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Rogue's Gallery

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smz11006 committed Nov 19, 2015
1 parent 19ad453 commit 7c2f95ca201baf6491c7df57aac102a0db0db090
Showing with 179 additions and 17 deletions.
  1. +1 −1 Roguelike/Assembly-CSharp-Editor.csproj
  2. +2 −1 Roguelike/Assembly-CSharp.csproj
  3. BIN Roguelike/Assets/Scenes/ProceduralGenerationTest.unity
  4. +8 −0 Roguelike/Assets/Scenes/ProceduralGenerationTest.unity.meta
  5. +9 −0 Roguelike/Assets/Scripts/ProdGen.meta
  6. +112 −0 Roguelike/Assets/Scripts/ProdGen/BoardManager.cs
  7. +12 −0 Roguelike/Assets/Scripts/ProdGen/BoardManager.cs.meta
  8. BIN Roguelike/Library/CurrentLayout.dwlt
  9. BIN Roguelike/Library/InspectorExpandedItems.asset
  10. BIN Roguelike/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
  11. BIN Roguelike/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
  12. +0 −2 Roguelike/Library/ScriptAssemblies/BuiltinAssemblies.stamp
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  51. BIN Roguelike/Library/metadata/c3/c3ced61d902e9194ba48a3a90d8043ee
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  58. BIN Roguelike/Library/metadata/ec/ec28203e77d39e74fbe69292ba584d64.info
  59. +33 −13 Roguelike/Roguelike.sln
  60. +1 −0 Roguelike/obj/Debug/Assembly-CSharp-Editor.csproj.FileListAbsolute.txt
  61. +1 −0 Roguelike/obj/Debug/Assembly-CSharp.csproj.FileListAbsolute.txt
@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@@ -50,6 +50,7 @@
<Compile Include="Assets\Scripts\EnemySkeleton.cs" />
<Compile Include="Assets\Scripts\EnemyZombie.cs" />
<Compile Include="Assets\Scripts\Player.cs" />
<Compile Include="Assets\Scripts\ProdGen\BoardManager.cs" />
<Compile Include="Assets\iTweenEditor\Examples\StartAndStopTween.cs" />
<Compile Include="Assets\iTweenEditor\Helper Classes\EventParamMappings.cs" />
<Compile Include="Assets\iTweenEditor\Helper Classes\Vector3OrTransform.cs" />
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@@ -0,0 +1,112 @@
using UnityEngine;
using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
//++Add in Comments++
namespace Completed
{

public class BoardManager : MonoBehaviour {
[Serializable]
public class Count
{
public int minimum;
public int maximum;

public Count(int min, int max)
{
minimum = min;
maximum = max;
}
}

//--------------------------------------------------
public int columns = 8;
public int rows = 8;
public Count wallCount = new Count(5, 9);
public Count foodCount = new Count(1, 5);
public GameObject exit;
public GameObject[] floorTiles;
public GameObject[] wallTiles;
public GameObject[] foodTiles;
public GameObject[] enemyTiles;
public GameObject[] outerWallTiles;

private Transform boardHolder;
private List<Vector3> gridPositions = new List<Vector3>();


void InitialiseList()
{
gridPositions.Clear();

for(int x=1; x< columns - 1; x++)
{
//Do this thing while x>columns - 1
for (int y = 1; y < rows -1; y++)
{
gridPositions.Add(new Vector3(x, y, 0f));
}
}
}
void BoardSetup()
{
boardHolder = new GameObject("Board").transform;

for(int x = -1; x<columns + 1; x++)
{
for(int y = -1; y < rows + 1; y++)
{
GameObject toInstanciate = floorTiles[Random.Range(0, floorTiles.Length)];
//Detect Edges
if (x == -1 ||x == columns|| y == -1 || y == rows)
{
toInstanciate = outerWallTiles[Random.Range(0, outerWallTiles.Length)];
}

GameObject instance = Instantiate(toInstanciate, new Vector3(x, y, 0f), Quaternion.identity) as GameObject;
instance.transform.SetParent(boardHolder);
}
}
}

Vector3 RandomPosition()
{
int randomIndex = Random.Range(0, gridPositions.Count);

Vector3 randomPosition = gridPositions[randomIndex];

gridPositions.RemoveAt(randomIndex);

return randomPosition;
}

void LayoutObjectAtRandom(GameObject[] tileArray, int minimum, int maximum)
{
int objectCount = Random.Range(minimum, maximum + 1);
for(int i = 0; i< objectCount; i++)
{
Vector3 randomPosition = RandomPosition();

GameObject tileChoice = tileArray[Random.Range(0, tileArray.Length)];

Instantiate(tileChoice, randomPosition, Quaternion.identity);
}
}
public void SetupScene(int level)
{
BoardSetup();
InitialiseList();

LayoutObjectAtRandom(wallTiles, wallCount.minimum, wallCount.maximum);
LayoutObjectAtRandom(foodTiles, foodCount.minimum, foodCount.maximum);

int enemyCount = (int)Mathf.Log(level, 2f);

LayoutObjectAtRandom(enemyTiles, enemyCount, enemyCount);

Instantiate(exit, new Vector3(columns - 1, rows - 1, 0f), Quaternion.identity);
}

}
}

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@@ -1,26 +1,46 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

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{CAED324B-6229-B97C-3095-98CF546CD4B6}.Release|Any CPU.Build.0 = Release|Any CPU
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{E74DF5C1-0ADD-8EF0-B7F4-4805EC25D62D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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@@ -0,0 +1 @@
C:\Users\Drazule\Documents\Intro_Scritping\Roguelike\obj\Debug\Assembly-CSharp-Editor.csprojResolveAssemblyReference.cache
@@ -0,0 +1 @@
C:\Users\Drazule\Documents\Intro_Scritping\Roguelike\obj\Debug\Assembly-CSharp.csprojResolveAssemblyReference.cache

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