch && m_Animator.GetCurrentAnimatorStateInfo(0).IsName("Grounded")) - { - // jump! - m_Rigidbody.velocity = new Vector3(m_Rigidbody.velocity.x, m_JumpPower, m_Rigidbody.velocity.z); - m_IsGrounded = false; - m_Animator.applyRootMotion = false; - m_GroundCheckDistance = 0.1f; - } - } - - void ApplyExtraTurnRotation() - { - // help the character turn faster (this is in addition to root rotation in the animation) - float turnSpeed = Mathf.Lerp(m_StationaryTurnSpeed, m_MovingTurnSpeed, m_ForwardAmount); - transform.Rotate(0, m_TurnAmount * turnSpeed * Time.deltaTime, 0); - } - - - public void OnAnimatorMove() - { - // we implement this function to override the default root motion. - // this allows us to modify the positional speed before it's applied. - if (m_IsGrounded && Time.deltaTime > 0) - { - Vector3 v = (m_Animator.deltaPosition * m_MoveSpeedMultiplier) / Time.deltaTime; - - // we preserve the existing y part of the current velocity. - v.y = m_Rigidbody.velocity.y; - m_Rigidbody.velocity = v; - } - } - - - void CheckGroundStatus() - { - RaycastHit hitInfo; -#if UNITY_EDITOR - // helper to visualise the ground check ray in the scene view - Debug.DrawLine(transform.position + (Vector3.up * 0.1f), transform.position + (Vector3.up * 0.1f) + (Vector3.down * m_GroundCheckDistance)); -#endif - // 0.1f is a small offset to start the ray from inside the character - // it is also good to note that the transform position in the sample assets is at the base of the character - if (Physics.Raycast(transform.position + (Vector3.up * 0.1f), Vector3.down, out hitInfo, m_GroundCheckDistance)) - { - m_GroundNormal = hitInfo.normal; - m_IsGrounded = true; - m_Animator.applyRootMotion = true; - } - else - { - m_IsGrounded = false; - m_GroundNormal = Vector3.up; - m_Animator.applyRootMotion = false; - } - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs.meta b/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs.meta deleted file mode 100644 index 89c15f70..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ce7a80d520cacc042b5fe14f373d8173 -MonoImporter: - 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private Vector3 m_Move; - private bool m_Jump; // the world-relative desired move direction, calculated from the camForward and user input. - - - private void Start() - { - // get the transform of the main camera - if (Camera.main != null) - { - m_Cam = Camera.main.transform; - } - else - { - Debug.LogWarning( - "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); - // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! - } - - // get the third person character ( this should never be null due to require component ) - m_Character = GetComponent(); - } - - - private void Update() - { - if (!m_Jump) - { - m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); - } - } - - - // Fixed update is called in sync with physics - private void FixedUpdate() - { - // read inputs - float h = CrossPlatformInputManager.GetAxis("Horizontal"); - float v = CrossPlatformInputManager.GetAxis("Vertical"); - bool crouch = Input.GetKey(KeyCode.C); - - // calculate move direction to pass to character - if (m_Cam != null) - { - // calculate camera relative direction to move: - m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized; - m_Move = v*m_CamForward + h*m_Cam.right; - } - else - { - // we use world-relative directions in the case of no main camera - m_Move = v*Vector3.forward + h*Vector3.right; - } -#if !MOBILE_INPUT - // walk speed multiplier - if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f; -#endif - - // pass all parameters to the character control script - m_Character.Move(m_Move, crouch, m_Jump); - m_Jump = false; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs.meta b/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs.meta deleted file mode 100644 index 9972e345..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 521b611700410be45810047f0a74e899 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Textures.meta b/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Textures.meta deleted file mode 100644 index 7f03b480..00000000 --- a/Character_Testing/Assets/Standard Assets/Characters/ThirdPersonCharacter/Textures.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 0de3730b71e479c47995d4a98395073e -folderAsset: yes -DefaultImporter: - 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These prefabs demonstrate how you can use the ThirdPersonCharacters scripts and animations we've included, including an AI-controlled variant which is able to walk towards a specified target, or follow a waypoint-based route. - -The simplest way to get started setting up your own character is to take our ThirdPersonCharacter and replace the art with your own model. To do so, make sure you've imported your own rigged model with a Humanoid avatar, then follow these steps: - -1) Start with a suitable scene. There ought to be enough flat ground to walk around on. - -2) Place the "ThirdPersonCharacter" prefab in the scene. - -3) Unfold the ThirdPersonCharacter hierarchy in the hierarchy window, and delete the "Ethan" child object. - -4) Place your own character model as a child of the ThirdPersonCharacter, in place of Ethan. - -5) Make sure your character model's position in the inspector is set to zero on X and Z, and that it's Y position is appropriately adjusted so that your character's feet are at the same position as the ThirdPersonCharacter GameObject. (if you find it easier, you could add your character first before deleting Ethan, so that you can use Ethan's feet as a guide for where your character's feet should be) - -7) Hit play, and try controlling your character! - -You'll probably want to add a camera rig so that the camera follows the character as it runs off. See the Camera Rig guidelines for instructions on how to do that. - -The ThirdPersonCharacter script exposes a number of properties which determine the jump power, the amount of control while in air, and various other speed and behaviour modifiers. For more detail about each setting, see the comments in the script. - -The ThirdPersonUserControl script takes input from the "CrossPlatformInput" class included in the sample assets, however if you're not targeting mobile or prefer to use a different system to read input, you can simply use Unity's built-in Input class in place of CrossPlatformInput. For more information, see the CrossPlatformInput guidelines. - -The sample scenes provided works on standalone and also include cross platform touch controls which are set up and ready to publish to mobile. - -The ThirdPersonAIControl component can be added instead of the user control component, allowing the character to be AI controlled. This relies on a NavMeshAgent to pathfind the way to the target. The NavMeshAgent should be a child object of the Character, as demonstrated in the AI Character Prefab provided. 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You must enable the CrossPlatformInput in order to see the control rigs in the editor, and to start using Unity Remote to control your game. - -The CrossPlatformInput sample assets contains two main sections. - -1) The folder of prefabs provide a variety of ready-to-use "MobileControlRigs". Each control rig is suitable for a different purpose, and each implements the touch or tilt-based equivalent of some of the default standalone axes or buttons. These are ready to drop into your scene, and to use them you simply need to read the axes via the CrossPlatformInput class, rather than Unity's regular Input class. - -2) The set of scripts provided are the scripts we used to put together the control rigs prefabs. They provide a simplified way of reading basic mobile input, such as tilt, taps and swipe gestures. They are designed so that various mobile controls can be read in the same way as regular Unity axes and buttons. You can use these scripts to build your own MobileControlRigs. - - - -For example the Car control rig feeds the tilt input of the mobile device to the "Horizontal" axis, and has an accelerator and brake touch button which are fed as a pair into the "Vertical" axis. These are virtual equivalents of the real "Horizontal" and "Vertical" axes defined in Unity's Input Manager. - -Therefore when you read CrossPlatformInput.GetAxis("Horizontal"), you will either get the "real" input value - if your build target is non-mobile, or the value from the mobile control rig - if your build target is set to a mobile platform. - -The CrossPlatformInput scripts and prefabs are provided together as an example of how you can implement a cross-platform control solution in Unity. They also allow us to provide our other sample scenes in a form that can be published as standalone or to mobile targets with no modification. - -To use the CrossPlatformInput, you need to drop a "Mobile Control Rig" into your scene (or create your own), and then make calls to CrossPlatformInput functions, referring to the axes and buttons that the Rig implements. - -When reading input from the CrossPlatformInput class, the values returned will be taken either from Unity's Input Manager settings, or from the mobile-specific controls set up, depending on which build target you have selected. - -The CrossPlatformInput class is designed to be called instead of Unity's own Input class, and so mirrors certain parts of the Input API - specifically the functions relating to Axes and Buttons: - GetAxis, GetAxisRaw - GetButton, GetButtonDown, GetButtonUp - -Notes for coders: -This package sets two compiler define symbols. 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userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs deleted file mode 100644 index 622138b3..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs +++ /dev/null @@ -1,75 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.EventSystems; - -namespace UnityStandardAssets.CrossPlatformInput -{ - public class AxisTouchButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler - { - // designed to work in a pair with another axis touch button - // (typically with one having -1 and one having 1 axisValues) - public string axisName = "Horizontal"; // The name of the axis - public float axisValue = 1; // The axis that the value has - public float responseSpeed = 3; // The speed at which the axis touch button responds - public float returnToCentreSpeed = 3; // The speed at which the button will return to its centre - - AxisTouchButton m_PairedWith; // Which button this one is paired with - CrossPlatformInputManager.VirtualAxis m_Axis; // A reference to the virtual axis as it is in the cross platform input - - void OnEnable() - { - if (!CrossPlatformInputManager.AxisExists(axisName)) - { - // if the axis doesnt exist create a new one in cross platform input - m_Axis = new CrossPlatformInputManager.VirtualAxis(axisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_Axis); - } - else - { - m_Axis = CrossPlatformInputManager.VirtualAxisReference(axisName); - } - FindPairedButton(); - } - - void FindPairedButton() - { - // find the other button witch which this button should be paired - // (it should have the same axisName) - var otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[]; - - if (otherAxisButtons != null) - { - for (int i = 0; i < otherAxisButtons.Length; i++) - { - if (otherAxisButtons[i].axisName == axisName && otherAxisButtons[i] != this) - { - m_PairedWith = otherAxisButtons[i]; - } - } - } - } - - void OnDisable() - { - // The object is disabled so remove it from the cross platform input system - m_Axis.Remove(); - } - - - public void OnPointerDown(PointerEventData data) - { - if (m_PairedWith == null) - { - FindPairedButton(); - } - // update the axis and record that the button has been pressed this frame - m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, axisValue, responseSpeed * Time.deltaTime)); - } - - - public void OnPointerUp(PointerEventData data) - { - m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, 0, responseSpeed * Time.deltaTime)); - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs.meta deleted file mode 100644 index 241497f0..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9ab98b66288df7b4fa182075f2f12bd6 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs deleted file mode 100644 index 3b48f25b..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.CrossPlatformInput -{ - public class ButtonHandler : MonoBehaviour - { - - public string Name; - - void OnEnable() - { - - } - - public void SetDownState() - { - CrossPlatformInputManager.SetButtonDown(Name); - } - - - public void SetUpState() - { - CrossPlatformInputManager.SetButtonUp(Name); - } - - - public void SetAxisPositiveState() - { - CrossPlatformInputManager.SetAxisPositive(Name); - } - - - public void SetAxisNeutralState() - { - CrossPlatformInputManager.SetAxisZero(Name); - } - - - public void SetAxisNegativeState() - { - CrossPlatformInputManager.SetAxisNegative(Name); - } - - public void Update() - { - - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs.meta deleted file mode 100644 index 1aadb06d..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 85bf3be603548374ca46f521a3aa7fda -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs deleted file mode 100644 index 9d368c8a..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs +++ /dev/null @@ -1,318 +0,0 @@ -using System; -using UnityEngine; -using UnityStandardAssets.CrossPlatformInput.PlatformSpecific; - -namespace UnityStandardAssets.CrossPlatformInput -{ - public static class CrossPlatformInputManager - { - public enum ActiveInputMethod - { - Hardware, - Touch - } - - - private static VirtualInput activeInput; - - private static VirtualInput s_TouchInput; - private static VirtualInput s_HardwareInput; - - - static CrossPlatformInputManager() - { - s_TouchInput = new MobileInput(); - s_HardwareInput = new StandaloneInput(); -#if MOBILE_INPUT - activeInput = s_TouchInput; -#else - activeInput = s_HardwareInput; -#endif - } - - public static void SwitchActiveInputMethod(ActiveInputMethod activeInputMethod) - { - switch (activeInputMethod) - { - case ActiveInputMethod.Hardware: - activeInput = s_HardwareInput; - break; - - case ActiveInputMethod.Touch: - activeInput = s_TouchInput; - break; - } - } - - public static bool AxisExists(string name) - { - return activeInput.AxisExists(name); - } - - public static bool ButtonExists(string name) - { - return activeInput.ButtonExists(name); - } - - public static void RegisterVirtualAxis(VirtualAxis axis) - { - activeInput.RegisterVirtualAxis(axis); - } - - - public static void RegisterVirtualButton(VirtualButton button) - { - activeInput.RegisterVirtualButton(button); - } - - - public static void UnRegisterVirtualAxis(string name) - { - if (name == null) - { - throw new ArgumentNullException("name"); - } - activeInput.UnRegisterVirtualAxis(name); - } - - - public static void UnRegisterVirtualButton(string name) - { - activeInput.UnRegisterVirtualButton(name); - } - - - // returns a reference to a named virtual axis if it exists otherwise null - public static VirtualAxis VirtualAxisReference(string name) - { - return activeInput.VirtualAxisReference(name); - } - - - // returns the platform appropriate axis for the given name - public static float GetAxis(string name) - { - return GetAxis(name, false); - } - - - public static float GetAxisRaw(string name) - { - return GetAxis(name, true); - } - - - // private function handles both types of axis (raw and not raw) - private static float GetAxis(string name, bool raw) - { - return activeInput.GetAxis(name, raw); - } - - - // -- Button handling -- - public static bool GetButton(string name) - { - return activeInput.GetButton(name); - } - - - public static bool GetButtonDown(string name) - { - return activeInput.GetButtonDown(name); - } - - - public static bool GetButtonUp(string name) - { - return activeInput.GetButtonUp(name); - } - - - public static void SetButtonDown(string name) - { - activeInput.SetButtonDown(name); - } - - - public static void SetButtonUp(string name) - { - activeInput.SetButtonUp(name); - } - - - public static void SetAxisPositive(string name) - { - activeInput.SetAxisPositive(name); - } - - - public static void SetAxisNegative(string name) - { - activeInput.SetAxisNegative(name); - } - - - public static void SetAxisZero(string name) - { - activeInput.SetAxisZero(name); - } - - - public static void SetAxis(string name, float value) - { - activeInput.SetAxis(name, value); - } - - - public static Vector3 mousePosition - { - get { return activeInput.MousePosition(); } - } - - - public static void SetVirtualMousePositionX(float f) - { - activeInput.SetVirtualMousePositionX(f); - } - - - public static void SetVirtualMousePositionY(float f) - { - activeInput.SetVirtualMousePositionY(f); - } - - - public static void SetVirtualMousePositionZ(float f) - { - activeInput.SetVirtualMousePositionZ(f); - } - - - // virtual axis and button classes - applies to mobile input - // Can be mapped to touch joysticks, tilt, gyro, etc, depending on desired implementation. - // Could also be implemented by other input devices - kinect, electronic sensors, etc - public class VirtualAxis - { - public string name { get; private set; } - private float m_Value; - public bool matchWithInputManager { get; private set; } - - - public VirtualAxis(string name) - : this(name, true) - { - } - - - public VirtualAxis(string name, bool matchToInputSettings) - { - this.name = name; - matchWithInputManager = matchToInputSettings; - } - - - // removes an axes from the cross platform input system - public void Remove() - { - UnRegisterVirtualAxis(name); - } - - - // a controller gameobject (eg. a virtual thumbstick) should update this class - public void Update(float value) - { - m_Value = value; - } - - - public float GetValue - { - get { return m_Value; } - } - - - public float GetValueRaw - { - get { return m_Value; } - } - } - - // a controller gameobject (eg. a virtual GUI button) should call the - // 'pressed' function of this class. Other objects can then read the - // Get/Down/Up state of this button. - public class VirtualButton - { - public string name { get; private set; } - public bool matchWithInputManager { get; private set; } - - private int m_LastPressedFrame = -5; - private int m_ReleasedFrame = -5; - private bool m_Pressed; - - - public VirtualButton(string name) - : this(name, true) - { - } - - - public VirtualButton(string name, bool matchToInputSettings) - { - this.name = name; - matchWithInputManager = matchToInputSettings; - } - - - // A controller gameobject should call this function when the button is pressed down - public void Pressed() - { - if (m_Pressed) - { - return; - } - m_Pressed = true; - m_LastPressedFrame = Time.frameCount; - } - - - // A controller gameobject should call this function when the button is released - public void Released() - { - m_Pressed = false; - m_ReleasedFrame = Time.frameCount; - } - - - // the controller gameobject should call Remove when the button is destroyed or disabled - public void Remove() - { - UnRegisterVirtualButton(name); - } - - - // these are the states of the button which can be read via the cross platform input system - public bool GetButton - { - get { return m_Pressed; } - } - - - public bool GetButtonDown - { - get - { - return m_LastPressedFrame - Time.frameCount == -1; - } - } - - - public bool GetButtonUp - { - get - { - return (m_ReleasedFrame == Time.frameCount - 1); - } - } - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs.meta deleted file mode 100644 index ea900aa2..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6ac1ce5a5adfd9f46adbf5b6f752a47c -labels: -- Done -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: -1010 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs deleted file mode 100644 index c524fc25..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.CrossPlatformInput -{ - public class InputAxisScrollbar : MonoBehaviour - { - public string axis; - - void Update() { } - - public void HandleInput(float value) - { - CrossPlatformInputManager.SetAxis(axis, (value*2f) - 1f); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs.meta deleted file mode 100644 index 956782c7..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7d3269566d48b8447bb48d2259e28f8b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs deleted file mode 100644 index b01f5ef8..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs +++ /dev/null @@ -1,118 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.EventSystems; - -namespace UnityStandardAssets.CrossPlatformInput -{ - public class Joystick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler - { - public enum AxisOption - { - // Options for which axes to use - Both, // Use both - OnlyHorizontal, // Only horizontal - OnlyVertical // Only vertical - } - - public int MovementRange = 100; - public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use - public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input - public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input - - Vector3 m_StartPos; - bool m_UseX; // Toggle for using the x axis - bool m_UseY; // Toggle for using the Y axis - CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input - CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input - - void OnEnable() - { - CreateVirtualAxes(); - } - - void Start() - { - m_StartPos = transform.position; - } - - void UpdateVirtualAxes(Vector3 value) - { - var delta = m_StartPos - value; - delta.y = -delta.y; - delta /= MovementRange; - if (m_UseX) - { - m_HorizontalVirtualAxis.Update(-delta.x); - } - - if (m_UseY) - { - m_VerticalVirtualAxis.Update(delta.y); - } - } - - void CreateVirtualAxes() - { - // set axes to use - m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal); - m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical); - - // create new axes based on axes to use - if (m_UseX) - { - m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis); - } - if (m_UseY) - { - m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis); - } - } - - - public void OnDrag(PointerEventData data) - { - Vector3 newPos = Vector3.zero; - - if (m_UseX) - { - int delta = (int)(data.position.x - m_StartPos.x); - delta = Mathf.Clamp(delta, - MovementRange, MovementRange); - newPos.x = delta; - } - - if (m_UseY) - { - int delta = (int)(data.position.y - m_StartPos.y); - delta = Mathf.Clamp(delta, -MovementRange, MovementRange); - newPos.y = delta; - } - transform.position = new Vector3(m_StartPos.x + newPos.x, m_StartPos.y + newPos.y, m_StartPos.z + newPos.z); - UpdateVirtualAxes(transform.position); - } - - - public void OnPointerUp(PointerEventData data) - { - transform.position = m_StartPos; - UpdateVirtualAxes(m_StartPos); - } - - - public void OnPointerDown(PointerEventData data) { } - - void OnDisable() - { - // remove the joysticks from the cross platform input - if (m_UseX) - { - m_HorizontalVirtualAxis.Remove(); - } - if (m_UseY) - { - m_VerticalVirtualAxis.Remove(); - } - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs.meta deleted file mode 100644 index aaac7672..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 00c3c865782347f41b6358d9fba14b48 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs deleted file mode 100644 index 9cea0d92..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System; -#if UNITY_EDITOR -using UnityEditor; -#endif -using UnityEngine; - - -namespace UnityStandardAssets.CrossPlatformInput -{ - [ExecuteInEditMode] - public class MobileControlRig : MonoBehaviour - { - // this script enables or disables the child objects of a control rig - // depending on whether the USE_MOBILE_INPUT define is declared. - - // This define is set or unset by a menu item that is included with - // the Cross Platform Input package. - -#if !UNITY_EDITOR - void OnEnable() - { - CheckEnableControlRig(); - } - #endif - - private void Start() - { -#if UNITY_EDITOR - if (Application.isPlaying) //if in the editor, need to check if we are playing, as start is also called just after exiting play -#endif - { - UnityEngine.EventSystems.EventSystem system = GameObject.FindObjectOfType(); - - if (system == null) - {//the scene have no event system, spawn one - GameObject o = new GameObject("EventSystem"); - - o.AddComponent(); - o.AddComponent(); - o.AddComponent(); - } - } - } - -#if UNITY_EDITOR - - private void OnEnable() - { - EditorUserBuildSettings.activeBuildTargetChanged += Update; - EditorApplication.update += Update; - } - - - private void OnDisable() - { - EditorUserBuildSettings.activeBuildTargetChanged -= Update; - EditorApplication.update -= Update; - } - - - private void Update() - { - CheckEnableControlRig(); - } -#endif - - - private void CheckEnableControlRig() - { -#if MOBILE_INPUT - EnableControlRig(true); - #else - EnableControlRig(false); -#endif - } - - - private void EnableControlRig(bool enabled) - { - foreach (Transform t in transform) - { - t.gameObject.SetActive(enabled); - } - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs.meta deleted file mode 100644 index 0ee49e89..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 71398ce7fbc3a5b4fa50b50bd54317a7 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific.meta deleted file mode 100644 index 830670b2..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: f3f33f034733d9f4f9d439d80e26bdce -folderAsset: yes -DefaultImporter: - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs deleted file mode 100644 index 0416715e..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs +++ /dev/null @@ -1,133 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific -{ - public class MobileInput : VirtualInput - { - private void AddButton(string name) - { - // we have not registered this button yet so add it, happens in the constructor - CrossPlatformInputManager.RegisterVirtualButton(new CrossPlatformInputManager.VirtualButton(name)); - } - - - private void AddAxes(string name) - { - // we have not registered this button yet so add it, happens in the constructor - CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis(name)); - } - - - public override float GetAxis(string name, bool raw) - { - if (!m_VirtualAxes.ContainsKey(name)) - { - AddAxes(name); - } - return m_VirtualAxes[name].GetValue; - } - - - public override void SetButtonDown(string name) - { - if (!m_VirtualButtons.ContainsKey(name)) - { - AddButton(name); - } - m_VirtualButtons[name].Pressed(); - } - - - public override void SetButtonUp(string name) - { - if (!m_VirtualButtons.ContainsKey(name)) - { - AddButton(name); - } - m_VirtualButtons[name].Released(); - } - - - public override void SetAxisPositive(string name) - { - if (!m_VirtualAxes.ContainsKey(name)) - { - AddAxes(name); - } - m_VirtualAxes[name].Update(1f); - } - - - public override void SetAxisNegative(string name) - { - if (!m_VirtualAxes.ContainsKey(name)) - { - AddAxes(name); - } - m_VirtualAxes[name].Update(-1f); - } - - - public override void SetAxisZero(string name) - { - if (!m_VirtualAxes.ContainsKey(name)) - { - AddAxes(name); - } - m_VirtualAxes[name].Update(0f); - } - - - public override void SetAxis(string name, float value) - { - if (!m_VirtualAxes.ContainsKey(name)) - { - AddAxes(name); - } - m_VirtualAxes[name].Update(value); - } - - - public override bool GetButtonDown(string name) - { - if (m_VirtualButtons.ContainsKey(name)) - { - return m_VirtualButtons[name].GetButtonDown; - } - - AddButton(name); - return m_VirtualButtons[name].GetButtonDown; - } - - - public override bool GetButtonUp(string name) - { - if (m_VirtualButtons.ContainsKey(name)) - { - return m_VirtualButtons[name].GetButtonUp; - } - - AddButton(name); - return m_VirtualButtons[name].GetButtonUp; - } - - - public override bool GetButton(string name) - { - if (m_VirtualButtons.ContainsKey(name)) - { - return m_VirtualButtons[name].GetButton; - } - - AddButton(name); - return m_VirtualButtons[name].GetButton; - } - - - public override Vector3 MousePosition() - { - return virtualMousePosition; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs.meta deleted file mode 100644 index e0ffb749..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9703d53e47195aa4190acd11369ccd1b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs deleted file mode 100644 index 374a1f5d..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific -{ - public class StandaloneInput : VirtualInput - { - public override float GetAxis(string name, bool raw) - { - return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name); - } - - - public override bool GetButton(string name) - { - return Input.GetButton(name); - } - - - public override bool GetButtonDown(string name) - { - return Input.GetButtonDown(name); - } - - - public override bool GetButtonUp(string name) - { - return Input.GetButtonUp(name); - } - - - public override void SetButtonDown(string name) - { - throw new Exception( - " This is not possible to be called for standalone input. Please check your platform and code where this is called"); - } - - - public override void SetButtonUp(string name) - { - throw new Exception( - " This is not possible to be called for standalone input. Please check your platform and code where this is called"); - } - - - public override void SetAxisPositive(string name) - { - throw new Exception( - " This is not possible to be called for standalone input. Please check your platform and code where this is called"); - } - - - public override void SetAxisNegative(string name) - { - throw new Exception( - " This is not possible to be called for standalone input. Please check your platform and code where this is called"); - } - - - public override void SetAxisZero(string name) - { - throw new Exception( - " This is not possible to be called for standalone input. Please check your platform and code where this is called"); - } - - - public override void SetAxis(string name, float value) - { - throw new Exception( - " This is not possible to be called for standalone input. Please check your platform and code where this is called"); - } - - - public override Vector3 MousePosition() - { - return Input.mousePosition; - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs.meta deleted file mode 100644 index d4c99a61..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9961032f4f02c4f41997c3ea399d2f22 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs deleted file mode 100644 index 658fddd8..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs +++ /dev/null @@ -1,145 +0,0 @@ -using System; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace UnityStandardAssets.CrossPlatformInput -{ - // helps with managing tilt input on mobile devices - public class TiltInput : MonoBehaviour - { - // options for the various orientations - public enum AxisOptions - { - ForwardAxis, - SidewaysAxis, - } - - - [Serializable] - public class AxisMapping - { - public enum MappingType - { - NamedAxis, - MousePositionX, - MousePositionY, - MousePositionZ - }; - - - public MappingType type; - public string axisName; - } - - - public AxisMapping mapping; - public AxisOptions tiltAroundAxis = AxisOptions.ForwardAxis; - public float fullTiltAngle = 25; - public float centreAngleOffset = 0; - - - private CrossPlatformInputManager.VirtualAxis m_SteerAxis; - - - private void OnEnable() - { - if (mapping.type == AxisMapping.MappingType.NamedAxis) - { - m_SteerAxis = new CrossPlatformInputManager.VirtualAxis(mapping.axisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_SteerAxis); - } - } - - - private void Update() - { - float angle = 0; - if (Input.acceleration != Vector3.zero) - { - switch (tiltAroundAxis) - { - case AxisOptions.ForwardAxis: - angle = Mathf.Atan2(Input.acceleration.x, -Input.acceleration.y)*Mathf.Rad2Deg + - centreAngleOffset; - break; - case AxisOptions.SidewaysAxis: - angle = Mathf.Atan2(Input.acceleration.z, -Input.acceleration.y)*Mathf.Rad2Deg + - centreAngleOffset; - break; - } - } - - float axisValue = Mathf.InverseLerp(-fullTiltAngle, fullTiltAngle, angle)*2 - 1; - switch (mapping.type) - { - case AxisMapping.MappingType.NamedAxis: - m_SteerAxis.Update(axisValue); - break; - case AxisMapping.MappingType.MousePositionX: - CrossPlatformInputManager.SetVirtualMousePositionX(axisValue*Screen.width); - break; - case AxisMapping.MappingType.MousePositionY: - CrossPlatformInputManager.SetVirtualMousePositionY(axisValue*Screen.width); - break; - case AxisMapping.MappingType.MousePositionZ: - CrossPlatformInputManager.SetVirtualMousePositionZ(axisValue*Screen.width); - break; - } - } - - - private void OnDisable() - { - m_SteerAxis.Remove(); - } - } -} - - -namespace UnityStandardAssets.CrossPlatformInput.Inspector -{ -#if UNITY_EDITOR - [CustomPropertyDrawer(typeof (TiltInput.AxisMapping))] - public class TiltInputAxisStylePropertyDrawer : PropertyDrawer - { - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - EditorGUI.BeginProperty(position, label, property); - - float x = position.x; - float y = position.y; - float inspectorWidth = position.width; - - // Don't make child fields be indented - var indent = EditorGUI.indentLevel; - EditorGUI.indentLevel = 0; - - var props = new[] {"type", "axisName"}; - var widths = new[] {.4f, .6f}; - if (property.FindPropertyRelative("type").enumValueIndex > 0) - { - // hide name if not a named axis - props = new[] {"type"}; - widths = new[] {1f}; - } - const float lineHeight = 18; - for (int n = 0; n < props.Length; ++n) - { - float w = widths[n]*inspectorWidth; - - // Calculate rects - Rect rect = new Rect(x, y, w, lineHeight); - x += w; - - EditorGUI.PropertyField(rect, property.FindPropertyRelative(props[n]), GUIContent.none); - } - - // Set indent back to what it was - EditorGUI.indentLevel = indent; - EditorGUI.EndProperty(); - } - } -#endif -} diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs.meta deleted file mode 100644 index 93f79bf1..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 5c2d84226fbbaf94e9c1451f1c39b06a -labels: -- Not -- Fully -- Implemented -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: -1001 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs deleted file mode 100644 index 4012331e..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs +++ /dev/null @@ -1,156 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.EventSystems; -using UnityEngine.UI; - -namespace UnityStandardAssets.CrossPlatformInput -{ - [RequireComponent(typeof(Image))] - public class TouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler - { - // Options for which axes to use - public enum AxisOption - { - Both, // Use both - OnlyHorizontal, // Only horizontal - OnlyVertical // Only vertical - } - - - public enum ControlStyle - { - Absolute, // operates from teh center of the image - Relative, // operates from the center of the initial touch - Swipe, // swipe to touch touch no maintained center - } - - - public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use - public ControlStyle controlStyle = ControlStyle.Absolute; // control style to use - public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input - public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input - public float Xsensitivity = 1f; - public float Ysensitivity = 1f; - - Vector3 m_StartPos; - Vector2 m_PreviousDelta; - Vector3 m_JoytickOutput; - bool m_UseX; // Toggle for using the x axis - bool m_UseY; // Toggle for using the Y axis - CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input - CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input - bool m_Dragging; - int m_Id = -1; - Vector2 m_PreviousTouchPos; // swipe style control touch - - -#if !UNITY_EDITOR - private Vector3 m_Center; - private Image m_Image; -#else - Vector3 m_PreviousMouse; -#endif - - void OnEnable() - { - CreateVirtualAxes(); - } - - void Start() - { -#if !UNITY_EDITOR - m_Image = GetComponent(); - m_Center = m_Image.transform.position; -#endif - } - - void CreateVirtualAxes() - { - // set axes to use - m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal); - m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical); - - // create new axes based on axes to use - if (m_UseX) - { - m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis); - } - if (m_UseY) - { - m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName); - CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis); - } - } - - void UpdateVirtualAxes(Vector3 value) - { - value = value.normalized; - if (m_UseX) - { - m_HorizontalVirtualAxis.Update(value.x); - } - - if (m_UseY) - { - m_VerticalVirtualAxis.Update(value.y); - } - } - - - public void OnPointerDown(PointerEventData data) - { - m_Dragging = true; - m_Id = data.pointerId; -#if !UNITY_EDITOR - if (controlStyle != ControlStyle.Absolute ) - m_Center = data.position; -#endif - } - - void Update() - { - if (!m_Dragging) - { - return; - } - if (Input.touchCount >= m_Id + 1 && m_Id != -1) - { -#if !UNITY_EDITOR - - if (controlStyle == ControlStyle.Swipe) - { - m_Center = m_PreviousTouchPos; - m_PreviousTouchPos = Input.touches[m_Id].position; - } - Vector2 pointerDelta = new Vector2(Input.touches[m_Id].position.x - m_Center.x , Input.touches[m_Id].position.y - m_Center.y).normalized; - pointerDelta.x *= Xsensitivity; - pointerDelta.y *= Ysensitivity; -#else - Vector2 pointerDelta; - pointerDelta.x = Input.mousePosition.x - m_PreviousMouse.x; - pointerDelta.y = Input.mousePosition.y - m_PreviousMouse.y; - m_PreviousMouse = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f); -#endif - UpdateVirtualAxes(new Vector3(pointerDelta.x, pointerDelta.y, 0)); - } - } - - - public void OnPointerUp(PointerEventData data) - { - m_Dragging = false; - m_Id = -1; - UpdateVirtualAxes(Vector3.zero); - } - - void OnDisable() - { - if (CrossPlatformInputManager.AxisExists(horizontalAxisName)) - CrossPlatformInputManager.UnRegisterVirtualAxis(horizontalAxisName); - - if (CrossPlatformInputManager.AxisExists(verticalAxisName)) - CrossPlatformInputManager.UnRegisterVirtualAxis(verticalAxisName); - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs.meta deleted file mode 100644 index 0b176aa6..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1caf40fc8bebb6b43b2550c05ca791d6 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs deleted file mode 100644 index 5ffec5a4..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs +++ /dev/null @@ -1,134 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - - -namespace UnityStandardAssets.CrossPlatformInput -{ - public abstract class VirtualInput - { - public Vector3 virtualMousePosition { get; private set; } - - - protected Dictionary m_VirtualAxes = - new Dictionary(); - // Dictionary to store the name relating to the virtual axes - protected Dictionary m_VirtualButtons = - new Dictionary(); - protected List m_AlwaysUseVirtual = new List(); - // list of the axis and button names that have been flagged to always use a virtual axis or button - - - public bool AxisExists(string name) - { - return m_VirtualAxes.ContainsKey(name); - } - - public bool ButtonExists(string name) - { - return m_VirtualButtons.ContainsKey(name); - } - - - public void RegisterVirtualAxis(CrossPlatformInputManager.VirtualAxis axis) - { - // check if we already have an axis with that name and log and error if we do - if (m_VirtualAxes.ContainsKey(axis.name)) - { - Debug.LogError("There is already a virtual axis named " + axis.name + " registered."); - } - else - { - // add any new axes - m_VirtualAxes.Add(axis.name, axis); - - // if we dont want to match with the input manager setting then revert to always using virtual - if (!axis.matchWithInputManager) - { - m_AlwaysUseVirtual.Add(axis.name); - } - } - } - - - public void RegisterVirtualButton(CrossPlatformInputManager.VirtualButton button) - { - // check if already have a buttin with that name and log an error if we do - if (m_VirtualButtons.ContainsKey(button.name)) - { - Debug.LogError("There is already a virtual button named " + button.name + " registered."); - } - else - { - // add any new buttons - m_VirtualButtons.Add(button.name, button); - - // if we dont want to match to the input manager then always use a virtual axis - if (!button.matchWithInputManager) - { - m_AlwaysUseVirtual.Add(button.name); - } - } - } - - - public void UnRegisterVirtualAxis(string name) - { - // if we have an axis with that name then remove it from our dictionary of registered axes - if (m_VirtualAxes.ContainsKey(name)) - { - m_VirtualAxes.Remove(name); - } - } - - - public void UnRegisterVirtualButton(string name) - { - // if we have a button with this name then remove it from our dictionary of registered buttons - if (m_VirtualButtons.ContainsKey(name)) - { - m_VirtualButtons.Remove(name); - } - } - - - // returns a reference to a named virtual axis if it exists otherwise null - public CrossPlatformInputManager.VirtualAxis VirtualAxisReference(string name) - { - return m_VirtualAxes.ContainsKey(name) ? m_VirtualAxes[name] : null; - } - - - public void SetVirtualMousePositionX(float f) - { - virtualMousePosition = new Vector3(f, virtualMousePosition.y, virtualMousePosition.z); - } - - - public void SetVirtualMousePositionY(float f) - { - virtualMousePosition = new Vector3(virtualMousePosition.x, f, virtualMousePosition.z); - } - - - public void SetVirtualMousePositionZ(float f) - { - virtualMousePosition = new Vector3(virtualMousePosition.x, virtualMousePosition.y, f); - } - - - public abstract float GetAxis(string name, bool raw); - - public abstract bool GetButton(string name); - public abstract bool GetButtonDown(string name); - public abstract bool GetButtonUp(string name); - - public abstract void SetButtonDown(string name); - public abstract void SetButtonUp(string name); - public abstract void SetAxisPositive(string name); - public abstract void SetAxisNegative(string name); - public abstract void SetAxisZero(string name); - public abstract void SetAxis(string name, float value); - public abstract Vector3 MousePosition(); - } -} diff --git a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs.meta b/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs.meta deleted file mode 100644 index 8f6c44d1..00000000 --- a/Character_Testing/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0f57aeb1b8dce3342bea5c28ac17db24 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - 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userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs deleted file mode 100644 index 24e06cdb..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - [ExecuteInEditMode] - [RequireComponent(typeof(WaterBase))] - public class Displace : MonoBehaviour - { - public void Awake() - { - if (enabled) - { - OnEnable(); - } - else - { - OnDisable(); - } - } - - - public void OnEnable() - { - Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_ON"); - Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_OFF"); - } - - - public void OnDisable() - { - Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_OFF"); - Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_ON"); - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs.meta deleted file mode 100644 index 2eaaef37..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c62b7d87755b447919138e67f8e22e0c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs deleted file mode 100644 index b64fb635..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs +++ /dev/null @@ -1,9 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - [ExecuteInEditMode] - [RequireComponent(typeof(WaterBase))] - public class GerstnerDisplace : Displace { } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs.meta deleted file mode 100644 index dbaa174a..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 42e7f46d0e5a84171a3909479c1646ba -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs deleted file mode 100644 index d584fc20..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - public class MeshContainer - { - public Mesh mesh; - public Vector3[] vertices; - public Vector3[] normals; - - - public MeshContainer(Mesh m) - { - mesh = m; - vertices = m.vertices; - normals = m.normals; - } - - - public void Update() - { - mesh.vertices = vertices; - mesh.normals = normals; - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs.meta deleted file mode 100644 index 9a16e3e8..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 951d74f7d57bed84cb623c62436bd064 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs deleted file mode 100644 index f470cab2..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs +++ /dev/null @@ -1,284 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - [ExecuteInEditMode] - [RequireComponent(typeof(WaterBase))] - public class PlanarReflection : MonoBehaviour - { - public LayerMask reflectionMask; - public bool reflectSkybox = false; - public Color clearColor = Color.grey; - public String reflectionSampler = "_ReflectionTex"; - public float clipPlaneOffset = 0.07F; - - - Vector3 m_Oldpos; - Camera m_ReflectionCamera; - Material m_SharedMaterial; - Dictionary m_HelperCameras; - - - public void Start() - { - m_SharedMaterial = ((WaterBase)gameObject.GetComponent(typeof(WaterBase))).sharedMaterial; - } - - - Camera CreateReflectionCameraFor(Camera cam) - { - String reflName = gameObject.name + "Reflection" + cam.name; - GameObject go = GameObject.Find(reflName); - - if (!go) - { - go = new GameObject(reflName, typeof(Camera)); - } - if (!go.GetComponent(typeof(Camera))) - { - go.AddComponent(typeof(Camera)); - } - Camera reflectCamera = go.GetComponent(); - - reflectCamera.backgroundColor = clearColor; - reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor; - - SetStandardCameraParameter(reflectCamera, reflectionMask); - - if (!reflectCamera.targetTexture) - { - reflectCamera.targetTexture = CreateTextureFor(cam); - } - - return reflectCamera; - } - - - void SetStandardCameraParameter(Camera cam, LayerMask mask) - { - cam.cullingMask = mask & ~(1 << LayerMask.NameToLayer("Water")); - cam.backgroundColor = Color.black; - cam.enabled = false; - } - - - RenderTexture CreateTextureFor(Camera cam) - { - RenderTexture rt = new RenderTexture(Mathf.FloorToInt(cam.pixelWidth * 0.5F), - Mathf.FloorToInt(cam.pixelHeight * 0.5F), 24); - rt.hideFlags = HideFlags.DontSave; - return rt; - } - - - public void RenderHelpCameras(Camera currentCam) - { - if (null == m_HelperCameras) - { - m_HelperCameras = new Dictionary(); - } - - if (!m_HelperCameras.ContainsKey(currentCam)) - { - m_HelperCameras.Add(currentCam, false); - } - if (m_HelperCameras[currentCam]) - { - return; - } - - if (!m_ReflectionCamera) - { - m_ReflectionCamera = CreateReflectionCameraFor(currentCam); - } - - RenderReflectionFor(currentCam, m_ReflectionCamera); - - m_HelperCameras[currentCam] = true; - } - - - public void LateUpdate() - { - if (null != m_HelperCameras) - { - m_HelperCameras.Clear(); - } - } - - - public void WaterTileBeingRendered(Transform tr, Camera currentCam) - { - RenderHelpCameras(currentCam); - - if (m_ReflectionCamera && m_SharedMaterial) - { - m_SharedMaterial.SetTexture(reflectionSampler, m_ReflectionCamera.targetTexture); - } - } - - - public void OnEnable() - { - Shader.EnableKeyword("WATER_REFLECTIVE"); - Shader.DisableKeyword("WATER_SIMPLE"); - } - - - public void OnDisable() - { - Shader.EnableKeyword("WATER_SIMPLE"); - Shader.DisableKeyword("WATER_REFLECTIVE"); - } - - - void RenderReflectionFor(Camera cam, Camera reflectCamera) - { - if (!reflectCamera) - { - return; - } - - if (m_SharedMaterial && !m_SharedMaterial.HasProperty(reflectionSampler)) - { - return; - } - - reflectCamera.cullingMask = reflectionMask & ~(1 << LayerMask.NameToLayer("Water")); - - SaneCameraSettings(reflectCamera); - - reflectCamera.backgroundColor = clearColor; - reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor; - if (reflectSkybox) - { - if (cam.gameObject.GetComponent(typeof(Skybox))) - { - Skybox sb = (Skybox)reflectCamera.gameObject.GetComponent(typeof(Skybox)); - if (!sb) - { - sb = (Skybox)reflectCamera.gameObject.AddComponent(typeof(Skybox)); - } - sb.material = ((Skybox)cam.GetComponent(typeof(Skybox))).material; - } - } - - GL.invertCulling = true; - - Transform reflectiveSurface = transform; //waterHeight; - - Vector3 eulerA = cam.transform.eulerAngles; - - reflectCamera.transform.eulerAngles = new Vector3(-eulerA.x, eulerA.y, eulerA.z); - reflectCamera.transform.position = cam.transform.position; - - Vector3 pos = reflectiveSurface.transform.position; - pos.y = reflectiveSurface.position.y; - Vector3 normal = reflectiveSurface.transform.up; - float d = -Vector3.Dot(normal, pos) - clipPlaneOffset; - Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d); - - Matrix4x4 reflection = Matrix4x4.zero; - reflection = CalculateReflectionMatrix(reflection, reflectionPlane); - m_Oldpos = cam.transform.position; - Vector3 newpos = reflection.MultiplyPoint(m_Oldpos); - - reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection; - - Vector4 clipPlane = CameraSpacePlane(reflectCamera, pos, normal, 1.0f); - - Matrix4x4 projection = cam.projectionMatrix; - projection = CalculateObliqueMatrix(projection, clipPlane); - reflectCamera.projectionMatrix = projection; - - reflectCamera.transform.position = newpos; - Vector3 euler = cam.transform.eulerAngles; - reflectCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z); - - reflectCamera.Render(); - - GL.invertCulling = false; - } - - - void SaneCameraSettings(Camera helperCam) - { - helperCam.depthTextureMode = DepthTextureMode.None; - helperCam.backgroundColor = Color.black; - helperCam.clearFlags = CameraClearFlags.SolidColor; - helperCam.renderingPath = RenderingPath.Forward; - } - - - static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane) - { - Vector4 q = projection.inverse * new Vector4( - Sgn(clipPlane.x), - Sgn(clipPlane.y), - 1.0F, - 1.0F - ); - Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q))); - // third row = clip plane - fourth row - projection[2] = c.x - projection[3]; - projection[6] = c.y - projection[7]; - projection[10] = c.z - projection[11]; - projection[14] = c.w - projection[15]; - - return projection; - } - - - static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane) - { - reflectionMat.m00 = (1.0F - 2.0F * plane[0] * plane[0]); - reflectionMat.m01 = (- 2.0F * plane[0] * plane[1]); - reflectionMat.m02 = (- 2.0F * plane[0] * plane[2]); - reflectionMat.m03 = (- 2.0F * plane[3] * plane[0]); - - reflectionMat.m10 = (- 2.0F * plane[1] * plane[0]); - reflectionMat.m11 = (1.0F - 2.0F * plane[1] * plane[1]); - reflectionMat.m12 = (- 2.0F * plane[1] * plane[2]); - reflectionMat.m13 = (- 2.0F * plane[3] * plane[1]); - - reflectionMat.m20 = (- 2.0F * plane[2] * plane[0]); - reflectionMat.m21 = (- 2.0F * plane[2] * plane[1]); - reflectionMat.m22 = (1.0F - 2.0F * plane[2] * plane[2]); - reflectionMat.m23 = (- 2.0F * plane[3] * plane[2]); - - reflectionMat.m30 = 0.0F; - reflectionMat.m31 = 0.0F; - reflectionMat.m32 = 0.0F; - reflectionMat.m33 = 1.0F; - - return reflectionMat; - } - - - static float Sgn(float a) - { - if (a > 0.0F) - { - return 1.0F; - } - if (a < 0.0F) - { - return -1.0F; - } - return 0.0F; - } - - - Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign) - { - Vector3 offsetPos = pos + normal * clipPlaneOffset; - Matrix4x4 m = cam.worldToCameraMatrix; - Vector3 cpos = m.MultiplyPoint(offsetPos); - Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign; - - return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal)); - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs.meta deleted file mode 100644 index f1b5a126..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4185bc77c7194462ca3b1097ef4a5de0 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs deleted file mode 100644 index 4bcfb0c0..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - [RequireComponent(typeof(WaterBase))] - [ExecuteInEditMode] - public class SpecularLighting : MonoBehaviour - { - public Transform specularLight; - private WaterBase m_WaterBase; - - - public void Start() - { - m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase)); - } - - - public void Update() - { - if (!m_WaterBase) - { - m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase)); - } - - if (specularLight && m_WaterBase.sharedMaterial) - { - m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward); - } - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs.meta deleted file mode 100644 index 4db1a365..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: de2ab2b9ac93bb544b9552e49030371b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs deleted file mode 100644 index 7da4cc5a..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs +++ /dev/null @@ -1,396 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - [ExecuteInEditMode] // Make water live-update even when not in play mode - public class Water : MonoBehaviour - { - public enum WaterMode - { - Simple = 0, - Reflective = 1, - Refractive = 2, - }; - - - public WaterMode waterMode = WaterMode.Refractive; - public bool disablePixelLights = true; - public int textureSize = 256; - public float clipPlaneOffset = 0.07f; - public LayerMask reflectLayers = -1; - public LayerMask refractLayers = -1; - - - private Dictionary m_ReflectionCameras = new Dictionary(); // Camera -> Camera table - private Dictionary m_RefractionCameras = new Dictionary(); // Camera -> Camera table - private RenderTexture m_ReflectionTexture; - private RenderTexture m_RefractionTexture; - private WaterMode m_HardwareWaterSupport = WaterMode.Refractive; - private int m_OldReflectionTextureSize; - private int m_OldRefractionTextureSize; - private static bool s_InsideWater; - - - // This is called when it's known that the object will be rendered by some - // camera. We render reflections / refractions and do other updates here. - // Because the script executes in edit mode, reflections for the scene view - // camera will just work! - public void OnWillRenderObject() - { - if (!enabled || !GetComponent() || !GetComponent().sharedMaterial || - !GetComponent().enabled) - { - return; - } - - Camera cam = Camera.current; - if (!cam) - { - return; - } - - // Safeguard from recursive water reflections. - if (s_InsideWater) - { - return; - } - s_InsideWater = true; - - // Actual water rendering mode depends on both the current setting AND - // the hardware support. There's no point in rendering refraction textures - // if they won't be visible in the end. - m_HardwareWaterSupport = FindHardwareWaterSupport(); - WaterMode mode = GetWaterMode(); - - Camera reflectionCamera, refractionCamera; - CreateWaterObjects(cam, out reflectionCamera, out refractionCamera); - - // find out the reflection plane: position and normal in world space - Vector3 pos = transform.position; - Vector3 normal = transform.up; - - // Optionally disable pixel lights for reflection/refraction - int oldPixelLightCount = QualitySettings.pixelLightCount; - if (disablePixelLights) - { - QualitySettings.pixelLightCount = 0; - } - - UpdateCameraModes(cam, reflectionCamera); - UpdateCameraModes(cam, refractionCamera); - - // Render reflection if needed - if (mode >= WaterMode.Reflective) - { - // Reflect camera around reflection plane - float d = -Vector3.Dot(normal, pos) - clipPlaneOffset; - Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d); - - Matrix4x4 reflection = Matrix4x4.zero; - CalculateReflectionMatrix(ref reflection, reflectionPlane); - Vector3 oldpos = cam.transform.position; - Vector3 newpos = reflection.MultiplyPoint(oldpos); - reflectionCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection; - - // Setup oblique projection matrix so that near plane is our reflection - // plane. This way we clip everything below/above it for free. - Vector4 clipPlane = CameraSpacePlane(reflectionCamera, pos, normal, 1.0f); - reflectionCamera.projectionMatrix = cam.CalculateObliqueMatrix(clipPlane); - - reflectionCamera.cullingMask = ~(1 << 4) & reflectLayers.value; // never render water layer - reflectionCamera.targetTexture = m_ReflectionTexture; - GL.invertCulling = true; - reflectionCamera.transform.position = newpos; - Vector3 euler = cam.transform.eulerAngles; - reflectionCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z); - reflectionCamera.Render(); - reflectionCamera.transform.position = oldpos; - GL.invertCulling = false; - GetComponent().sharedMaterial.SetTexture("_ReflectionTex", m_ReflectionTexture); - } - - // Render refraction - if (mode >= WaterMode.Refractive) - { - refractionCamera.worldToCameraMatrix = cam.worldToCameraMatrix; - - // Setup oblique projection matrix so that near plane is our reflection - // plane. This way we clip everything below/above it for free. - Vector4 clipPlane = CameraSpacePlane(refractionCamera, pos, normal, -1.0f); - refractionCamera.projectionMatrix = cam.CalculateObliqueMatrix(clipPlane); - - refractionCamera.cullingMask = ~(1 << 4) & refractLayers.value; // never render water layer - refractionCamera.targetTexture = m_RefractionTexture; - refractionCamera.transform.position = cam.transform.position; - refractionCamera.transform.rotation = cam.transform.rotation; - refractionCamera.Render(); - GetComponent().sharedMaterial.SetTexture("_RefractionTex", m_RefractionTexture); - } - - // Restore pixel light count - if (disablePixelLights) - { - QualitySettings.pixelLightCount = oldPixelLightCount; - } - - // Setup shader keywords based on water mode - switch (mode) - { - case WaterMode.Simple: - Shader.EnableKeyword("WATER_SIMPLE"); - Shader.DisableKeyword("WATER_REFLECTIVE"); - Shader.DisableKeyword("WATER_REFRACTIVE"); - break; - case WaterMode.Reflective: - Shader.DisableKeyword("WATER_SIMPLE"); - Shader.EnableKeyword("WATER_REFLECTIVE"); - Shader.DisableKeyword("WATER_REFRACTIVE"); - break; - case WaterMode.Refractive: - Shader.DisableKeyword("WATER_SIMPLE"); - Shader.DisableKeyword("WATER_REFLECTIVE"); - Shader.EnableKeyword("WATER_REFRACTIVE"); - break; - } - - s_InsideWater = false; - } - - - // Cleanup all the objects we possibly have created - void OnDisable() - { - if (m_ReflectionTexture) - { - DestroyImmediate(m_ReflectionTexture); - m_ReflectionTexture = null; - } - if (m_RefractionTexture) - { - DestroyImmediate(m_RefractionTexture); - m_RefractionTexture = null; - } - foreach (var kvp in m_ReflectionCameras) - { - DestroyImmediate((kvp.Value).gameObject); - } - m_ReflectionCameras.Clear(); - foreach (var kvp in m_RefractionCameras) - { - DestroyImmediate((kvp.Value).gameObject); - } - m_RefractionCameras.Clear(); - } - - - // This just sets up some matrices in the material; for really - // old cards to make water texture scroll. - void Update() - { - if (!GetComponent()) - { - return; - } - Material mat = GetComponent().sharedMaterial; - if (!mat) - { - return; - } - - Vector4 waveSpeed = mat.GetVector("WaveSpeed"); - float waveScale = mat.GetFloat("_WaveScale"); - Vector4 waveScale4 = new Vector4(waveScale, waveScale, waveScale * 0.4f, waveScale * 0.45f); - - // Time since level load, and do intermediate calculations with doubles - double t = Time.timeSinceLevelLoad / 20.0; - Vector4 offsetClamped = new Vector4( - (float)Math.IEEERemainder(waveSpeed.x * waveScale4.x * t, 1.0), - (float)Math.IEEERemainder(waveSpeed.y * waveScale4.y * t, 1.0), - (float)Math.IEEERemainder(waveSpeed.z * waveScale4.z * t, 1.0), - (float)Math.IEEERemainder(waveSpeed.w * waveScale4.w * t, 1.0) - ); - - mat.SetVector("_WaveOffset", offsetClamped); - mat.SetVector("_WaveScale4", waveScale4); - } - - void UpdateCameraModes(Camera src, Camera dest) - { - if (dest == null) - { - return; - } - // set water camera to clear the same way as current camera - dest.clearFlags = src.clearFlags; - dest.backgroundColor = src.backgroundColor; - if (src.clearFlags == CameraClearFlags.Skybox) - { - Skybox sky = src.GetComponent(); - Skybox mysky = dest.GetComponent(); - if (!sky || !sky.material) - { - mysky.enabled = false; - } - else - { - mysky.enabled = true; - mysky.material = sky.material; - } - } - // update other values to match current camera. - // even if we are supplying custom camera&projection matrices, - // some of values are used elsewhere (e.g. skybox uses far plane) - dest.farClipPlane = src.farClipPlane; - dest.nearClipPlane = src.nearClipPlane; - dest.orthographic = src.orthographic; - dest.fieldOfView = src.fieldOfView; - dest.aspect = src.aspect; - dest.orthographicSize = src.orthographicSize; - } - - - // On-demand create any objects we need for water - void CreateWaterObjects(Camera currentCamera, out Camera reflectionCamera, out Camera refractionCamera) - { - WaterMode mode = GetWaterMode(); - - reflectionCamera = null; - refractionCamera = null; - - if (mode >= WaterMode.Reflective) - { - // Reflection render texture - if (!m_ReflectionTexture || m_OldReflectionTextureSize != textureSize) - { - if (m_ReflectionTexture) - { - DestroyImmediate(m_ReflectionTexture); - } - m_ReflectionTexture = new RenderTexture(textureSize, textureSize, 16); - m_ReflectionTexture.name = "__WaterReflection" + GetInstanceID(); - m_ReflectionTexture.isPowerOfTwo = true; - m_ReflectionTexture.hideFlags = HideFlags.DontSave; - m_OldReflectionTextureSize = textureSize; - } - - // Camera for reflection - m_ReflectionCameras.TryGetValue(currentCamera, out reflectionCamera); - if (!reflectionCamera) // catch both not-in-dictionary and in-dictionary-but-deleted-GO - { - GameObject go = new GameObject("Water Refl Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox)); - reflectionCamera = go.GetComponent(); - reflectionCamera.enabled = false; - reflectionCamera.transform.position = transform.position; - reflectionCamera.transform.rotation = transform.rotation; - reflectionCamera.gameObject.AddComponent(); - go.hideFlags = HideFlags.HideAndDontSave; - m_ReflectionCameras[currentCamera] = reflectionCamera; - } - } - - if (mode >= WaterMode.Refractive) - { - // Refraction render texture - if (!m_RefractionTexture || m_OldRefractionTextureSize != textureSize) - { - if (m_RefractionTexture) - { - DestroyImmediate(m_RefractionTexture); - } - m_RefractionTexture = new RenderTexture(textureSize, textureSize, 16); - m_RefractionTexture.name = "__WaterRefraction" + GetInstanceID(); - m_RefractionTexture.isPowerOfTwo = true; - m_RefractionTexture.hideFlags = HideFlags.DontSave; - m_OldRefractionTextureSize = textureSize; - } - - // Camera for refraction - m_RefractionCameras.TryGetValue(currentCamera, out refractionCamera); - if (!refractionCamera) // catch both not-in-dictionary and in-dictionary-but-deleted-GO - { - GameObject go = - new GameObject("Water Refr Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), - typeof(Camera), typeof(Skybox)); - refractionCamera = go.GetComponent(); - refractionCamera.enabled = false; - refractionCamera.transform.position = transform.position; - refractionCamera.transform.rotation = transform.rotation; - refractionCamera.gameObject.AddComponent(); - go.hideFlags = HideFlags.HideAndDontSave; - m_RefractionCameras[currentCamera] = refractionCamera; - } - } - } - - WaterMode GetWaterMode() - { - if (m_HardwareWaterSupport < waterMode) - { - return m_HardwareWaterSupport; - } - return waterMode; - } - - WaterMode FindHardwareWaterSupport() - { - if (!SystemInfo.supportsRenderTextures || !GetComponent()) - { - return WaterMode.Simple; - } - - Material mat = GetComponent().sharedMaterial; - if (!mat) - { - return WaterMode.Simple; - } - - string mode = mat.GetTag("WATERMODE", false); - if (mode == "Refractive") - { - return WaterMode.Refractive; - } - if (mode == "Reflective") - { - return WaterMode.Reflective; - } - - return WaterMode.Simple; - } - - // Given position/normal of the plane, calculates plane in camera space. - Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign) - { - Vector3 offsetPos = pos + normal * clipPlaneOffset; - Matrix4x4 m = cam.worldToCameraMatrix; - Vector3 cpos = m.MultiplyPoint(offsetPos); - Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign; - return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal)); - } - - // Calculates reflection matrix around the given plane - static void CalculateReflectionMatrix(ref Matrix4x4 reflectionMat, Vector4 plane) - { - reflectionMat.m00 = (1F - 2F * plane[0] * plane[0]); - reflectionMat.m01 = (- 2F * plane[0] * plane[1]); - reflectionMat.m02 = (- 2F * plane[0] * plane[2]); - reflectionMat.m03 = (- 2F * plane[3] * plane[0]); - - reflectionMat.m10 = (- 2F * plane[1] * plane[0]); - reflectionMat.m11 = (1F - 2F * plane[1] * plane[1]); - reflectionMat.m12 = (- 2F * plane[1] * plane[2]); - reflectionMat.m13 = (- 2F * plane[3] * plane[1]); - - reflectionMat.m20 = (- 2F * plane[2] * plane[0]); - reflectionMat.m21 = (- 2F * plane[2] * plane[1]); - reflectionMat.m22 = (1F - 2F * plane[2] * plane[2]); - reflectionMat.m23 = (- 2F * plane[3] * plane[2]); - - reflectionMat.m30 = 0F; - reflectionMat.m31 = 0F; - reflectionMat.m32 = 0F; - reflectionMat.m33 = 1F; - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs.meta deleted file mode 100644 index f353f103..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a3d3ef1a5bbfb4e0a910fbbe5830b1f9 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs deleted file mode 100644 index bc5afcfc..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs +++ /dev/null @@ -1,78 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - public enum WaterQuality - { - High = 2, - Medium = 1, - Low = 0, - } - - [ExecuteInEditMode] - public class WaterBase : MonoBehaviour - { - public Material sharedMaterial; - public WaterQuality waterQuality = WaterQuality.High; - public bool edgeBlend = true; - - - public void UpdateShader() - { - if (waterQuality > WaterQuality.Medium) - { - sharedMaterial.shader.maximumLOD = 501; - } - else if (waterQuality > WaterQuality.Low) - { - sharedMaterial.shader.maximumLOD = 301; - } - else - { - sharedMaterial.shader.maximumLOD = 201; - } - - // If the system does not support depth textures (ie. NaCl), turn off edge bleeding, - // as the shader will render everything as transparent if the depth texture is not valid. - if (!SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth)) - { - edgeBlend = false; - } - - if (edgeBlend) - { - Shader.EnableKeyword("WATER_EDGEBLEND_ON"); - Shader.DisableKeyword("WATER_EDGEBLEND_OFF"); - // just to make sure (some peeps might forget to add a water tile to the patches) - if (Camera.main) - { - Camera.main.depthTextureMode |= DepthTextureMode.Depth; - } - } - else - { - Shader.EnableKeyword("WATER_EDGEBLEND_OFF"); - Shader.DisableKeyword("WATER_EDGEBLEND_ON"); - } - } - - - public void WaterTileBeingRendered(Transform tr, Camera currentCam) - { - if (currentCam && edgeBlend) - { - currentCam.depthTextureMode |= DepthTextureMode.Depth; - } - } - - - public void Update() - { - if (sharedMaterial) - { - UpdateShader(); - } - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs.meta deleted file mode 100644 index 2cc09198..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a1da353243062479a9b31c85074a796b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs deleted file mode 100644 index 65a61244..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs +++ /dev/null @@ -1,67 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Water -{ - [ExecuteInEditMode] - public class WaterTile : MonoBehaviour - { - public PlanarReflection reflection; - public WaterBase waterBase; - - - public void Start() - { - AcquireComponents(); - } - - - void AcquireComponents() - { - if (!reflection) - { - if (transform.parent) - { - reflection = transform.parent.GetComponent(); - } - else - { - reflection = transform.GetComponent(); - } - } - - if (!waterBase) - { - if (transform.parent) - { - waterBase = transform.parent.GetComponent(); - } - else - { - waterBase = transform.GetComponent(); - } - } - } - - -#if UNITY_EDITOR - public void Update() - { - AcquireComponents(); - } -#endif - - - public void OnWillRenderObject() - { - if (reflection) - { - reflection.WaterTileBeingRendered(transform, Camera.current); - } - if (waterBase) - { - waterBase.WaterTileBeingRendered(transform, Camera.current); - } - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs.meta deleted file mode 100644 index 62454033..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2a91e8dd37cdd41efb4859b65aced7a2 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders.meta deleted file mode 100644 index 4756dabc..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: e70b47c0cfc1d4b12a3c663d7582a523 -folderAsset: yes -DefaultImporter: - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader deleted file mode 100644 index f50d6045..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader +++ /dev/null @@ -1,161 +0,0 @@ -Shader "FX/Water" { -Properties { - _WaveScale ("Wave scale", Range (0.02,0.15)) = 0.063 - _ReflDistort ("Reflection distort", Range (0,1.5)) = 0.44 - _RefrDistort ("Refraction distort", Range (0,1.5)) = 0.40 - _RefrColor ("Refraction color", COLOR) = ( .34, .85, .92, 1) - [NoScaleOffset] _Fresnel ("Fresnel (A) ", 2D) = "gray" {} - [NoScaleOffset] _BumpMap ("Normalmap ", 2D) = "bump" {} - WaveSpeed ("Wave speed (map1 x,y; map2 x,y)", Vector) = (19,9,-16,-7) - [NoScaleOffset] _ReflectiveColor ("Reflective color (RGB) fresnel (A) ", 2D) = "" {} - _HorizonColor ("Simple water horizon color", COLOR) = ( .172, .463, .435, 1) - [HideInInspector] _ReflectionTex ("Internal Reflection", 2D) = "" {} - [HideInInspector] _RefractionTex ("Internal Refraction", 2D) = "" {} -} - - -// ----------------------------------------------------------- -// Fragment program cards - - -Subshader { - Tags { "WaterMode"="Refractive" "RenderType"="Opaque" } - Pass { -CGPROGRAM -#pragma vertex vert -#pragma fragment frag -#pragma multi_compile_fog -#pragma multi_compile WATER_REFRACTIVE WATER_REFLECTIVE WATER_SIMPLE - -#if defined (WATER_REFLECTIVE) || defined (WATER_REFRACTIVE) -#define HAS_REFLECTION 1 -#endif -#if defined (WATER_REFRACTIVE) -#define HAS_REFRACTION 1 -#endif - - -#include "UnityCG.cginc" - -uniform float4 _WaveScale4; -uniform float4 _WaveOffset; - -#if HAS_REFLECTION -uniform float _ReflDistort; -#endif -#if HAS_REFRACTION -uniform float _RefrDistort; -#endif - -struct appdata { - float4 vertex : POSITION; - float3 normal : NORMAL; -}; - -struct v2f { - float4 pos : SV_POSITION; - #if defined(HAS_REFLECTION) || defined(HAS_REFRACTION) - float4 ref : TEXCOORD0; - float2 bumpuv0 : TEXCOORD1; - float2 bumpuv1 : TEXCOORD2; - float3 viewDir : TEXCOORD3; - #else - float2 bumpuv0 : TEXCOORD0; - float2 bumpuv1 : TEXCOORD1; - float3 viewDir : TEXCOORD2; - #endif - UNITY_FOG_COORDS(4) -}; - -v2f vert(appdata v) -{ - v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); - - - // scroll bump waves - float4 temp; - float4 wpos = mul (_Object2World, v.vertex); - temp.xyzw = wpos.xzxz * _WaveScale4 + _WaveOffset; - o.bumpuv0 = temp.xy; - o.bumpuv1 = temp.wz; - - // object space view direction (will normalize per pixel) - o.viewDir.xzy = WorldSpaceViewDir(v.vertex); - - #if defined(HAS_REFLECTION) || defined(HAS_REFRACTION) - o.ref = ComputeScreenPos(o.pos); - #endif - - UNITY_TRANSFER_FOG(o,o.pos); - return o; -} - -#if defined (WATER_REFLECTIVE) || defined (WATER_REFRACTIVE) -sampler2D _ReflectionTex; -#endif -#if defined (WATER_REFLECTIVE) || defined (WATER_SIMPLE) -sampler2D _ReflectiveColor; -#endif -#if defined (WATER_REFRACTIVE) -sampler2D _Fresnel; -sampler2D _RefractionTex; -uniform float4 _RefrColor; -#endif -#if defined (WATER_SIMPLE) -uniform float4 _HorizonColor; -#endif -sampler2D _BumpMap; - -half4 frag( v2f i ) : SV_Target -{ - i.viewDir = normalize(i.viewDir); - - // combine two scrolling bumpmaps into one - half3 bump1 = UnpackNormal(tex2D( _BumpMap, i.bumpuv0 )).rgb; - half3 bump2 = UnpackNormal(tex2D( _BumpMap, i.bumpuv1 )).rgb; - half3 bump = (bump1 + bump2) * 0.5; - - // fresnel factor - half fresnelFac = dot( i.viewDir, bump ); - - // perturb reflection/refraction UVs by bumpmap, and lookup colors - - #if HAS_REFLECTION - float4 uv1 = i.ref; uv1.xy += bump * _ReflDistort; - half4 refl = tex2Dproj( _ReflectionTex, UNITY_PROJ_COORD(uv1) ); - #endif - #if HAS_REFRACTION - float4 uv2 = i.ref; uv2.xy -= bump * _RefrDistort; - half4 refr = tex2Dproj( _RefractionTex, UNITY_PROJ_COORD(uv2) ) * _RefrColor; - #endif - - // final color is between refracted and reflected based on fresnel - half4 color; - - #if defined(WATER_REFRACTIVE) - half fresnel = UNITY_SAMPLE_1CHANNEL( _Fresnel, float2(fresnelFac,fresnelFac) ); - color = lerp( refr, refl, fresnel ); - #endif - - #if defined(WATER_REFLECTIVE) - half4 water = tex2D( _ReflectiveColor, float2(fresnelFac,fresnelFac) ); - color.rgb = lerp( water.rgb, refl.rgb, water.a ); - color.a = refl.a * water.a; - #endif - - #if defined(WATER_SIMPLE) - half4 water = tex2D( _ReflectiveColor, float2(fresnelFac,fresnelFac) ); - color.rgb = lerp( water.rgb, _HorizonColor.rgb, water.a ); - color.a = _HorizonColor.a; - #endif - - UNITY_APPLY_FOG(i.fogCoord, color); - return color; -} -ENDCG - - } -} - -} diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader.meta deleted file mode 100644 index 5321fd16..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 1cac2e0bcc34e4b3cbb4bd85982eba83 -ShaderImporter: - 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- _BumpTiling ("Bump Tiling", Vector) = (1.0 ,1.0, -2.0, 3.0) - _BumpDirection ("Bump Direction & Speed", Vector) = (1.0 ,1.0, -1.0, 1.0) - - _FresnelScale ("FresnelScale", Range (0.15, 4.0)) = 0.75 - - _BaseColor ("Base color", COLOR) = ( .54, .95, .99, 0.5) - _ReflectionColor ("Reflection color", COLOR) = ( .54, .95, .99, 0.5) - _SpecularColor ("Specular color", COLOR) = ( .72, .72, .72, 1) - - _WorldLightDir ("Specular light direction", Vector) = (0.0, 0.1, -0.5, 0.0) - _Shininess ("Shininess", Range (2.0, 500.0)) = 200.0 - - _Foam ("Foam (intensity, cutoff)", Vector) = (0.1, 0.375, 0.0, 0.0) - - _GerstnerIntensity("Per vertex displacement", Float) = 1.0 - _GAmplitude ("Wave Amplitude", Vector) = (0.3 ,0.35, 0.25, 0.25) - _GFrequency ("Wave Frequency", Vector) = (1.3, 1.35, 1.25, 1.25) - _GSteepness ("Wave Steepness", Vector) = (1.0, 1.0, 1.0, 1.0) - _GSpeed ("Wave Speed", Vector) = (1.2, 1.375, 1.1, 1.5) - _GDirectionAB ("Wave Direction", Vector) = (0.3 ,0.85, 0.85, 0.25) - _GDirectionCD ("Wave Direction", Vector) = (0.1 ,0.9, 0.5, 0.5) -} - - -CGINCLUDE - - #include "UnityCG.cginc" - #include "WaterInclude.cginc" - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - }; - - // interpolator structs - - struct v2f - { - float4 pos : SV_POSITION; - float4 normalInterpolator : TEXCOORD0; - float4 viewInterpolator : TEXCOORD1; - float4 bumpCoords : TEXCOORD2; - float4 screenPos : TEXCOORD3; - float4 grabPassPos : TEXCOORD4; - UNITY_FOG_COORDS(5) - }; - - struct v2f_noGrab - { - float4 pos : SV_POSITION; - float4 normalInterpolator : TEXCOORD0; - float3 viewInterpolator : TEXCOORD1; - float4 bumpCoords : TEXCOORD2; - float4 screenPos : TEXCOORD3; - UNITY_FOG_COORDS(4) - }; - - struct v2f_simple - { - float4 pos : SV_POSITION; - float4 viewInterpolator : TEXCOORD0; - float4 bumpCoords : TEXCOORD1; - UNITY_FOG_COORDS(2) - }; - - // textures - sampler2D _BumpMap; - sampler2D _ReflectionTex; - sampler2D _RefractionTex; - sampler2D _ShoreTex; - sampler2D_float _CameraDepthTexture; - - // colors in use - uniform float4 _RefrColorDepth; - uniform float4 _SpecularColor; - uniform float4 _BaseColor; - uniform float4 _ReflectionColor; - - // edge & shore fading - uniform float4 _InvFadeParemeter; - - // specularity - uniform float _Shininess; - uniform float4 _WorldLightDir; - - // fresnel, vertex & bump displacements & strength - uniform float4 _DistortParams; - uniform float _FresnelScale; - uniform float4 _BumpTiling; - uniform float4 _BumpDirection; - - uniform float4 _GAmplitude; - uniform float4 _GFrequency; - uniform float4 _GSteepness; - uniform float4 _GSpeed; - uniform float4 _GDirectionAB; - uniform float4 _GDirectionCD; - - // foam - uniform float4 _Foam; - - // shortcuts - #define PER_PIXEL_DISPLACE _DistortParams.x - #define REALTIME_DISTORTION _DistortParams.y - #define FRESNEL_POWER _DistortParams.z - #define VERTEX_WORLD_NORMAL i.normalInterpolator.xyz - #define FRESNEL_BIAS _DistortParams.w - #define NORMAL_DISPLACEMENT_PER_VERTEX _InvFadeParemeter.z - - // - // HQ VERSION - // - - v2f vert(appdata_full v) - { - v2f o; - - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz; - - half3 nrml; - half3 offsets; - Gerstner ( - offsets, nrml, v.vertex.xyz, vtxForAni, // offsets, nrml will be written - _GAmplitude, // amplitude - _GFrequency, // frequency - _GSteepness, // steepness - _GSpeed, // speed - _GDirectionAB, // direction # 1, 2 - _GDirectionCD // direction # 3, 4 - ); - - v.vertex.xyz += offsets; - - // one can also use worldSpaceVertex.xz here (speed!), albeit it'll end up a little skewed - half2 tileableUv = mul(_Object2World,(v.vertex)).xz; - - o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; - - o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - - ComputeScreenAndGrabPassPos(o.pos, o.screenPos, o.grabPassPos); - - o.normalInterpolator.xyz = nrml; - - o.viewInterpolator.w = saturate(offsets.y); - o.normalInterpolator.w = 1;//GetDistanceFadeout(o.screenPos.w, DISTANCE_SCALE); - - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - - half4 frag( v2f i ) : SV_Target - { - half3 worldNormal = PerPixelNormal(_BumpMap, i.bumpCoords, VERTEX_WORLD_NORMAL, PER_PIXEL_DISPLACE); - half3 viewVector = normalize(i.viewInterpolator.xyz); - - half4 distortOffset = half4(worldNormal.xz * REALTIME_DISTORTION * 10.0, 0, 0); - half4 screenWithOffset = i.screenPos + distortOffset; - half4 grabWithOffset = i.grabPassPos + distortOffset; - - half4 rtRefractionsNoDistort = tex2Dproj(_RefractionTex, UNITY_PROJ_COORD(i.grabPassPos)); - half refrFix = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(grabWithOffset)); - half4 rtRefractions = tex2Dproj(_RefractionTex, UNITY_PROJ_COORD(grabWithOffset)); - - #ifdef WATER_REFLECTIVE - half4 rtReflections = tex2Dproj(_ReflectionTex, UNITY_PROJ_COORD(screenWithOffset)); - #endif - - #ifdef WATER_EDGEBLEND_ON - if (LinearEyeDepth(refrFix) < i.screenPos.z) - rtRefractions = rtRefractionsNoDistort; - #endif - - half3 reflectVector = normalize(reflect(viewVector, worldNormal)); - half3 h = normalize ((_WorldLightDir.xyz) + viewVector.xyz); - float nh = max (0, dot (worldNormal, -h)); - float spec = max(0.0,pow (nh, _Shininess)); - - half4 edgeBlendFactors = half4(1.0, 0.0, 0.0, 0.0); - - #ifdef WATER_EDGEBLEND_ON - half depth = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screenPos)); - depth = LinearEyeDepth(depth); - edgeBlendFactors = saturate(_InvFadeParemeter * (depth-i.screenPos.w)); - edgeBlendFactors.y = 1.0-edgeBlendFactors.y; - #endif - - // shading for fresnel term - worldNormal.xz *= _FresnelScale; - half refl2Refr = Fresnel(viewVector, worldNormal, FRESNEL_BIAS, FRESNEL_POWER); - - // base, depth & reflection colors - half4 baseColor = ExtinctColor (_BaseColor, i.viewInterpolator.w * _InvFadeParemeter.w); - #ifdef WATER_REFLECTIVE - half4 reflectionColor = lerp (rtReflections,_ReflectionColor,_ReflectionColor.a); - #else - half4 reflectionColor = _ReflectionColor; - #endif - - baseColor = lerp (lerp (rtRefractions, baseColor, baseColor.a), reflectionColor, refl2Refr); - baseColor = baseColor + spec * _SpecularColor; - - // handle foam - half4 foam = Foam(_ShoreTex, i.bumpCoords * 2.0); - baseColor.rgb += foam.rgb * _Foam.x * (edgeBlendFactors.y + saturate(i.viewInterpolator.w - _Foam.y)); - - baseColor.a = edgeBlendFactors.x; - UNITY_APPLY_FOG(i.fogCoord, baseColor); - return baseColor; - } - - // - // MQ VERSION - // - - v2f_noGrab vert300(appdata_full v) - { - v2f_noGrab o; - - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz; - - half3 nrml; - half3 offsets; - Gerstner ( - offsets, nrml, v.vertex.xyz, vtxForAni, // offsets, nrml will be written - _GAmplitude, // amplitude - _GFrequency, // frequency - _GSteepness, // steepness - _GSpeed, // speed - _GDirectionAB, // direction # 1, 2 - _GDirectionCD // direction # 3, 4 - ); - - v.vertex.xyz += offsets; - - // one can also use worldSpaceVertex.xz here (speed!), albeit it'll end up a little skewed - half2 tileableUv = mul(_Object2World,v.vertex).xz; - o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; - - o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - - o.screenPos = ComputeScreenPos(o.pos); - - o.normalInterpolator.xyz = nrml; - o.normalInterpolator.w = 1;//GetDistanceFadeout(o.screenPos.w, DISTANCE_SCALE); - - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - - half4 frag300( v2f_noGrab i ) : SV_Target - { - half3 worldNormal = PerPixelNormal(_BumpMap, i.bumpCoords, normalize(VERTEX_WORLD_NORMAL), PER_PIXEL_DISPLACE); - - half3 viewVector = normalize(i.viewInterpolator.xyz); - - half4 distortOffset = half4(worldNormal.xz * REALTIME_DISTORTION * 10.0, 0, 0); - half4 screenWithOffset = i.screenPos + distortOffset; - - #ifdef WATER_REFLECTIVE - half4 rtReflections = tex2Dproj(_ReflectionTex, UNITY_PROJ_COORD(screenWithOffset)); - #endif - - half3 reflectVector = normalize(reflect(viewVector, worldNormal)); - half3 h = normalize (_WorldLightDir.xyz + viewVector.xyz); - float nh = max (0, dot (worldNormal, -h)); - float spec = max(0.0,pow (nh, _Shininess)); - - half4 edgeBlendFactors = half4(1.0, 0.0, 0.0, 0.0); - - #ifdef WATER_EDGEBLEND_ON - half depth = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screenPos)); - depth = LinearEyeDepth(depth); - edgeBlendFactors = saturate(_InvFadeParemeter * (depth-i.screenPos.z)); - edgeBlendFactors.y = 1.0-edgeBlendFactors.y; - #endif - - worldNormal.xz *= _FresnelScale; - half refl2Refr = Fresnel(viewVector, worldNormal, FRESNEL_BIAS, FRESNEL_POWER); - - half4 baseColor = _BaseColor; - #ifdef WATER_REFLECTIVE - baseColor = lerp (baseColor, lerp (rtReflections,_ReflectionColor,_ReflectionColor.a), saturate(refl2Refr * 2.0)); - #else - baseColor = lerp (baseColor, _ReflectionColor, saturate(refl2Refr * 2.0)); - #endif - - baseColor = baseColor + spec * _SpecularColor; - - baseColor.a = edgeBlendFactors.x * saturate(0.5 + refl2Refr * 1.0); - UNITY_APPLY_FOG(i.fogCoord, baseColor); - return baseColor; - } - - // - // LQ VERSION - // - - v2f_simple vert200(appdata_full v) - { - v2f_simple o; - - half3 worldSpaceVertex = mul(_Object2World, v.vertex).xyz; - half2 tileableUv = worldSpaceVertex.xz; - - o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; - - o.viewInterpolator.xyz = worldSpaceVertex-_WorldSpaceCameraPos; - - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - - o.viewInterpolator.w = 1;//GetDistanceFadeout(ComputeScreenPos(o.pos).w, DISTANCE_SCALE); - - UNITY_TRANSFER_FOG(o,o.pos); - return o; - - } - - half4 frag200( v2f_simple i ) : SV_Target - { - half3 worldNormal = PerPixelNormal(_BumpMap, i.bumpCoords, half3(0,1,0), PER_PIXEL_DISPLACE); - half3 viewVector = normalize(i.viewInterpolator.xyz); - - half3 reflectVector = normalize(reflect(viewVector, worldNormal)); - half3 h = normalize ((_WorldLightDir.xyz) + viewVector.xyz); - float nh = max (0, dot (worldNormal, -h)); - float spec = max(0.0,pow (nh, _Shininess)); - - worldNormal.xz *= _FresnelScale; - half refl2Refr = Fresnel(viewVector, worldNormal, FRESNEL_BIAS, FRESNEL_POWER); - - half4 baseColor = _BaseColor; - baseColor = lerp(baseColor, _ReflectionColor, saturate(refl2Refr * 2.0)); - baseColor.a = saturate(2.0 * refl2Refr + 0.5); - - baseColor.rgb += spec * _SpecularColor.rgb; - UNITY_APPLY_FOG(i.fogCoord, baseColor); - return baseColor; - } - -ENDCG - -Subshader -{ - Tags {"RenderType"="Transparent" "Queue"="Transparent"} - - Lod 500 - ColorMask RGB - - GrabPass { "_RefractionTex" } - - Pass { - Blend SrcAlpha OneMinusSrcAlpha - ZTest LEqual - ZWrite Off - Cull Off - - CGPROGRAM - - #pragma target 3.0 - - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fog - - #pragma multi_compile WATER_VERTEX_DISPLACEMENT_ON WATER_VERTEX_DISPLACEMENT_OFF - #pragma multi_compile WATER_EDGEBLEND_ON WATER_EDGEBLEND_OFF - #pragma multi_compile WATER_REFLECTIVE WATER_SIMPLE - - ENDCG - } -} - -Subshader -{ - Tags {"RenderType"="Transparent" "Queue"="Transparent"} - - Lod 300 - ColorMask RGB - - Pass { - Blend SrcAlpha OneMinusSrcAlpha - ZTest LEqual - ZWrite Off - Cull Off - - CGPROGRAM - - #pragma target 3.0 - - #pragma vertex vert300 - #pragma fragment frag300 - #pragma multi_compile_fog - - #pragma multi_compile WATER_VERTEX_DISPLACEMENT_ON WATER_VERTEX_DISPLACEMENT_OFF - #pragma multi_compile WATER_EDGEBLEND_ON WATER_EDGEBLEND_OFF - #pragma multi_compile WATER_REFLECTIVE WATER_SIMPLE - - ENDCG - } -} - -Subshader -{ - Tags {"RenderType"="Transparent" "Queue"="Transparent"} - - Lod 200 - ColorMask RGB - - Pass { - Blend SrcAlpha OneMinusSrcAlpha - ZTest LEqual - ZWrite Off - Cull Off - - CGPROGRAM - - #pragma vertex vert200 - #pragma fragment frag200 - #pragma multi_compile_fog - - ENDCG - } -} - -Fallback "Transparent/Diffuse" -} diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Advanced.shader.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Advanced.shader.meta deleted file mode 100644 index 44952fb2..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Advanced.shader.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 475c4a4e617a8401b84ca7b32c7cc460 -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Simple.shader b/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Simple.shader deleted file mode 100644 index 92861bcf..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Simple.shader +++ /dev/null @@ -1,433 +0,0 @@ -Shader "FX/SimpleWater4" { -Properties { - _ReflectionTex ("Internal reflection", 2D) = "white" {} - - _MainTex ("Fallback texture", 2D) = "black" {} - _BumpMap ("Normals ", 2D) = "bump" {} - - _DistortParams ("Distortions (Bump waves, Reflection, Fresnel power, Fresnel bias)", Vector) = (1.0 ,1.0, 2.0, 1.15) - _InvFadeParemeter ("Auto blend parameter (Edge, Shore, Distance scale)", Vector) = (0.15 ,0.15, 0.5, 1.0) - - _AnimationTiling ("Animation Tiling (Displacement)", Vector) = (2.2 ,2.2, -1.1, -1.1) - _AnimationDirection ("Animation Direction (displacement)", Vector) = (1.0 ,1.0, 1.0, 1.0) - - _BumpTiling ("Bump Tiling", Vector) = (1.0 ,1.0, -2.0, 3.0) - _BumpDirection ("Bump Direction & Speed", Vector) = (1.0 ,1.0, -1.0, 1.0) - - _FresnelScale ("FresnelScale", Range (0.15, 4.0)) = 0.75 - - _BaseColor ("Base color", COLOR) = ( .54, .95, .99, 0.5) - _ReflectionColor ("Reflection color", COLOR) = ( .54, .95, .99, 0.5) - _SpecularColor ("Specular color", COLOR) = ( .72, .72, .72, 1) - - _WorldLightDir ("Specular light direction", Vector) = (0.0, 0.1, -0.5, 0.0) - _Shininess ("Shininess", Range (2.0, 500.0)) = 200.0 - - _GerstnerIntensity("Per vertex displacement", Float) = 1.0 - _GAmplitude ("Wave Amplitude", Vector) = (0.3 ,0.35, 0.25, 0.25) - _GFrequency ("Wave Frequency", Vector) = (1.3, 1.35, 1.25, 1.25) - _GSteepness ("Wave Steepness", Vector) = (1.0, 1.0, 1.0, 1.0) - _GSpeed ("Wave Speed", Vector) = (1.2, 1.375, 1.1, 1.5) - _GDirectionAB ("Wave Direction", Vector) = (0.3 ,0.85, 0.85, 0.25) - _GDirectionCD ("Wave Direction", Vector) = (0.1 ,0.9, 0.5, 0.5) -} - - -CGINCLUDE - - #include "UnityCG.cginc" - #include "WaterInclude.cginc" - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - }; - - // interpolator structs - - struct v2f - { - float4 pos : SV_POSITION; - float4 normalInterpolator : TEXCOORD0; - float3 viewInterpolator : TEXCOORD1; - float4 bumpCoords : TEXCOORD2; - float4 screenPos : TEXCOORD3; - float4 grabPassPos : TEXCOORD4; - UNITY_FOG_COORDS(5) - }; - - struct v2f_noGrab - { - float4 pos : SV_POSITION; - float4 normalInterpolator : TEXCOORD0; - float3 viewInterpolator : TEXCOORD1; - float4 bumpCoords : TEXCOORD2; - float4 screenPos : TEXCOORD3; - UNITY_FOG_COORDS(4) - }; - - struct v2f_simple - { - float4 pos : SV_POSITION; - float3 viewInterpolator : TEXCOORD0; - float4 bumpCoords : TEXCOORD1; - UNITY_FOG_COORDS(2) - }; - - // textures - sampler2D _BumpMap; - sampler2D _ReflectionTex; - sampler2D _RefractionTex; - sampler2D _ShoreTex; - sampler2D_float _CameraDepthTexture; - - // colors in use - uniform float4 _RefrColorDepth; - uniform float4 _SpecularColor; - uniform float4 _BaseColor; - uniform float4 _ReflectionColor; - - // edge & shore fading - uniform float4 _InvFadeParemeter; - - // specularity - uniform float _Shininess; - uniform float4 _WorldLightDir; - - // fresnel, vertex & bump displacements & strength - uniform float4 _DistortParams; - uniform float _FresnelScale; - uniform float4 _BumpTiling; - uniform float4 _BumpDirection; - - uniform float4 _GAmplitude; - uniform float4 _GFrequency; - uniform float4 _GSteepness; - uniform float4 _GSpeed; - uniform float4 _GDirectionAB; - uniform float4 _GDirectionCD; - - // shortcuts - #define PER_PIXEL_DISPLACE _DistortParams.x - #define REALTIME_DISTORTION _DistortParams.y - #define FRESNEL_POWER _DistortParams.z - #define VERTEX_WORLD_NORMAL i.normalInterpolator.xyz - #define DISTANCE_SCALE _InvFadeParemeter.z - #define FRESNEL_BIAS _DistortParams.w - - // - // HQ VERSION - // - - v2f vert(appdata_full v) - { - v2f o; - - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz; - - half3 nrml; - half3 offsets; - - Gerstner ( - offsets, nrml, v.vertex.xyz, vtxForAni, // offsets, nrml will be written - _GAmplitude, // amplitude - _GFrequency, // frequency - _GSteepness, // steepness - _GSpeed, // speed - _GDirectionAB, // direction # 1, 2 - _GDirectionCD // direction # 3, 4 - ); - - v.vertex.xyz += offsets; - - half2 tileableUv = worldSpaceVertex.xz; - - o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; - - o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - - ComputeScreenAndGrabPassPos(o.pos, o.screenPos, o.grabPassPos); - - o.normalInterpolator.xyz = nrml; - - o.normalInterpolator.w = 1;//GetDistanceFadeout(o.screenPos.w, DISTANCE_SCALE); - - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - - half4 frag( v2f i ) : SV_Target - { - half3 worldNormal = PerPixelNormal(_BumpMap, i.bumpCoords, VERTEX_WORLD_NORMAL, PER_PIXEL_DISPLACE); - half3 viewVector = normalize(i.viewInterpolator.xyz); - - half4 distortOffset = half4(worldNormal.xz * REALTIME_DISTORTION * 10.0, 0, 0); - half4 screenWithOffset = i.screenPos + distortOffset; - half4 grabWithOffset = i.grabPassPos + distortOffset; - - half4 rtRefractionsNoDistort = tex2Dproj(_RefractionTex, UNITY_PROJ_COORD(i.grabPassPos)); - half refrFix = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(grabWithOffset)); - half4 rtRefractions = tex2Dproj(_RefractionTex, UNITY_PROJ_COORD(grabWithOffset)); - - #ifdef WATER_REFLECTIVE - half4 rtReflections = tex2Dproj(_ReflectionTex, UNITY_PROJ_COORD(screenWithOffset)); - #endif - - #ifdef WATER_EDGEBLEND_ON - if (LinearEyeDepth(refrFix) < i.screenPos.z) - rtRefractions = rtRefractionsNoDistort; - #endif - - half3 reflectVector = normalize(reflect(viewVector, worldNormal)); - half3 h = normalize ((_WorldLightDir.xyz) + viewVector.xyz); - float nh = max (0, dot (worldNormal, -h)); - float spec = max(0.0,pow (nh, _Shininess)); - - half4 edgeBlendFactors = half4(1.0, 0.0, 0.0, 0.0); - - #ifdef WATER_EDGEBLEND_ON - half depth = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screenPos)); - depth = LinearEyeDepth(depth); - edgeBlendFactors = saturate(_InvFadeParemeter * (depth-i.screenPos.w)); - #endif - - // shading for fresnel term - worldNormal.xz *= _FresnelScale; - half refl2Refr = Fresnel(viewVector, worldNormal, FRESNEL_BIAS, FRESNEL_POWER); - - // base, depth & reflection colors - half4 baseColor = _BaseColor; - #ifdef WATER_REFLECTIVE - half4 reflectionColor = lerp (rtReflections,_ReflectionColor,_ReflectionColor.a); - #else - half4 reflectionColor = _ReflectionColor; - #endif - - baseColor = lerp (lerp (rtRefractions, baseColor, baseColor.a), reflectionColor, refl2Refr); - baseColor = baseColor + spec * _SpecularColor; - - baseColor.a = edgeBlendFactors.x; - UNITY_APPLY_FOG(i.fogCoord, baseColor); - return baseColor; - } - - // - // MQ VERSION - // - - v2f_noGrab vert300(appdata_full v) - { - v2f_noGrab o; - - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz; - - half3 nrml; - half3 offsets; - Gerstner ( - offsets, nrml, v.vertex.xyz, vtxForAni, // offsets, nrml will be written - _GAmplitude, // amplitude - _GFrequency, // frequency - _GSteepness, // steepness - _GSpeed, // speed - _GDirectionAB, // direction # 1, 2 - _GDirectionCD // direction # 3, 4 - ); - - v.vertex.xyz += offsets; - - half2 tileableUv = worldSpaceVertex.xz; - - o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; - - o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - - o.screenPos = ComputeScreenPos(o.pos); - - o.normalInterpolator.xyz = nrml; - - o.normalInterpolator.w = 1;//GetDistanceFadeout(o.screenPos.w, DISTANCE_SCALE); - - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - - half4 frag300( v2f_noGrab i ) : SV_Target - { - half3 worldNormal = PerPixelNormal(_BumpMap, i.bumpCoords, VERTEX_WORLD_NORMAL, PER_PIXEL_DISPLACE); - half3 viewVector = normalize(i.viewInterpolator.xyz); - - half4 distortOffset = half4(worldNormal.xz * REALTIME_DISTORTION * 10.0, 0, 0); - half4 screenWithOffset = i.screenPos + distortOffset; - - #ifdef WATER_REFLECTIVE - half4 rtReflections = tex2Dproj(_ReflectionTex, UNITY_PROJ_COORD(screenWithOffset)); - #endif - - half3 reflectVector = normalize(reflect(viewVector, worldNormal)); - half3 h = normalize (_WorldLightDir.xyz + viewVector.xyz); - float nh = max (0, dot (worldNormal, -h)); - float spec = max(0.0,pow (nh, _Shininess)); - - half4 edgeBlendFactors = half4(1.0, 0.0, 0.0, 0.0); - - #ifdef WATER_EDGEBLEND_ON - half depth = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screenPos)); - depth = LinearEyeDepth(depth); - edgeBlendFactors = saturate(_InvFadeParemeter * (depth-i.screenPos.z)); - #endif - - worldNormal.xz *= _FresnelScale; - half refl2Refr = Fresnel(viewVector, worldNormal, FRESNEL_BIAS, FRESNEL_POWER); - - half4 baseColor = _BaseColor; - #ifdef WATER_REFLECTIVE - baseColor = lerp (baseColor, lerp (rtReflections,_ReflectionColor,_ReflectionColor.a), saturate(refl2Refr * 1.0)); - #else - baseColor = _ReflectionColor;//lerp (baseColor, _ReflectionColor, saturate(refl2Refr * 2.0)); - #endif - - baseColor = baseColor + spec * _SpecularColor; - - baseColor.a = edgeBlendFactors.x * saturate(0.5 + refl2Refr * 1.0); - UNITY_APPLY_FOG(i.fogCoord, baseColor); - return baseColor; - } - - // - // LQ VERSION - // - - v2f_simple vert200(appdata_full v) - { - v2f_simple o; - - half3 worldSpaceVertex = mul(_Object2World, v.vertex).xyz; - half2 tileableUv = worldSpaceVertex.xz; - - o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; - - o.viewInterpolator.xyz = worldSpaceVertex-_WorldSpaceCameraPos; - - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - - UNITY_TRANSFER_FOG(o,o.pos); - return o; - - } - - half4 frag200( v2f_simple i ) : SV_Target - { - half3 worldNormal = PerPixelNormal(_BumpMap, i.bumpCoords, half3(0,1,0), PER_PIXEL_DISPLACE); - half3 viewVector = normalize(i.viewInterpolator.xyz); - - half3 reflectVector = normalize(reflect(viewVector, worldNormal)); - half3 h = normalize ((_WorldLightDir.xyz) + viewVector.xyz); - float nh = max (0, dot (worldNormal, -h)); - float spec = max(0.0,pow (nh, _Shininess)); - - worldNormal.xz *= _FresnelScale; - half refl2Refr = Fresnel(viewVector, worldNormal, FRESNEL_BIAS, FRESNEL_POWER); - - half4 baseColor = _BaseColor; - baseColor = lerp(baseColor, _ReflectionColor, saturate(refl2Refr * 2.0)); - baseColor.a = saturate(2.0 * refl2Refr + 0.5); - - baseColor.rgb += spec * _SpecularColor.rgb; - UNITY_APPLY_FOG(i.fogCoord, baseColor); - return baseColor; - } - -ENDCG - -Subshader -{ - Tags {"RenderType"="Transparent" "Queue"="Transparent"} - - Lod 500 - ColorMask RGB - - GrabPass { "_RefractionTex" } - - Pass { - Blend SrcAlpha OneMinusSrcAlpha - ZTest LEqual - ZWrite Off - Cull Off - - CGPROGRAM - - #pragma target 3.0 - - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fog - - #pragma multi_compile WATER_VERTEX_DISPLACEMENT_ON WATER_VERTEX_DISPLACEMENT_OFF - #pragma multi_compile WATER_EDGEBLEND_ON WATER_EDGEBLEND_OFF - #pragma multi_compile WATER_REFLECTIVE WATER_SIMPLE - - ENDCG - } -} - -Subshader -{ - Tags {"RenderType"="Transparent" "Queue"="Transparent"} - - Lod 300 - ColorMask RGB - - Pass { - Blend SrcAlpha OneMinusSrcAlpha - ZTest LEqual - ZWrite Off - Cull Off - - CGPROGRAM - - #pragma target 3.0 - - #pragma vertex vert300 - #pragma fragment frag300 - #pragma multi_compile_fog - - #pragma multi_compile WATER_VERTEX_DISPLACEMENT_ON WATER_VERTEX_DISPLACEMENT_OFF - #pragma multi_compile WATER_EDGEBLEND_ON WATER_EDGEBLEND_OFF - #pragma multi_compile WATER_REFLECTIVE WATER_SIMPLE - - ENDCG - } -} - -Subshader -{ - Tags {"RenderType"="Transparent" "Queue"="Transparent"} - - Lod 200 - ColorMask RGB - - Pass { - Blend SrcAlpha OneMinusSrcAlpha - ZTest LEqual - ZWrite Off - Cull Off - - CGPROGRAM - - #pragma vertex vert200 - #pragma fragment frag200 - #pragma multi_compile_fog - - ENDCG - } -} - -Fallback "Transparent/Diffuse" -} diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Simple.shader.meta b/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Simple.shader.meta deleted file mode 100644 index 8b60e33e..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/FXWater4Simple.shader.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 8aaff0751054e4a9cb4642d01eaf5be9 -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/WaterInclude.cginc b/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/WaterInclude.cginc deleted file mode 100644 index 101cc628..00000000 --- a/Character_Testing/Assets/Standard Assets/Environment/Water/Water4/Shaders/WaterInclude.cginc +++ /dev/null @@ -1,257 +0,0 @@ - -#ifndef WATER_CG_INCLUDED -#define WATER_CG_INCLUDED - -#include "UnityCG.cginc" - -half _GerstnerIntensity; - -inline half3 PerPixelNormal(sampler2D bumpMap, half4 coords, half3 vertexNormal, half bumpStrength) -{ - half3 bump = (UnpackNormal(tex2D(bumpMap, coords.xy)) + UnpackNormal(tex2D(bumpMap, coords.zw))) * 0.5; - half3 worldNormal = vertexNormal + bump.xxy * bumpStrength * half3(1,0,1); - return normalize(worldNormal); -} - -inline half3 PerPixelNormalUnpacked(sampler2D bumpMap, half4 coords, half bumpStrength) -{ - half4 bump = tex2D(bumpMap, coords.xy) + tex2D(bumpMap, coords.zw); - bump = bump * 0.5; - half3 normal = UnpackNormal(bump); - normal.xy *= bumpStrength; - return normalize(normal); -} - -inline half3 GetNormal(half4 tf) { - #ifdef WATER_VERTEX_DISPLACEMENT_ON - return half3(2,1,2) * tf.rbg - half3(1,0,1); - #else - return half3(0,1,0); - #endif -} - -inline half GetDistanceFadeout(half screenW, half speed) { - return 1.0f / abs(0.5f + screenW * speed); -} - -half4 GetDisplacement3(half4 tileableUv, half4 tiling, half4 directionSpeed, sampler2D mapA, sampler2D mapB, sampler2D mapC) -{ - half4 displacementUv = tileableUv * tiling + _Time.xxxx * directionSpeed; - #ifdef WATER_VERTEX_DISPLACEMENT_ON - half4 tf = tex2Dlod(mapA, half4(displacementUv.xy, 0.0,0.0)); - tf += tex2Dlod(mapB, half4(displacementUv.zw, 0.0,0.0)); - tf += tex2Dlod(mapC, half4(displacementUv.xw, 0.0,0.0)); - tf *= 0.333333; - #else - half4 tf = half4(0.5,0.5,0.5,0.0); - #endif - - return tf; -} - -half4 GetDisplacement2(half4 tileableUv, half4 tiling, half4 directionSpeed, sampler2D mapA, sampler2D mapB) -{ - half4 displacementUv = tileableUv * tiling + _Time.xxxx * directionSpeed; - #ifdef WATER_VERTEX_DISPLACEMENT_ON - half4 tf = tex2Dlod(mapA, half4(displacementUv.xy, 0.0,0.0)); - tf += tex2Dlod(mapB, half4(displacementUv.zw, 0.0,0.0)); - tf *= 0.5; - #else - half4 tf = half4(0.5,0.5,0.5,0.0); - #endif - - return tf; -} - -inline void ComputeScreenAndGrabPassPos (float4 pos, out float4 screenPos, out float4 grabPassPos) -{ - #if UNITY_UV_STARTS_AT_TOP - float scale = -1.0; - #else - float scale = 1.0f; - #endif - - screenPos = ComputeScreenPos(pos); - grabPassPos.xy = ( float2( pos.x, pos.y*scale ) + pos.w ) * 0.5; - grabPassPos.zw = pos.zw; -} - - -inline half3 PerPixelNormalUnpacked(sampler2D bumpMap, half4 coords, half bumpStrength, half2 perVertxOffset) -{ - half4 bump = tex2D(bumpMap, coords.xy) + tex2D(bumpMap, coords.zw); - bump = bump * 0.5; - half3 normal = UnpackNormal(bump); - normal.xy *= bumpStrength; - normal.xy += perVertxOffset; - return normalize(normal); -} - -inline half3 PerPixelNormalLite(sampler2D bumpMap, half4 coords, half3 vertexNormal, half bumpStrength) -{ - half4 bump = tex2D(bumpMap, coords.xy); - bump.xy = bump.wy - half2(0.5, 0.5); - half3 worldNormal = vertexNormal + bump.xxy * bumpStrength * half3(1,0,1); - return normalize(worldNormal); -} - -inline half4 Foam(sampler2D shoreTex, half4 coords, half amount) -{ - half4 foam = ( tex2D(shoreTex, coords.xy) * tex2D(shoreTex,coords.zw) ) - 0.125; - foam.a = amount; - return foam; -} - -inline half4 Foam(sampler2D shoreTex, half4 coords) -{ - half4 foam = (tex2D(shoreTex, coords.xy) * tex2D(shoreTex,coords.zw)) - 0.125; - return foam; -} - -inline half Fresnel(half3 viewVector, half3 worldNormal, half bias, half power) -{ - half facing = clamp(1.0-max(dot(-viewVector, worldNormal), 0.0), 0.0,1.0); - half refl2Refr = saturate(bias+(1.0-bias) * pow(facing,power)); - return refl2Refr; -} - -inline half FresnelViaTexture(half3 viewVector, half3 worldNormal, sampler2D fresnel) -{ - half facing = saturate(dot(-viewVector, worldNormal)); - half fresn = tex2D(fresnel, half2(facing, 0.5f)).b; - return fresn; -} - -inline void VertexDisplacementHQ( sampler2D mapA, sampler2D mapB, - sampler2D mapC, half4 uv, - half vertexStrength, half3 normal, - out half4 vertexOffset, out half2 normalOffset) -{ - half4 tf = tex2Dlod(mapA, half4(uv.xy, 0.0,0.0)); - tf += tex2Dlod(mapB, half4(uv.zw, 0.0,0.0)); - tf += tex2Dlod(mapC, half4(uv.xw, 0.0,0.0)); - tf /= 3.0; - - tf.rga = tf.rga-half3(0.5,0.5,0.0); - - // height displacement in alpha channel, normals info in rgb - - vertexOffset = tf.a * half4(normal.xyz, 0.0) * vertexStrength; - normalOffset = tf.rg; -} - -inline void VertexDisplacementLQ( sampler2D mapA, sampler2D mapB, - sampler2D mapC, half4 uv, - half vertexStrength, half normalsStrength, - out half4 vertexOffset, out half2 normalOffset) -{ - // @NOTE: for best performance, this should really be properly packed! - - half4 tf = tex2Dlod(mapA, half4(uv.xy, 0.0,0.0)); - tf += tex2Dlod(mapB, half4(uv.zw, 0.0,0.0)); - tf *= 0.5; - - tf.rga = tf.rga-half3(0.5,0.5,0.0); - - // height displacement in alpha channel, normals info in rgb - - vertexOffset = tf.a * half4(0,1,0,0) * vertexStrength; - normalOffset = tf.rg * normalsStrength; -} - -half4 ExtinctColor (half4 baseColor, half extinctionAmount) -{ - // tweak the extinction coefficient for different coloring - return baseColor - extinctionAmount * half4(0.15, 0.03, 0.01, 0.0); -} - - half3 GerstnerOffsets (half2 xzVtx, half steepness, half amp, half freq, half speed, half2 dir) - { - half3 offsets; - - offsets.x = - steepness * amp * dir.x * - cos( freq * dot( dir, xzVtx ) + speed * _Time.x); - - offsets.z = - steepness * amp * dir.y * - cos( freq * dot( dir, xzVtx ) + speed * _Time.x); - - offsets.y = - amp * sin ( freq * dot( dir, xzVtx ) + speed * _Time.x); - - return offsets; - } - - half3 GerstnerOffset4 (half2 xzVtx, half4 steepness, half4 amp, half4 freq, half4 speed, half4 dirAB, half4 dirCD) - { - half3 offsets; - - half4 AB = steepness.xxyy * amp.xxyy * dirAB.xyzw; - half4 CD = steepness.zzww * amp.zzww * dirCD.xyzw; - - half4 dotABCD = freq.xyzw * half4(dot(dirAB.xy, xzVtx), dot(dirAB.zw, xzVtx), dot(dirCD.xy, xzVtx), dot(dirCD.zw, xzVtx)); - half4 TIME = _Time.yyyy * speed; - - half4 COS = cos (dotABCD + TIME); - half4 SIN = sin (dotABCD + TIME); - - offsets.x = dot(COS, half4(AB.xz, CD.xz)); - offsets.z = dot(COS, half4(AB.yw, CD.yw)); - offsets.y = dot(SIN, amp); - - return offsets; - } - - half3 GerstnerNormal (half2 xzVtx, half steepness, half amp, half freq, half speed, half2 dir) - { - half3 nrml = half3(0,0,0); - - nrml.x -= - dir.x * (amp * freq) * - cos(freq * dot( dir, xzVtx ) + speed * _Time.x); - - nrml.z -= - dir.y * (amp * freq) * - cos(freq * dot( dir, xzVtx ) + speed * _Time.x); - - return nrml; - } - - half3 GerstnerNormal4 (half2 xzVtx, half4 amp, half4 freq, half4 speed, half4 dirAB, half4 dirCD) - { - half3 nrml = half3(0,2.0,0); - - half4 AB = freq.xxyy * amp.xxyy * dirAB.xyzw; - half4 CD = freq.zzww * amp.zzww * dirCD.xyzw; - - half4 dotABCD = freq.xyzw * half4(dot(dirAB.xy, xzVtx), dot(dirAB.zw, xzVtx), dot(dirCD.xy, xzVtx), dot(dirCD.zw, xzVtx)); - half4 TIME = _Time.yyyy * speed; - - half4 COS = cos (dotABCD + TIME); - - nrml.x -= dot(COS, half4(AB.xz, CD.xz)); - nrml.z -= dot(COS, half4(AB.yw, CD.yw)); - - nrml.xz *= _GerstnerIntensity; - nrml = normalize (nrml); - - return nrml; - } - - void Gerstner ( out half3 offs, out half3 nrml, - half3 vtx, half3 tileableVtx, - half4 amplitude, half4 frequency, half4 steepness, - half4 speed, half4 directionAB, half4 directionCD ) - 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userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Standard Assets/Utility.meta b/Character_Testing/Assets/Standard Assets/Utility.meta deleted file mode 100644 index c4b44b36..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 8fb26caddeedb41c9ae5c09a23c52942 -folderAsset: yes -DefaultImporter: - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/ActivateTrigger.cs b/Character_Testing/Assets/Standard Assets/Utility/ActivateTrigger.cs deleted file mode 100644 index 16875335..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ActivateTrigger.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System; -using UnityEngine; -using Object = UnityEngine.Object; - -namespace UnityStandardAssets.Utility -{ - public class ActivateTrigger : MonoBehaviour - { - // A multi-purpose script which causes an action to occur when - // a trigger collider is entered. - public enum Mode - { - Trigger = 0, // Just broadcast the action on to the target - Replace = 1, // replace target with source - Activate = 2, // Activate the target GameObject - Enable = 3, // Enable a component - Animate = 4, // Start animation on target - Deactivate = 5 // Decativate target GameObject - } - - public Mode action = Mode.Activate; // The action to accomplish - public Object target; // The game object to affect. If none, the trigger work on this game object - public GameObject source; - public int triggerCount = 1; - public bool repeatTrigger = false; - - - private void DoActivateTrigger() - { - triggerCount--; - - if (triggerCount == 0 || repeatTrigger) - { - Object currentTarget = target ?? gameObject; - Behaviour targetBehaviour = currentTarget as Behaviour; - GameObject targetGameObject = currentTarget as GameObject; - if (targetBehaviour != null) - { - targetGameObject = targetBehaviour.gameObject; - } - - switch (action) - { - case Mode.Trigger: - if (targetGameObject != null) - { - targetGameObject.BroadcastMessage("DoActivateTrigger"); - } - break; - case Mode.Replace: - if (source != null) - { - if (targetGameObject != null) - { - Instantiate(source, targetGameObject.transform.position, - targetGameObject.transform.rotation); - DestroyObject(targetGameObject); - } - } - break; - case Mode.Activate: - if (targetGameObject != null) - { - targetGameObject.SetActive(true); - } - break; - case Mode.Enable: - if (targetBehaviour != null) - { - targetBehaviour.enabled = true; - } - break; - case Mode.Animate: - if (targetGameObject != null) - { - targetGameObject.GetComponent().Play(); - } - break; - case Mode.Deactivate: - if (targetGameObject != null) - { - targetGameObject.SetActive(false); - } - break; - } - } - } - - - private void OnTriggerEnter(Collider other) - { - DoActivateTrigger(); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/ActivateTrigger.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/ActivateTrigger.cs.meta deleted file mode 100644 index fd866512..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ActivateTrigger.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c8634e062924929664361c08745211fb -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs b/Character_Testing/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs deleted file mode 100644 index 681c480e..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs +++ /dev/null @@ -1,199 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace UnityStandardAssets.Utility -{ - public class AutoMobileShaderSwitch : MonoBehaviour - { - [SerializeField] private ReplacementList m_ReplacementList; - - // Use this for initialization - private void OnEnable() - { -#if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY - var renderers = FindObjectsOfType(); - Debug.Log (renderers.Length+" renderers"); - var oldMaterials = new List(); - var newMaterials = new List(); - - int materialsReplaced = 0; - int materialInstancesReplaced = 0; - - foreach(ReplacementDefinition replacementDef in m_ReplacementList.items) - { - foreach(var r in renderers) - { - Material[] modifiedMaterials = null; - for(int n=0; n 0) - { - for (int i = -1; i < items.arraySize; ++i) - { - var item = items.GetArrayElementAtIndex(i); - - float rowX = x; - for (int n = 0; n < props.Length; ++n) - { - float w = widths[n]*inspectorWidth; - - // Calculate rects - Rect rect = new Rect(rowX, y, w, lineHeight); - rowX += w; - - if (i == -1) - { - // draw title labels - EditorGUI.LabelField(rect, titles[n]); - } - else - { - if (props[n] == "-" || props[n] == "^" || props[n] == "v") - { - if (GUI.Button(rect, props[n])) - { - switch (props[n]) - { - case "-": - items.DeleteArrayElementAtIndex(i); - items.DeleteArrayElementAtIndex(i); - changedLength = true; - break; - case "v": - if (i > 0) - { - items.MoveArrayElement(i, i + 1); - } - break; - case "^": - if (i < items.arraySize - 1) - { - items.MoveArrayElement(i, i - 1); - } - break; - } - } - } - else - { - SerializedProperty prop = item.FindPropertyRelative(props[n]); - EditorGUI.PropertyField(rect, prop, GUIContent.none); - } - } - } - - y += lineHeight + k_Spacing; - if (changedLength) - { - break; - } - } - } - - // add button - var addButtonRect = new Rect((x + position.width) - widths[widths.Length - 1]*inspectorWidth, y, - widths[widths.Length - 1]*inspectorWidth, lineHeight); - if (GUI.Button(addButtonRect, "+")) - { - items.InsertArrayElementAtIndex(items.arraySize); - } - - y += lineHeight + k_Spacing; - - // Set indent back to what it was - EditorGUI.indentLevel = indent; - EditorGUI.EndProperty(); - } - - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - SerializedProperty items = property.FindPropertyRelative("items"); - float lineAndSpace = k_LineHeight + k_Spacing; - return 40 + (items.arraySize*lineAndSpace) + lineAndSpace; - } - } -#endif -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs.meta deleted file mode 100644 index 41081568..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9c4978ff6447f9040b84acc89b0bbdc8 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs b/Character_Testing/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs deleted file mode 100644 index edbce0e3..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class AutoMoveAndRotate : MonoBehaviour - { - public Vector3andSpace moveUnitsPerSecond; - public Vector3andSpace rotateDegreesPerSecond; - public bool ignoreTimescale; - private float m_LastRealTime; - - - private void Start() - { - m_LastRealTime = Time.realtimeSinceStartup; - } - - - // Update is called once per frame - private void Update() - { - float deltaTime = Time.deltaTime; - if (ignoreTimescale) - { - deltaTime = (Time.realtimeSinceStartup - m_LastRealTime); - m_LastRealTime = Time.realtimeSinceStartup; - } - transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space); - transform.Rotate(rotateDegreesPerSecond.value*deltaTime, moveUnitsPerSecond.space); - } - - - [Serializable] - public class Vector3andSpace - { - public Vector3 value; - public Space space = Space.Self; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs.meta deleted file mode 100644 index 30b395ac..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a1347817507220a4384f3ff6f7c24546 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/CameraRefocus.cs b/Character_Testing/Assets/Standard Assets/Utility/CameraRefocus.cs deleted file mode 100644 index 26f1c9be..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/CameraRefocus.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class CameraRefocus - { - public Camera Camera; - public Vector3 Lookatpoint; - public Transform Parent; - - private Vector3 m_OrigCameraPos; - private bool m_Refocus; - - - public CameraRefocus(Camera camera, Transform parent, Vector3 origCameraPos) - { - m_OrigCameraPos = origCameraPos; - Camera = camera; - Parent = parent; - } - - - public void ChangeCamera(Camera camera) - { - Camera = camera; - } - - - public void ChangeParent(Transform parent) - { - Parent = parent; - } - - - public void GetFocusPoint() - { - RaycastHit hitInfo; - if (Physics.Raycast(Parent.transform.position + m_OrigCameraPos, Parent.transform.forward, out hitInfo, - 100f)) - { - Lookatpoint = hitInfo.point; - m_Refocus = true; - return; - } - m_Refocus = false; - } - - - public void SetFocusPoint() - { - if (m_Refocus) - { - Camera.transform.LookAt(Lookatpoint); - } - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/CameraRefocus.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/CameraRefocus.cs.meta deleted file mode 100644 index 9300ded1..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/CameraRefocus.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d1e2e7a54dcc8694ab1eca46d072f264 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/CurveControlledBob.cs b/Character_Testing/Assets/Standard Assets/Utility/CurveControlledBob.cs deleted file mode 100644 index b3951b72..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/CurveControlledBob.cs +++ /dev/null @@ -1,54 +0,0 @@ -using System; -using UnityEngine; - - -namespace UnityStandardAssets.Utility -{ - [Serializable] - public class CurveControlledBob - { - public float HorizontalBobRange = 0.33f; - public float VerticalBobRange = 0.33f; - public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f), - new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), - new Keyframe(2f, 0f)); // sin curve for head bob - public float VerticaltoHorizontalRatio = 1f; - - private float m_CyclePositionX; - private float m_CyclePositionY; - private float m_BobBaseInterval; - private Vector3 m_OriginalCameraPosition; - private float m_Time; - - - public void Setup(Camera camera, float bobBaseInterval) - { - m_BobBaseInterval = bobBaseInterval; - m_OriginalCameraPosition = camera.transform.localPosition; - - // get the length of the curve in time - m_Time = Bobcurve[Bobcurve.length - 1].time; - } - - - public Vector3 DoHeadBob(float speed) - { - float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX)*HorizontalBobRange); - float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY)*VerticalBobRange); - - m_CyclePositionX += (speed*Time.deltaTime)/m_BobBaseInterval; - m_CyclePositionY += ((speed*Time.deltaTime)/m_BobBaseInterval)*VerticaltoHorizontalRatio; - - if (m_CyclePositionX > m_Time) - { - m_CyclePositionX = m_CyclePositionX - m_Time; - } - if (m_CyclePositionY > m_Time) - { - m_CyclePositionY = m_CyclePositionY - m_Time; - } - - return new Vector3(xPos, yPos, 0f); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/CurveControlledBob.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/CurveControlledBob.cs.meta deleted file mode 100644 index 3b9374f3..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/CurveControlledBob.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 492f54f4accf00440828ffcb9e4fcc19 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/DragRigidbody.cs b/Character_Testing/Assets/Standard Assets/Utility/DragRigidbody.cs deleted file mode 100644 index b0f5c35e..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/DragRigidbody.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System; -using System.Collections; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class DragRigidbody : MonoBehaviour - { - const float k_Spring = 50.0f; - const float k_Damper = 5.0f; - const float k_Drag = 10.0f; - const float k_AngularDrag = 5.0f; - const float k_Distance = 0.2f; - const bool k_AttachToCenterOfMass = false; - - private SpringJoint m_SpringJoint; - - - private void Update() - { - // Make sure the user pressed the mouse down - if (!Input.GetMouseButtonDown(0)) - { - return; - } - - var mainCamera = FindCamera(); - - // We need to actually hit an object - RaycastHit hit = new RaycastHit(); - if ( - !Physics.Raycast(mainCamera.ScreenPointToRay(Input.mousePosition).origin, - mainCamera.ScreenPointToRay(Input.mousePosition).direction, out hit, 100, - Physics.DefaultRaycastLayers)) - { - return; - } - // We need to hit a rigidbody that is not kinematic - if (!hit.rigidbody || hit.rigidbody.isKinematic) - { - return; - } - - if (!m_SpringJoint) - { - var go = new GameObject("Rigidbody dragger"); - Rigidbody body = go.AddComponent(); - m_SpringJoint = go.AddComponent(); - body.isKinematic = true; - } - - m_SpringJoint.transform.position = hit.point; - m_SpringJoint.anchor = Vector3.zero; - - m_SpringJoint.spring = k_Spring; - m_SpringJoint.damper = k_Damper; - m_SpringJoint.maxDistance = k_Distance; - m_SpringJoint.connectedBody = hit.rigidbody; - - StartCoroutine("DragObject", hit.distance); - } - - - private IEnumerator DragObject(float distance) - { - var oldDrag = m_SpringJoint.connectedBody.drag; - var oldAngularDrag = m_SpringJoint.connectedBody.angularDrag; - m_SpringJoint.connectedBody.drag = k_Drag; - m_SpringJoint.connectedBody.angularDrag = k_AngularDrag; - var mainCamera = FindCamera(); - while (Input.GetMouseButton(0)) - { - var ray = mainCamera.ScreenPointToRay(Input.mousePosition); - m_SpringJoint.transform.position = ray.GetPoint(distance); - yield return null; - } - if (m_SpringJoint.connectedBody) - { - m_SpringJoint.connectedBody.drag = oldDrag; - m_SpringJoint.connectedBody.angularDrag = oldAngularDrag; - m_SpringJoint.connectedBody = null; - } - } - - - private Camera FindCamera() - { - if (GetComponent()) - { - return GetComponent(); - } - - return Camera.main; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/DragRigidbody.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/DragRigidbody.cs.meta deleted file mode 100644 index 42579c5c..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/DragRigidbody.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 58650e15a2607e44daa0f150e0061d89 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/DynamicShadowSettings.cs b/Character_Testing/Assets/Standard Assets/Utility/DynamicShadowSettings.cs deleted file mode 100644 index bedb5685..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/DynamicShadowSettings.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class DynamicShadowSettings : MonoBehaviour - { - public Light sunLight; - public float minHeight = 10; - public float minShadowDistance = 80; - public float minShadowBias = 1; - public float maxHeight = 1000; - public float maxShadowDistance = 10000; - public float maxShadowBias = 0.1f; - public float adaptTime = 1; - - private float m_SmoothHeight; - private float m_ChangeSpeed; - private float m_OriginalStrength = 1; - - - private void Start() - { - m_OriginalStrength = sunLight.shadowStrength; - } - - - // Update is called once per frame - private void Update() - { - Ray ray = new Ray(Camera.main.transform.position, -Vector3.up); - RaycastHit hit; - float height = transform.position.y; - if (Physics.Raycast(ray, out hit)) - { - height = hit.distance; - } - - if (Mathf.Abs(height - m_SmoothHeight) > 1) - { - m_SmoothHeight = Mathf.SmoothDamp(m_SmoothHeight, height, ref m_ChangeSpeed, adaptTime); - } - - float i = Mathf.InverseLerp(minHeight, maxHeight, m_SmoothHeight); - - QualitySettings.shadowDistance = Mathf.Lerp(minShadowDistance, maxShadowDistance, i); - sunLight.shadowBias = Mathf.Lerp(minShadowBias, maxShadowBias, 1 - ((1 - i)*(1 - i))); - sunLight.shadowStrength = Mathf.Lerp(m_OriginalStrength, 0, i); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/DynamicShadowSettings.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/DynamicShadowSettings.cs.meta deleted file mode 100644 index 1bf45ee2..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/DynamicShadowSettings.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8566902b50d5bfb4fb7f8b89f9cdbe8b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/FOVKick.cs b/Character_Testing/Assets/Standard Assets/Utility/FOVKick.cs deleted file mode 100644 index fbfab585..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/FOVKick.cs +++ /dev/null @@ -1,73 +0,0 @@ -using System; -using System.Collections; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - [Serializable] - public class FOVKick - { - public Camera Camera; // optional camera setup, if null the main camera will be used - [HideInInspector] public float originalFov; // the original fov - public float FOVIncrease = 3f; // the amount the field of view increases when going into a run - public float TimeToIncrease = 1f; // the amount of time the field of view will increase over - public float TimeToDecrease = 1f; // the amount of time the field of view will take to return to its original size - public AnimationCurve IncreaseCurve; - - - public void Setup(Camera camera) - { - CheckStatus(camera); - - Camera = camera; - originalFov = camera.fieldOfView; - } - - - private void CheckStatus(Camera camera) - { - if (camera == null) - { - throw new Exception("FOVKick camera is null, please supply the camera to the constructor"); - } - - if (IncreaseCurve == null) - { - throw new Exception( - "FOVKick Increase curve is null, please define the curve for the field of view kicks"); - } - } - - - public void ChangeCamera(Camera camera) - { - Camera = camera; - } - - - public IEnumerator FOVKickUp() - { - float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease); - while (t < TimeToIncrease) - { - Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToIncrease)*FOVIncrease); - t += Time.deltaTime; - yield return new WaitForEndOfFrame(); - } - } - - - public IEnumerator FOVKickDown() - { - float t = Mathf.Abs((Camera.fieldOfView - originalFov)/FOVIncrease); - while (t > 0) - { - Camera.fieldOfView = originalFov + (IncreaseCurve.Evaluate(t/TimeToDecrease)*FOVIncrease); - t -= Time.deltaTime; - yield return new WaitForEndOfFrame(); - } - //make sure that fov returns to the original size - Camera.fieldOfView = originalFov; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/FOVKick.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/FOVKick.cs.meta deleted file mode 100644 index 50d5df62..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/FOVKick.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6045a93fb05b9c74884821030da2c46c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/FPSCounter.cs b/Character_Testing/Assets/Standard Assets/Utility/FPSCounter.cs deleted file mode 100644 index e320fb2f..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/FPSCounter.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - [RequireComponent(typeof (GUIText))] - public class FPSCounter : MonoBehaviour - { - const float fpsMeasurePeriod = 0.5f; - private int m_FpsAccumulator = 0; - private float m_FpsNextPeriod = 0; - private int m_CurrentFps; - const string display = "{0} FPS"; - private GUIText m_GuiText; - - - private void Start() - { - m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; - m_GuiText = GetComponent(); - } - - - private void Update() - { - // measure average frames per second - m_FpsAccumulator++; - if (Time.realtimeSinceStartup > m_FpsNextPeriod) - { - m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod); - m_FpsAccumulator = 0; - m_FpsNextPeriod += fpsMeasurePeriod; - m_GuiText.text = string.Format(display, m_CurrentFps); - } - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/FPSCounter.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/FPSCounter.cs.meta deleted file mode 100644 index 8b9f3b85..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/FPSCounter.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 22bbf57ec543cee42a5aa0ec2dd9e457 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/FollowTarget.cs b/Character_Testing/Assets/Standard Assets/Utility/FollowTarget.cs deleted file mode 100644 index e7b91d99..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/FollowTarget.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using UnityEngine; - - -namespace UnityStandardAssets.Utility -{ - public class FollowTarget : MonoBehaviour - { - public Transform target; - public Vector3 offset = new Vector3(0f, 7.5f, 0f); - - - private void LateUpdate() - { - transform.position = target.position + offset; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/FollowTarget.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/FollowTarget.cs.meta deleted file mode 100644 index 28aa6616..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/FollowTarget.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 246cc59c7a84ea44f87f6b70acfe30c5 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/ForcedReset.cs b/Character_Testing/Assets/Standard Assets/Utility/ForcedReset.cs deleted file mode 100644 index efd39d10..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ForcedReset.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; -using UnityEngine; -using UnityStandardAssets.CrossPlatformInput; - -[RequireComponent(typeof (GUITexture))] -public class ForcedReset : MonoBehaviour -{ - private void Update() - { - // if we have forced a reset ... - if (CrossPlatformInputManager.GetButtonDown("ResetObject")) - { - //... reload the scene - Application.LoadLevelAsync(Application.loadedLevelName); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/ForcedReset.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/ForcedReset.cs.meta deleted file mode 100644 index 56690a54..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ForcedReset.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9b886447cba80f74e820adb3c9e70c76 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/LerpControlledBob.cs b/Character_Testing/Assets/Standard Assets/Utility/LerpControlledBob.cs deleted file mode 100644 index 8d6b92cb..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/LerpControlledBob.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System; -using System.Collections; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - [Serializable] - public class LerpControlledBob - { - public float BobDuration; - public float BobAmount; - - private float m_Offset = 0f; - - - // provides the offset that can be used - public float Offset() - { - return m_Offset; - } - - - public IEnumerator DoBobCycle() - { - // make the camera move down slightly - float t = 0f; - while (t < BobDuration) - { - m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration); - t += Time.deltaTime; - yield return new WaitForFixedUpdate(); - } - - // make it move back to neutral - t = 0f; - while (t < BobDuration) - { - m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration); - t += Time.deltaTime; - yield return new WaitForFixedUpdate(); - } - m_Offset = 0f; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/LerpControlledBob.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/LerpControlledBob.cs.meta deleted file mode 100644 index 5321d93d..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/LerpControlledBob.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c1bbfafbde15c854681023b9e01e12dd -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/ObjectResetter.cs b/Character_Testing/Assets/Standard Assets/Utility/ObjectResetter.cs deleted file mode 100644 index d019fa6a..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ObjectResetter.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class ObjectResetter : MonoBehaviour - { - private Vector3 originalPosition; - private Quaternion originalRotation; - private List originalStructure; - - private Rigidbody Rigidbody; - - // Use this for initialization - private void Start() - { - originalStructure = new List(GetComponentsInChildren()); - originalPosition = transform.position; - originalRotation = transform.rotation; - - Rigidbody = GetComponent(); - } - - - public void DelayedReset(float delay) - { - StartCoroutine(ResetCoroutine(delay)); - } - - - public IEnumerator ResetCoroutine(float delay) - { - yield return new WaitForSeconds(delay); - - // remove any gameobjects added (fire, skid trails, etc) - foreach (var t in GetComponentsInChildren()) - { - if (!originalStructure.Contains(t)) - { - t.parent = null; - } - } - - transform.position = originalPosition; - transform.rotation = originalRotation; - if (Rigidbody) - { - Rigidbody.velocity = Vector3.zero; - Rigidbody.angularVelocity = Vector3.zero; - } - - SendMessage("Reset"); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/ObjectResetter.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/ObjectResetter.cs.meta deleted file mode 100644 index 4bcdef92..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ObjectResetter.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 643c971818f68d3439e84b5d8bdafe07 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs b/Character_Testing/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs deleted file mode 100644 index 7c99fce3..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System; -using System.Collections; -using UnityEngine; -using Random = UnityEngine.Random; - -namespace UnityStandardAssets.Utility -{ - public class ParticleSystemDestroyer : MonoBehaviour - { - // allows a particle system to exist for a specified duration, - // then shuts off emission, and waits for all particles to expire - // before destroying the gameObject - - public float minDuration = 8; - public float maxDuration = 10; - - private float m_MaxLifetime; - private bool m_EarlyStop; - - - private IEnumerator Start() - { - var systems = GetComponentsInChildren(); - - // find out the maximum lifetime of any particles in this effect - foreach (var system in systems) - { - m_MaxLifetime = Mathf.Max(system.startLifetime, m_MaxLifetime); - } - - // wait for random duration - - float stopTime = Time.time + Random.Range(minDuration, maxDuration); - - while (Time.time < stopTime || m_EarlyStop) - { - yield return null; - } - Debug.Log("stopping " + name); - - // turn off emission - foreach (var system in systems) - { - system.enableEmission = false; - } - BroadcastMessage("Extinguish", SendMessageOptions.DontRequireReceiver); - - // wait for any remaining particles to expire - yield return new WaitForSeconds(m_MaxLifetime); - - Destroy(gameObject); - } - - - public void Stop() - { - // stops the particle system early - m_EarlyStop = true; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs.meta deleted file mode 100644 index ac73e15b..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 29014cd42b6d273408e0ceefd336c0b3 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/PlatformSpecificContent.cs b/Character_Testing/Assets/Standard Assets/Utility/PlatformSpecificContent.cs deleted file mode 100644 index ebd17b64..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/PlatformSpecificContent.cs +++ /dev/null @@ -1,108 +0,0 @@ -using System; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace UnityStandardAssets.Utility -{ -#if UNITY_EDITOR - - [ExecuteInEditMode] -#endif - public class PlatformSpecificContent : MonoBehaviour - { - private enum BuildTargetGroup - { - Standalone, - Mobile - } - - [SerializeField] private BuildTargetGroup m_BuildTargetGroup; - [SerializeField] private GameObject[] m_Content = new GameObject[0]; - [SerializeField] private MonoBehaviour[] m_MonoBehaviours = new MonoBehaviour[0]; - [SerializeField] private bool m_ChildrenOfThisObject; - -#if !UNITY_EDITOR - void OnEnable() - { - CheckEnableContent(); - } -#endif - -#if UNITY_EDITOR - - private void OnEnable() - { - EditorUserBuildSettings.activeBuildTargetChanged += Update; - EditorApplication.update += Update; - } - - - private void OnDisable() - { - EditorUserBuildSettings.activeBuildTargetChanged -= Update; - EditorApplication.update -= Update; - } - - - private void Update() - { - CheckEnableContent(); - } -#endif - - - private void CheckEnableContent() - { -#if (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY ) - if (m_BuildTargetGroup == BuildTargetGroup.Mobile) - { - EnableContent(true); - } else { - EnableContent(false); - } -#endif - -#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY ) - if (m_BuildTargetGroup == BuildTargetGroup.Mobile) - { - EnableContent(false); - } - else - { - EnableContent(true); - } -#endif - } - - - private void EnableContent(bool enabled) - { - if (m_Content.Length > 0) - { - foreach (var g in m_Content) - { - if (g != null) - { - g.SetActive(enabled); - } - } - } - if (m_ChildrenOfThisObject) - { - foreach (Transform t in transform) - { - t.gameObject.SetActive(enabled); - } - } - if (m_MonoBehaviours.Length > 0) - { - foreach (var monoBehaviour in m_MonoBehaviours) - { - monoBehaviour.enabled = enabled; - } - } - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/PlatformSpecificContent.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/PlatformSpecificContent.cs.meta deleted file mode 100644 index 55d1acbc..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/PlatformSpecificContent.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b27507c5d0efbbd47ac8c1de9a1a0a35 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/Prefabs.meta b/Character_Testing/Assets/Standard Assets/Utility/Prefabs.meta deleted file mode 100644 index 161603d0..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/Prefabs.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: b43a4ef15621158419a2b639f7a98245 -folderAsset: yes -DefaultImporter: - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab b/Character_Testing/Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab deleted file mode 100644 index b830a305..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab +++ /dev/null @@ -1,76 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!1 &100000 -GameObject: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - serializedVersion: 4 - m_Component: - - 4: {fileID: 400000} - - 132: {fileID: 13200000} - - 114: {fileID: 11400000} - m_Layer: 0 - m_Name: FramerateCounter - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &400000 -Transform: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 100000} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: .5, y: 1, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 0 ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 100000} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 22bbf57ec543cee42a5aa0ec2dd9e457, type: 3} - m_Name: - m_EditorClassIdentifier: ---- !u!132 &13200000 -GUIText: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 100000} - m_Enabled: 1 - serializedVersion: 3 - m_Text: FPS - m_Anchor: 1 - m_Alignment: 1 - m_PixelOffset: {x: 0, y: 0} - m_LineSpacing: 1 - m_TabSize: 4 - m_Font: {fileID: 12800000, guid: b51a3e520f9164da198dc59c8acfccd6, type: 3} - m_Material: {fileID: 0} - m_FontSize: 0 - m_FontStyle: 0 - m_Color: - serializedVersion: 2 - rgba: 4294967295 - m_PixelCorrect: 1 - m_RichText: 1 ---- !u!1001 &100100000 -Prefab: - m_ObjectHideFlags: 1 - serializedVersion: 2 - m_Modification: - m_TransformParent: {fileID: 0} - m_Modifications: [] - m_RemovedComponents: [] - m_ParentPrefab: {fileID: 0} - m_RootGameObject: {fileID: 100000} - m_IsPrefabParent: 1 diff --git a/Character_Testing/Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab.meta b/Character_Testing/Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab.meta deleted file mode 100644 index 7b185b7c..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 81154777d5417884981849c5243f6c01 -NativeFormatImporter: - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs b/Character_Testing/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs deleted file mode 100644 index bab71fcc..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class SimpleActivatorMenu : MonoBehaviour - { - // An incredibly simple menu which, when given references - // to gameobjects in the scene - public GUIText camSwitchButton; - public GameObject[] objects; - - - private int m_CurrentActiveObject; - - - private void OnEnable() - { - // active object starts from first in array - m_CurrentActiveObject = 0; - camSwitchButton.text = objects[m_CurrentActiveObject].name; - } - - - public void NextCamera() - { - int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1; - - for (int i = 0; i < objects.Length; i++) - { - objects[i].SetActive(i == nextactiveobject); - } - - m_CurrentActiveObject = nextactiveobject; - camSwitchButton.text = objects[m_CurrentActiveObject].name; - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta deleted file mode 100644 index 45823d10..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 69b69a5b0e0a85b4aa97a7edc40c37d1 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/SimpleMouseRotator.cs b/Character_Testing/Assets/Standard Assets/Utility/SimpleMouseRotator.cs deleted file mode 100644 index 5b1ef5ae..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/SimpleMouseRotator.cs +++ /dev/null @@ -1,113 +0,0 @@ -using System; -using UnityEngine; -using UnityStandardAssets.CrossPlatformInput; - -namespace UnityStandardAssets.Utility -{ - public class SimpleMouseRotator : MonoBehaviour - { - // A mouselook behaviour with constraints which operate relative to - // this gameobject's initial rotation. - // Only rotates around local X and Y. - // Works in local coordinates, so if this object is parented - // to another moving gameobject, its local constraints will - // operate correctly - // (Think: looking out the side window of a car, or a gun turret - // on a moving spaceship with a limited angular range) - // to have no constraints on an axis, set the rotationRange to 360 or greater. - public Vector2 rotationRange = new Vector3(70, 70); - public float rotationSpeed = 10; - public float dampingTime = 0.2f; - public bool autoZeroVerticalOnMobile = true; - public bool autoZeroHorizontalOnMobile = false; - public bool relative = true; - - - private Vector3 m_TargetAngles; - private Vector3 m_FollowAngles; - private Vector3 m_FollowVelocity; - private Quaternion m_OriginalRotation; - - - private void Start() - { - m_OriginalRotation = transform.localRotation; - } - - - private void Update() - { - // we make initial calculations from the original local rotation - transform.localRotation = m_OriginalRotation; - - // read input from mouse or mobile controls - float inputH; - float inputV; - if (relative) - { - inputH = CrossPlatformInputManager.GetAxis("Mouse X"); - inputV = CrossPlatformInputManager.GetAxis("Mouse Y"); - - // wrap values to avoid springing quickly the wrong way from positive to negative - if (m_TargetAngles.y > 180) - { - m_TargetAngles.y -= 360; - m_FollowAngles.y -= 360; - } - if (m_TargetAngles.x > 180) - { - m_TargetAngles.x -= 360; - m_FollowAngles.x -= 360; - } - if (m_TargetAngles.y < -180) - { - m_TargetAngles.y += 360; - m_FollowAngles.y += 360; - } - if (m_TargetAngles.x < -180) - { - m_TargetAngles.x += 360; - m_FollowAngles.x += 360; - } - -#if MOBILE_INPUT - // on mobile, sometimes we want input mapped directly to tilt value, - // so it springs back automatically when the look input is released. - if (autoZeroHorizontalOnMobile) { - m_TargetAngles.y = Mathf.Lerp (-rotationRange.y * 0.5f, rotationRange.y * 0.5f, inputH * .5f + .5f); - } else { - m_TargetAngles.y += inputH * rotationSpeed; - } - if (autoZeroVerticalOnMobile) { - m_TargetAngles.x = Mathf.Lerp (-rotationRange.x * 0.5f, rotationRange.x * 0.5f, inputV * .5f + .5f); - } else { - m_TargetAngles.x += inputV * rotationSpeed; - } -#else - // with mouse input, we have direct control with no springback required. - m_TargetAngles.y += inputH*rotationSpeed; - m_TargetAngles.x += inputV*rotationSpeed; -#endif - - // clamp values to allowed range - m_TargetAngles.y = Mathf.Clamp(m_TargetAngles.y, -rotationRange.y*0.5f, rotationRange.y*0.5f); - m_TargetAngles.x = Mathf.Clamp(m_TargetAngles.x, -rotationRange.x*0.5f, rotationRange.x*0.5f); - } - else - { - inputH = Input.mousePosition.x; - inputV = Input.mousePosition.y; - - // set values to allowed range - m_TargetAngles.y = Mathf.Lerp(-rotationRange.y*0.5f, rotationRange.y*0.5f, inputH/Screen.width); - m_TargetAngles.x = Mathf.Lerp(-rotationRange.x*0.5f, rotationRange.x*0.5f, inputV/Screen.height); - } - - // smoothly interpolate current values to target angles - m_FollowAngles = Vector3.SmoothDamp(m_FollowAngles, m_TargetAngles, ref m_FollowVelocity, dampingTime); - - // update the actual gameobject's rotation - transform.localRotation = m_OriginalRotation*Quaternion.Euler(-m_FollowAngles.x, m_FollowAngles.y, 0); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/SimpleMouseRotator.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/SimpleMouseRotator.cs.meta deleted file mode 100644 index 4c2b617d..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/SimpleMouseRotator.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: cadd54e4832aeef4b9359f44cbe335cd -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/SmoothFollow.cs b/Character_Testing/Assets/Standard Assets/Utility/SmoothFollow.cs deleted file mode 100644 index 01881dc9..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/SmoothFollow.cs +++ /dev/null @@ -1,61 +0,0 @@ -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class SmoothFollow : MonoBehaviour - { - - // The target we are following - [SerializeField] - private Transform target; - // The distance in the x-z plane to the target - [SerializeField] - private float distance = 10.0f; - // the height we want the camera to be above the target - [SerializeField] - private float height = 5.0f; - - [SerializeField] - private float rotationDamping; - [SerializeField] - private float heightDamping; - - // Use this for initialization - void Start() { } - - // Update is called once per frame - void LateUpdate() - { - // Early out if we don't have a target - if (!target) - return; - - // Calculate the current rotation angles - var wantedRotationAngle = target.eulerAngles.y; - var wantedHeight = target.position.y + height; - - var currentRotationAngle = transform.eulerAngles.y; - var currentHeight = transform.position.y; - - // Damp the rotation around the y-axis - currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime); - - // Damp the height - currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime); - - // Convert the angle into a rotation - var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0); - - // Set the position of the camera on the x-z plane to: - // distance meters behind the target - transform.position = target.position; - transform.position -= currentRotation * Vector3.forward * distance; - - // Set the height of the camera - transform.position = new Vector3(transform.position.x ,currentHeight , transform.position.z); - - // Always look at the target - transform.LookAt(target); - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Standard Assets/Utility/SmoothFollow.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/SmoothFollow.cs.meta deleted file mode 100644 index 8e0ee922..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/SmoothFollow.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f76806479d916a64aa03f8e3eba7912f -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectActivator.cs b/Character_Testing/Assets/Standard Assets/Utility/TimedObjectActivator.cs deleted file mode 100644 index e219e77f..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectActivator.cs +++ /dev/null @@ -1,215 +0,0 @@ -using System; -using System.Collections; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace UnityStandardAssets.Utility -{ - public class TimedObjectActivator : MonoBehaviour - { - public enum Action - { - Activate, - Deactivate, - Destroy, - ReloadLevel, - Call, - } - - - [Serializable] - public class Entry - { - public GameObject target; - public Action action; - public float delay; - } - - - [Serializable] - public class Entries - { - public Entry[] entries; - } - - - public Entries entries = new Entries(); - - - private void Awake() - { - foreach (Entry entry in entries.entries) - { - switch (entry.action) - { - case Action.Activate: - StartCoroutine(Activate(entry)); - break; - case Action.Deactivate: - StartCoroutine(Deactivate(entry)); - break; - case Action.Destroy: - Destroy(entry.target, entry.delay); - break; - - case Action.ReloadLevel: - StartCoroutine(ReloadLevel(entry)); - break; - } - } - } - - - private IEnumerator Activate(Entry entry) - { - yield return new WaitForSeconds(entry.delay); - entry.target.SetActive(true); - } - - - private IEnumerator Deactivate(Entry entry) - { - yield return new WaitForSeconds(entry.delay); - entry.target.SetActive(false); - } - - - private IEnumerator ReloadLevel(Entry entry) - { - yield return new WaitForSeconds(entry.delay); - Application.LoadLevel(Application.loadedLevel); - } - } -} - - -namespace UnityStandardAssets.Utility.Inspector -{ -#if UNITY_EDITOR - [CustomPropertyDrawer(typeof (TimedObjectActivator.Entries))] - public class EntriesDrawer : PropertyDrawer - { - private const float k_LineHeight = 18; - private const float k_Spacing = 4; - - - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - EditorGUI.BeginProperty(position, label, property); - - float x = position.x; - float y = position.y; - float width = position.width; - - // Draw label - EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); - - // Don't make child fields be indented - var indent = EditorGUI.indentLevel; - EditorGUI.indentLevel = 0; - - var entries = property.FindPropertyRelative("entries"); - - if (entries.arraySize > 0) - { - float actionWidth = .25f*width; - float targetWidth = .6f*width; - float delayWidth = .1f*width; - float buttonWidth = .05f*width; - - for (int i = 0; i < entries.arraySize; ++i) - { - y += k_LineHeight + k_Spacing; - - var entry = entries.GetArrayElementAtIndex(i); - - float rowX = x; - - // Calculate rects - Rect actionRect = new Rect(rowX, y, actionWidth, k_LineHeight); - rowX += actionWidth; - - Rect targetRect = new Rect(rowX, y, targetWidth, k_LineHeight); - rowX += targetWidth; - - Rect delayRect = new Rect(rowX, y, delayWidth, k_LineHeight); - rowX += delayWidth; - - Rect buttonRect = new Rect(rowX, y, buttonWidth, k_LineHeight); - rowX += buttonWidth; - - // Draw fields - passs GUIContent.none to each so they are drawn without labels - - if (entry.FindPropertyRelative("action").enumValueIndex != - (int) TimedObjectActivator.Action.ReloadLevel) - { - EditorGUI.PropertyField(actionRect, entry.FindPropertyRelative("action"), GUIContent.none); - EditorGUI.PropertyField(targetRect, entry.FindPropertyRelative("target"), GUIContent.none); - } - else - { - actionRect.width = actionRect.width + targetRect.width; - EditorGUI.PropertyField(actionRect, entry.FindPropertyRelative("action"), GUIContent.none); - } - - EditorGUI.PropertyField(delayRect, entry.FindPropertyRelative("delay"), GUIContent.none); - if (GUI.Button(buttonRect, "-")) - { - entries.DeleteArrayElementAtIndex(i); - break; - } - } - } - - // add & sort buttons - y += k_LineHeight + k_Spacing; - - var addButtonRect = new Rect(position.x + position.width - 120, y, 60, k_LineHeight); - if (GUI.Button(addButtonRect, "Add")) - { - entries.InsertArrayElementAtIndex(entries.arraySize); - } - - var sortButtonRect = new Rect(position.x + position.width - 60, y, 60, k_LineHeight); - if (GUI.Button(sortButtonRect, "Sort")) - { - bool changed = true; - while (entries.arraySize > 1 && changed) - { - changed = false; - for (int i = 0; i < entries.arraySize - 1; ++i) - { - var e1 = entries.GetArrayElementAtIndex(i); - var e2 = entries.GetArrayElementAtIndex(i + 1); - - if (e1.FindPropertyRelative("delay").floatValue > e2.FindPropertyRelative("delay").floatValue) - { - entries.MoveArrayElement(i + 1, i); - changed = true; - break; - } - } - } - } - - - // Set indent back to what it was - EditorGUI.indentLevel = indent; - // - - - EditorGUI.EndProperty(); - } - - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - SerializedProperty entries = property.FindPropertyRelative("entries"); - float lineAndSpace = k_LineHeight + k_Spacing; - return 40 + (entries.arraySize*lineAndSpace) + lineAndSpace; - } - } -#endif -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectActivator.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/TimedObjectActivator.cs.meta deleted file mode 100644 index e2fd0fcd..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectActivator.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3a7cedf246fca744f90cbdc9dbe41166 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectDestructor.cs b/Character_Testing/Assets/Standard Assets/Utility/TimedObjectDestructor.cs deleted file mode 100644 index fdf5e078..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectDestructor.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class TimedObjectDestructor : MonoBehaviour - { - [SerializeField] private float m_TimeOut = 1.0f; - [SerializeField] private bool m_DetachChildren = false; - - - private void Awake() - { - Invoke("DestroyNow", m_TimeOut); - } - - - private void DestroyNow() - { - if (m_DetachChildren) - { - transform.DetachChildren(); - } - DestroyObject(gameObject); - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectDestructor.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/TimedObjectDestructor.cs.meta deleted file mode 100644 index 9dec4d41..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/TimedObjectDestructor.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 37fac21d1f093d344816942d1abce94e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/WaypointCircuit.cs b/Character_Testing/Assets/Standard Assets/Utility/WaypointCircuit.cs deleted file mode 100644 index 4f483fa3..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/WaypointCircuit.cs +++ /dev/null @@ -1,384 +0,0 @@ -using System; -using System.Collections; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; - -#endif - -namespace UnityStandardAssets.Utility -{ - public class WaypointCircuit : MonoBehaviour - { - public WaypointList waypointList = new WaypointList(); - [SerializeField] private bool smoothRoute = true; - private int numPoints; - private Vector3[] points; - private float[] distances; - - public float editorVisualisationSubsteps = 100; - public float Length { get; private set; } - - public Transform[] Waypoints - { - get { return waypointList.items; } - } - - //this being here will save GC allocs - private int p0n; - private int p1n; - private int p2n; - private int p3n; - - private float i; - private Vector3 P0; - private Vector3 P1; - private Vector3 P2; - private Vector3 P3; - - // Use this for initialization - private void Awake() - { - if (Waypoints.Length > 1) - { - CachePositionsAndDistances(); - } - numPoints = Waypoints.Length; - } - - - public RoutePoint GetRoutePoint(float dist) - { - // position and direction - Vector3 p1 = GetRoutePosition(dist); - Vector3 p2 = GetRoutePosition(dist + 0.1f); - Vector3 delta = p2 - p1; - return new RoutePoint(p1, delta.normalized); - } - - - public Vector3 GetRoutePosition(float dist) - { - int point = 0; - - if (Length == 0) - { - Length = distances[distances.Length - 1]; - } - - dist = Mathf.Repeat(dist, Length); - - while (distances[point] < dist) - { - ++point; - } - - - // get nearest two points, ensuring points wrap-around start & end of circuit - p1n = ((point - 1) + numPoints)%numPoints; - p2n = point; - - // found point numbers, now find interpolation value between the two middle points - - i = Mathf.InverseLerp(distances[p1n], distances[p2n], dist); - - if (smoothRoute) - { - // smooth catmull-rom calculation between the two relevant points - - - // get indices for the surrounding 2 points, because - // four points are required by the catmull-rom function - p0n = ((point - 2) + numPoints)%numPoints; - p3n = (point + 1)%numPoints; - - // 2nd point may have been the 'last' point - a dupe of the first, - // (to give a value of max track distance instead of zero) - // but now it must be wrapped back to zero if that was the case. - p2n = p2n%numPoints; - - P0 = points[p0n]; - P1 = points[p1n]; - P2 = points[p2n]; - P3 = points[p3n]; - - return CatmullRom(P0, P1, P2, P3, i); - } - else - { - // simple linear lerp between the two points: - - p1n = ((point - 1) + numPoints)%numPoints; - p2n = point; - - return Vector3.Lerp(points[p1n], points[p2n], i); - } - } - - - private Vector3 CatmullRom(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float i) - { - // comments are no use here... it's the catmull-rom equation. - // Un-magic this, lord vector! - return 0.5f* - ((2*p1) + (-p0 + p2)*i + (2*p0 - 5*p1 + 4*p2 - p3)*i*i + - (-p0 + 3*p1 - 3*p2 + p3)*i*i*i); - } - - - private void CachePositionsAndDistances() - { - // transfer the position of each point and distances between points to arrays for - // speed of lookup at runtime - points = new Vector3[Waypoints.Length + 1]; - distances = new float[Waypoints.Length + 1]; - - float accumulateDistance = 0; - for (int i = 0; i < points.Length; ++i) - { - var t1 = Waypoints[(i)%Waypoints.Length]; - var t2 = Waypoints[(i + 1)%Waypoints.Length]; - if (t1 != null && t2 != null) - { - Vector3 p1 = t1.position; - Vector3 p2 = t2.position; - points[i] = Waypoints[i%Waypoints.Length].position; - distances[i] = accumulateDistance; - accumulateDistance += (p1 - p2).magnitude; - } - } - } - - - private void OnDrawGizmos() - { - DrawGizmos(false); - } - - - private void OnDrawGizmosSelected() - { - DrawGizmos(true); - } - - - private void DrawGizmos(bool selected) - { - waypointList.circuit = this; - if (Waypoints.Length > 1) - { - numPoints = Waypoints.Length; - - CachePositionsAndDistances(); - Length = distances[distances.Length - 1]; - - Gizmos.color = selected ? Color.yellow : new Color(1, 1, 0, 0.5f); - Vector3 prev = Waypoints[0].position; - if (smoothRoute) - { - for (float dist = 0; dist < Length; dist += Length/editorVisualisationSubsteps) - { - Vector3 next = GetRoutePosition(dist + 1); - Gizmos.DrawLine(prev, next); - prev = next; - } - Gizmos.DrawLine(prev, Waypoints[0].position); - } - else - { - for (int n = 0; n < Waypoints.Length; ++n) - { - Vector3 next = Waypoints[(n + 1)%Waypoints.Length].position; - Gizmos.DrawLine(prev, next); - prev = next; - } - } - } - } - - - [Serializable] - public class WaypointList - { - public WaypointCircuit circuit; - public Transform[] items = new Transform[0]; - } - - public struct RoutePoint - { - public Vector3 position; - public Vector3 direction; - - - public RoutePoint(Vector3 position, Vector3 direction) - { - this.position = position; - this.direction = direction; - } - } - } -} - -namespace UnityStandardAssets.Utility.Inspector -{ -#if UNITY_EDITOR - [CustomPropertyDrawer(typeof (WaypointCircuit.WaypointList))] - public class WaypointListDrawer : PropertyDrawer - { - private float lineHeight = 18; - private float spacing = 4; - - - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - EditorGUI.BeginProperty(position, label, property); - - float x = position.x; - float y = position.y; - float inspectorWidth = position.width; - - // Draw label - - - // Don't make child fields be indented - var indent = EditorGUI.indentLevel; - EditorGUI.indentLevel = 0; - - var items = property.FindPropertyRelative("items"); - var titles = new string[] {"Transform", "", "", ""}; - var props = new string[] {"transform", "^", "v", "-"}; - var widths = new float[] {.7f, .1f, .1f, .1f}; - float lineHeight = 18; - bool changedLength = false; - if (items.arraySize > 0) - { - for (int i = -1; i < items.arraySize; ++i) - { - var item = items.GetArrayElementAtIndex(i); - - float rowX = x; - for (int n = 0; n < props.Length; ++n) - { - float w = widths[n]*inspectorWidth; - - // Calculate rects - Rect rect = new Rect(rowX, y, w, lineHeight); - rowX += w; - - if (i == -1) - { - EditorGUI.LabelField(rect, titles[n]); - } - else - { - if (n == 0) - { - EditorGUI.ObjectField(rect, item.objectReferenceValue, typeof (Transform), true); - } - else - { - if (GUI.Button(rect, props[n])) - { - switch (props[n]) - { - case "-": - items.DeleteArrayElementAtIndex(i); - items.DeleteArrayElementAtIndex(i); - changedLength = true; - break; - case "v": - if (i > 0) - { - items.MoveArrayElement(i, i + 1); - } - break; - case "^": - if (i < items.arraySize - 1) - { - items.MoveArrayElement(i, i - 1); - } - break; - } - } - } - } - } - - y += lineHeight + spacing; - if (changedLength) - { - break; - } - } - } - else - { - // add button - var addButtonRect = new Rect((x + position.width) - widths[widths.Length - 1]*inspectorWidth, y, - widths[widths.Length - 1]*inspectorWidth, lineHeight); - if (GUI.Button(addButtonRect, "+")) - { - items.InsertArrayElementAtIndex(items.arraySize); - } - - y += lineHeight + spacing; - } - - // add all button - var addAllButtonRect = new Rect(x, y, inspectorWidth, lineHeight); - if (GUI.Button(addAllButtonRect, "Assign using all child objects")) - { - var circuit = property.FindPropertyRelative("circuit").objectReferenceValue as WaypointCircuit; - var children = new Transform[circuit.transform.childCount]; - int n = 0; - foreach (Transform child in circuit.transform) - { - children[n++] = child; - } - Array.Sort(children, new TransformNameComparer()); - circuit.waypointList.items = new Transform[children.Length]; - for (n = 0; n < children.Length; ++n) - { - circuit.waypointList.items[n] = children[n]; - } - } - y += lineHeight + spacing; - - // rename all button - var renameButtonRect = new Rect(x, y, inspectorWidth, lineHeight); - if (GUI.Button(renameButtonRect, "Auto Rename numerically from this order")) - { - var circuit = property.FindPropertyRelative("circuit").objectReferenceValue as WaypointCircuit; - int n = 0; - foreach (Transform child in circuit.waypointList.items) - { - child.name = "Waypoint " + (n++).ToString("000"); - } - } - y += lineHeight + spacing; - - // Set indent back to what it was - EditorGUI.indentLevel = indent; - EditorGUI.EndProperty(); - } - - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - SerializedProperty items = property.FindPropertyRelative("items"); - float lineAndSpace = lineHeight + spacing; - return 40 + (items.arraySize*lineAndSpace) + lineAndSpace; - } - - - // comparer for check distances in ray cast hits - public class TransformNameComparer : IComparer - { - public int Compare(object x, object y) - { - return ((Transform) x).name.CompareTo(((Transform) y).name); - } - } - } -#endif -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/WaypointCircuit.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/WaypointCircuit.cs.meta deleted file mode 100644 index 7dd72d7f..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/WaypointCircuit.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 70852dc981465ea48bb527b9e33a87fd -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Standard Assets/Utility/WaypointProgressTracker.cs b/Character_Testing/Assets/Standard Assets/Utility/WaypointProgressTracker.cs deleted file mode 100644 index 750b779f..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/WaypointProgressTracker.cs +++ /dev/null @@ -1,152 +0,0 @@ -using System; -using UnityEngine; - -namespace UnityStandardAssets.Utility -{ - public class WaypointProgressTracker : MonoBehaviour - { - // This script can be used with any object that is supposed to follow a - // route marked out by waypoints. - - // This script manages the amount to look ahead along the route, - // and keeps track of progress and laps. - - [SerializeField] private WaypointCircuit circuit; // A reference to the waypoint-based route we should follow - - [SerializeField] private float lookAheadForTargetOffset = 5; - // The offset ahead along the route that the we will aim for - - [SerializeField] private float lookAheadForTargetFactor = .1f; - // A multiplier adding distance ahead along the route to aim for, based on current speed - - [SerializeField] private float lookAheadForSpeedOffset = 10; - // The offset ahead only the route for speed adjustments (applied as the rotation of the waypoint target transform) - - [SerializeField] private float lookAheadForSpeedFactor = .2f; - // A multiplier adding distance ahead along the route for speed adjustments - - [SerializeField] private ProgressStyle progressStyle = ProgressStyle.SmoothAlongRoute; - // whether to update the position smoothly along the route (good for curved paths) or just when we reach each waypoint. - - [SerializeField] private float pointToPointThreshold = 4; - // proximity to waypoint which must be reached to switch target to next waypoint : only used in PointToPoint mode. - - public enum ProgressStyle - { - SmoothAlongRoute, - PointToPoint, - } - - // these are public, readable by other objects - i.e. for an AI to know where to head! - public WaypointCircuit.RoutePoint targetPoint { get; private set; } - public WaypointCircuit.RoutePoint speedPoint { get; private set; } - public WaypointCircuit.RoutePoint progressPoint { get; private set; } - - public Transform target; - - private float progressDistance; // The progress round the route, used in smooth mode. - private int progressNum; // the current waypoint number, used in point-to-point mode. - private Vector3 lastPosition; // Used to calculate current speed (since we may not have a rigidbody component) - private float speed; // current speed of this object (calculated from delta since last frame) - - // setup script properties - private void Start() - { - // we use a transform to represent the point to aim for, and the point which - // is considered for upcoming changes-of-speed. This allows this component - // to communicate this information to the AI without requiring further dependencies. - - // You can manually create a transform and assign it to this component *and* the AI, - // then this component will update it, and the AI can read it. - if (target == null) - { - target = new GameObject(name + " Waypoint Target").transform; - } - - Reset(); - } - - - // reset the object to sensible values - public void Reset() - { - progressDistance = 0; - progressNum = 0; - if (progressStyle == ProgressStyle.PointToPoint) - { - target.position = circuit.Waypoints[progressNum].position; - target.rotation = circuit.Waypoints[progressNum].rotation; - } - } - - - private void Update() - { - if (progressStyle == ProgressStyle.SmoothAlongRoute) - { - // determine the position we should currently be aiming for - // (this is different to the current progress position, it is a a certain amount ahead along the route) - // we use lerp as a simple way of smoothing out the speed over time. - if (Time.deltaTime > 0) - { - speed = Mathf.Lerp(speed, (lastPosition - transform.position).magnitude/Time.deltaTime, - Time.deltaTime); - } - target.position = - circuit.GetRoutePoint(progressDistance + lookAheadForTargetOffset + lookAheadForTargetFactor*speed) - .position; - target.rotation = - Quaternion.LookRotation( - circuit.GetRoutePoint(progressDistance + lookAheadForSpeedOffset + lookAheadForSpeedFactor*speed) - .direction); - - - // get our current progress along the route - progressPoint = circuit.GetRoutePoint(progressDistance); - Vector3 progressDelta = progressPoint.position - transform.position; - if (Vector3.Dot(progressDelta, progressPoint.direction) < 0) - { - progressDistance += progressDelta.magnitude*0.5f; - } - - lastPosition = transform.position; - } - else - { - // point to point mode. Just increase the waypoint if we're close enough: - - Vector3 targetDelta = target.position - transform.position; - if (targetDelta.magnitude < pointToPointThreshold) - { - progressNum = (progressNum + 1)%circuit.Waypoints.Length; - } - - - target.position = circuit.Waypoints[progressNum].position; - target.rotation = circuit.Waypoints[progressNum].rotation; - - // get our current progress along the route - progressPoint = circuit.GetRoutePoint(progressDistance); - Vector3 progressDelta = progressPoint.position - transform.position; - if (Vector3.Dot(progressDelta, progressPoint.direction) < 0) - { - progressDistance += progressDelta.magnitude; - } - lastPosition = transform.position; - } - } - - - private void OnDrawGizmos() - { - if (Application.isPlaying) - { - Gizmos.color = Color.green; - Gizmos.DrawLine(transform.position, target.position); - Gizmos.DrawWireSphere(circuit.GetRoutePosition(progressDistance), 1); - Gizmos.color = Color.yellow; - Gizmos.DrawLine(target.position, target.position + target.forward); - } - } - } -} diff --git a/Character_Testing/Assets/Standard Assets/Utility/WaypointProgressTracker.cs.meta b/Character_Testing/Assets/Standard Assets/Utility/WaypointProgressTracker.cs.meta deleted file mode 100644 index 79b21ef9..00000000 --- a/Character_Testing/Assets/Standard Assets/Utility/WaypointProgressTracker.cs.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c5cb22d331ef7d64796f917c6a455a32 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Toon Character Pack.meta b/Character_Testing/Assets/Toon Character Pack.meta deleted file mode 100644 index a531baff..00000000 --- a/Character_Testing/Assets/Toon Character Pack.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1f25193732518294d8cf73aa359efa72 -folderAsset: yes -timeCreated: 1444508302 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Animations (Mechanim Tutorial).meta b/Character_Testing/Assets/Toon Character Pack/Animations (Mechanim Tutorial).meta deleted file mode 100644 index 383e4630..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Animations (Mechanim Tutorial).meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 78788ca50768bcf4ab7f5c9611783508 -folderAsset: yes -timeCreated: 1444508302 -licenseType: Free -DefaultImporter: - 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- - void Start () - { - // initialise the reference to the animator component - animator = gameObject.GetComponent(); - } - - // check for colliders with a Trigger collider - // if we are entering something called JumpTrigger, set a bool parameter called JumpDown to true.. - void OnTriggerEnter(Collider col) - { - if(col.gameObject.name == "JumpTrigger") - { - animator.SetBool("JumpDown", true); - } - } - - // ..and when leaving the trigger, reset it to false - void OnTriggerExit(Collider col) - { - if(col.gameObject.name == "JumpTrigger") - { - animator.SetBool("JumpDown", false); - } - } -} diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/AnimTriggers.cs.meta b/Character_Testing/Assets/Toon Character Pack/Scripts/AnimTriggers.cs.meta deleted file mode 100644 index 1b0f78e5..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/AnimTriggers.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 1c91cd894c6cb144e92b40de9575f3e3 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/BotControlScript.cs b/Character_Testing/Assets/Toon Character Pack/Scripts/BotControlScript.cs deleted file mode 100644 index ac685041..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/BotControlScript.cs +++ /dev/null @@ -1,138 +0,0 @@ -using UnityEngine; -using System.Collections; - -// Require these components when using this script -[RequireComponent(typeof (Animator))] -[RequireComponent(typeof (CapsuleCollider))] -[RequireComponent(typeof (Rigidbody))] -public class BotControlScript : MonoBehaviour -{ - - public float animSpeed = 1.5f; // a public setting for overall animator animation speed - public float lookSmoother = 3f; // a smoothing setting for camera motion - - private Animator anim; // a reference to the animator on the character - private AnimatorStateInfo currentBaseState; // a reference to the current state of the animator, used for base layer - private AnimatorStateInfo layer2CurrentState; // a reference to the current state of the animator, used for layer 2 - private CapsuleCollider col; // a reference to the capsule collider of the character - - - static int idleState = Animator.StringToHash("Base Layer.Idle"); - static int locoState = Animator.StringToHash("Base Layer.Locomotion"); // these integers are references to our animator's states - static int jumpState = Animator.StringToHash("Base Layer.Jump"); // and are used to check state for various actions to occur - static int jumpDownState = Animator.StringToHash("Base Layer.JumpDown"); // within our FixedUpdate() function below - static int fallState = Animator.StringToHash("Base Layer.Fall"); - static int rollState = Animator.StringToHash("Base Layer.Roll"); - static int waveState = Animator.StringToHash("Layer2.Wave"); - - - void Start () - { - // initialising reference variables - anim = gameObject.GetComponent(); - col = gameObject.GetComponent(); - if(anim.layerCount ==2) - anim.SetLayerWeight(1, 1); - } - - - void FixedUpdate () - { - float h = Input.GetAxis("Horizontal"); // setup h variable as our horizontal input axis - float v = Input.GetAxis("Vertical"); // setup v variables as our vertical input axis - anim.SetFloat("Speed", v); // set our animator's float parameter 'Speed' equal to the vertical input axis - anim.SetFloat("Direction", h); // set our animator's float parameter 'Direction' equal to the horizontal input axis - anim.speed = animSpeed; // set the speed of our animator to the public variable 'animSpeed' - currentBaseState = anim.GetCurrentAnimatorStateInfo(0); // set our currentState variable to the current state of the Base Layer (0) of animation - - if(anim.layerCount ==2) - layer2CurrentState = anim.GetCurrentAnimatorStateInfo(1); // set our layer2CurrentState variable to the current state of the second Layer (1) of animation - - - // STANDARD JUMPING - - // if we are currently in a state called Locomotion, then allow Jump input (Space) to set the Jump bool parameter in the Animator to true - if (currentBaseState.fullPathHash == locoState) - { - if(Input.GetButtonDown("Jump")) - { - anim.SetBool("Jump", true); - GetComponent().AddForce(Vector3.up*10); - } - } - - // if we are in the jumping state... - else if(currentBaseState.fullPathHash == jumpState) - { - // ..and not still in transition.. - if(!anim.IsInTransition(0)) - { - // reset the Jump bool so we can jump again, and so that the state does not loop - anim.SetBool("Jump", false); - } - - // Raycast down from the center of the character.. - Ray ray = new Ray(transform.position + Vector3.up, -Vector3.up); - RaycastHit hitInfo = new RaycastHit(); - - if (Physics.Raycast(ray, out hitInfo)) - { - // ..if distance to the ground is more than 1.75, use Match Target - if (hitInfo.distance > 1.75f) - { - - // MatchTarget allows us to take over animation and smoothly transition our character towards a location - the hit point from the ray. - // Here we're telling the Root of the character to only be influenced on the Y axis (MatchTargetWeightMask) and only occur between 0.35 and 0.5 - // of the timeline of our animation clip - anim.MatchTarget(hitInfo.point, Quaternion.identity, AvatarTarget.Root, new MatchTargetWeightMask(new Vector3(0, 1, 0), 0), 0.35f, 0.5f); - } - } - } - - - // JUMP DOWN AND ROLL - - // if we are jumping down, set our Collider's Y position to the float curve from the animation clip - - // this is a slight lowering so that the collider hits the floor as the character extends his legs - else if (currentBaseState.fullPathHash == jumpDownState) - { - col.center = new Vector3(0, anim.GetFloat("ColliderY"), 0); - } - - // if we are falling, set our Grounded boolean to true when our character's root - // position is less that 0.6, this allows us to transition from fall into roll and run - // we then set the Collider's Height equal to the float curve from the animation clip - else if (currentBaseState.fullPathHash == fallState) - { - col.height = anim.GetFloat("ColliderHeight"); - } - - // if we are in the roll state and not in transition, set Collider Height to the float curve from the animation clip - // this ensures we are in a short spherical capsule height during the roll, so we can smash through the lower - // boxes, and then extends the collider as we come out of the roll - // we also moderate the Y position of the collider using another of these curves on line 128 - else if (currentBaseState.fullPathHash == rollState) - { - if(!anim.IsInTransition(0)) - { - col.center = new Vector3(0, anim.GetFloat("ColliderY"), 0); - - } - } - // IDLE - - // check if we are at idle, if so, let us Wave! - else if (currentBaseState.fullPathHash == idleState) - { - if(Input.GetButtonUp("Jump")) - { - anim.SetBool("Wave", true); - } - } - // if we enter the waving state, reset the bool to let us wave again in future - if(layer2CurrentState.fullPathHash == waveState) - { - anim.SetBool("Wave", false); - } - } -} diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/BotControlScript.cs.meta b/Character_Testing/Assets/Toon Character Pack/Scripts/BotControlScript.cs.meta deleted file mode 100644 index a3c05761..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/BotControlScript.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 26c3a724a5a92664b9654eaa09ca4243 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/ClearRagdolls.js b/Character_Testing/Assets/Toon Character Pack/Scripts/ClearRagdolls.js deleted file mode 100644 index d20175fe..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/ClearRagdolls.js +++ /dev/null @@ -1,24 +0,0 @@ -//Unfinished script to remove ragdolls when they reach a max amount (not optimized) -#pragma strict -var maxRagdolls:int; -var rag:GameObject; -function Start () { - InvokeRepeating("ClearRags", 1,1); -} - -function ClearRags () { - - - var counter:int; - for(var fooObj : GameObject in GameObject.FindGameObjectsWithTag("Player")) - { - if(fooObj.GetComponent.().useGravity==true){ - if(!rag) - rag = fooObj; - counter++; - } - } - if(maxRagdolls < counter){ - Destroy(rag); - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/ClearRagdolls.js.meta b/Character_Testing/Assets/Toon Character Pack/Scripts/ClearRagdolls.js.meta deleted file mode 100644 index 326152dc..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/ClearRagdolls.js.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 457f7fa0735345e4fbcc154e074ce9eb -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/DecaptitatedHead.js b/Character_Testing/Assets/Toon Character Pack/Scripts/DecaptitatedHead.js deleted file mode 100644 index 01ec9063..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/DecaptitatedHead.js +++ /dev/null @@ -1,16 +0,0 @@ -/**************************************** - DecapitatedHead.js - Adds some force to the head and disables the rigidbodies kinematic - - Copyright 2013 Unluck Software - www.chemicalbliss.com -*****************************************/ -#pragma strict -var force:Vector3; -var delay:float = 0.25; -function Start () { - yield(WaitForSeconds(delay)); - GetComponent.().isKinematic = false; - GetComponent.().AddForce(force*Random.value); - GetComponent.().AddTorque(Vector3(Random.Range(-1, 1),Random.Range(-1, 1),Random.Range(-1, 1))); -} \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/DecaptitatedHead.js.meta b/Character_Testing/Assets/Toon Character Pack/Scripts/DecaptitatedHead.js.meta deleted file mode 100644 index 71b0adaa..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/DecaptitatedHead.js.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: a756fde4987591b4eb9a4a176aa3571c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/GameObjectSpawner_Characters.js b/Character_Testing/Assets/Toon Character Pack/Scripts/GameObjectSpawner_Characters.js deleted file mode 100644 index 0d9cb978..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/GameObjectSpawner_Characters.js +++ /dev/null @@ -1,280 +0,0 @@ -/**************************************** - GameObjectSpawner.js v0.0* - Copyright 2013 Unluck Software - www.chemicalbliss.com - *script has been hardcoded to work with this the toon characters pack -*****************************************/ -#pragma strict -import System.Collections.Generic; //Used to sort particle system list -//Visible properties -var particles:GameObject[]; //gameObjects to spawn (used to only be particle systems aka var naming) -var materials:Material[]; -var cameraColors:Color[]; -var maxButtons:int = 10; //Maximum buttons per page -var spawnOnAwake:boolean = true; //Instantiate the first model on start -var showInfo:boolean; //Show info text on start -var removeTextFromButton:String; //Unwanted text -var removeTextFromMaterialButton:String;//Unwanted text -var autoChangeDelay:float; -var image:GUITexture; -//Hidden properties -private var page:int = 0; //Current page -private var pages:int; //Number of pages -private var currentGOInfo:String; //Current particle info -private var currentGO:GameObject; //GameObject currently on stage -private var currentColor:Color; -private var isPS:boolean; //Toggle to check if this is a PS or a GO - -private var material:Material; -private var _active:boolean = true; - -private var counter:int = -1; -private var matCounter:int = -1; -private var colorCounter:int; - - -var bigStyle: GUIStyle; - - -function Start(){ - - - //Sort particle system list alphabeticly - particles.Sort(particles, function(g1,g2) String.Compare(g1.name, g2.name)); - materials.Sort(materials, function(g1,g2) String.Compare(g1.name, g2.name)); - //Calculate number of pages - pages = Mathf.Ceil((particles.length -1 )/ maxButtons); - //Debug.Log(pages); - if(spawnOnAwake){ - counter=0; - ReplaceGO(particles[counter]); - Info(particles[counter], counter); - } - if(autoChangeDelay > 0){ - InvokeRepeating("NextModel", autoChangeDelay,autoChangeDelay); - - } - -} - -function Update () { - -// if(Input.GetKeyDown(KeyCode.Space)) { -// if(_active){ -// _active = false; -// if(image) -// image.enabled = false; -// }else{ -// _active = true; -// if(image) -// image.enabled = true; -// } -// } -// if(Input.GetKeyDown(KeyCode.RightArrow)) { -// NextModel (); -// } -// if(Input.GetKeyDown(KeyCode.LeftArrow)) { -// counter--; -// if(counter < 0) counter = particles.Length-1; -// ReplaceGO(particles[counter]); -// -// Info(particles[counter], counter+1); -// -// } -// if(Input.GetKeyDown(KeyCode.UpArrow) && materials.Length>0) { -// matCounter++; -// if(matCounter > materials.Length -1) matCounter = 0; -// material = materials[matCounter]; -// if(currentGO){ -// if(currentGO.renderer){ -// currentGO.renderer.sharedMaterial = material; -// }else{ -// -// currentGO.gameObject.Find("MicroMale").renderer.sharedMaterial = material; -// -// } -// } -// } -// if(Input.GetKeyDown(KeyCode.DownArrow) && materials.Length>0) { -// matCounter--; -// if(matCounter < 0) matCounter = materials.Length-1; -// material = materials[matCounter]; -// if(currentGO){ -// if(currentGO.renderer){ -// currentGO.renderer.sharedMaterial = material; -// }else{ -// -// currentGO.gameObject.Find("MicroMale").renderer.sharedMaterial = material; -// -// } -// } -// -// } -// if(Input.GetKeyDown(KeyCode.B)) { -// colorCounter++; -// if(colorCounter > cameraColors.Length -1) colorCounter = 0; -// -// } -// Camera.main.backgroundColor = Color.Lerp(Camera.main.backgroundColor, cameraColors[colorCounter], Time.deltaTime*3); -// -} - -function NextModel () { - - counter++; - if(counter > particles.Length -1) counter = 0; - ReplaceGO(particles[counter]); - Info(particles[counter], counter+1); - -} - -function OnGUI () { - if(showInfo)GUI.Label (Rect((Screen.width*.5)-250, 20,500,500), currentGOInfo, bigStyle); - if(_active){ - - - //Time Scale Vertical Slider - //Time.timeScale = GUI.VerticalSlider (Rect (185, 50, 20, 150), Time.timeScale, 2.0, 0.0); - //Field of view Vertical Slider - //Camera.mainCamera.fieldOfView = GUI.VerticalSlider (Rect (225, 50, 20, 150), Camera.mainCamera.fieldOfView, 20.0, 100.0); - //Check if there are more particle systems than max buttons (true adds "next" and "prev" buttons) - if(particles.length > maxButtons){ - //Prev button - if(GUI.Button(Rect(20,(maxButtons+1)*18,75,18),"Prev"))if(page > 0)page--;else page=pages; - //Next button - if(GUI.Button(Rect(95,(maxButtons+1)*18,75,18),"Next"))if(page < pages)page++;else page=0; - //Page text - GUI.Label (Rect(60,(maxButtons+2)*18,150,22), "Page" + (page+1) + " / " + (pages+1)); - - } - if(GUI.Button(Rect(170,(maxButtons+1)*18,100,18),"Clear Bodies")){ - - for(var fooObj : GameObject in GameObject.FindGameObjectsWithTag("Player")) - { - if(fooObj != this.currentGO) - Destroy(fooObj); - - } - - - } - if(GUI.Button(Rect(170,(maxButtons+2)*18,100,18),"Decapitate")){ - - this.currentGO.GetComponent(ToonCharacterController).Decapitate(false, 1, Vector3.zero); - - - } - if(GUI.Button(Rect(170,(maxButtons+3)*18,100,18),"Explode Head")){ - - this.currentGO.GetComponent(ToonCharacterController).Decapitate(true, 0, Vector3(3,10,3)); - - - } - if(GUI.Button(Rect(170,(maxButtons+4)*18,100,18),"Blink Random")){ - - this.currentGO.GetComponent(ToonCharacterController).Blink(10, .05); - - - } - if(GUI.Button(Rect(170,(maxButtons+5)*18,100,18),"Blink White")){ - - this.currentGO.GetComponent(ToonCharacterController).Blink(10, .05, 20, 20, 20); - - - } - //Calculate how many buttons on current page (last page might have less) - var pageButtonCount:int = particles.length - (page*maxButtons); - //Debug.Log(pageButtonCount); - if(pageButtonCount > maxButtons)pageButtonCount = maxButtons; - - //Adds buttons based on how many particle systems on page - for(var i:int=0;i < pageButtonCount;i++){ - var buttonText:String = particles[i+(page*maxButtons)].transform.name; - if(removeTextFromButton != "") - buttonText = buttonText.Replace(removeTextFromButton, ""); - if(GUI.Button(Rect(20,i*18+18,250,18),buttonText)){ - if(currentGO){ - this.currentGO.GetComponent(ToonCharacterController).enableRagdoll(0,Vector3(3,10,3)); - currentGO = null; - } - if(currentGO) Destroy(currentGO); - var go:GameObject = Instantiate(particles[i+page*maxButtons]); - currentGO = go; - counter = i + (page * maxButtons); - if(material) -// go.renderer.sharedMaterial = material; - Info(go, i + (page * maxButtons) +1); - } - } - - for(var m:int=0;m < materials.Length;m++){ - var b:String = materials[m].name; - if(removeTextFromMaterialButton != "") - b = b.Replace(removeTextFromMaterialButton, ""); - if(GUI.Button(Rect(20,(1+m+4)*18,150,18),b)){ - material = materials[m]; - if(currentGO.GetComponent.()){ - currentGO.GetComponent.().sharedMaterial = material; - }else{ - - currentGO.gameObject.Find("MicroMale").GetComponent.().sharedMaterial = material; - - } - } - } - } - - if(image){ - image.pixelInset.x = (Screen.width) -(image.texture.width) ; - } -} - -function Info(go:GameObject, i:int) { - if(go.GetComponent(ParticleSystem)){ - PlayPS(go.GetComponent(ParticleSystem), i ); - InfoPS(go.GetComponent(ParticleSystem), i ); - }else{ - //InfoGO(go, i); - } - -} - -function ReplaceGO (_go:GameObject){ - if(currentGO) Destroy(currentGO); - var go:GameObject = Instantiate(_go); - currentGO = go; - if(material) - go.GetComponent.().sharedMaterial = material; -} - -//Play particle system (resets time scale) -function PlayPS (_ps:ParticleSystem, _nr:int){ - Time.timeScale = 1; - _ps.Play(); - -} - -function InfoGO (_ps:GameObject, _nr:int){ - currentGOInfo = "" + "" + _nr + "/" + particles.length +"\n"+ - _ps.gameObject.name +"\n" + _ps.GetComponent(MeshFilter).sharedMesh.triangles.Length/3 + " Tris"; - currentGOInfo = currentGOInfo.Replace("_", " "); - //Instructions(); - -} - -function Instructions() { - currentGOInfo = currentGOInfo + "\n\nUse mouse wheel to zoom \n"+"Click and hold to rotate\n"+"Press Space to show or hide menu\n"+"Press Up and Down arrows to cycle materials\n"+"Press B to cycle background colors"; - currentGOInfo = currentGOInfo.Replace("(Clone)", ""); -} - -function InfoPS (_ps:ParticleSystem, _nr:int){ - //Change current particle info text - currentGOInfo = "System" + ": " + _nr + "/" + particles.length +"\n"+ - "Name: " + _ps.gameObject.name +"\n\n" + - "Main PS Sub Particles: " + _ps.transform.childCount +"\n" + - "Main PS Materials: " + _ps.GetComponent.().materials.length +"\n" + - "Main PS Shader: " + _ps.GetComponent.().material.shader.name; - //If plasma(two materials) - if(_ps.GetComponent.().materials.length >= 2)currentGOInfo = currentGOInfo + "\n\n *Plasma not mobile optimized*"; - //Instructions(); -} \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/GameObjectSpawner_Characters.js.meta b/Character_Testing/Assets/Toon Character Pack/Scripts/GameObjectSpawner_Characters.js.meta deleted file mode 100644 index 8c55ddd5..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/GameObjectSpawner_Characters.js.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: a41c883f23c9bff4980a8a43a727847b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs b/Character_Testing/Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs deleted file mode 100644 index 61dd4b7d..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs +++ /dev/null @@ -1,153 +0,0 @@ -// A 3ds max styled orbit/zoom/pan type camera. cobbled together from various sources by dbuchhofer. -// Content is available under Creative Commons Attribution Share Alike. -// Filename: maxCamera.cs -// -// original: http://www.unifycommunity.com/wiki/index.php?title=MouseOrbitZoom -// -// --01-18-2010 - create temporary target, if none supplied at start - -//////// Unluck Software Edit - http://www.chemicalbliss.com -// --02-28-2013 - changes -// - Added smooth camera stop -// - Added smooth idle rotation -// - Removed middle click behaviour -// - Renamed file to "SmoothCameraOrbit.cs" - -using UnityEngine; -using System.Collections; - -[AddComponentMenu("Camera-Control/Smooth Mouse Orbit - Unluck Software")] -public class SmoothCameraOrbit : MonoBehaviour -{ - public Transform target; - public Vector3 targetOffset; - public float distance = 5.0f; - public float maxDistance = 20; - public float minDistance = .6f; - public float xSpeed = 200.0f; - public float ySpeed = 200.0f; - public int yMinLimit = -80; - public int yMaxLimit = 80; - public int zoomRate = 40; - public float panSpeed = 0.3f; - public float zoomDampening = 5.0f; - public float autoRotate = 1f; - public float autoRotateSpeed = 0.1f; - - private float xDeg = 0.0f; - private float yDeg = 0.0f; - private float currentDistance; - private float desiredDistance; - private Quaternion currentRotation; - private Quaternion desiredRotation; - private Quaternion rotation; - private Vector3 position; - private float idleTimer = 0.0f; - private float idleSmooth = 0.0f; - - void Start() { Init(); } - void OnEnable() { Init(); } - - public void Init() - { - //If there is no target, create a temporary target at 'distance' from the cameras current viewpoint - if (!target) - { - GameObject go = new GameObject("Cam Target"); - go.transform.position = transform.position + (transform.forward * distance); - target = go.transform; - } - - //distance = Vector3.Distance(transform.position, target.position); - currentDistance = distance; - desiredDistance = distance; - - //be sure to grab the current rotations as starting points. - position = transform.position; - rotation = transform.rotation; - currentRotation = transform.rotation; - desiredRotation = transform.rotation; - - xDeg = Vector3.Angle(Vector3.right, transform.right ); - yDeg = Vector3.Angle(Vector3.up, transform.up ); - position = target.position - (rotation * Vector3.forward * currentDistance + targetOffset); - } - - /* - * Camera logic on LateUpdate to only update after all character movement logic has been handled. - */ - void LateUpdate() - { - // If Control and Alt and Middle button? ZOOM! - if (Input.GetMouseButton(2) && Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl)) - { - desiredDistance -= Input.GetAxis("Mouse Y") * 0.02f * zoomRate*0.125f * Mathf.Abs(desiredDistance); - } - // If middle mouse and left alt are selected? ORBIT - else if (Input.GetMouseButton(0) ) - { - xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f; - yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; - //Clamp the vertical axis for the orbit - yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit); - // set camera rotation - desiredRotation = Quaternion.Euler(yDeg, xDeg, 0); - currentRotation = transform.rotation; - rotation = Quaternion.Lerp(currentRotation, desiredRotation, 0.02f * zoomDampening); - transform.rotation = rotation; - ///////// Reset idle timers - idleTimer=0; - idleSmooth=0; - - }else{ - //////// Smooth idle rotation - idleTimer+=0.02f ; - if(idleTimer > autoRotate && autoRotate > 0){ - idleSmooth+=(0.02f +idleSmooth)*0.005f; - idleSmooth = Mathf.Clamp(idleSmooth, 0, 1); - xDeg += xSpeed * Time.deltaTime * idleSmooth * autoRotateSpeed; - } - ///////// Smooth idle rotation ends - - ///////// Smooth exit - //Clamp the vertical axis for the orbit - yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit); - // set camera rotation - desiredRotation = Quaternion.Euler(yDeg, xDeg, 0); - currentRotation = transform.rotation; - rotation = Quaternion.Lerp(currentRotation, desiredRotation, 0.02f * zoomDampening*2); - transform.rotation = rotation; - ///////// Smooth exit ends - } - - ///////// Middle click disabled -// otherwise if middle mouse is selected, we pan by way of transforming the target in screenspace -// else if (Input.GetMouseButton(2)) -// { -// grab the rotation of the camera so we can move in a psuedo local XY space -// target.rotation = transform.rotation; -// target.Translate(Vector3.right * -Input.GetAxis("Mouse X") * panSpeed); -// target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World); -// } - - //Orbit Position - // affect the desired Zoom distance if we roll the scrollwheel - desiredDistance -= Input.GetAxis("Mouse ScrollWheel") * 0.02f * zoomRate * Mathf.Abs(desiredDistance); - //clamp the zoom min/max - desiredDistance = Mathf.Clamp(desiredDistance, minDistance, maxDistance); - // For smoothing of the zoom, lerp distance - currentDistance = Mathf.Lerp(currentDistance, desiredDistance, 0.02f * zoomDampening); - // calculate position based on the new currentDistance - position = target.position - (rotation * Vector3.forward * currentDistance + targetOffset); - transform.position = position; - } - - private static float ClampAngle(float angle, float min, float max) - { - if (angle < -360) - angle += 360; - if (angle > 360) - angle -= 360; - return Mathf.Clamp(angle, min, max); - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs.meta b/Character_Testing/Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs.meta deleted file mode 100644 index 3725df84..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 9d3a6f13658cd834483e5c2f8b942da4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/ToonCharacterController.js b/Character_Testing/Assets/Toon Character Pack/Scripts/ToonCharacterController.js deleted file mode 100644 index 29b4b905..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/ToonCharacterController.js +++ /dev/null @@ -1,164 +0,0 @@ -/**************************************** - RagdollController.js - Disable and enable rigidbodies and colliders on the ragdoll - - Copyright 2013 Unluck Software - www.chemicalbliss.com -*****************************************/ -#pragma strict -#pragma downcast -private var boneRig : Component[]; // Contains the ragdoll bones -private var mass:float = .1; // Mass of each bone -var projector:Transform; // Shadow projector -var root:Transform; // Assign the root bone to position the shadow projector -var _bloodColor:Color; -var _model:GameObject; -var _bodyMesh:Mesh; - -var _explodeHeadPS:ParticleSystem; -var _head:GameObject; -var _headBone:Transform; - -var _disableWhenDecapitated:GameObject[]; -var _bodyPS:ParticleSystem; - -private var _decapitated:boolean; - -//Blinking -private var colorOriginal:Color; -private var color:Color; -private var _R:float = 2500; -private var _G:float = 2500; -private var _B:float = 2500; - -private var _randomColor:boolean; -private var _blinkCounter:int; -private var _stopBlink:int; - -function LateUpdate () { - if(!GetComponent.().enabled && projector && root){ - projector.transform.position.x = root.position.x; - projector.transform.position.z = root.position.z; - } -} - -function Start () { - if(!root) - root = transform.FindChild("Root"); - if(!projector) - projector = transform.FindChild("Blob Shadow Projector"); - if(!_model) - _model = transform.FindChild("MicroMale").gameObject; - if(!_headBone) - _headBone = transform.FindChild("Head"); - boneRig = gameObject.GetComponentsInChildren (Rigidbody); - disableRagdoll(); - //Blinking - colorOriginal = _model.GetComponent.().material.color; -} - -function Blink(times:int, speed:float, red:float, green:float , blue:float){ - CancelInvoke(); - _randomColor= false; - _R = red; - _G = green; - _B = blue; - _stopBlink = times; - InvokeRepeating("BlinkInvoke", speed, speed); -} - -function Blink(times:int, speed:float){ - CancelInvoke(); - _randomColor = true; - _stopBlink = times; - InvokeRepeating("BlinkInvoke", speed, speed); -} - -function BlinkInvoke () { - if(_blinkCounter < _stopBlink){ - if(_randomColor){ - color = new Color(Random.Range(1, 5) ,Random.Range(1, 5),Random.Range(1, 5),1); - }else{ - color = new Color(_R , _G , _B ,1); - } - - if(_model.GetComponent.().material.color == colorOriginal){ - _model.GetComponent.().material.color = color; - }else{ - _model.GetComponent.().material.color = colorOriginal; - } - _blinkCounter++; - }else{ - _model.GetComponent.().material.color = colorOriginal; - _blinkCounter = 0; - CancelInvoke(); - } -} - -function disableRagdoll () { - for (var ragdoll : Rigidbody in boneRig) { - if(ragdoll.GetComponent.() && ragdoll.GetComponent.()!=this.GetComponent.()){ - ragdoll.GetComponent.().enabled = false; - ragdoll.isKinematic = true; - ragdoll.mass = 0.01; - } - } - GetComponent.().enabled = true; -} - -function enableRagdoll (delay:float, force:Vector3) { - yield(WaitForSeconds(delay)); - for (var ragdoll : Rigidbody in boneRig) { - if(ragdoll.GetComponent.()) - ragdoll.GetComponent.().enabled = true; - ragdoll.isKinematic = false; - ragdoll.mass = mass; - if(force.magnitude > 0) - ragdoll.AddForce(force*Random.value); - } - GetComponent(Animator).enabled=false; - GetComponent.().enabled = false; -Destroy(GetComponent("BotControlScript")); - GetComponent.().isKinematic = true; - GetComponent.().useGravity = false; - for(var i:int; i < this._disableWhenDecapitated.length; i++){ - _disableWhenDecapitated[i].SetActive(false); - } -} - -function Decapitate (explode:boolean, delay:float, force:Vector3) { - if(!_decapitated){ - _decapitated = true; - _model.GetComponent(SkinnedMeshRenderer).sharedMesh = this._bodyMesh; - if(_head){ - if(!explode){ - var h:GameObject = Instantiate(_head, _headBone.position, transform.rotation); - h.transform.localScale = _headBone.localScale*transform.localScale.x; - Physics.IgnoreCollision(gameObject.GetComponent.(), h.GetComponent.()); - Destroy(_headBone.GetComponent.()); - h.GetComponent.().sharedMaterial = _model.GetComponent(SkinnedMeshRenderer).sharedMaterial; - if(force.magnitude > 0) - h.GetComponent.().AddForce(force*Random.value); - h.GetComponent.().AddTorque(Vector3(Random.Range(-10, 10),Random.Range(-10, 10),Random.Range(-10, 10))); - h.transform.FindChild("Head PS").GetComponent.().startColor = this._bloodColor; - EnableCollisions(gameObject.GetComponent.(), h.GetComponent.()); - }else{ - var e:GameObject = Instantiate(_explodeHeadPS.gameObject, _headBone.position, transform.rotation); - e.GetComponent.().startColor = this._bloodColor; - Destroy(e, 2); - } - if(_bodyPS){ - _bodyPS.startColor = this._bloodColor; - _bodyPS.Play(); - } - - } - enableRagdoll(delay, force); - } -} - -function EnableCollisions(c1:Collider, c2:Collider){ - yield(WaitForSeconds(1)); - if(c2 && c1.enabled) - Physics.IgnoreCollision(c1,c2, false); -} \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Scripts/ToonCharacterController.js.meta b/Character_Testing/Assets/Toon Character Pack/Scripts/ToonCharacterController.js.meta deleted file mode 100644 index 47f0c025..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Scripts/ToonCharacterController.js.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: dbfdcad1a1020c243b2ca574daa4a3b5 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders.meta b/Character_Testing/Assets/Toon Character Pack/Shaders.meta deleted file mode 100644 index 6b36310e..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: adec466a1f9044ea78471a5ce6f78271 -folderAsset: yes -timeCreated: 1444508303 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Projector Multiply.shader b/Character_Testing/Assets/Toon Character Pack/Shaders/Projector Multiply.shader deleted file mode 100644 index ec20a350..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Projector Multiply.shader +++ /dev/null @@ -1,57 +0,0 @@ -Shader "Projector/Multiply" { - Properties { - _ShadowTex ("Cookie", 2D) = "gray" {} - _FalloffTex ("FallOff", 2D) = "white" {} - } - Subshader { - Tags {"Queue"="Transparent"} - Pass { - ZWrite Off - ColorMask RGB - Blend DstColor Zero - Offset -1, -1 - - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fog - #include "UnityCG.cginc" - - struct v2f { - float4 uvShadow : TEXCOORD0; - float4 uvFalloff : TEXCOORD1; - UNITY_FOG_COORDS(2) - float4 pos : SV_POSITION; - }; - - float4x4 _Projector; - float4x4 _ProjectorClip; - - v2f vert (float4 vertex : POSITION) - { - v2f o; - o.pos = mul (UNITY_MATRIX_MVP, vertex); - o.uvShadow = mul (_Projector, vertex); - o.uvFalloff = mul (_ProjectorClip, vertex); - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - - sampler2D _ShadowTex; - sampler2D _FalloffTex; - - fixed4 frag (v2f i) : SV_Target - { - fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow)); - texS.a = 1.0-texS.a; - - fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff)); - fixed4 res = lerp(fixed4(1,1,1,0), texS, texF.a); - - UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(1,1,1,1)); - return res; - } - ENDCG - } - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Projector Multiply.shader.meta b/Character_Testing/Assets/Toon Character Pack/Shaders/Projector Multiply.shader.meta deleted file mode 100644 index 39206fe8..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Projector Multiply.shader.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: ac96f5c0b697340a887ac2bd77a0bddc -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Basic.shader b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Basic.shader deleted file mode 100644 index 63f0b371..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Basic.shader +++ /dev/null @@ -1,63 +0,0 @@ -Shader "Toon/Basic" { - Properties { - _Color ("Main Color", Color) = (.5,.5,.5,1) - _MainTex ("Base (RGB)", 2D) = "white" {} - _ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { } - } - - - SubShader { - Tags { "RenderType"="Opaque" } - Pass { - Name "BASE" - Cull Off - - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - sampler2D _MainTex; - samplerCUBE _ToonShade; - float4 _MainTex_ST; - float4 _Color; - - struct appdata { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - float3 normal : NORMAL; - }; - - struct v2f { - float4 pos : SV_POSITION; - float2 texcoord : TEXCOORD0; - float3 cubenormal : TEXCOORD1; - UNITY_FOG_COORDS(2) - }; - - v2f vert (appdata v) - { - v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); - o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0)); - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 col = _Color * tex2D(_MainTex, i.texcoord); - fixed4 cube = texCUBE(_ToonShade, i.cubenormal); - fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a); - UNITY_APPLY_FOG(i.fogCoord, c); - return c; - } - ENDCG - } - } - - Fallback "VertexLit" -} diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Basic.shader.meta b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Basic.shader.meta deleted file mode 100644 index a1443896..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Basic.shader.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: d84268709d11078d11005b9844295342 -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-BasicOutline.shader b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-BasicOutline.shader deleted file mode 100644 index 5fff5bfd..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-BasicOutline.shader +++ /dev/null @@ -1,66 +0,0 @@ -Shader "Toon/Basic Outline" { - Properties { - _Color ("Main Color", Color) = (.5,.5,.5,1) - _OutlineColor ("Outline Color", Color) = (0,0,0,1) - _Outline ("Outline width", Range (.002, 0.03)) = .005 - _MainTex ("Base (RGB)", 2D) = "white" { } - _ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { } - } - - CGINCLUDE - #include "UnityCG.cginc" - - struct appdata { - float4 vertex : POSITION; - float3 normal : NORMAL; - }; - - struct v2f { - float4 pos : SV_POSITION; - UNITY_FOG_COORDS(0) - fixed4 color : COLOR; - }; - - uniform float _Outline; - uniform float4 _OutlineColor; - - v2f vert(appdata v) { - v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - - float3 norm = normalize(mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal)); - float2 offset = TransformViewToProjection(norm.xy); - - o.pos.xy += offset * o.pos.z * _Outline; - o.color = _OutlineColor; - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - ENDCG - - SubShader { - Tags { "RenderType"="Opaque" } - UsePass "Toon/Basic/BASE" - Pass { - Name "OUTLINE" - Tags { "LightMode" = "Always" } - Cull Front - ZWrite On - ColorMask RGB - Blend SrcAlpha OneMinusSrcAlpha - - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fog - fixed4 frag(v2f i) : SV_Target - { - UNITY_APPLY_FOG(i.fogCoord, i.color); - return i.color; - } - ENDCG - } - } - - Fallback "Toon/Basic" -} diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-BasicOutline.shader.meta b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-BasicOutline.shader.meta deleted file mode 100644 index 7e1c4937..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-BasicOutline.shader.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 9ce107479d11178d11005b9844295342 -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Lighted.shader b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Lighted.shader deleted file mode 100644 index 254b7ec9..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Lighted.shader +++ /dev/null @@ -1,53 +0,0 @@ -Shader "Toon/Lit" { - Properties { - _Color ("Main Color", Color) = (0.5,0.5,0.5,1) - _MainTex ("Base (RGB)", 2D) = "white" {} - _Ramp ("Toon Ramp (RGB)", 2D) = "gray" {} - } - - SubShader { - Tags { "RenderType"="Opaque" } - LOD 200 - -CGPROGRAM -#pragma surface surf ToonRamp - -sampler2D _Ramp; - -// custom lighting function that uses a texture ramp based -// on angle between light direction and normal -#pragma lighting ToonRamp exclude_path:prepass -inline half4 LightingToonRamp (SurfaceOutput s, half3 lightDir, half atten) -{ - #ifndef USING_DIRECTIONAL_LIGHT - lightDir = normalize(lightDir); - #endif - - half d = dot (s.Normal, lightDir)*0.5 + 0.5; - half3 ramp = tex2D (_Ramp, float2(d,d)).rgb; - - half4 c; - c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten * 2); - c.a = 0; - return c; -} - - -sampler2D _MainTex; -float4 _Color; - -struct Input { - float2 uv_MainTex : TEXCOORD0; -}; - -void surf (Input IN, inout SurfaceOutput o) { - half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; - o.Albedo = c.rgb; - o.Alpha = c.a; -} -ENDCG - - } - - Fallback "Diffuse" -} diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Lighted.shader.meta b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Lighted.shader.meta deleted file mode 100644 index 771203ca..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Lighted.shader.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 48dca5b99d113b8d11006bab44295342 -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-LightedOutline.shader b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-LightedOutline.shader deleted file mode 100644 index 817c0ce2..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-LightedOutline.shader +++ /dev/null @@ -1,17 +0,0 @@ -Shader "Toon/Lit Outline" { - Properties { - _Color ("Main Color", Color) = (0.5,0.5,0.5,1) - _OutlineColor ("Outline Color", Color) = (0,0,0,1) - _Outline ("Outline width", Range (.002, 0.03)) = .005 - _MainTex ("Base (RGB)", 2D) = "white" {} - _Ramp ("Toon Ramp (RGB)", 2D) = "gray" {} - } - - SubShader { - Tags { "RenderType"="Opaque" } - UsePass "Toon/Lit/FORWARD" - UsePass "Toon/Basic Outline/OUTLINE" - } - - Fallback "Toon/Lit" -} diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-LightedOutline.shader.meta b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-LightedOutline.shader.meta deleted file mode 100644 index 329c53b2..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-LightedOutline.shader.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 054a31a99d11e49d110086ba44295342 -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Transparent.shader b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Transparent.shader deleted file mode 100644 index 650fb057..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Transparent.shader +++ /dev/null @@ -1,62 +0,0 @@ -Shader "Toon/BasicTransparent" { - Properties { - _Color ("Main Color", Color) = (.5,.5,.5,1) - _MainTex ("Base (RGB)", 2D) = "white" {} - _ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { } - } - - - SubShader { - Tags { "Queue"="Transparent" "RenderType"="Transparent" } - Pass { - Name "BASE" - Blend SrcAlpha OneMinusSrcAlpha - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - sampler2D _MainTex; - samplerCUBE _ToonShade; - float4 _MainTex_ST; - float4 _Color; - - struct appdata { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - float3 normal : NORMAL; - }; - - struct v2f { - float4 pos : SV_POSITION; - float2 texcoord : TEXCOORD0; - float3 cubenormal : TEXCOORD1; - UNITY_FOG_COORDS(2) - }; - - v2f vert (appdata v) - { - v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); - o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0)); - UNITY_TRANSFER_FOG(o,o.pos); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 col = _Color * tex2D(_MainTex, i.texcoord); - fixed4 cube = texCUBE(_ToonShade, i.cubenormal); - fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a); - UNITY_APPLY_FOG(i.fogCoord, c); - return c; - } - ENDCG - } - } - - Fallback "VertexLit" -} diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Transparent.shader.meta b/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Transparent.shader.meta deleted file mode 100644 index 6fdbe812..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Toony-Transparent.shader.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 4df9e66005ac23543ad7b6234916f978 -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Shaders/Unlit-Alpha.shader b/Character_Testing/Assets/Toon Character Pack/Shaders/Unlit-Alpha.shader deleted file mode 100644 index 35ad5e18..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Shaders/Unlit-Alpha.shader +++ /dev/null @@ -1,23 +0,0 @@ - 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scale: {x: 1, y: 1, z: 1} - transformModified: 1 - armTwist: .5 - foreArmTwist: .5 - upperLegTwist: .5 - legTwist: .5 - armStretch: .0500000007 - legStretch: .0500000007 - feetSpacing: 0 - rootMotionBoneName: - lastHumanDescriptionAvatarSource: {instanceID: 0} - animationType: 3 - additionalBone: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations - Readme.txt b/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations - Readme.txt deleted file mode 100644 index b39b4e56..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations - Readme.txt +++ /dev/null @@ -1,9 +0,0 @@ -Toon Animations -# The animations is included as a bonus feature, developers must set up their -# own controllers to be able to use these animations. The included animator -# should be left unaltered for future updates. - -// Some of the animations in this pack use converted and remastered motion -// capture data obtained at mocap.cs.cmu.edu. -// The data used in this project was obtained from mocap.cs.cmu.edu. -// The database was created with funding from NSF EIA-0196217. \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations - Readme.txt.meta b/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations - Readme.txt.meta deleted file mode 100644 index 1031a27c..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations - Readme.txt.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 01336eec28ae55540b5b844ad158f06e -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations CTRL v1.0.controller b/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations CTRL v1.0.controller deleted file mode 100644 index 0d4d476c..00000000 Binary files a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations CTRL v1.0.controller and /dev/null differ diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations CTRL v1.0.controller.meta b/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations CTRL v1.0.controller.meta deleted file mode 100644 index 4fc51300..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations CTRL v1.0.controller.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 0be040dc7db365f43ad5ef3df430cdc1 -NativeFormatImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations.js b/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations.js deleted file mode 100644 index 938b4ede..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations.js +++ /dev/null @@ -1,66 +0,0 @@ -#pragma strict -import System.Collections.Generic; //Used to sort list -var _animator:Animator; -var _animations:String[]; -var _crossFade:boolean; -var maxButtons:int = 10; //Maximum buttons per page - -var removeTextFromButton:String; //Unwanted text -var autoChangeDelay:float; -var image:GUITexture; -var _lastAnim:String; -private var page:int = 0; //Current page -private var pages:int; //Number of pages - -private var _active:boolean = true; -private var counter:int = -1; - - -function Start(){ - //Sort list alphabeticly - _animations.Sort(_animations, function(g1,g2) String.Compare(g1, g2)); - pages = Mathf.Ceil((_animations.length -1 )/ maxButtons); -} - -function OnGUI () { - if(!_animator) - _animator = Transform.FindObjectOfType(Animator); - if(_active){ - //Time Scale Vertical Slider - //Time.timeScale = GUI.VerticalSlider (Rect (185, 50, 20, 150), Time.timeScale, 2.0, 0.0); - //Check if there are more in list than max buttons (true adds "next" and "prev" buttons) - if(_animations.length > maxButtons){ - //Prev button - if(GUI.Button(Rect(20,(maxButtons+1)*18,75,18),"Prev"))if(page > 0)page--;else page=pages; - //Next button - if(GUI.Button(Rect(95,(maxButtons+1)*18,75,18),"Next"))if(page < pages)page++;else page=0; - //Page text - GUI.Label (Rect(60,(maxButtons+2)*18,150,22), "Page" + (page+1) + " / " + (pages+1)); - } - //Calculate how many buttons on current page (last page might have less) - var pageButtonCount:int = _animations.length - (page*maxButtons); - //Debug.Log(pageButtonCount); - if(pageButtonCount > maxButtons)pageButtonCount = maxButtons; - //Adds buttons based on how many particle systems on page - for(var i:int=0;i < pageButtonCount;i++){ - var buttonText:String = _animations[i+(page*maxButtons)]; - if(removeTextFromButton != "") - buttonText = buttonText.Replace(removeTextFromButton, ""); - if(GUI.Button(Rect(20,i*18+18,150,18),buttonText)){ - if(_crossFade){ - if(_lastAnim == (_animations[i+page*maxButtons])) - this._animator.Play(""); - _animator.CrossFade(_animations[i+page*maxButtons], .1); - this._lastAnim = _animations[i+page*maxButtons]; - }else{ - - _animator.Play(_animations[i+page*maxButtons]); - } - counter = i + (page * maxButtons); - } - } - } - if(image){ - image.pixelInset.x = (Screen.width) -(image.texture.width) ; - } -} \ No newline at end of file diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations.js.meta b/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations.js.meta deleted file mode 100644 index 4821dc63..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Toon Animations/ToonAnimations.js.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 6f2d588e4ee6e2341be06551db202c62 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/_GUI - Animations v1.0.prefab b/Character_Testing/Assets/Toon Character Pack/Toon Animations/_GUI - Animations v1.0.prefab deleted file mode 100644 index ac4fe433..00000000 Binary files a/Character_Testing/Assets/Toon Character Pack/Toon Animations/_GUI - Animations v1.0.prefab and /dev/null differ diff --git a/Character_Testing/Assets/Toon Character Pack/Toon Animations/_GUI - Animations v1.0.prefab.meta b/Character_Testing/Assets/Toon Character Pack/Toon Animations/_GUI - Animations v1.0.prefab.meta deleted file mode 100644 index bd359025..00000000 --- a/Character_Testing/Assets/Toon Character Pack/Toon Animations/_GUI - Animations v1.0.prefab.meta +++ /dev/null @@ -1,6 +0,0 @@ -fileFormatVersion: 2 -guid: 37833251accf26c41a6a22def702da69 -NativeFormatImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Character_Testing/Assets/Toon Character Pack/_Toon Character Pack.txt b/Character_Testing/Assets/Toon Character Pack/_Toon Character Pack.txt deleted file mode 100644 index ed04611e..00000000 --- a/Character_Testing/Assets/Toon Character Pack/_Toon Character Pack.txt +++ /dev/null @@ -1,71 +0,0 @@ -Features - -• Toon Character Model -• 366 Tris Main Character -• Mechanim ready -• 22x 2048x2048px Textures -• Transparent Toon Shader (Ninja) - -Update 1.1 - -• Added Rumbo Texture - -Update 1.2 - -• Added Ragdoll to Prefabs* +Control Script -• Added Floating Ragdoll example (Astro) -• Added Undead Yeti Texture -• Added Decapitated Prefab +Control Script -• Added Pirate Texture -• Added Camo Ninja Texture -• Added Pumking Head Model, Texture and Particle -• Fixed File Names -*Ragdoll can be though on mobile - -Update 1.3 -• Added Decapitation and Head Explosion -• Added Cop Texture -• Added Chef Texture -• Added Fireman Texture -• Added Blinking - ->>> Important Update Notes <<< -Rename "RagdollController" to "ToonCharacterController" - -Update 1.4 -• Added Convict Texture -• Added Santa Claus Model & Texture -• Added Elf Model & Texture -• Added Snowman Model & Texture (can't move hands) - -Update 1.5 -• Gravity now applies -• Added Girl Model & Texture -• Added Wizard Model & Texture -• Added Evil Wizard Model & Texture -• Added Knight Texture - -Update 1.6 -• Added Archer Girl Model & Texture -• Added Girlie Girl Model & Texture -• Added Zombie Girl Texture -• Improved Male Zombie Texture(Old included) - -Update 1.7 -• Added 100+ Bonus Mechanim Animations - -Mobile Optimize -• Change texture size to 512 or lower - Change size in image editor first then sharpen if necessary - (This might improve details when downsizing and decrease build time) -• Enable Mipmap -• Avoid using too many ragdolls - - - -Unluck Software -www.chemicalbliss.com - - -Thanks for purchasing this prefab -Have fun with Unity3D :) \ No newline at end of file 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lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 0 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/Scenes/GameScene.unity b/ShipShooter/Assets/Scenes/GameScene.unity index 99baf80f..cfcc0217 100644 Binary files a/ShipShooter/Assets/Scenes/GameScene.unity and b/ShipShooter/Assets/Scenes/GameScene.unity differ diff --git a/ShipShooter/Assets/iTweenEditor.meta b/ShipShooter/Assets/iTweenEditor.meta new file mode 100644 index 00000000..5e43f1e2 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5b86adfdad41e734a8d0ad730d9eaee6 +folderAsset: yes +timeCreated: 1446679290 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Editor.meta b/ShipShooter/Assets/iTweenEditor/Editor.meta new file mode 100644 index 00000000..c7efb95c --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e824886ca6f7c40a4a622b6a82c50c9c +folderAsset: yes +timeCreated: 1446679290 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Editor/iTweenEventDataEditor.cs b/ShipShooter/Assets/iTweenEditor/Editor/iTweenEventDataEditor.cs new file mode 100644 index 00000000..d442241e --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Editor/iTweenEventDataEditor.cs @@ -0,0 +1,352 @@ +// Copyright (c) 2009-2012 David Koontz +// Please direct any bugs/comments/suggestions to david@koontzfamily.org +// +// Thanks to Gabriel Gheorghiu (gabison@gmail.com) for his code submission +// that lead to the integration with the iTween visual path editor. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using UnityEditor; +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Runtime.Serialization.Formatters.Binary; +using System.Text; +using System.Linq; + +[CustomEditor(typeof(iTweenEvent))] +public class iTweenEventDataEditor : Editor { + List trueFalseOptions = new List() {"True", "False"}; + Dictionary values; + Dictionary propertiesEnabled = new Dictionary(); + iTweenEvent.TweenType previousType; + + [MenuItem("Component/iTween/iTweenEvent")] + static void AddiTweenEvent () { + if(Selection.activeGameObject != null) { + Selection.activeGameObject.AddComponent(typeof(iTweenEvent)); + } + } + + [MenuItem("Component/iTween/Prepare Visual Editor for Javascript Usage")] + static void CopyFilesForJavascriptUsage() { + if(Directory.Exists(Application.dataPath + "/iTweenEditor/Helper Classes")) { + if(!Directory.Exists(Application.dataPath + "/Plugins")) { + Directory.CreateDirectory(Application.dataPath + "/Plugins"); + } + + if(!Directory.Exists(Application.dataPath + "/Plugins/iTweenEditor")) { + Directory.CreateDirectory(Application.dataPath + "/Plugins/iTweenEditor"); + } + FileUtil.MoveFileOrDirectory(Application.dataPath + "/iTweenEditor/Helper Classes", Application.dataPath + "/Plugins/iTweenEditor/Helper Classes"); + FileUtil.MoveFileOrDirectory(Application.dataPath + "/iTweenEditor/iTweenEvent.cs", Application.dataPath + "/Plugins/iTweenEvent.cs"); + FileUtil.MoveFileOrDirectory(Application.dataPath + "/iTweenEditor/iTween.cs", Application.dataPath + "/Plugins/iTween.cs"); + FileUtil.MoveFileOrDirectory(Application.dataPath + "/iTweenEditor/iTweenPath.cs", Application.dataPath + "/Plugins/iTweenPath.cs"); + + AssetDatabase.Refresh(); + } + else { + EditorUtility.DisplayDialog("Can't move files", "Your files have already been moved", "Ok"); + } + } + + [MenuItem("Component/iTween/Donate to support the Visual Editor")] + static void Donate() { + Application.OpenURL("https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WD3GQ6HHD257C"); + } + + public void OnEnable() { + var evt = (iTweenEvent)target; + foreach(var key in EventParamMappings.mappings[evt.type].Keys) { + propertiesEnabled[key] = false; + } + previousType = evt.type; + + if(!Directory.Exists(Application.dataPath + "/Gizmos")) { + Directory.CreateDirectory(Application.dataPath + "/Gizmos"); + } + + if(!File.Exists(Application.dataPath + "/Gizmos/iTweenIcon.tif")) { + FileUtil.CopyFileOrDirectory(Application.dataPath + "/iTweenEditor/Gizmos/iTweenIcon.tif", Application.dataPath + "/Gizmos/iTweenIcon.tif"); + } + } + + public override void OnInspectorGUI() { + var evt = (iTweenEvent)target; + values = evt.Values; + var keys = values.Keys.ToArray(); + + foreach(var key in keys) { + propertiesEnabled[key] = true; + if(typeof(Vector3OrTransform) == EventParamMappings.mappings[evt.type][key]) { + var val = new Vector3OrTransform(); + + if(null == values[key] || typeof(Transform) == values[key].GetType()) { + if(null == values[key]) { + val.transform = null; + } + else { + val.transform = (Transform)values[key]; + } + val.selected = Vector3OrTransform.transformSelected; + } + else if(typeof(Vector3) == values[key].GetType()) { + val.vector = (Vector3)values[key]; + val.selected = Vector3OrTransform.vector3Selected; + } + + values[key] = val; + } + if(typeof(Vector3OrTransformArray) == EventParamMappings.mappings[evt.type][key]) { + var val = new Vector3OrTransformArray(); + + if(null == values[key] || typeof(Transform[]) == values[key].GetType()) { + if(null == values[key]) { + val.transformArray = null; + } + else { + val.transformArray = (Transform[])values[key]; + } + val.selected = Vector3OrTransformArray.transformSelected; + } + else if(typeof(Vector3[]) == values[key].GetType()) { + val.vectorArray = (Vector3[])values[key]; + val.selected = Vector3OrTransformArray.vector3Selected; + } + else if(typeof(string) == values[key].GetType()) { + val.pathName = (string)values[key]; + val.selected = Vector3OrTransformArray.iTweenPathSelected; + } + + values[key] = val; + } + } + + GUILayout.Label(string.Format("iTween Event Editor v{0}", iTweenEvent.VERSION)); + EditorGUILayout.Separator(); + + GUILayout.BeginHorizontal(); + GUILayout.Label("Name"); + evt.tweenName = EditorGUILayout.TextField(evt.tweenName); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + evt.showIconInInspector = GUILayout.Toggle(evt.showIconInInspector, " Show Icon In Scene"); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + evt.playAutomatically = GUILayout.Toggle(evt.playAutomatically, " Play Automatically"); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.Label("Initial Start Delay (delay begins once the iTweenEvent is played)"); + evt.delay = EditorGUILayout.FloatField(evt.delay); + GUILayout.EndHorizontal(); + + EditorGUILayout.Separator(); + + GUILayout.BeginHorizontal(); + GUILayout.Label("Event Type"); + evt.type = (iTweenEvent.TweenType)EditorGUILayout.EnumPopup(evt.type); + GUILayout.EndHorizontal(); + + if(evt.type != previousType) { + foreach(var key in EventParamMappings.mappings[evt.type].Keys) { + propertiesEnabled[key] = false; + } + evt.Values = new Dictionary(); + previousType = evt.type; + return; + } + + var properties = EventParamMappings.mappings[evt.type]; + foreach(var pair in properties) { + var key = pair.Key; + + GUILayout.BeginHorizontal(); + + if(EditorGUILayout.BeginToggleGroup(key, propertiesEnabled[key])) { + propertiesEnabled[key] = true; + + GUILayout.BeginVertical(); + + if(typeof(string) == pair.Value) { + values[key] = EditorGUILayout.TextField(values.ContainsKey(key) ? (string)values[key] : ""); + } + else if(typeof(float) == pair.Value) { + values[key] = EditorGUILayout.FloatField(values.ContainsKey(key) ? (float)values[key] : 0); + } + else if(typeof(int) == pair.Value) { + values[key] = EditorGUILayout.IntField(values.ContainsKey(key) ? (int)values[key] : 0); + } + else if(typeof(bool) == pair.Value) { + GUILayout.BeginHorizontal(); + var currentValueString = (values.ContainsKey(key) ? (bool)values[key] : false).ToString(); + currentValueString = currentValueString.Substring(0, 1).ToUpper() + currentValueString.Substring(1); + var index = EditorGUILayout.Popup(trueFalseOptions.IndexOf(currentValueString), trueFalseOptions.ToArray()); + GUILayout.EndHorizontal(); + values[key] = bool.Parse(trueFalseOptions[index]); + } + else if(typeof(GameObject) == pair.Value) { + values[key] = EditorGUILayout.ObjectField(values.ContainsKey(key) ? (GameObject)values[key] : null, typeof(GameObject), true); + } + else if(typeof(Vector3) == pair.Value) { + values[key] = EditorGUILayout.Vector3Field("", values.ContainsKey(key) ? (Vector3)values[key] : Vector3.zero); + } + else if(typeof(Vector3OrTransform) == pair.Value) { + if(!values.ContainsKey(key)) { + values[key] = new Vector3OrTransform(); + } + var val = (Vector3OrTransform)values[key]; + + val.selected = GUILayout.SelectionGrid(val.selected, Vector3OrTransform.choices, 2); + + if(Vector3OrTransform.vector3Selected == val.selected) { + val.vector = EditorGUILayout.Vector3Field("", val.vector); + } + else { + val.transform = (Transform)EditorGUILayout.ObjectField(val.transform, typeof(Transform), true); + } + values[key] = val; + } + else if(typeof(Vector3OrTransformArray) == pair.Value) { + if(!values.ContainsKey(key)) { + values[key] = new Vector3OrTransformArray(); + } + var val = (Vector3OrTransformArray)values[key]; + val.selected = GUILayout.SelectionGrid(val.selected, Vector3OrTransformArray.choices, Vector3OrTransformArray.choices.Length); + + if(Vector3OrTransformArray.vector3Selected == val.selected) { + if(null == val.vectorArray) { + val.vectorArray = new Vector3[0]; + } + var elements = val.vectorArray.Length; + GUILayout.BeginHorizontal(); + GUILayout.Label("Number of points"); + elements = EditorGUILayout.IntField(elements); + GUILayout.EndHorizontal(); + if(elements != val.vectorArray.Length) { + var resizedArray = new Vector3[elements]; + val.vectorArray.CopyTo(resizedArray, 0); + val.vectorArray = resizedArray; + } + for(var i = 0; i < val.vectorArray.Length; ++i) { + val.vectorArray[i] = EditorGUILayout.Vector3Field("", val.vectorArray[i]); + } + } + else if(Vector3OrTransformArray.transformSelected == val.selected) { + if(null == val.transformArray) { + val.transformArray = new Transform[0]; + } + var elements = val.transformArray.Length; + GUILayout.BeginHorizontal(); + GUILayout.Label("Number of points"); + elements = EditorGUILayout.IntField(elements); + GUILayout.EndHorizontal(); + if(elements != val.transformArray.Length) { + var resizedArray = new Transform[elements]; + val.transformArray.CopyTo(resizedArray, 0); + val.transformArray = resizedArray; + } + for(var i = 0; i < val.transformArray.Length; ++i) { + val.transformArray[i] = (Transform)EditorGUILayout.ObjectField(val.transformArray[i], typeof(Transform), true); + } + } + else if(Vector3OrTransformArray.iTweenPathSelected == val.selected) { + var index = 0; + var paths = (GameObject.FindObjectsOfType(typeof(iTweenPath)) as iTweenPath[]); + if(0 == paths.Length) { + val.pathName = ""; + GUILayout.Label("No paths are defined"); + } + else { + for(var i = 0; i < paths.Length; ++i) { + if(paths[i].pathName == val.pathName) { + index = i; + } + } + index = EditorGUILayout.Popup(index, (GameObject.FindObjectsOfType(typeof(iTweenPath)) as iTweenPath[]).Select(path => path.pathName).ToArray()); + + val.pathName = paths[index].pathName; + } + } + values[key] = val; + } + else if(typeof(iTween.LoopType) == pair.Value) { + values[key] = EditorGUILayout.EnumPopup(values.ContainsKey(key) ? (iTween.LoopType)values[key] : iTween.LoopType.none); + } + else if(typeof(iTween.EaseType) == pair.Value) { + values[key] = EditorGUILayout.EnumPopup(values.ContainsKey(key) ? (iTween.EaseType)values[key] : iTween.EaseType.linear); + } + else if(typeof(AudioSource) == pair.Value) { + values[key] = (AudioSource)EditorGUILayout.ObjectField(values.ContainsKey(key) ? (AudioSource)values[key] : null, typeof(AudioSource), true); + } + else if(typeof(AudioClip) == pair.Value) { + values[key] = (AudioClip)EditorGUILayout.ObjectField(values.ContainsKey(key) ? (AudioClip)values[key] : null, typeof(AudioClip), true); + } + else if(typeof(Color) == pair.Value) { + values[key] = EditorGUILayout.ColorField(values.ContainsKey(key) ? (Color)values[key] : Color.white); + } + else if(typeof(Space) == pair.Value) { + values[key] = EditorGUILayout.EnumPopup(values.ContainsKey(key) ? (Space)values[key] : Space.Self); + } + + GUILayout.EndVertical(); + } + else { + propertiesEnabled[key] = false; + values.Remove(key); + } + + EditorGUILayout.EndToggleGroup(); + GUILayout.EndHorizontal(); + EditorGUILayout.Separator(); + } + + keys = values.Keys.ToArray(); + + foreach(var key in keys) { + if(values[key] != null && values[key].GetType() == typeof(Vector3OrTransform)) { + var val = (Vector3OrTransform)values[key]; + if(Vector3OrTransform.vector3Selected == val.selected) { + values[key] = val.vector; + } + else { + values[key] = val.transform; + } + } + else if(values[key] != null && values[key].GetType() == typeof(Vector3OrTransformArray)) { + var val = (Vector3OrTransformArray)values[key]; + if(Vector3OrTransformArray.vector3Selected == val.selected) { + values[key] = val.vectorArray; + } + else if(Vector3OrTransformArray.transformSelected == val.selected) { + values[key] = val.transformArray; + } + else if(Vector3OrTransformArray.iTweenPathSelected == val.selected) { + values[key] = val.pathName; + } + } + } + + evt.Values = values; + previousType = evt.type; + } +} \ No newline at end of file diff --git a/ShipShooter/Assets/iTweenEditor/Editor/iTweenEventDataEditor.cs.meta b/ShipShooter/Assets/iTweenEditor/Editor/iTweenEventDataEditor.cs.meta new file mode 100644 index 00000000..7548d555 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Editor/iTweenEventDataEditor.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a0fbd16cf167148268ecb856d017aee7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Editor/iTweenPathEditor.cs b/ShipShooter/Assets/iTweenEditor/Editor/iTweenPathEditor.cs new file mode 100644 index 00000000..bf1d3858 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Editor/iTweenPathEditor.cs @@ -0,0 +1,97 @@ +//by Bob Berkebile : Pixelplacement : http://www.pixelplacement.com + +using UnityEngine; +using UnityEditor; +using System.Collections; + +[CustomEditor(typeof(iTweenPath))] +public class iTweenPathEditor : Editor +{ + iTweenPath _target; + GUIStyle style = new GUIStyle(); + public static int count = 0; + + void OnEnable(){ + //i like bold handle labels since I'm getting old: + style.fontStyle = FontStyle.Bold; + style.normal.textColor = Color.white; + _target = (iTweenPath)target; + + //lock in a default path name: + if(!_target.initialized){ + _target.initialized = true; + _target.pathName = "New Path " + ++count; + _target.initialName = _target.pathName; + } + } + + public override void OnInspectorGUI(){ + //path name: + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Path Name"); + _target.pathName = EditorGUILayout.TextField(_target.pathName); + EditorGUILayout.EndHorizontal(); + + if(_target.pathName == ""){ + _target.pathName = _target.initialName; + } + + //path color: + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Path Color"); + _target.pathColor = EditorGUILayout.ColorField(_target.pathColor); + EditorGUILayout.EndHorizontal(); + + //exploration segment count control: + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.PrefixLabel("Node Count"); + _target.nodeCount = Mathf.Clamp(EditorGUILayout.IntSlider(_target.nodeCount, 0, 10), 2,100); + EditorGUILayout.EndHorizontal(); + + //add node? + if(_target.nodeCount > _target.nodes.Count){ + for (int i = 0; i < _target.nodeCount - _target.nodes.Count; i++) { + _target.nodes.Add(Vector3.zero); + } + } + + //remove node? + if(_target.nodeCount < _target.nodes.Count){ + if(EditorUtility.DisplayDialog("Remove path node?","Shortening the node list will permantently destory parts of your path. This operation cannot be undone.", "OK", "Cancel")){ + int removeCount = _target.nodes.Count - _target.nodeCount; + _target.nodes.RemoveRange(_target.nodes.Count-removeCount,removeCount); + }else{ + _target.nodeCount = _target.nodes.Count; + } + } + + //node display: + EditorGUI.indentLevel = 4; + for (int i = 0; i < _target.nodes.Count; i++) { + _target.nodes[i] = EditorGUILayout.Vector3Field("Node " + (i+1), _target.nodes[i]); + } + + //update and redraw: + if(GUI.changed){ + EditorUtility.SetDirty(_target); + } + } + + void OnSceneGUI(){ + if(_target.enabled) { // dkoontz + if(_target.nodes.Count > 0){ + //allow path adjustment undo: + Undo.SetSnapshotTarget(_target,"Adjust iTween Path"); + + //path begin and end labels: + Handles.Label(_target.nodes[0], "'" + _target.pathName + "' Begin", style); + Handles.Label(_target.nodes[_target.nodes.Count-1], "'" + _target.pathName + "' End", style); + + //node handle display: + for (int i = 0; i < _target.nodes.Count; i++) { + _target.nodes[i] = Handles.PositionHandle(_target.nodes[i], Quaternion.identity); + } + } + } // dkoontz + } +} \ No newline at end of file diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor/iTweenPathEditor.cs.meta b/ShipShooter/Assets/iTweenEditor/Editor/iTweenPathEditor.cs.meta similarity index 82% rename from iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor/iTweenPathEditor.cs.meta rename to ShipShooter/Assets/iTweenEditor/Editor/iTweenPathEditor.cs.meta index 0fd0758c..d004a25e 100644 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor/iTweenPathEditor.cs.meta +++ b/ShipShooter/Assets/iTweenEditor/Editor/iTweenPathEditor.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 9925e158a714d46a5990141a1cd35af0 +guid: 766f29702ce4e4a1584e5147c88629a2 MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/ShipShooter/Assets/iTweenEditor/Examples.meta b/ShipShooter/Assets/iTweenEditor/Examples.meta new file mode 100644 index 00000000..9777e4bf --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Examples.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f3bb37550d4444b87ad7543d746b1c95 +folderAsset: yes +timeCreated: 1446679290 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Examples/Path Test.unity b/ShipShooter/Assets/iTweenEditor/Examples/Path Test.unity new file mode 100644 index 00000000..ed0872be Binary files /dev/null and b/ShipShooter/Assets/iTweenEditor/Examples/Path Test.unity differ diff --git a/ShipShooter/Assets/iTweenEditor/Examples/Path Test.unity.meta b/ShipShooter/Assets/iTweenEditor/Examples/Path Test.unity.meta new file mode 100644 index 00000000..7fc07537 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Examples/Path Test.unity.meta @@ -0,0 +1,6 @@ +fileFormatVersion: 2 +guid: 2cd963efa0be1416c93438361364da95 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopATween.unity b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopATween.unity new file mode 100644 index 00000000..f14f7a36 Binary files /dev/null and b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopATween.unity differ diff --git a/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopATween.unity.meta b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopATween.unity.meta new file mode 100644 index 00000000..530a7a30 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopATween.unity.meta @@ -0,0 +1,6 @@ +fileFormatVersion: 2 +guid: fee89e7023b014869aee949adecdc426 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopTween.cs b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopTween.cs new file mode 100644 index 00000000..4fd7e29e --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopTween.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using System.Collections.Generic; +using System.Collections; +using System.Linq; + +public class StartAndStopTween : MonoBehaviour { + + public GameObject target; + + void OnGUI() { + if(GUILayout.Button("Start Bounce")) { + iTweenEvent.GetEvent(target, "Bounce").Play(); + } + + if(GUILayout.Button("Stop Bounce")) { + iTweenEvent.GetEvent(target, "Bounce").Stop(); + } + + if(GUILayout.Button("Start Color Fade")) { + iTweenEvent.GetEvent(target, "Color Fade").Play(); + } + + if(GUILayout.Button("Stop Color Fade")) { + iTweenEvent.GetEvent(target, "Color Fade").Stop(); + } + } +} \ No newline at end of file diff --git a/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopTween.cs.meta b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopTween.cs.meta new file mode 100644 index 00000000..815a85dd --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Examples/StartAndStopTween.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6bf45a0ab38a1458999f7d05487b4d52 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Gizmos.meta b/ShipShooter/Assets/iTweenEditor/Gizmos.meta new file mode 100644 index 00000000..520d75da --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Gizmos.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 797ae283e17aa4827a330e531ef47b73 +folderAsset: yes +timeCreated: 1446679290 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Gizmos/iTweenIcon.tif b/ShipShooter/Assets/iTweenEditor/Gizmos/iTweenIcon.tif new file mode 100644 index 00000000..51d5972f Binary files /dev/null and b/ShipShooter/Assets/iTweenEditor/Gizmos/iTweenIcon.tif differ diff --git a/ShipShooter/Assets/iTweenEditor/Gizmos/iTweenIcon.tif.meta b/ShipShooter/Assets/iTweenEditor/Gizmos/iTweenIcon.tif.meta new file mode 100644 index 00000000..f55f3375 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Gizmos/iTweenIcon.tif.meta @@ -0,0 +1,54 @@ +fileFormatVersion: 2 +guid: be10fc2a1b44c42ab8d6af8637b7bb96 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 0 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + cubemapConvolution: 0 + cubemapConvolutionSteps: 8 + cubemapConvolutionExponent: 1.5 + seamlessCubemap: 0 + textureFormat: -1 + maxTextureSize: 1024 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + rGBM: 0 + compressionQuality: 50 + allowsAlphaSplitting: 0 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: -1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Helper Classes.meta b/ShipShooter/Assets/iTweenEditor/Helper Classes.meta new file mode 100644 index 00000000..16bf4f61 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Helper Classes.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 99aae065ca13f46398c1f65ebc52f413 +folderAsset: yes +timeCreated: 1446679290 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Helper Classes/EventParamMappings.cs b/ShipShooter/Assets/iTweenEditor/Helper Classes/EventParamMappings.cs new file mode 100644 index 00000000..c7990dfd --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Helper Classes/EventParamMappings.cs @@ -0,0 +1,742 @@ +// Copyright (c) 2009 David Koontz +// Please direct any bugs/comments/suggestions to david@koontzfamily.org +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using UnityEngine; + +public class EventParamMappings { + + public static Dictionary> mappings = new Dictionary>(); + + static EventParamMappings() { + // AUDIO FROM + mappings.Add(iTweenEvent.TweenType.AudioFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.AudioFrom]["audiosource"] = typeof(AudioSource); + mappings[iTweenEvent.TweenType.AudioFrom]["volume"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioFrom]["pitch"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.AudioFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.AudioFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.AudioFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.AudioFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.AudioFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioFrom]["ignoretimescale"] = typeof(bool); + + // AUDIO TO + mappings.Add(iTweenEvent.TweenType.AudioTo, new Dictionary()); + mappings[iTweenEvent.TweenType.AudioTo]["audiosource"] = typeof(AudioSource); + mappings[iTweenEvent.TweenType.AudioTo]["volume"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioTo]["pitch"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.AudioTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.AudioTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.AudioTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.AudioTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.AudioTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.AudioTo]["ignoretimescale"] = typeof(bool); + + // AUDIO UPDATE + mappings.Add(iTweenEvent.TweenType.AudioUpdate, new Dictionary()); + mappings[iTweenEvent.TweenType.AudioUpdate]["audiosource"] = typeof(AudioSource); + mappings[iTweenEvent.TweenType.AudioUpdate]["volume"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioUpdate]["pitch"] = typeof(float); + mappings[iTweenEvent.TweenType.AudioUpdate]["time"] = typeof(float); + + // CAMERA FADE FROM + mappings.Add(iTweenEvent.TweenType.CameraFadeFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["amount"] = typeof(float); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeFrom]["ignoretimescale"] = typeof(bool); + + // CAMERA FADE TO + mappings.Add(iTweenEvent.TweenType.CameraFadeTo, new Dictionary()); + mappings[iTweenEvent.TweenType.CameraFadeTo]["amount"] = typeof(float); + mappings[iTweenEvent.TweenType.CameraFadeTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.CameraFadeTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.CameraFadeTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.CameraFadeTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.CameraFadeTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.CameraFadeTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.CameraFadeTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.CameraFadeTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.CameraFadeTo]["ignoretimescale"] = typeof(bool); + + // COLOR FROM + mappings.Add(iTweenEvent.TweenType.ColorFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.ColorFrom]["color"] = typeof(Color); + mappings[iTweenEvent.TweenType.ColorFrom]["r"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorFrom]["g"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorFrom]["b"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorFrom]["a"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorFrom]["namedcolorvalue"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorFrom]["includechildren"] = typeof(bool); + mappings[iTweenEvent.TweenType.ColorFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.ColorFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ColorFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ColorFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ColorFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ColorFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorFrom]["ignoretimescale"] = typeof(bool); + + // COLOR TO + mappings.Add(iTweenEvent.TweenType.ColorTo, new Dictionary()); + mappings[iTweenEvent.TweenType.ColorTo]["color"] = typeof(Color); + mappings[iTweenEvent.TweenType.ColorTo]["r"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorTo]["g"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorTo]["b"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorTo]["a"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorTo]["namedcolorvalue"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorTo]["includechildren"] = typeof(bool); + mappings[iTweenEvent.TweenType.ColorTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.ColorTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ColorTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ColorTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ColorTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ColorTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorTo]["ignoretimescale"] = typeof(bool); + + // COLOR UPDATE + mappings.Add(iTweenEvent.TweenType.ColorUpdate, new Dictionary()); + mappings[iTweenEvent.TweenType.ColorUpdate]["color"] = typeof(Color); + mappings[iTweenEvent.TweenType.ColorUpdate]["r"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorUpdate]["g"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorUpdate]["b"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorUpdate]["a"] = typeof(float); + mappings[iTweenEvent.TweenType.ColorUpdate]["namedcolorvalue"] = typeof(string); + mappings[iTweenEvent.TweenType.ColorUpdate]["includechildren"] = typeof(bool); + mappings[iTweenEvent.TweenType.ColorUpdate]["time"] = typeof(float); + + // FADE FROM + mappings.Add(iTweenEvent.TweenType.FadeFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.FadeFrom]["alpha"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeFrom]["amount"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeFrom]["includechildren"] = typeof(bool); + mappings[iTweenEvent.TweenType.FadeFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.FadeFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.FadeFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.FadeFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.FadeFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.FadeFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeFrom]["ignoretimescale"] = typeof(bool); + + // FADE TO + mappings.Add(iTweenEvent.TweenType.FadeTo, new Dictionary()); + mappings[iTweenEvent.TweenType.FadeTo]["alpha"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeTo]["amount"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeTo]["includechildren"] = typeof(bool); + mappings[iTweenEvent.TweenType.FadeTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.FadeTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.FadeTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.FadeTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.FadeTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.FadeTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.FadeTo]["ignoretimescale"] = typeof(bool); + + // FADE UPDATE + mappings.Add(iTweenEvent.TweenType.FadeUpdate, new Dictionary()); + mappings[iTweenEvent.TweenType.FadeUpdate]["alpha"] = typeof(float); + mappings[iTweenEvent.TweenType.FadeUpdate]["includechildren"] = typeof(bool); + mappings[iTweenEvent.TweenType.FadeUpdate]["time"] = typeof(float); + + // LOOK FROM + mappings.Add(iTweenEvent.TweenType.LookFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.LookFrom]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.LookFrom]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.LookFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.LookFrom]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.LookFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.LookFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.LookFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.LookFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.LookFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.LookFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.LookFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.LookFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.LookFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.LookFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.LookFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.LookFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.LookFrom]["ignoretimescale"] = typeof(bool); + + // LOOK TO + mappings.Add(iTweenEvent.TweenType.LookTo, new Dictionary()); + mappings[iTweenEvent.TweenType.LookTo]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.LookTo]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.LookTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.LookTo]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.LookTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.LookTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.LookTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.LookTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.LookTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.LookTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.LookTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.LookTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.LookTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.LookTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.LookTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.LookTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.LookTo]["ignoretimescale"] = typeof(bool); + + // LOOK UPDATE + mappings.Add(iTweenEvent.TweenType.LookUpdate, new Dictionary()); + mappings[iTweenEvent.TweenType.LookUpdate]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.LookUpdate]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.LookUpdate]["time"] = typeof(float); + + // MOVE ADD + mappings.Add(iTweenEvent.TweenType.MoveAdd, new Dictionary()); + mappings[iTweenEvent.TweenType.MoveAdd]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.MoveAdd]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveAdd]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveAdd]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveAdd]["orienttopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveAdd]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveAdd]["looktime"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveAdd]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveAdd]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.MoveAdd]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveAdd]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveAdd]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveAdd]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.MoveAdd]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.MoveAdd]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveAdd]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveAdd]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveAdd]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveAdd]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveAdd]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveAdd]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveAdd]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveAdd]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveAdd]["ignoretimescale"] = typeof(bool); + + // MOVE BY + mappings.Add(iTweenEvent.TweenType.MoveBy, new Dictionary()); + mappings[iTweenEvent.TweenType.MoveBy]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveBy]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveBy]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveBy]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.MoveBy]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveBy]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveBy]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveBy]["orienttopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveBy]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveBy]["looktime"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveBy]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveBy]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.MoveBy]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.MoveBy]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.MoveBy]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveBy]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveBy]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveBy]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveBy]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveBy]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveBy]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveBy]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveBy]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveBy]["ignoretimescale"] = typeof(bool); + + // MOVE FROM + mappings.Add(iTweenEvent.TweenType.MoveFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.MoveFrom]["position"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveFrom]["path"] = typeof(Vector3OrTransformArray); + mappings[iTweenEvent.TweenType.MoveFrom]["movetopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveFrom]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["orienttopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveFrom]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveFrom]["looktime"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["lookahead"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveFrom]["islocal"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.MoveFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.MoveFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveFrom]["ignoretimescale"] = typeof(bool); + + // MOVE TO + mappings.Add(iTweenEvent.TweenType.MoveTo, new Dictionary()); + mappings[iTweenEvent.TweenType.MoveTo]["position"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveTo]["path"] = typeof(Vector3OrTransformArray); + mappings[iTweenEvent.TweenType.MoveTo]["movetopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveTo]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["orienttopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveTo]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveTo]["looktime"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["lookahead"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveTo]["islocal"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.MoveTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.MoveTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.MoveTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveTo]["ignoretimescale"] = typeof(bool); + + // MOVE UPDATE + mappings.Add(iTweenEvent.TweenType.MoveUpdate, new Dictionary()); + mappings[iTweenEvent.TweenType.MoveUpdate]["position"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveUpdate]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveUpdate]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveUpdate]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveUpdate]["orienttopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveUpdate]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.MoveUpdate]["looktime"] = typeof(float); + mappings[iTweenEvent.TweenType.MoveUpdate]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.MoveUpdate]["islocal"] = typeof(bool); + mappings[iTweenEvent.TweenType.MoveUpdate]["time"] = typeof(float); + + // PUNCH POSITION + mappings.Add(iTweenEvent.TweenType.PunchPosition, new Dictionary()); + mappings[iTweenEvent.TweenType.PunchPosition]["position"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.PunchPosition]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.PunchPosition]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchPosition]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchPosition]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchPosition]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.PunchPosition]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.PunchPosition]["looktime"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchPosition]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchPosition]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchPosition]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchPosition]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.PunchPosition]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchPosition]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchPosition]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchPosition]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchPosition]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchPosition]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchPosition]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchPosition]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchPosition]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchPosition]["ignoretimescale"] = typeof(bool); + + // PUNCH ROTATION + mappings.Add(iTweenEvent.TweenType.PunchRotation, new Dictionary()); + mappings[iTweenEvent.TweenType.PunchRotation]["position"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.PunchRotation]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.PunchRotation]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchRotation]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchRotation]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchRotation]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.PunchRotation]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchRotation]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchRotation]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.PunchRotation]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchRotation]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchRotation]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchRotation]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchRotation]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchRotation]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchRotation]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchRotation]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchRotation]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchRotation]["ignoretimescale"] = typeof(bool); + + // PUNCH SCALE + mappings.Add(iTweenEvent.TweenType.PunchScale, new Dictionary()); + mappings[iTweenEvent.TweenType.PunchScale]["position"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.PunchScale]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.PunchScale]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchScale]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchScale]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchScale]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchScale]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.PunchScale]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.PunchScale]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchScale]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchScale]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchScale]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchScale]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchScale]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchScale]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchScale]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.PunchScale]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.PunchScale]["ignoretimescale"] = typeof(bool); + + // ROTATE ADD + mappings.Add(iTweenEvent.TweenType.RotateAdd, new Dictionary()); + mappings[iTweenEvent.TweenType.RotateAdd]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.RotateAdd]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateAdd]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateAdd]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateAdd]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.RotateAdd]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateAdd]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateAdd]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateAdd]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.RotateAdd]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.RotateAdd]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateAdd]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateAdd]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateAdd]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateAdd]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateAdd]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateAdd]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateAdd]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateAdd]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateAdd]["ignoretimescale"] = typeof(bool); + + // ROTATE BY + mappings.Add(iTweenEvent.TweenType.RotateBy, new Dictionary()); + mappings[iTweenEvent.TweenType.RotateBy]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.RotateBy]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateBy]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateBy]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateBy]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.RotateBy]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateBy]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateBy]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateBy]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.RotateBy]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.RotateBy]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateBy]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateBy]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateBy]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateBy]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateBy]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateBy]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateBy]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateBy]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateBy]["ignoretimescale"] = typeof(bool); + + // ROTATE FROM + mappings.Add(iTweenEvent.TweenType.RotateFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.RotateFrom]["rotation"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.RotateFrom]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateFrom]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateFrom]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateFrom]["islocal"] = typeof(bool); + mappings[iTweenEvent.TweenType.RotateFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateFrom]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.RotateFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.RotateFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateFrom]["ignoretimescale"] = typeof(bool); + + // ROTATE TO + mappings.Add(iTweenEvent.TweenType.RotateTo, new Dictionary()); + mappings[iTweenEvent.TweenType.RotateTo]["rotation"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.RotateTo]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateTo]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateTo]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateTo]["islocal"] = typeof(bool); + mappings[iTweenEvent.TweenType.RotateTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateTo]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.RotateTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.RotateTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.RotateTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.RotateTo]["ignoretimescale"] = typeof(bool); + + // ROTATE UPDATE + mappings.Add(iTweenEvent.TweenType.RotateUpdate, new Dictionary()); + mappings[iTweenEvent.TweenType.RotateUpdate]["rotation"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.RotateUpdate]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateUpdate]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateUpdate]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.RotateUpdate]["islocal"] = typeof(bool); + mappings[iTweenEvent.TweenType.RotateUpdate]["time"] = typeof(float); + + // SCALE ADD + mappings.Add(iTweenEvent.TweenType.ScaleAdd, new Dictionary()); + mappings[iTweenEvent.TweenType.ScaleAdd]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.ScaleAdd]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleAdd]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleAdd]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleAdd]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleAdd]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleAdd]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleAdd]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.ScaleAdd]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ScaleAdd]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleAdd]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleAdd]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleAdd]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleAdd]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleAdd]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleAdd]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleAdd]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleAdd]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleAdd]["ignoretimescale"] = typeof(bool); + + // SCALE BY + mappings.Add(iTweenEvent.TweenType.ScaleBy, new Dictionary()); + mappings[iTweenEvent.TweenType.ScaleBy]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.ScaleBy]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleBy]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleBy]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleBy]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleBy]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleBy]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleBy]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.ScaleBy]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ScaleBy]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleBy]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleBy]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleBy]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleBy]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleBy]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleBy]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleBy]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleBy]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleBy]["ignoretimescale"] = typeof(bool); + + // SCALE FROM + mappings.Add(iTweenEvent.TweenType.ScaleFrom, new Dictionary()); + mappings[iTweenEvent.TweenType.ScaleFrom]["scale"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.ScaleFrom]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleFrom]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleFrom]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleFrom]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleFrom]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleFrom]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleFrom]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.ScaleFrom]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ScaleFrom]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleFrom]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleFrom]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleFrom]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleFrom]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleFrom]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleFrom]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleFrom]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleFrom]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleFrom]["ignoretimescale"] = typeof(bool); + + // SCALE TO + mappings.Add(iTweenEvent.TweenType.ScaleTo, new Dictionary()); + mappings[iTweenEvent.TweenType.ScaleTo]["scale"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.ScaleTo]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleTo]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleTo]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleTo]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleTo]["speed"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleTo]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleTo]["easetype"] = typeof(iTween.EaseType); + mappings[iTweenEvent.TweenType.ScaleTo]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ScaleTo]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleTo]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleTo]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleTo]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleTo]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleTo]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleTo]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleTo]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ScaleTo]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ScaleTo]["ignoretimescale"] = typeof(bool); + + // SCALE UPDATE + mappings.Add(iTweenEvent.TweenType.ScaleUpdate, new Dictionary()); + mappings[iTweenEvent.TweenType.ScaleUpdate]["scale"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.ScaleUpdate]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleUpdate]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleUpdate]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ScaleUpdate]["time"] = typeof(float); + + // SHAKE POSITION + mappings.Add(iTweenEvent.TweenType.ShakePosition, new Dictionary()); + mappings[iTweenEvent.TweenType.ShakePosition]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.ShakePosition]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakePosition]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakePosition]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakePosition]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.ShakePosition]["orienttopath"] = typeof(bool); + mappings[iTweenEvent.TweenType.ShakePosition]["looktarget"] = typeof(Vector3OrTransform); + mappings[iTweenEvent.TweenType.ShakePosition]["looktime"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakePosition]["axis"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakePosition]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakePosition]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakePosition]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ShakePosition]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakePosition]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakePosition]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakePosition]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakePosition]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakePosition]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakePosition]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakePosition]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakePosition]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakePosition]["ignoretimescale"] = typeof(bool); + + // SHAKE ROTATION + mappings.Add(iTweenEvent.TweenType.ShakeRotation, new Dictionary()); + mappings[iTweenEvent.TweenType.ShakeRotation]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.ShakeRotation]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeRotation]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeRotation]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeRotation]["space"] = typeof(Space); + mappings[iTweenEvent.TweenType.ShakeRotation]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeRotation]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeRotation]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ShakeRotation]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeRotation]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakeRotation]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeRotation]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeRotation]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakeRotation]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeRotation]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeRotation]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakeRotation]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeRotation]["ignoretimescale"] = typeof(bool); + + // SHAKE SCALE + mappings.Add(iTweenEvent.TweenType.ShakeScale, new Dictionary()); + mappings[iTweenEvent.TweenType.ShakeScale]["amount"] = typeof(Vector3); + mappings[iTweenEvent.TweenType.ShakeScale]["x"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeScale]["y"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeScale]["z"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeScale]["time"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeScale]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.ShakeScale]["looptype"] = typeof(iTween.LoopType); + mappings[iTweenEvent.TweenType.ShakeScale]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeScale]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakeScale]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeScale]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeScale]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakeScale]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeScale]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeScale]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.ShakeScale]["oncompleteparams"] = typeof(string); + mappings[iTweenEvent.TweenType.ShakeScale]["ignoretimescale"] = typeof(bool); + + // STAB + mappings.Add(iTweenEvent.TweenType.Stab, new Dictionary()); + mappings[iTweenEvent.TweenType.Stab]["audioclip"] = typeof(AudioClip); + mappings[iTweenEvent.TweenType.Stab]["audiosource"] = typeof(AudioSource); + mappings[iTweenEvent.TweenType.Stab]["volume"] = typeof(float); + mappings[iTweenEvent.TweenType.Stab]["pitch"] = typeof(float); + mappings[iTweenEvent.TweenType.Stab]["delay"] = typeof(float); + mappings[iTweenEvent.TweenType.Stab]["onstart"] = typeof(string); + mappings[iTweenEvent.TweenType.Stab]["onstarttarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.Stab]["onstartparams"] = typeof(string); + mappings[iTweenEvent.TweenType.Stab]["onupdate"] = typeof(string); + mappings[iTweenEvent.TweenType.Stab]["onupdatetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.Stab]["onupdateparams"] = typeof(string); + mappings[iTweenEvent.TweenType.Stab]["oncomplete"] = typeof(string); + mappings[iTweenEvent.TweenType.Stab]["oncompletetarget"] = typeof(GameObject); + mappings[iTweenEvent.TweenType.Stab]["oncompleteparams"] = typeof(string); + + + } +} \ No newline at end of file diff --git a/ShipShooter/Assets/iTweenEditor/Helper Classes/EventParamMappings.cs.meta b/ShipShooter/Assets/iTweenEditor/Helper Classes/EventParamMappings.cs.meta new file mode 100644 index 00000000..3149338b --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Helper Classes/EventParamMappings.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3d2e08407829a435b84ff5ac7f8b3aef +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransform.cs b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransform.cs new file mode 100644 index 00000000..aec12b2a --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransform.cs @@ -0,0 +1,31 @@ +// Copyright (c) 2009 David Koontz +// Please direct any bugs/comments/suggestions to david@koontzfamily.org +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using UnityEngine; + +public class Vector3OrTransform { + public static readonly string[] choices = {"Vector3", "Transform"}; + public static readonly int vector3Selected = 0; + public static readonly int transformSelected = 1; + public int selected = 0; + public Vector3 vector; + public Transform transform; +} \ No newline at end of file diff --git a/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransform.cs.meta b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransform.cs.meta new file mode 100644 index 00000000..cd0a7172 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransform.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8a32d65a6a0c443f79048586c9648b05 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransformArray.cs b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransformArray.cs new file mode 100644 index 00000000..bea352ae --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransformArray.cs @@ -0,0 +1,34 @@ +// Copyright (c) 2009 David Koontz +// Please direct any bugs/comments/suggestions to david@koontzfamily.org +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using UnityEngine; + +public class Vector3OrTransformArray { + public static readonly string[] choices = {"Vector3", "Transform", "Path"}; + public static readonly int vector3Selected = 0; + public static readonly int transformSelected = 1; + public static readonly int iTweenPathSelected = 2; + + public int selected = 0; + public Vector3[] vectorArray; + public Transform[] transformArray; + public string pathName; +} \ No newline at end of file diff --git a/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransformArray.cs.meta b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransformArray.cs.meta new file mode 100644 index 00000000..bb191faa --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/Helper Classes/Vector3OrTransformArray.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 469ffe30a4f3a43d99d202b74660b1e5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/README.txt b/ShipShooter/Assets/iTweenEditor/README.txt new file mode 100644 index 00000000..5e7a58d5 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/README.txt @@ -0,0 +1,47 @@ +iTween Visual Editor version 0.6.1 + +After installation, if you have a Javascript based project it is highly recommended that you run the "Component/iTween/Prepare Visual Editor for Javascript Usage" command. This will copy files into your Plugins directory which is necessary for the visual editor events to be called from Javascript. C# based projects require no further configuration. + +Release History =============== + +0.6.1 ==== + +Added Stop method to iTweenEvent. Improved display of boolean values. + +0.6.0 ==== + +Fixed warnings resulting from API changes in Unity 3.4. Fixed error where bool fields could pass the wrong value. Updated bundled iTween version to 2.0.45.1. Made initial delay field always show, even when 'Play Automatically' was not selected. + +0.5.2 ==== + +Fixed a problem with Vector3 or Transform paths introduced when implemented path support. + +0.5.1 ==== + +Added iTween menu item to move files into the correct position for Javascript based projects. +Fixed bug with delay of 0 seconds still pausing slightly before beginning tween. +Changed visual path editor selection list to use global listing instead of just paths attached to the same GameObject. + +0.5 ====== + +Added integration for the iTween Path Editor. +This work was based on code contributed by Gabriel Gheorghiu (gabison@gmail.com). + +0.4 ====== + +Minor bug fix release. iTweenEvents now show an icon in the scene view. + +0.3 ====== + +Major bug fixed where iTweenEvent settings would be reset. +Name field was added to the iTweenEvent so you can distinguish them. +Added static method on the iTweenEvent class named GetEvent. + +0.2 ====== + +Added support for the path parameter of MoveTo and MoveFrom. +Callbacks changed to take a single string parameter. + +0.1 ====== + +Initial release. \ No newline at end of file diff --git a/ShipShooter/Assets/iTweenEditor/README.txt.meta b/ShipShooter/Assets/iTweenEditor/README.txt.meta new file mode 100644 index 00000000..77127fca --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/README.txt.meta @@ -0,0 +1,6 @@ +fileFormatVersion: 2 +guid: 17799b66b509c40a78360036fcfbc8bc +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/iTweenPractice/Assets/iTween.cs b/ShipShooter/Assets/iTweenEditor/iTween.cs similarity index 96% rename from iTweenPractice/Assets/iTween.cs rename to ShipShooter/Assets/iTweenEditor/iTween.cs index 4de900b2..8e2edb57 100644 --- a/iTweenPractice/Assets/iTween.cs +++ b/ShipShooter/Assets/iTweenEditor/iTween.cs @@ -34,22 +34,21 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #region Namespaces using System; using System.Collections; -using System.Collections.Generic; using System.Reflection; using UnityEngine; #endregion /// -/// Version: 2.0.5 +/// Version: 2.0.45 /// Author: Bob Berkebile (http://pixelplacement.com) /// Support: http://itween.pixelplacement.com /// public class iTween : MonoBehaviour{ - + #region Variables //repository of all living iTweens: - public static List tweens = new List(); + public static ArrayList tweens = new ArrayList(); //camera fade object: private static GameObject cameraFade; @@ -70,7 +69,7 @@ public class iTween : MonoBehaviour{ private bool kinematic, isLocal, loop, reverse, wasPaused, physics; private Hashtable tweenArguments; private Space space; - private delegate float EasingFunction(float start, float end, float Value); + private delegate float EasingFunction(float start, float end, float value); private delegate void ApplyTween(); private EasingFunction ease; private ApplyTween apply; @@ -87,9 +86,6 @@ public class iTween : MonoBehaviour{ private float lastRealTime; // Added by PressPlay private bool useRealTime; // Added by PressPlay - - private Transform thisTransform; - /// /// The type of easing to use based on Robert Penner's open source easing equations (http://www.robertpenner.com/easing_terms_of_use.html). @@ -699,9 +695,9 @@ public class iTween : MonoBehaviour{ } //set tempColor and base fromColor: - if(target.GetComponent()){ + if(target.GetComponent(typeof(GUITexture))){ tempColor=fromColor=target.GetComponent().color; - }else if(target.GetComponent()){ + }else if(target.GetComponent(typeof(GUIText))){ tempColor=fromColor=target.GetComponent().material.color; }else if(target.GetComponent()){ tempColor=fromColor=target.GetComponent().material.color; @@ -737,9 +733,9 @@ public class iTween : MonoBehaviour{ } //apply fromColor: - if(target.GetComponent()){ + if(target.GetComponent(typeof(GUITexture))){ target.GetComponent().color=fromColor; - }else if(target.GetComponent()){ + }else if(target.GetComponent(typeof(GUIText))){ target.GetComponent().material.color=fromColor; }else if(target.GetComponent()){ target.GetComponent().material.color=fromColor; @@ -941,7 +937,7 @@ public class iTween : MonoBehaviour{ if(args.Contains("audiosource")){ tempAudioSource=(AudioSource)args["audiosource"]; }else{ - if(target.GetComponent()){ + if(target.GetComponent(typeof(AudioSource))){ tempAudioSource=target.GetComponent(); }else{ //throw error if no AudioSource is available: @@ -3326,10 +3322,10 @@ public class iTween : MonoBehaviour{ //colors = new Color[3]; //from and init to values: - if(GetComponent()){ + if(GetComponent(typeof(GUITexture))){ colors = new Color[1,3]; colors[0,0] = colors[0,1] = GetComponent().color; - }else if(GetComponent()){ + }else if(GetComponent(typeof(GUIText))){ colors = new Color[1,3]; colors[0,0] = colors[0,1] = GetComponent().material.color; }else if(GetComponent()){ @@ -3401,7 +3397,7 @@ public class iTween : MonoBehaviour{ if(tweenArguments.Contains("audiosource")){ audioSource=(AudioSource)tweenArguments["audiosource"]; }else{ - if(GetComponent()){ + if(GetComponent(typeof(AudioSource))){ audioSource=GetComponent(); }else{ //throw error if no AudioSource is available: @@ -3427,11 +3423,11 @@ public class iTween : MonoBehaviour{ if(tweenArguments.Contains("audiosource")){ audioSource=(AudioSource)tweenArguments["audiosource"]; }else{ - if(GetComponent()){ + if(GetComponent(typeof(AudioSource))){ audioSource=GetComponent(); }else{ //add and populate AudioSource if one doesn't exist: - gameObject.AddComponent(); + gameObject.AddComponent(typeof(AudioSource)); audioSource=GetComponent(); audioSource.playOnAwake=false; @@ -3458,16 +3454,16 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[3]; //from values: - vector3s[0]=thisTransform.eulerAngles; + vector3s[0]=transform.eulerAngles; //set look: if(tweenArguments.Contains("looktarget")){ if (tweenArguments["looktarget"].GetType() == typeof(Transform)) { //transform.LookAt((Transform)tweenArguments["looktarget"]); - thisTransform.LookAt((Transform)tweenArguments["looktarget"], (Vector3?)tweenArguments["up"] ?? Defaults.up); + transform.LookAt((Transform)tweenArguments["looktarget"], (Vector3?)tweenArguments["up"] ?? Defaults.up); }else if(tweenArguments["looktarget"].GetType() == typeof(Vector3)){ //transform.LookAt((Vector3)tweenArguments["looktarget"]); - thisTransform.LookAt((Vector3)tweenArguments["looktarget"], (Vector3?)tweenArguments["up"] ?? Defaults.up); + transform.LookAt((Vector3)tweenArguments["looktarget"], (Vector3?)tweenArguments["up"] ?? Defaults.up); } }else{ Debug.LogError("iTween Error: LookTo needs a 'looktarget' property!"); @@ -3475,8 +3471,8 @@ public class iTween : MonoBehaviour{ } //to values: - vector3s[1]=thisTransform.eulerAngles; - thisTransform.eulerAngles=vector3s[0]; + vector3s[1]=transform.eulerAngles; + transform.eulerAngles=vector3s[0]; //axis restriction: if(tweenArguments.Contains("axis")){ @@ -3535,7 +3531,7 @@ public class iTween : MonoBehaviour{ //do we need to plot a path to get to the beginning of the supplied path? bool plotStart; int offset; - if(thisTransform.position != suppliedPath[0]){ + if(transform.position != suppliedPath[0]){ if(!tweenArguments.Contains("movetopath") || (bool)tweenArguments["movetopath"]==true){ plotStart=true; offset=3; @@ -3551,7 +3547,7 @@ public class iTween : MonoBehaviour{ //build calculated path: vector3s = new Vector3[suppliedPath.Length+offset]; if(plotStart){ - vector3s[1]=thisTransform.position; + vector3s[1]=transform.position; offset=2; }else{ offset=1; @@ -3591,9 +3587,9 @@ public class iTween : MonoBehaviour{ //from values: if (isLocal) { - vector3s[0]=vector3s[1]=thisTransform.localPosition; + vector3s[0]=vector3s[1]=transform.localPosition; }else{ - vector3s[0]=vector3s[1]=thisTransform.position; + vector3s[0]=vector3s[1]=transform.position; } //to values: @@ -3633,10 +3629,10 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[6]; //grab starting rotation: - vector3s[4] = thisTransform.eulerAngles; + vector3s[4] = transform.eulerAngles; //from values: - vector3s[0]=vector3s[1]=vector3s[3]=thisTransform.position; + vector3s[0]=vector3s[1]=vector3s[3]=transform.position; //to values: if (tweenArguments.Contains("amount")) { @@ -3654,9 +3650,9 @@ public class iTween : MonoBehaviour{ } //calculation for dial in: - thisTransform.Translate(vector3s[1],space); - vector3s[5] = thisTransform.position; - thisTransform.position=vector3s[0]; + transform.Translate(vector3s[1],space); + vector3s[5] = transform.position; + transform.position=vector3s[0]; //handle orient to path request: if(tweenArguments.Contains("orienttopath") && (bool)tweenArguments["orienttopath"]){ @@ -3675,7 +3671,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[3]; //from values: - vector3s[0]=vector3s[1]=thisTransform.localScale; + vector3s[0]=vector3s[1]=transform.localScale; //to values: if (tweenArguments.Contains("scale")) { @@ -3709,7 +3705,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[3]; //from values: - vector3s[0]=vector3s[1]=thisTransform.localScale; + vector3s[0]=vector3s[1]=transform.localScale; //to values: if (tweenArguments.Contains("amount")) { @@ -3738,7 +3734,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[3]; //from values: - vector3s[0]=vector3s[1]=thisTransform.localScale; + vector3s[0]=vector3s[1]=transform.localScale; //to values: if (tweenArguments.Contains("amount")) { @@ -3768,9 +3764,9 @@ public class iTween : MonoBehaviour{ //from values: if (isLocal) { - vector3s[0]=vector3s[1]=thisTransform.localEulerAngles; + vector3s[0]=vector3s[1]=transform.localEulerAngles; }else{ - vector3s[0]=vector3s[1]=thisTransform.eulerAngles; + vector3s[0]=vector3s[1]=transform.eulerAngles; } //to values: @@ -3808,7 +3804,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[5]; //from values: - vector3s[0]=vector3s[1]=vector3s[3]=thisTransform.eulerAngles; + vector3s[0]=vector3s[1]=vector3s[3]=transform.eulerAngles; //to values: if (tweenArguments.Contains("amount")) { @@ -3837,7 +3833,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[4]; //from values: - vector3s[0]=vector3s[1]=vector3s[3]=thisTransform.eulerAngles; + vector3s[0]=vector3s[1]=vector3s[3]=transform.eulerAngles; //to values: if (tweenArguments.Contains("amount")) { @@ -3866,10 +3862,10 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[4]; //grab starting rotation: - vector3s[3] = thisTransform.eulerAngles; + vector3s[3] = transform.eulerAngles; //root: - vector3s[0]=thisTransform.position; + vector3s[0]=transform.position; //amount: if (tweenArguments.Contains("amount")) { @@ -3892,7 +3888,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[3]; //root: - vector3s[0]=thisTransform.localScale; + vector3s[0]=transform.localScale; //amount: if (tweenArguments.Contains("amount")) { @@ -3915,7 +3911,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[3]; //root: - vector3s[0]=thisTransform.eulerAngles; + vector3s[0]=transform.eulerAngles; //amount: if (tweenArguments.Contains("amount")) { @@ -3938,10 +3934,10 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[5]; //grab starting rotation: - vector3s[4] = thisTransform.eulerAngles; + vector3s[4] = transform.eulerAngles; //from values: - vector3s[0]=thisTransform.position; + vector3s[0]=transform.position; vector3s[1]=vector3s[3]=Vector3.zero; //to values: @@ -3965,7 +3961,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[4]; //from values: - vector3s[0]=thisTransform.eulerAngles; + vector3s[0]=transform.eulerAngles; vector3s[1]=vector3s[3]=Vector3.zero; //to values: @@ -3989,7 +3985,7 @@ public class iTween : MonoBehaviour{ vector3s=new Vector3[3]; //from values: - vector3s[0]=thisTransform.localScale; + vector3s[0]=transform.localScale; vector3s[1]=Vector3.zero; //to values: @@ -4102,10 +4098,10 @@ public class iTween : MonoBehaviour{ */ //apply: - if(GetComponent()){ + if(GetComponent(typeof(GUITexture))){ //guiTexture.color=colors[2]; GetComponent().color=colors[0,2]; - }else if(GetComponent()){ + }else if(GetComponent(typeof(GUIText))){ //guiText.material.color=colors[2]; GetComponent().material.color=colors[0,2]; }else if(GetComponent()){ @@ -4120,10 +4116,10 @@ public class iTween : MonoBehaviour{ //dial in: if(percentage==1){ - if(GetComponent()){ + if(GetComponent(typeof(GUITexture))){ //guiTexture.color=colors[1]; GetComponent().color=colors[0,1]; - }else if(GetComponent()){ + }else if(GetComponent(typeof(GUIText))){ //guiText.material.color=colors[1]; GetComponent().material.color=colors[0,1]; }else if(GetComponent()){ @@ -4159,15 +4155,15 @@ public class iTween : MonoBehaviour{ } void ApplyMoveToPathTargets(){ - preUpdate = thisTransform.position; + preUpdate = transform.position; float t = ease(0,1,percentage); float lookAheadAmount; //clamp easing equation results as "back" will fail since overshoots aren't handled in the Catmull-Rom interpolation: if(isLocal){ - thisTransform.localPosition=path.Interp(Mathf.Clamp(t,0,1)); + transform.localPosition=path.Interp(Mathf.Clamp(t,0,1)); }else{ - thisTransform.position=path.Interp(Mathf.Clamp(t,0,1)); + transform.position=path.Interp(Mathf.Clamp(t,0,1)); } //handle orient to path request: @@ -4189,18 +4185,17 @@ public class iTween : MonoBehaviour{ } //need physics? - postUpdate=thisTransform.position; + postUpdate=transform.position; if(physics){ - thisTransform.position=preUpdate; + transform.position=preUpdate; GetComponent().MovePosition(postUpdate); } } void ApplyMoveToTargets(){ //record current: - preUpdate=thisTransform.position; + preUpdate=transform.position; - //calculate: vector3s[2].x = ease(vector3s[0].x,vector3s[1].x,percentage); vector3s[2].y = ease(vector3s[0].y,vector3s[1].y,percentage); @@ -4208,37 +4203,37 @@ public class iTween : MonoBehaviour{ //apply: if (isLocal) { - thisTransform.localPosition=vector3s[2]; + transform.localPosition=vector3s[2]; }else{ - thisTransform.position=vector3s[2]; + transform.position=vector3s[2]; } //dial in: if(percentage==1){ if (isLocal) { - thisTransform.localPosition=vector3s[1]; + transform.localPosition=vector3s[1]; }else{ - thisTransform.position=vector3s[1]; + transform.position=vector3s[1]; } } //need physics? - postUpdate=thisTransform.position; + postUpdate=transform.position; if(physics){ - thisTransform.position=preUpdate; + transform.position=preUpdate; GetComponent().MovePosition(postUpdate); } } void ApplyMoveByTargets(){ - preUpdate = thisTransform.position; + preUpdate = transform.position; //reset rotation to prevent look interferences as object rotates and attempts to move with translate and record current rotation Vector3 currentRotation = new Vector3(); if(tweenArguments.Contains("looktarget")){ - currentRotation = thisTransform.eulerAngles; - thisTransform.eulerAngles = vector3s[4]; + currentRotation = transform.eulerAngles; + transform.eulerAngles = vector3s[4]; } //calculate: @@ -4247,14 +4242,14 @@ public class iTween : MonoBehaviour{ vector3s[2].z = ease(vector3s[0].z,vector3s[1].z,percentage); //apply: - thisTransform.Translate(vector3s[2]-vector3s[3],space); + transform.Translate(vector3s[2]-vector3s[3],space); //record: vector3s[3]=vector3s[2]; //reset rotation: if(tweenArguments.Contains("looktarget")){ - thisTransform.eulerAngles = currentRotation; + transform.eulerAngles = currentRotation; } /* @@ -4265,9 +4260,9 @@ public class iTween : MonoBehaviour{ */ //need physics? - postUpdate=thisTransform.position; + postUpdate=transform.position; if(physics){ - thisTransform.position=preUpdate; + transform.position=preUpdate; GetComponent().MovePosition(postUpdate); } } @@ -4279,11 +4274,11 @@ public class iTween : MonoBehaviour{ vector3s[2].z = ease(vector3s[0].z,vector3s[1].z,percentage); //apply: - thisTransform.localScale=vector3s[2]; + transform.localScale=vector3s[2]; //dial in: if(percentage==1){ - thisTransform.localScale=vector3s[1]; + transform.localScale=vector3s[1]; } } @@ -4295,14 +4290,14 @@ public class iTween : MonoBehaviour{ //apply: if (isLocal) { - thisTransform.localRotation = Quaternion.Euler(vector3s[2]); + transform.localRotation = Quaternion.Euler(vector3s[2]); }else{ - thisTransform.rotation = Quaternion.Euler(vector3s[2]); + transform.rotation = Quaternion.Euler(vector3s[2]); }; } void ApplyRotateToTargets(){ - preUpdate=thisTransform.eulerAngles; + preUpdate=transform.eulerAngles; //calculate: vector3s[2].x = ease(vector3s[0].x,vector3s[1].x,percentage); @@ -4311,30 +4306,30 @@ public class iTween : MonoBehaviour{ //apply: if (isLocal) { - thisTransform.localRotation = Quaternion.Euler(vector3s[2]); + transform.localRotation = Quaternion.Euler(vector3s[2]); }else{ - thisTransform.rotation = Quaternion.Euler(vector3s[2]); + transform.rotation = Quaternion.Euler(vector3s[2]); }; //dial in: if(percentage==1){ if (isLocal) { - thisTransform.localRotation = Quaternion.Euler(vector3s[1]); + transform.localRotation = Quaternion.Euler(vector3s[1]); }else{ - thisTransform.rotation = Quaternion.Euler(vector3s[1]); + transform.rotation = Quaternion.Euler(vector3s[1]); }; } //need physics? - postUpdate=thisTransform.eulerAngles; + postUpdate=transform.eulerAngles; if(physics){ - thisTransform.eulerAngles=preUpdate; + transform.eulerAngles=preUpdate; GetComponent().MoveRotation(Quaternion.Euler(postUpdate)); } } void ApplyRotateAddTargets(){ - preUpdate = thisTransform.eulerAngles; + preUpdate = transform.eulerAngles; //calculate: vector3s[2].x = ease(vector3s[0].x,vector3s[1].x,percentage); @@ -4342,15 +4337,15 @@ public class iTween : MonoBehaviour{ vector3s[2].z = ease(vector3s[0].z,vector3s[1].z,percentage); //apply: - thisTransform.Rotate(vector3s[2]-vector3s[3],space); + transform.Rotate(vector3s[2]-vector3s[3],space); //record: vector3s[3]=vector3s[2]; //need physics? - postUpdate=thisTransform.eulerAngles; + postUpdate=transform.eulerAngles; if(physics){ - thisTransform.eulerAngles=preUpdate; + transform.eulerAngles=preUpdate; GetComponent().MoveRotation(Quaternion.Euler(postUpdate)); } } @@ -4358,30 +4353,30 @@ public class iTween : MonoBehaviour{ void ApplyShakePositionTargets(){ //preUpdate = transform.position; if (isLocal) { - preUpdate = thisTransform.localPosition; + preUpdate = transform.localPosition; }else{ - preUpdate = thisTransform.position; + preUpdate = transform.position; } //reset rotation to prevent look interferences as object rotates and attempts to move with translate and record current rotation Vector3 currentRotation = new Vector3(); if(tweenArguments.Contains("looktarget")){ - currentRotation = thisTransform.eulerAngles; - thisTransform.eulerAngles = vector3s[3]; + currentRotation = transform.eulerAngles; + transform.eulerAngles = vector3s[3]; } //impact: if (percentage==0) { - thisTransform.Translate(vector3s[1],space); + transform.Translate(vector3s[1],space); } //transform.position=vector3s[0]; //reset: if (isLocal) { - thisTransform.localPosition=vector3s[0]; + transform.localPosition=vector3s[0]; }else{ - thisTransform.position=vector3s[0]; + transform.position=vector3s[0]; } //generate: @@ -4393,20 +4388,20 @@ public class iTween : MonoBehaviour{ //apply: //transform.Translate(vector3s[2],space); if (isLocal) { - thisTransform.localPosition+=vector3s[2]; + transform.localPosition+=vector3s[2]; }else{ - thisTransform.position+=vector3s[2]; + transform.position+=vector3s[2]; } //reset rotation: if(tweenArguments.Contains("looktarget")){ - thisTransform.eulerAngles = currentRotation; + transform.eulerAngles = currentRotation; } //need physics? - postUpdate=thisTransform.position; + postUpdate=transform.position; if(physics){ - thisTransform.position=preUpdate; + transform.position=preUpdate; GetComponent().MovePosition(postUpdate); } } @@ -4414,11 +4409,11 @@ public class iTween : MonoBehaviour{ void ApplyShakeScaleTargets(){ //impact: if (percentage==0) { - thisTransform.localScale=vector3s[1]; + transform.localScale=vector3s[1]; } //reset: - thisTransform.localScale=vector3s[0]; + transform.localScale=vector3s[0]; //generate: float diminishingControl = 1-percentage; @@ -4427,19 +4422,19 @@ public class iTween : MonoBehaviour{ vector3s[2].z= UnityEngine.Random.Range(-vector3s[1].z*diminishingControl, vector3s[1].z*diminishingControl); //apply: - thisTransform.localScale+=vector3s[2]; + transform.localScale+=vector3s[2]; } void ApplyShakeRotationTargets(){ - preUpdate = thisTransform.eulerAngles; + preUpdate = transform.eulerAngles; //impact: if (percentage==0) { - thisTransform.Rotate(vector3s[1],space); + transform.Rotate(vector3s[1],space); } //reset: - thisTransform.eulerAngles=vector3s[0]; + transform.eulerAngles=vector3s[0]; //generate: float diminishingControl = 1-percentage; @@ -4448,25 +4443,25 @@ public class iTween : MonoBehaviour{ vector3s[2].z= UnityEngine.Random.Range(-vector3s[1].z*diminishingControl, vector3s[1].z*diminishingControl); //apply: - thisTransform.Rotate(vector3s[2],space); + transform.Rotate(vector3s[2],space); //need physics? - postUpdate=thisTransform.eulerAngles; + postUpdate=transform.eulerAngles; if(physics){ - thisTransform.eulerAngles=preUpdate; + transform.eulerAngles=preUpdate; GetComponent().MoveRotation(Quaternion.Euler(postUpdate)); } } void ApplyPunchPositionTargets(){ - preUpdate = thisTransform.position; + preUpdate = transform.position; //reset rotation to prevent look interferences as object rotates and attempts to move with translate and record current rotation Vector3 currentRotation = new Vector3(); if(tweenArguments.Contains("looktarget")){ - currentRotation = thisTransform.eulerAngles; - thisTransform.eulerAngles = vector3s[4]; + currentRotation = transform.eulerAngles; + transform.eulerAngles = vector3s[4]; } //calculate: @@ -4487,14 +4482,14 @@ public class iTween : MonoBehaviour{ } //apply: - thisTransform.Translate(vector3s[2]-vector3s[3],space); + transform.Translate(vector3s[2]-vector3s[3],space); //record: vector3s[3]=vector3s[2]; //reset rotation: if(tweenArguments.Contains("looktarget")){ - thisTransform.eulerAngles = currentRotation; + transform.eulerAngles = currentRotation; } //dial in: @@ -4505,15 +4500,15 @@ public class iTween : MonoBehaviour{ */ //need physics? - postUpdate=thisTransform.position; + postUpdate=transform.position; if(physics){ - thisTransform.position=preUpdate; + transform.position=preUpdate; GetComponent().MovePosition(postUpdate); } } void ApplyPunchRotationTargets(){ - preUpdate = thisTransform.eulerAngles; + preUpdate = transform.eulerAngles; //calculate: if(vector3s[1].x>0){ @@ -4533,7 +4528,7 @@ public class iTween : MonoBehaviour{ } //apply: - thisTransform.Rotate(vector3s[2]-vector3s[3],space); + transform.Rotate(vector3s[2]-vector3s[3],space); //record: vector3s[3]=vector3s[2]; @@ -4546,9 +4541,9 @@ public class iTween : MonoBehaviour{ */ //need physics? - postUpdate=thisTransform.eulerAngles; + postUpdate=transform.eulerAngles; if(physics){ - thisTransform.eulerAngles=preUpdate; + transform.eulerAngles=preUpdate; GetComponent().MoveRotation(Quaternion.Euler(postUpdate)); } } @@ -4572,7 +4567,7 @@ public class iTween : MonoBehaviour{ } //apply: - thisTransform.localScale=vector3s[0]+vector3s[2]; + transform.localScale=vector3s[0]+vector3s[2]; //dial in: /* @@ -4848,9 +4843,9 @@ public class iTween : MonoBehaviour{ } //init values: - if(target.GetComponent()){ + if(target.GetComponent(typeof(GUITexture))){ colors[0] = colors[1] = target.GetComponent().color; - }else if(target.GetComponent()){ + }else if(target.GetComponent(typeof(GUIText))){ colors[0] = colors[1] = target.GetComponent().material.color; }else if(target.GetComponent()){ colors[0] = colors[1] = target.GetComponent().material.color; @@ -4883,9 +4878,9 @@ public class iTween : MonoBehaviour{ colors[3].a=Mathf.SmoothDamp(colors[0].a,colors[1].a,ref colors[2].a,time); //apply: - if(target.GetComponent()){ + if(target.GetComponent(typeof(GUITexture))){ target.GetComponent().color=colors[3]; - }else if(target.GetComponent()){ + }else if(target.GetComponent(typeof(GUIText))){ target.GetComponent().material.color=colors[3]; }else if(target.GetComponent()){ target.GetComponent().material.color=colors[3]; @@ -4944,7 +4939,7 @@ public class iTween : MonoBehaviour{ if(args.Contains("audiosource")){ audioSource=(AudioSource)args["audiosource"]; }else{ - if(target.GetComponent()){ + if(target.GetComponent(typeof(AudioSource))){ audioSource=target.GetComponent(); }else{ //throw error if no AudioSource is available: @@ -6094,7 +6089,7 @@ public class iTween : MonoBehaviour{ /// Resume all iTweens on a GameObject. /// public static void Resume(GameObject target){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ item.enabled=true; } @@ -6119,7 +6114,7 @@ public class iTween : MonoBehaviour{ /// A name of the type of iTween you would like to resume. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. /// public static void Resume(GameObject target, string type){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6136,7 +6131,7 @@ public class iTween : MonoBehaviour{ /// A name of the type of iTween you would like to resume. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. /// public static void Resume(GameObject target, string type, bool includechildren){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6156,7 +6151,7 @@ public class iTween : MonoBehaviour{ /// public static void Resume(){ for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; GameObject target = (GameObject)currentTween["target"]; Resume(target); } @@ -6172,7 +6167,7 @@ public class iTween : MonoBehaviour{ ArrayList resumeArray = new ArrayList(); for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; GameObject target = (GameObject)currentTween["target"]; resumeArray.Insert(resumeArray.Count,target); } @@ -6190,7 +6185,7 @@ public class iTween : MonoBehaviour{ /// Pause all iTweens on a GameObject. /// public static void Pause(GameObject target){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ if(item.delay>0){ item.delay-=Time.time-item.delayStarted; @@ -6220,7 +6215,7 @@ public class iTween : MonoBehaviour{ /// A name of the type of iTween you would like to pause. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. /// public static void Pause(GameObject target, string type){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6242,7 +6237,7 @@ public class iTween : MonoBehaviour{ /// A name of the type of iTween you would like to pause. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. /// public static void Pause(GameObject target, string type, bool includechildren){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6267,7 +6262,7 @@ public class iTween : MonoBehaviour{ /// public static void Pause(){ for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; GameObject target = (GameObject)currentTween["target"]; Pause(target); } @@ -6283,7 +6278,7 @@ public class iTween : MonoBehaviour{ ArrayList pauseArray = new ArrayList(); for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; GameObject target = (GameObject)currentTween["target"]; pauseArray.Insert(pauseArray.Count,target); } @@ -6314,7 +6309,7 @@ public class iTween : MonoBehaviour{ int tweenCount = 0; for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; string targetType = (string)currentTween["type"]+(string)currentTween["method"]; targetType=targetType.Substring(0,type.Length); if(targetType.ToLower() == type.ToLower()){ @@ -6329,7 +6324,7 @@ public class iTween : MonoBehaviour{ /// Count all iTweens on a GameObject. /// public static int Count(GameObject target){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); return(tweens.Length); } @@ -6341,8 +6336,7 @@ public class iTween : MonoBehaviour{ /// public static int Count(GameObject target, string type){ int tweenCount = 0; - Component[] tweens = target.GetComponents(); - foreach (iTween item in tweens){ + Component[] tweens = target.GetComponents(typeof(iTween));foreach (iTween item in tweens){ string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); if(targetType.ToLower() == type.ToLower()){ @@ -6361,7 +6355,7 @@ public class iTween : MonoBehaviour{ /// public static void Stop(){ for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; GameObject target = (GameObject)currentTween["target"]; Stop(target); } @@ -6378,7 +6372,7 @@ public class iTween : MonoBehaviour{ ArrayList stopArray = new ArrayList(); for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; GameObject target = (GameObject)currentTween["target"]; stopArray.Insert(stopArray.Count,target); } @@ -6399,7 +6393,7 @@ public class iTween : MonoBehaviour{ ArrayList stopArray = new ArrayList(); for (int i = 0; i < tweens.Count; i++) { - Hashtable currentTween = tweens[i]; + Hashtable currentTween = (Hashtable)tweens[i]; GameObject target = (GameObject)currentTween["target"]; stopArray.Insert(stopArray.Count,target); } @@ -6414,7 +6408,7 @@ public class iTween : MonoBehaviour{ /// Stop and destroy all iTweens on a GameObject. /// public static void Stop(GameObject target){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ item.Dispose(); } @@ -6439,7 +6433,7 @@ public class iTween : MonoBehaviour{ /// A name of the type of iTween you would like to stop. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. /// public static void Stop(GameObject target, string type){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6457,7 +6451,7 @@ public class iTween : MonoBehaviour{ /// The name of iTween you would like to stop. /// public static void StopByName(GameObject target, string name){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ /*string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6478,7 +6472,7 @@ public class iTween : MonoBehaviour{ /// A name of the type of iTween you would like to stop. Can be written as part of a name such as "mov" for all "MoveTo" iTweens. /// public static void Stop(GameObject target, string type, bool includechildren){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6501,7 +6495,7 @@ public class iTween : MonoBehaviour{ /// The name of iTween you would like to stop. /// public static void StopByName(GameObject target, string name, bool includechildren){ - Component[] tweens = target.GetComponents(); + Component[] tweens = target.GetComponents(typeof(iTween)); foreach (iTween item in tweens){ /*string targetType = item.type+item.method; targetType=targetType.Substring(0,type.Length); @@ -6549,13 +6543,7 @@ public class iTween : MonoBehaviour{ #region Component Segments - private iTween(Hashtable h) { - tweenArguments = h; - } - void Awake(){ - thisTransform = transform; - RetrieveArgs(); lastRealTime = Time.realtimeSinceStartup; // Added by PressPlay } @@ -6747,10 +6735,8 @@ public class iTween : MonoBehaviour{ } if(!args.Contains("target")){ args["target"] = target; - } - - tweens.Insert (0, args); + tweens.Insert(0,args); target.AddComponent(); } @@ -6789,14 +6775,14 @@ public class iTween : MonoBehaviour{ //random ID generator: static string GenerateID(){ -// int strlen = 15; -// char[] chars = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','0','1','2','3','4','5','6','7','8'}; -// int num_chars = chars.Length - 1; -// string randomChar = ""; -// for (int i = 0; i < strlen; i++) { -// randomChar += chars[(int)Mathf.Floor(UnityEngine.Random.Range(0,num_chars))]; -// } - return System.Guid.NewGuid().ToString(); + int strlen = 15; + char[] chars = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','0','1','2','3','4','5','6','7','8'}; + int num_chars = chars.Length - 1; + string randomChar = ""; + for (int i = 0; i < strlen; i++) { + randomChar += chars[(int)Mathf.Floor(UnityEngine.Random.Range(0,num_chars))]; + } + return randomChar; } //grab and set generic, neccesary iTween arguments: @@ -7031,23 +7017,23 @@ public class iTween : MonoBehaviour{ //calculate percentage of tween based on time: void UpdatePercentage(){ - // Added by PressPlay - if (useRealTime) - { - runningTime += (Time.realtimeSinceStartup - lastRealTime); - } - else - { - runningTime += Time.deltaTime; - } - - if(reverse){ - percentage = 1 - runningTime/time; - }else{ - percentage = runningTime/time; - } - - lastRealTime = Time.realtimeSinceStartup; // Added by PressPlay + // Added by PressPlay + if (useRealTime) + { + runningTime += (Time.realtimeSinceStartup - lastRealTime); + } + else + { + runningTime += Time.deltaTime; + } + + if(reverse){ + percentage = 1 - runningTime/time; + }else{ + percentage = runningTime/time; + } + + lastRealTime = Time.realtimeSinceStartup; // Added by PressPlay } void CallBack(string callbackType){ @@ -7072,7 +7058,7 @@ public class iTween : MonoBehaviour{ void Dispose(){ for (int i = 0; i < tweens.Count; i++) { - Hashtable tweenEntry = tweens[i]; + Hashtable tweenEntry = (Hashtable)tweens[i]; if ((string)tweenEntry["id"] == id){ tweens.RemoveAt(i); break; @@ -7082,7 +7068,7 @@ public class iTween : MonoBehaviour{ } void ConflictCheck(){//if a new iTween is about to run and is of the same type as an in progress iTween this will destroy the previous if the new one is NOT identical in every way or it will destroy the new iTween if they are: - Component[] tweens = GetComponents(); + Component[] tweens = GetComponents(typeof(iTween)); foreach (iTween item in tweens) { if(item.type == "value"){ return; @@ -7153,7 +7139,7 @@ public class iTween : MonoBehaviour{ private float clerp(float start, float end, float value){ float min = 0.0f; float max = 360.0f; - float half = Mathf.Abs((max - min) * 0.5f); + float half = Mathf.Abs((max - min) / 2.0f); float retval = 0.0f; float diff = 0.0f; if ((end - start) < -half){ @@ -7185,9 +7171,9 @@ public class iTween : MonoBehaviour{ private float easeInOutQuad(float start, float end, float value){ value /= .5f; end -= start; - if (value < 1) return end * 0.5f * value * value + start; + if (value < 1) return end / 2 * value * value + start; value--; - return -end * 0.5f * (value * (value - 2) - 1) + start; + return -end / 2 * (value * (value - 2) - 1) + start; } private float easeInCubic(float start, float end, float value){ @@ -7204,9 +7190,9 @@ public class iTween : MonoBehaviour{ private float easeInOutCubic(float start, float end, float value){ value /= .5f; end -= start; - if (value < 1) return end * 0.5f * value * value * value + start; + if (value < 1) return end / 2 * value * value * value + start; value -= 2; - return end * 0.5f * (value * value * value + 2) + start; + return end / 2 * (value * value * value + 2) + start; } private float easeInQuart(float start, float end, float value){ @@ -7223,9 +7209,9 @@ public class iTween : MonoBehaviour{ private float easeInOutQuart(float start, float end, float value){ value /= .5f; end -= start; - if (value < 1) return end * 0.5f * value * value * value * value + start; + if (value < 1) return end / 2 * value * value * value * value + start; value -= 2; - return -end * 0.5f * (value * value * value * value - 2) + start; + return -end / 2 * (value * value * value * value - 2) + start; } private float easeInQuint(float start, float end, float value){ @@ -7242,42 +7228,42 @@ public class iTween : MonoBehaviour{ private float easeInOutQuint(float start, float end, float value){ value /= .5f; end -= start; - if (value < 1) return end * 0.5f * value * value * value * value * value + start; + if (value < 1) return end / 2 * value * value * value * value * value + start; value -= 2; - return end * 0.5f * (value * value * value * value * value + 2) + start; + return end / 2 * (value * value * value * value * value + 2) + start; } private float easeInSine(float start, float end, float value){ end -= start; - return -end * Mathf.Cos(value * (Mathf.PI * 0.5f)) + end + start; + return -end * Mathf.Cos(value / 1 * (Mathf.PI / 2)) + end + start; } private float easeOutSine(float start, float end, float value){ end -= start; - return end * Mathf.Sin(value * (Mathf.PI * 0.5f)) + start; + return end * Mathf.Sin(value / 1 * (Mathf.PI / 2)) + start; } private float easeInOutSine(float start, float end, float value){ end -= start; - return -end * 0.5f * (Mathf.Cos(Mathf.PI * value) - 1) + start; + return -end / 2 * (Mathf.Cos(Mathf.PI * value / 1) - 1) + start; } private float easeInExpo(float start, float end, float value){ end -= start; - return end * Mathf.Pow(2, 10 * (value - 1)) + start; + return end * Mathf.Pow(2, 10 * (value / 1 - 1)) + start; } private float easeOutExpo(float start, float end, float value){ end -= start; - return end * (-Mathf.Pow(2, -10 * value ) + 1) + start; + return end * (-Mathf.Pow(2, -10 * value / 1) + 1) + start; } private float easeInOutExpo(float start, float end, float value){ value /= .5f; end -= start; - if (value < 1) return end * 0.5f * Mathf.Pow(2, 10 * (value - 1)) + start; + if (value < 1) return end / 2 * Mathf.Pow(2, 10 * (value - 1)) + start; value--; - return end * 0.5f * (-Mathf.Pow(2, -10 * value) + 2) + start; + return end / 2 * (-Mathf.Pow(2, -10 * value) + 2) + start; } private float easeInCirc(float start, float end, float value){ @@ -7294,9 +7280,9 @@ public class iTween : MonoBehaviour{ private float easeInOutCirc(float start, float end, float value){ value /= .5f; end -= start; - if (value < 1) return -end * 0.5f * (Mathf.Sqrt(1 - value * value) - 1) + start; + if (value < 1) return -end / 2 * (Mathf.Sqrt(1 - value * value) - 1) + start; value -= 2; - return end * 0.5f * (Mathf.Sqrt(1 - value * value) + 1) + start; + return end / 2 * (Mathf.Sqrt(1 - value * value) + 1) + start; } /* GFX47 MOD START */ @@ -7331,7 +7317,7 @@ public class iTween : MonoBehaviour{ private float easeInOutBounce(float start, float end, float value){ end -= start; float d = 1f; - if (value < d* 0.5f) return easeInBounce(0, end, value*2) * 0.5f + start; + if (value < d/2) return easeInBounce(0, end, value*2) * 0.5f + start; else return easeOutBounce(0, end, value*2-d) * 0.5f + end*0.5f + start; } /* GFX47 MOD END */ @@ -7346,7 +7332,7 @@ public class iTween : MonoBehaviour{ private float easeOutBack(float start, float end, float value){ float s = 1.70158f; end -= start; - value = (value) - 1; + value = (value / 1) - 1; return end * ((value) * value * ((s + 1) * value + s) + 1) + start; } @@ -7356,11 +7342,11 @@ public class iTween : MonoBehaviour{ value /= .5f; if ((value) < 1){ s *= (1.525f); - return end * 0.5f * (value * value * (((s) + 1) * value - s)) + start; + return end / 2 * (value * value * (((s) + 1) * value - s)) + start; } value -= 2; s *= (1.525f); - return end * 0.5f * ((value) * value * (((s) + 1) * value + s) + 2) + start; + return end / 2 * ((value) * value * (((s) + 1) * value + s) + 2) + start; } private float punch(float amplitude, float value){ @@ -7368,7 +7354,7 @@ public class iTween : MonoBehaviour{ if (value == 0){ return 0; } - else if (value == 1){ + if (value == 1){ return 0; } float period = 1 * 0.3f; @@ -7418,7 +7404,7 @@ public class iTween : MonoBehaviour{ if (a == 0f || a < Mathf.Abs(end)){ a = end; - s = p * 0.25f; + s = p / 4; }else{ s = p / (2 * Mathf.PI) * Mathf.Asin(end / a); } @@ -7437,7 +7423,7 @@ public class iTween : MonoBehaviour{ if (value == 0) return start; - if ((value /= d*0.5f) == 2) return start + end; + if ((value /= d/2) == 2) return start + end; if (a == 0f || a < Mathf.Abs(end)){ a = end; diff --git a/iTweenPractice/Assets/iTween.cs.meta b/ShipShooter/Assets/iTweenEditor/iTween.cs.meta similarity index 82% rename from iTweenPractice/Assets/iTween.cs.meta rename to ShipShooter/Assets/iTweenEditor/iTween.cs.meta index cddea497..256c7e61 100644 --- a/iTweenPractice/Assets/iTween.cs.meta +++ b/ShipShooter/Assets/iTweenEditor/iTween.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 521257714fc9e437a9163df2d37f2ea2 +guid: 085d9842593af44d8a507541ce47bc6e MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/ShipShooter/Assets/iTweenEditor/iTweenEvent.cs b/ShipShooter/Assets/iTweenEditor/iTweenEvent.cs new file mode 100644 index 00000000..d16650c3 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/iTweenEvent.cs @@ -0,0 +1,560 @@ +// Copyright (c) 2009-2012 David Koontz +// Please direct any bugs/comments/suggestions to david@koontzfamily.org +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System.Linq; + +[System.Serializable] +public class ArrayIndexes { + public int[] indexes; +} + +public class iTweenEvent : MonoBehaviour{ + public const string VERSION = "0.6.1"; + + public enum TweenType { + AudioFrom, + AudioTo, + AudioUpdate, + CameraFadeFrom, + CameraFadeTo, + ColorFrom, + ColorTo, + ColorUpdate, + FadeFrom, + FadeTo, + FadeUpdate, + LookFrom, + LookTo, + LookUpdate, + MoveAdd, + MoveBy, + MoveFrom, + MoveTo, + MoveUpdate, + PunchPosition, + PunchRotation, + PunchScale, + RotateAdd, + RotateBy, + RotateFrom, + RotateTo, + RotateUpdate, + ScaleAdd, + ScaleBy, + ScaleFrom, + ScaleTo, + ScaleUpdate, + ShakePosition, + ShakeRotation, + ShakeScale, + Stab + //ValueTo + } + + public string tweenName = ""; + public bool playAutomatically = true; + public float delay = 0; + public iTweenEvent.TweenType type = iTweenEvent.TweenType.MoveTo; + public bool showIconInInspector = true; + + /// + /// Finds an iTweenEvent on a GameObject + /// + /// + /// The to look under + /// + /// + /// The name of the to look for + /// + /// + /// A + /// + public static iTweenEvent GetEvent(GameObject obj, string name) { + var tweens = obj.GetComponents(); + if(tweens.Length > 0) { + var result = tweens.FirstOrDefault(tween => { return tween.tweenName == name; }); + if(result != null) { + return result; + } + } + + throw new System.ArgumentException("No tween with the name '" + name + "' could be found on the GameObject named '" + obj.name + "'"); + } + + public Dictionary Values { + get { + if(null == values) { + DeserializeValues(); + } + return values; + } + set { + values = value; + SerializeValues(); + } + } + + [SerializeField] + string[] keys; + + [SerializeField] + int[] indexes; + + [SerializeField] + string[] metadatas; + + [SerializeField] + int[] ints; + + [SerializeField] + float[] floats; + + [SerializeField] + bool[] bools; + + [SerializeField] + string[] strings; + + [SerializeField] + Vector3[] vector3s; + + [SerializeField] + Color[] colors; + + [SerializeField] + Space[] spaces; + + [SerializeField] + iTween.EaseType[] easeTypes; + + [SerializeField] + iTween.LoopType[] loopTypes; + + [SerializeField] + GameObject[] gameObjects; + + [SerializeField] + Transform[] transforms; + + [SerializeField] + AudioClip[] audioClips; + + [SerializeField] + AudioSource[] audioSources; + + [SerializeField] + ArrayIndexes[] vector3Arrays; + + [SerializeField] + ArrayIndexes[] transformArrays; + + [SerializeField] + iTweenPath[] paths; + + Dictionary values; + bool stopped; + iTween instantiatedTween; + string internalName; + + public void Start() { + if(playAutomatically) Play(); + } + + public void Play() { + if(!string.IsNullOrEmpty(internalName)) Stop(); + + stopped = false; + StartCoroutine(StartEvent()); + } + + /// + /// Stops the currently running tween that was started with . A tween + /// stopped in this manner will not go to the "end" of the tween. + /// + public void Stop() { + iTween.StopByName(gameObject, internalName); + internalName = ""; + stopped = true; + } + + public void OnDrawGizmos() { + if(showIconInInspector) Gizmos.DrawIcon(transform.position, "iTweenIcon.tif"); + } + + IEnumerator StartEvent() { + if(delay > 0) yield return new WaitForSeconds(delay); + + if(stopped) yield return null; + + var optionsHash = new Hashtable(); + foreach(var pair in Values) { + if("path" == pair.Key && pair.Value.GetType() == typeof(string)) optionsHash.Add(pair.Key, iTweenPath.GetPath((string)pair.Value)); + else optionsHash.Add(pair.Key, pair.Value); + } + + // We use the internalName to have a unique identifier to stop the tween + internalName = string.IsNullOrEmpty(tweenName) ? string.Empty : tweenName; + internalName = string.Format("{0}-{1}", internalName, System.Guid.NewGuid().ToString()); + optionsHash.Add("name", internalName); + + switch(type) { + case TweenType.AudioFrom: + iTween.AudioFrom(gameObject, optionsHash); + break; + case TweenType.AudioTo: + iTween.AudioTo(gameObject, optionsHash); + break; + case TweenType.AudioUpdate: + iTween.AudioUpdate(gameObject, optionsHash); + break; + case TweenType.CameraFadeFrom: + iTween.CameraFadeFrom(optionsHash); + break; + case TweenType.CameraFadeTo: + iTween.CameraFadeTo(optionsHash); + break; + case TweenType.ColorFrom: + iTween.ColorFrom(gameObject, optionsHash); + break; + case TweenType.ColorTo: + iTween.ColorTo(gameObject, optionsHash); + break; + case TweenType.ColorUpdate: + iTween.ColorUpdate(gameObject, optionsHash); + break; + case TweenType.FadeFrom: + iTween.FadeFrom(gameObject, optionsHash); + break; + case TweenType.FadeTo: + iTween.FadeTo(gameObject, optionsHash); + break; + case TweenType.FadeUpdate: + iTween.FadeUpdate(gameObject, optionsHash); + break; + case TweenType.LookFrom: + iTween.LookFrom(gameObject, optionsHash); + break; + case TweenType.LookTo: + iTween.LookTo(gameObject, optionsHash); + break; + case TweenType.LookUpdate: + iTween.LookUpdate(gameObject, optionsHash); + break; + case TweenType.MoveAdd: + iTween.MoveAdd(gameObject, optionsHash); + break; + case TweenType.MoveBy: + iTween.MoveBy(gameObject, optionsHash); + break; + case TweenType.MoveFrom: + iTween.MoveFrom(gameObject, optionsHash); + break; + case TweenType.MoveTo: + iTween.MoveTo(gameObject, optionsHash); + break; + case TweenType.MoveUpdate: + iTween.MoveUpdate(gameObject, optionsHash); + break; + case TweenType.PunchPosition: + iTween.PunchPosition(gameObject, optionsHash); + break; + case TweenType.PunchRotation: + iTween.PunchRotation(gameObject, optionsHash); + break; + case TweenType.PunchScale: + iTween.PunchScale(gameObject, optionsHash); + break; + case TweenType.RotateAdd: + iTween.RotateAdd(gameObject, optionsHash); + break; + case TweenType.RotateBy: + iTween.RotateBy(gameObject, optionsHash); + break; + case TweenType.RotateFrom: + iTween.RotateFrom(gameObject, optionsHash); + break; + case TweenType.RotateTo: + iTween.RotateTo(gameObject, optionsHash); + break; + case TweenType.RotateUpdate: + iTween.RotateUpdate(gameObject, optionsHash); + break; + case TweenType.ScaleAdd: + iTween.ScaleAdd(gameObject, optionsHash); + break; + case TweenType.ScaleBy: + iTween.ScaleBy(gameObject, optionsHash); + break; + case TweenType.ScaleFrom: + iTween.ScaleFrom(gameObject, optionsHash); + break; + case TweenType.ScaleTo: + iTween.ScaleTo(gameObject, optionsHash); + break; + case TweenType.ScaleUpdate: + iTween.ScaleUpdate(gameObject, optionsHash); + break; + case TweenType.ShakePosition: + iTween.ShakePosition(gameObject, optionsHash); + break; + case TweenType.ShakeRotation: + iTween.ShakeRotation(gameObject, optionsHash); + break; + case TweenType.ShakeScale: + iTween.ShakeScale(gameObject, optionsHash); + break; + case TweenType.Stab: + iTween.Stab(gameObject, optionsHash); + break; + default: + throw new System.ArgumentException("Invalid tween type: " + type); + } + } + + void SerializeValues() { + var keyList = new List(); + var indexList = new List(); + var metadataList = new List(); + + var intList = new List(); + var floatList = new List(); + var boolList = new List(); + var stringList = new List(); + var vector3List = new List(); + var colorList = new List(); + var spaceList = new List(); + var easeTypeList = new List(); + var loopTypeList = new List(); + var gameObjectList = new List(); + var transformList = new List(); + var audioClipList = new List(); + var audioSourceList = new List(); + var vector3ArrayList = new List(); + var transformArrayList = new List(); + + foreach(var pair in values) { + var mappings = EventParamMappings.mappings[type]; + var valueType = mappings[pair.Key]; + if(typeof(int) == valueType) { + AddToList(keyList, indexList, intList, metadataList, pair); + } + if(typeof(float) == valueType) { + AddToList(keyList, indexList, floatList, metadataList, pair); + } + else if(typeof(bool) == valueType) { + AddToList(keyList, indexList, boolList, metadataList, pair); + } + else if(typeof(string) == valueType) { + AddToList(keyList, indexList, stringList, metadataList, pair); + } + else if(typeof(Vector3) == valueType) { + AddToList(keyList, indexList, vector3List, metadataList, pair); + } + else if(typeof(Color) == valueType) { + AddToList(keyList, indexList, colorList, metadataList, pair); + } + else if(typeof(Space) == valueType) { + AddToList(keyList, indexList, spaceList, metadataList, pair); + } + else if(typeof(iTween.EaseType) == valueType) { + AddToList(keyList, indexList, easeTypeList, metadataList, pair); + } + else if(typeof(iTween.LoopType) == valueType) { + AddToList(keyList, indexList, loopTypeList, metadataList, pair); + } + else if(typeof(GameObject) == valueType) { + AddToList(keyList, indexList, gameObjectList, metadataList, pair); + } + else if(typeof(Transform) == valueType) { + AddToList(keyList, indexList, transformList, metadataList, pair); + } + else if(typeof(AudioClip) == valueType) { + AddToList(keyList, indexList, audioClipList, metadataList, pair); + } + else if(typeof(AudioSource) == valueType) { + AddToList(keyList, indexList, audioSourceList, metadataList, pair); + } + else if(typeof(Vector3OrTransform) == valueType) { + if(pair.Value == null || typeof(Transform) == pair.Value.GetType()) { + AddToList(keyList, indexList, transformList, metadataList, pair.Key, pair.Value, "t"); + } + else { + AddToList(keyList, indexList, vector3List, metadataList, pair.Key, pair.Value, "v"); + } + } + else if(typeof(Vector3OrTransformArray) == valueType) { + if(typeof(Vector3[]) == pair.Value.GetType()) { + var value = (Vector3[])pair.Value; + var vectorIndexes = new ArrayIndexes(); + var indexArray = new int[value.Length]; + for(var i = 0; i < value.Length; ++i) { + vector3List.Add((Vector3)value[i]); + indexArray[i] = vector3List.Count - 1; + } + + vectorIndexes.indexes = indexArray; + AddToList(keyList, indexList, vector3ArrayList, metadataList, pair.Key, vectorIndexes, "v"); + } + else if(typeof(Transform[]) == pair.Value.GetType()) { + var value = (Transform[])pair.Value; + var transformIndexes = new ArrayIndexes(); + var indexArray = new int[value.Length]; + for(var i = 0; i < value.Length; ++i) { + transformList.Add((Transform)value[i]); + indexArray[i] = transformList.Count - 1; + } + + transformIndexes.indexes = indexArray; + AddToList(keyList, indexList, transformArrayList, metadataList, pair.Key, transformIndexes, "t"); + } + else if(typeof(string) == pair.Value.GetType()) + { + AddToList(keyList, indexList, stringList, metadataList, pair.Key, pair.Value, "p"); + } + } + } + + keys = keyList.ToArray(); + indexes = indexList.ToArray(); + metadatas = metadataList.ToArray(); + ints = intList.ToArray(); + floats = floatList.ToArray(); + bools = boolList.ToArray(); + strings = stringList.ToArray(); + vector3s = vector3List.ToArray(); + colors = colorList.ToArray(); + spaces = spaceList.ToArray(); + easeTypes = easeTypeList.ToArray(); + loopTypes = loopTypeList.ToArray(); + gameObjects = gameObjectList.ToArray(); + transforms = transformList.ToArray(); + audioClips = audioClipList.ToArray(); + audioSources = audioSourceList.ToArray(); + vector3Arrays = vector3ArrayList.ToArray(); + transformArrays = transformArrayList.ToArray(); + } + + void AddToList(List keyList, List indexList, IList valueList, List metadataList, KeyValuePair pair) { + AddToList(keyList, indexList, valueList, metadataList, pair.Key, pair.Value); + } + + void AddToList(List keyList, List indexList, IList valueList, List metadataList, KeyValuePair pair, string metadata) { + AddToList(keyList, indexList, valueList, metadataList, pair.Key, pair.Value, metadata); + } + + void AddToList(List keyList, List indexList, IList valueList, List metadataList, string key, object value) { + AddToList(keyList, indexList, valueList, metadataList, key, value, null); + } + + void AddToList(List keyList, List indexList, IList valueList, List metadataList, string key, object value, string metadata) { + keyList.Add(key); + valueList.Add((T)value); + indexList.Add(valueList.Count - 1); + metadataList.Add(metadata); + } + + void DeserializeValues() { + values = new Dictionary(); + + if(null == keys) { + return; + } + + for(var i = 0; i < keys.Length; ++i) { + var mappings = EventParamMappings.mappings[type]; + var valueType = mappings[keys[i]]; + + if(typeof(int) == valueType) { + values.Add(keys[i], ints[indexes[i]]); + } + else if(typeof(float) == valueType) { + values.Add(keys[i], floats[indexes[i]]); + } + else if(typeof(bool) == valueType) { + values.Add(keys[i], bools[indexes[i]]); + } + else if(typeof(string) == valueType) { + values.Add(keys[i], strings[indexes[i]]); + } + else if(typeof(Vector3) == valueType) { + values.Add(keys[i], vector3s[indexes[i]]); + } + else if(typeof(Color) == valueType) { + values.Add(keys[i], colors[indexes[i]]); + } + else if(typeof(Space) == valueType) { + values.Add(keys[i], spaces[indexes[i]]); + } + else if(typeof(iTween.EaseType) == valueType) { + values.Add(keys[i], easeTypes[indexes[i]]); + } + else if(typeof(iTween.LoopType) == valueType) { + values.Add(keys[i], loopTypes[indexes[i]]); + } + else if(typeof(GameObject) == valueType) { + values.Add(keys[i], gameObjects[indexes[i]]); + } + else if(typeof(Transform) == valueType) { + values.Add(keys[i], transforms[indexes[i]]); + } + else if(typeof(AudioClip) == valueType) { + values.Add(keys[i], audioClips[indexes[i]]); + } + else if(typeof(AudioSource) == valueType) { + values.Add(keys[i], audioSources[indexes[i]]); + } + else if(typeof(Vector3OrTransform) == valueType) { + if("v" == metadatas[i]) { + values.Add(keys[i], vector3s[indexes[i]]); + } + else if("t" == metadatas[i]) { + values.Add(keys[i], transforms[indexes[i]]); + } + } + else if(typeof(Vector3OrTransformArray) == valueType) { + if("v" == metadatas[i]) { + var arrayIndexes = vector3Arrays[indexes[i]]; + var vectorArray = new Vector3[arrayIndexes.indexes.Length]; + for(var idx = 0; idx < arrayIndexes.indexes.Length; ++idx) { + vectorArray[idx] = vector3s[arrayIndexes.indexes[idx]]; + } + + values.Add(keys[i], vectorArray); + } + else if("t" == metadatas[i]) { + var arrayIndexes = transformArrays[indexes[i]]; + var transformArray = new Transform[arrayIndexes.indexes.Length]; + for(var idx = 0; idx < arrayIndexes.indexes.Length; ++idx) { + transformArray[idx] = transforms[arrayIndexes.indexes[idx]]; + } + + values.Add(keys[i], transformArray); + } + else if("p" == metadatas[i]) { + values.Add(keys[i], strings[indexes[i]]); + } + } + } + } +} \ No newline at end of file diff --git a/ShipShooter/Assets/iTweenEditor/iTweenEvent.cs.meta b/ShipShooter/Assets/iTweenEditor/iTweenEvent.cs.meta new file mode 100644 index 00000000..ff5cb6e0 --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/iTweenEvent.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0401554a0e6f9466db3c1a798d358b8c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/iTweenEditor/iTweenPath.cs b/ShipShooter/Assets/iTweenEditor/iTweenPath.cs new file mode 100644 index 00000000..3ad44c9d --- /dev/null +++ b/ShipShooter/Assets/iTweenEditor/iTweenPath.cs @@ -0,0 +1,38 @@ +//by Bob Berkebile : Pixelplacement : http://www.pixelplacement.com + +using UnityEngine; +using System.Collections.Generic; + +public class iTweenPath : MonoBehaviour +{ + public string pathName =""; + public Color pathColor = Color.cyan; + public List nodes = new List(){Vector3.zero, Vector3.zero}; + public int nodeCount; + public static Dictionary paths = new Dictionary(); + public bool initialized = false; + public string initialName = ""; + + void OnEnable(){ + paths.Add(pathName.ToLower(), this); + } + + void OnDrawGizmosSelected(){ + if(enabled) { // dkoontz + if(nodes.Count > 0){ + iTween.DrawPath(nodes.ToArray(), pathColor); + } + } // dkoontz + } + + public static Vector3[] GetPath(string requestedName){ + requestedName = requestedName.ToLower(); + if(paths.ContainsKey(requestedName)){ + return paths[requestedName].nodes.ToArray(); + }else{ + Debug.Log("No path with that name exists! Are you sure you wrote it correctly?"); + return null; + } + } +} + diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/iTweenPath.cs.meta b/ShipShooter/Assets/iTweenEditor/iTweenPath.cs.meta similarity index 82% rename from iTweenPractice/Assets/Pixelplacement/iTweenPath/iTweenPath.cs.meta rename to ShipShooter/Assets/iTweenEditor/iTweenPath.cs.meta index f6bb5d99..2c34934b 100644 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/iTweenPath.cs.meta +++ b/ShipShooter/Assets/iTweenEditor/iTweenPath.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 01bffa8aa898b437183cd5617f7b5303 +guid: d2ef3b15c32eb43108261a87963b8937 MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/ShipShooter/Library/AssetServerCacheV3 b/ShipShooter/Library/AssetServerCacheV3 index 8d1b74d8..31c04bce 100644 Binary files a/ShipShooter/Library/AssetServerCacheV3 and b/ShipShooter/Library/AssetServerCacheV3 differ diff --git a/iTweenPractice/Library/AssetVersioning.db b/ShipShooter/Library/AssetVersioning.db similarity index 100% rename from iTweenPractice/Library/AssetVersioning.db rename to ShipShooter/Library/AssetVersioning.db diff --git a/ShipShooter/Library/CurrentLayout.dwlt b/ShipShooter/Library/CurrentLayout.dwlt index 9c35fa10..e6fb944e 100644 Binary files a/ShipShooter/Library/CurrentLayout.dwlt and b/ShipShooter/Library/CurrentLayout.dwlt differ diff --git a/ShipShooter/Library/ProjectSettings.asset b/ShipShooter/Library/ProjectSettings.asset index 48458433..9b6e32a2 100644 Binary files a/ShipShooter/Library/ProjectSettings.asset and b/ShipShooter/Library/ProjectSettings.asset differ diff --git a/ShipShooter/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb b/ShipShooter/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb new file mode 100644 index 00000000..8f10e8ec Binary files /dev/null and b/ShipShooter/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb differ diff --git a/ShipShooter/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb b/ShipShooter/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb new file mode 100644 index 00000000..ed6a21e1 Binary files /dev/null and b/ShipShooter/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb differ diff --git a/ShipShooter/Library/ScriptAssemblies/BuiltinAssemblies.stamp b/ShipShooter/Library/ScriptAssemblies/BuiltinAssemblies.stamp index 1021efe1..4b7aca63 100644 --- a/ShipShooter/Library/ScriptAssemblies/BuiltinAssemblies.stamp +++ b/ShipShooter/Library/ScriptAssemblies/BuiltinAssemblies.stamp @@ -1,2 +1,2 @@ -0000.55d3536a.0000 -0000.55d3538a.0000 \ No newline at end of file +0000.55e0ab26.0000 +0000.55e0ab44.0000 \ No newline at end of file diff --git a/ShipShooter/Library/ScriptMapper b/ShipShooter/Library/ScriptMapper index 7ee12555..c796a7e9 100644 Binary files a/ShipShooter/Library/ScriptMapper and b/ShipShooter/Library/ScriptMapper differ diff --git a/Character_Testing/Library/ShaderCache.db b/ShipShooter/Library/ShaderCache.db similarity index 100% rename from Character_Testing/Library/ShaderCache.db rename to ShipShooter/Library/ShaderCache.db diff --git a/ShipShooter/Library/ShaderCache/0/04a72a9adeed2ce920d3974e33e5e189.bin b/ShipShooter/Library/ShaderCache/0/04a72a9adeed2ce920d3974e33e5e189.bin new file mode 100644 index 00000000..47542478 Binary files /dev/null and b/ShipShooter/Library/ShaderCache/0/04a72a9adeed2ce920d3974e33e5e189.bin differ diff --git a/ShipShooter/Library/ShaderCache/0/0758106d20f7007fdb03486c87fb3e27.bin b/ShipShooter/Library/ShaderCache/0/0758106d20f7007fdb03486c87fb3e27.bin new file mode 100644 index 00000000..98a53abc Binary files /dev/null and b/ShipShooter/Library/ShaderCache/0/0758106d20f7007fdb03486c87fb3e27.bin differ diff --git a/ShipShooter/Library/ShaderCache/0/075d4a451113e07ad81d9d0a2ffad1df.bin b/ShipShooter/Library/ShaderCache/0/075d4a451113e07ad81d9d0a2ffad1df.bin new file mode 100644 index 00000000..f33df447 Binary files 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a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Blue2.png.meta +++ /dev/null @@ -1,55 +0,0 @@ -fileFormatVersion: 2 -guid: bc11633f30797e74b8aece4fc6ae6875 -timeCreated: 1445442306 -licenseType: Free -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 - correctGamma: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: .25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 0 - cubemapConvolution: 0 - cubemapConvolutionSteps: 8 - cubemapConvolutionExponent: 1.5 - seamlessCubemap: 0 - textureFormat: -1 - maxTextureSize: 2048 - textureSettings: - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapMode: -1 - nPOTScale: 1 - lightmap: 0 - rGBM: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: .5, y: .5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 - buildTargetSettings: [] - spriteSheet: - sprites: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/BluePath.cs b/iTweenPractice/Assets/Pixelplacement/iTweenPath/BluePath.cs deleted file mode 100644 index 6b60401e..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/BluePath.cs +++ /dev/null @@ -1,18 +0,0 @@ -using UnityEngine; -using System.Collections; - -public class BluePath : MonoBehaviour { - - //Starting iTween Path - void Start() - { - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("BluePath1"), "time", 12)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("BluePath2"), "time", 17)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("BluePath3"), "time", 20)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("BluePath4"), "time", 17)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("BluePath5"), "time", 32)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("BluePath6"), "time", 20)); - - - } -} diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/BluePath.cs.meta b/iTweenPractice/Assets/Pixelplacement/iTweenPath/BluePath.cs.meta deleted file mode 100644 index 57489597..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/BluePath.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 05975718a02beaa42b48e96ae3ff277b -timeCreated: 1445381474 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor.meta b/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor.meta deleted file mode 100644 index f8a0f3ed..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6a34f57520ed1435ba2d042e5b24d340 -folderAsset: yes -timeCreated: 1445378865 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor/iTweenPathEditor.cs b/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor/iTweenPathEditor.cs deleted file mode 100644 index e30da7a4..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Editor/iTweenPathEditor.cs +++ /dev/null @@ -1,123 +0,0 @@ -// Copyright (c) 2010 Bob Berkebile -// Please direct any bugs/comments/suggestions to http://www.pixelplacement.com -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -// THE SOFTWARE. - -using UnityEngine; -using UnityEditor; -using System.Collections; - -[CustomEditor(typeof(iTweenPath))] -public class iTweenPathEditor : Editor -{ - iTweenPath _target; - GUIStyle style = new GUIStyle(); - public static int count = 0; - - void OnEnable(){ - //i like bold handle labels since I'm getting old: - style.fontStyle = FontStyle.Bold; - style.normal.textColor = Color.white; - _target = (iTweenPath)target; - - //lock in a default path name: - if(!_target.initialized){ - _target.initialized = true; - _target.pathName = "New Path " + ++count; - _target.initialName = _target.pathName; - } - } - - public override void OnInspectorGUI(){ - //draw the path? - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Path Visible"); - _target.pathVisible = EditorGUILayout.Toggle(_target.pathVisible); - EditorGUILayout.EndHorizontal(); - - //path name: - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Path Name"); - _target.pathName = EditorGUILayout.TextField(_target.pathName); - EditorGUILayout.EndHorizontal(); - - if(_target.pathName == ""){ - _target.pathName = _target.initialName; - } - - //path color: - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PrefixLabel("Path Color"); - _target.pathColor = EditorGUILayout.ColorField(_target.pathColor); - EditorGUILayout.EndHorizontal(); - - //exploration segment count control: - EditorGUILayout.BeginHorizontal(); - //EditorGUILayout.PrefixLabel("Node Count"); - _target.nodeCount = Mathf.Max(2, EditorGUILayout.IntField("Node Count", _target.nodeCount)); - //_target.nodeCount = Mathf.Clamp(EditorGUILayout.IntSlider(_target.nodeCount, 0, 10), 2,100); - EditorGUILayout.EndHorizontal(); - - //add node? - if(_target.nodeCount > _target.nodes.Count){ - for (int i = 0; i < _target.nodeCount - _target.nodes.Count; i++) { - _target.nodes.Add(Vector3.zero); - } - } - - //remove node? - if(_target.nodeCount < _target.nodes.Count){ - if(EditorUtility.DisplayDialog("Remove path node?","Shortening the node list will permantently destory parts of your path. This operation cannot be undone.", "OK", "Cancel")){ - int removeCount = _target.nodes.Count - _target.nodeCount; - _target.nodes.RemoveRange(_target.nodes.Count-removeCount,removeCount); - }else{ - _target.nodeCount = _target.nodes.Count; - } - } - - //node display: - EditorGUI.indentLevel = 4; - for (int i = 0; i < _target.nodes.Count; i++) { - _target.nodes[i] = EditorGUILayout.Vector3Field("Node " + (i+1), _target.nodes[i]); - } - - //update and redraw: - if(GUI.changed){ - EditorUtility.SetDirty(_target); - } - } - - void OnSceneGUI(){ - if(_target.pathVisible){ - if(_target.nodes.Count > 0){ - //allow path adjustment undo: - Undo.SetSnapshotTarget(_target,"Adjust iTween Path"); - - //path begin and end labels: - Handles.Label(_target.nodes[0], "'" + _target.pathName + "' Begin", style); - Handles.Label(_target.nodes[_target.nodes.Count-1], "'" + _target.pathName + "' End", style); - - //node handle display: - for (int i = 0; i < _target.nodes.Count; i++) { - _target.nodes[i] = Handles.PositionHandle(_target.nodes[i], Quaternion.identity); - } - } - } - } -} \ No newline at end of file diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange1.png b/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange1.png deleted file mode 100644 index e906eb4c..00000000 Binary files a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange1.png and /dev/null differ diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange1.png.meta b/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange1.png.meta deleted file mode 100644 index 54f18f79..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange1.png.meta +++ /dev/null @@ -1,55 +0,0 @@ -fileFormatVersion: 2 -guid: a2e5d5cd0fc4c424e97014833c6a4920 -timeCreated: 1445442305 -licenseType: Free -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 - correctGamma: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: .25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 0 - cubemapConvolution: 0 - cubemapConvolutionSteps: 8 - cubemapConvolutionExponent: 1.5 - seamlessCubemap: 0 - textureFormat: -1 - maxTextureSize: 2048 - textureSettings: - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapMode: -1 - nPOTScale: 1 - lightmap: 0 - rGBM: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: .5, y: .5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 - buildTargetSettings: [] - spriteSheet: - sprites: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange2.png b/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange2.png deleted file mode 100644 index 0bd47737..00000000 Binary files a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange2.png and /dev/null differ diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange2.png.meta b/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange2.png.meta deleted file mode 100644 index 6dcf42d2..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/Orange2.png.meta +++ /dev/null @@ -1,55 +0,0 @@ -fileFormatVersion: 2 -guid: 10e27c4da1b0cb84ea18316956bc19da -timeCreated: 1445442304 -licenseType: Free -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 - correctGamma: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: .25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 0 - cubemapConvolution: 0 - cubemapConvolutionSteps: 8 - cubemapConvolutionExponent: 1.5 - seamlessCubemap: 0 - textureFormat: -1 - maxTextureSize: 2048 - textureSettings: - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapMode: -1 - nPOTScale: 1 - lightmap: 0 - rGBM: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: .5, y: .5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 - buildTargetSettings: [] - spriteSheet: - sprites: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/OrangePath.cs b/iTweenPractice/Assets/Pixelplacement/iTweenPath/OrangePath.cs deleted file mode 100644 index c44effb3..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/OrangePath.cs +++ /dev/null @@ -1,17 +0,0 @@ -using UnityEngine; -using System.Collections; - -public class OrangePath : MonoBehaviour { - - //Starting iTween Path - void Start () - { - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("OrangePath1"), "time", 12)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("OrangePath2"), "time", 17)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("OrangePath3"), "time", 20)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("OrangePath4"), "time", 17)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("OrangePath5"), "time", 32)); - iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("OrangePath6"), "time", 20)); - - } -} diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/OrangePath.cs.meta b/iTweenPractice/Assets/Pixelplacement/iTweenPath/OrangePath.cs.meta deleted file mode 100644 index 8be2132e..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/OrangePath.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: bc22f2bf55f8c1d4b91a0827e5d19e61 -timeCreated: 1445380552 -licenseType: Free -MonoImporter: - 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fileIDToRecycleName: {} - serializedVersion: 2 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 - correctGamma: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: .25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 0 - cubemapConvolution: 0 - cubemapConvolutionSteps: 8 - cubemapConvolutionExponent: 1.5 - seamlessCubemap: 0 - textureFormat: -1 - maxTextureSize: 2048 - textureSettings: - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapMode: -1 - nPOTScale: 1 - lightmap: 0 - rGBM: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: .5, y: .5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 - buildTargetSettings: [] - spriteSheet: - sprites: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/iTweenPractice/Assets/Pixelplacement/iTweenPath/iTweenPath.cs b/iTweenPractice/Assets/Pixelplacement/iTweenPath/iTweenPath.cs deleted file mode 100644 index 75234c57..00000000 --- a/iTweenPractice/Assets/Pixelplacement/iTweenPath/iTweenPath.cs +++ /dev/null @@ -1,94 +0,0 @@ -// Copyright (c) 2010 Bob Berkebile -// Please direct any bugs/comments/suggestions to http://www.pixelplacement.com -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -// THE SOFTWARE. - -using UnityEngine; -using System.Collections.Generic; - -[AddComponentMenu("Pixelplacement/iTweenPath")] -public class iTweenPath : MonoBehaviour -{ - public string pathName =""; - public Color pathColor = Color.cyan; - public List nodes = new List(){Vector3.zero, Vector3.zero}; - public int nodeCount; - public static Dictionary paths = new Dictionary(); - public bool initialized = false; - public string initialName = ""; - public bool pathVisible = true; - - void OnEnable(){ - if(!paths.ContainsKey(pathName)){ - paths.Add(pathName.ToLower(), this); - } - } - - void OnDisable(){ - paths.Remove(pathName.ToLower()); - } - - void OnDrawGizmosSelected(){ - if(pathVisible){ - if(nodes.Count > 0){ - iTween.DrawPath(nodes.ToArray(), pathColor); - } - } - } - - /// - /// Returns the visually edited path as a Vector3 array. - /// - /// - /// A the requested name of a path. - /// - /// - /// A - /// - public static Vector3[] GetPath(string requestedName){ - requestedName = requestedName.ToLower(); - if(paths.ContainsKey(requestedName)){ - return paths[requestedName].nodes.ToArray(); - }else{ - Debug.Log("No path with that name (" + requestedName + ") exists! Are you sure you wrote it correctly?"); - return null; - } - } - - /// - /// Returns the reversed visually edited path as a Vector3 array. - /// - /// - /// A the requested name of a path. - /// - /// - /// A - /// - public static Vector3[] GetPathReversed(string requestedName){ - requestedName = requestedName.ToLower(); - if(paths.ContainsKey(requestedName)){ - List revNodes = paths[requestedName].nodes.GetRange(0,paths[requestedName].nodes.Count); - revNodes.Reverse(); - return revNodes.ToArray(); - }else{ - Debug.Log("No path with that name (" + requestedName + ") exists! 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