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Backlog from class
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smz11006 committed Sep 28, 2015
1 parent 4321258 commit b2082cb
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Showing 141 changed files with 1,382 additions and 17 deletions.
78 changes: 78 additions & 0 deletions DnD Project/Assembly-CSharp-vs.csproj
@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<AssemblyName>Assembly-CSharp</AssemblyName>
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Other similar extension points exist, see Microsoft.Common.targets.
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40 changes: 40 additions & 0 deletions DnD Project/DnD Project-csharp.sln
@@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{14CEBBFD-727A-6B14-F199-54A62BCF4F98}") = "DnD Project", "Assembly-CSharp-vs.csproj", "{8EF5A277-BCC7-DF58-B01F-705C35D9BCBF}"
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{8EF5A277-BCC7-DF58-B01F-705C35D9BCBF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8EF5A277-BCC7-DF58-B01F-705C35D9BCBF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8EF5A277-BCC7-DF58-B01F-705C35D9BCBF}.Release|Any CPU.Build.0 = Release|Any CPU
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4 changes: 3 additions & 1 deletion Mouse Control/Assembly-CSharp-vs.csproj
Expand Up @@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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Expand Down Expand Up @@ -47,6 +47,8 @@
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13 changes: 5 additions & 8 deletions Mouse Control/Assembly-CSharp.csproj
Expand Up @@ -5,10 +5,10 @@
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Expand All @@ -19,7 +19,7 @@
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Expand All @@ -28,6 +28,7 @@
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Expand All @@ -46,9 +47,8 @@
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<Compile Include="Assets\MouseController.cs" />
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Expand All @@ -58,9 +58,6 @@
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42 changes: 42 additions & 0 deletions Mouse Control/Assets/PointAdder.cs
@@ -0,0 +1,42 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class PointAdder : MonoBehaviour {

public GameObject OTHERGameOBJ;

private ScoreManager scoreManager;

//private int privScore;

void Awake()
{
scoreManager = OTHERGameOBJ.GetComponent<ScoreManager> ();
//privScore = OTHERGameOBJ.GetComponent<privScore> ();
}

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void AddScor()
{
scoreManager.Score++;
//Score++;
Debug.Log ("added 1 to score: ");
}
public void SubScor()
{
scoreManager.Score--;

Debug.Log ("Subtract 1 from score");
//Score--;
}

}
12 changes: 12 additions & 0 deletions Mouse Control/Assets/PointAdder.cs.meta

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8 changes: 8 additions & 0 deletions Mouse Control/Assets/ScoreField.prefab.meta

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23 changes: 23 additions & 0 deletions Mouse Control/Assets/ScoreManager.cs
@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class ScoreManager : MonoBehaviour {
Text ScoreField;
public int Score = 0;

void Awake ()
{
ScoreField = GetComponent<Text>();
Score = 0;
}
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
ScoreField.text = "Score: " + Score;
}
}
12 changes: 12 additions & 0 deletions Mouse Control/Assets/ScoreManager.cs.meta

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8 changes: 8 additions & 0 deletions Mouse Control/Assets/ScoreStuff.unity.meta

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2 changes: 1 addition & 1 deletion Mouse Control/Mouse Control-csharp.sln
Expand Up @@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
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2 changes: 1 addition & 1 deletion Mouse Control/Mouse Control.sln
Expand Up @@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
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7 changes: 4 additions & 3 deletions Mouse Control/Mouse Control.userprefs
@@ -1,8 +1,9 @@
<Properties>
<MonoDevelop.Ide.Workspace />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\MouseController.cs">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\ScoreManager.cs">
<Files>
<File FileName="Assets\MouseController.cs" Line="30" Column="2" />
<File FileName="Assets\PointAdder.cs" Line="36" Column="24" />
<File FileName="Assets\ScoreManager.cs" Line="9" Column="8" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
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2 changes: 1 addition & 1 deletion Mouse Control/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
m_EditorVersion: 5.2.0f3
m_EditorVersion: 5.1.3f1
m_StandardAssetsVersion: 0
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