From c85f42182131e1321ad568405cf658b16abe9ec4 Mon Sep 17 00:00:00 2001 From: unknown Date: Mon, 26 Oct 2015 21:45:55 -0400 Subject: [PATCH] Awesome works! Awesome! --- Week 8 Project/Assets/SPawner.cs | 424 ++++++++++++++++-- Week 8 Project/Assets/SpawningObjects.unity | Bin 48824 -> 60040 bytes Week 8 Project/Library/CurrentLayout.dwlt | Bin 48068 -> 48036 bytes .../Assembly-CSharp-Editor.dll.mdb | Bin 722 -> 722 bytes .../Assembly-CSharp-firstpass.dll.mdb | Bin 23807 -> 23807 bytes .../ScriptAssemblies/Assembly-CSharp.dll.mdb | Bin 1588 -> 1973 bytes Week 8 Project/Library/assetDatabase3 | Bin 1454896 -> 1454896 bytes Week 8 Project/Library/expandedItems | Bin 5016 -> 5028 bytes .../00/00000000000000004000000000000000 | Bin 4325 -> 4325 bytes .../9e/9ec6c9d2b6ade5b419fa5669181aac6b | Bin 6197 -> 25829 bytes Week 8 Project/Week 8 Project.sln | 2 +- 11 files changed, 399 insertions(+), 27 deletions(-) diff --git a/Week 8 Project/Assets/SPawner.cs b/Week 8 Project/Assets/SPawner.cs index ce53b4e5..a16376da 100644 --- a/Week 8 Project/Assets/SPawner.cs +++ b/Week 8 Project/Assets/SPawner.cs @@ -2,6 +2,15 @@ using System.Collections; public class SPawner : MonoBehaviour { + //Spawners + public Vector3 spawn0 = new Vector3(0, 0, 0); + public Vector3 spawn1 = new Vector3(0, 1, 0); + public Vector3 spawn2 = new Vector3(0, 2, 0); + public Vector3 spawn3 = new Vector3(0, 3, 0); + public Vector3 spawn4 = new Vector3(0, 4, 0); + + + //Digital public GameObject digitalBlock; @@ -18,28 +27,140 @@ public class SPawner : MonoBehaviour { public GameObject isBlock; //Awesome - public int awesomeECount = 0; - public int awesomeEMax = 12; + public int awesomeLetterCount = 0; + + //E + public int awesomeECount; + public int awesomeEMax = 9; public GameObject awesomeBlock; - public Object e01; - GameObject e02; - GameObject e03; - GameObject e04; - GameObject e05; - GameObject e06; - GameObject e07; - GameObject e08; - GameObject e09; - GameObject e10; - GameObject e11; - GameObject e12; - GameObject e13; - GameObject e14; - GameObject e15; - GameObject e16; + public GameObject awesomeE01; + public GameObject awesomeE02; + public GameObject awesomeE03; + public GameObject awesomeE04; + public GameObject awesomeE41; + public GameObject awesomeE42; + public GameObject awesomeE43; + public GameObject awesomeE44; + public GameObject awesomeE24; + public GameObject awesomeE34; + public GameObject awesomeE23; + public GameObject awesomeE14; + + + + //M + public GameObject awesomeM01; + public GameObject awesomeM02; + public int awesomeMCount; + public int awesomeMMax = 2; + + public GameObject awesomeM04; + + public GameObject awesomeM14; + public GameObject awesomeM24; + public GameObject awesomeM34; + public GameObject awesomeM44; + + public GameObject awesomeM33; + public GameObject awesomeM23; + public GameObject awesomeM13; + public GameObject awesomeM32; + public GameObject awesomeM42; + public GameObject awesomeM22; + public GameObject awesomeM12; + public GameObject m0; + public GameObject m2; + + + //O + public GameObject awesomeO01; + public GameObject awesomeO02; + public GameObject awesomeO03; + + public GameObject awesomeO15; + public GameObject awesomeO25; + public GameObject awesomeO35; + public GameObject awesomeO04; + public GameObject awesomeO44; + public GameObject awesomeO43; + public GameObject awesomeO42; + public GameObject awesomeO11; + public GameObject awesomeO21; + public GameObject awesomeO31; + + + //S + public GameObject awesomes15; + public GameObject awesomes45; + + public GameObject awesomes04; + public GameObject awesomes24; + public GameObject awesomes44; + + + public GameObject awesomes03; + public GameObject awesomes23; + public GameObject awesomes43; + + public GameObject awesomes32; + public GameObject awesomes02; + + //E + + public GameObject _awesomeE01; + public GameObject _awesomeE02; + public GameObject _awesomeE03; + public GameObject _awesomeE04; + public GameObject _awesomeE41; + public GameObject _awesomeE42; + public GameObject _awesomeE43; + public GameObject _awesomeE44; + public GameObject _awesomeE24; + public GameObject _awesomeE34; + public GameObject _awesomeE23; + public GameObject _awesomeE14; + + + //W + public GameObject awesomeW04; + public GameObject awesomeW14; + public GameObject awesomeW24; + public GameObject awesomeW34; + public GameObject awesomeW44; + + public GameObject awesomeW13; + + public GameObject awesomeW22; + + public GameObject awesomeW11; + + public GameObject awesomeW00; + public GameObject awesomeW10; + public GameObject awesomeW20; + public GameObject awesomeW30; + public GameObject awesomeW40; + + //A + public GameObject awesomeA04; + public GameObject awesomeA14; + public GameObject awesomeA24; + public GameObject awesomeA34; + + public GameObject awesomeA23; + public GameObject awesomeA43; + + public GameObject awesomeA22; + public GameObject awesomeA42; + + public GameObject awesomeA01; + public GameObject awesomeA11; + public GameObject awesomeA21; + public GameObject awesomeA31; // Use this for initialization - void Start () { + void Awake () { + awesomeECount = 0; + awesomeMCount = 0; } @@ -50,18 +171,269 @@ public class SPawner : MonoBehaviour { public void BottomCoroutine() { + awesomeLetterCount = 1; StartCoroutine (SpawnEBottom()); } IEnumerator SpawnEBottom() { Debug.Log("Button Works"); + if (awesomeLetterCount == 1) + { - while (awesomeECount < awesomeEMax) { - Instantiate(awesomeBlock, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity); - //iTween.MoveTo(e01, iTween.Hash("path", iTweenPath.GetPath("e0"), "time", 5)); - yield return new WaitForSeconds(1f); - Debug.Log("While Work!"); - } - } + if (awesomeECount < awesomeEMax) + { + + //Start E + awesomeE01 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeE01, new Vector3(165f, 0f, 0f), 33); + awesomeECount = 1; + awesomeE41 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeE41, new Vector3(165f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeE02 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeE02, new Vector3(164f, 0f, 0f), 32.8f); + awesomeE42 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeE42, new Vector3(164f, 4f, 0f), 32.8f); + yield return new WaitForSeconds(.2f); + + awesomeE03 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeE03, new Vector3(163f, 0f, 0f), 32.6f); + awesomeE23 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeE23, new Vector3(163f, 2f, 0f), 32.6f); + awesomeE43 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeE43, new Vector3(163f, 4f, 0f), 32.6f); + yield return new WaitForSeconds(.2f); + + awesomeE04 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeE04, new Vector3(162f, 0f, 0f), 32.4f); + awesomeE14 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeE14, new Vector3(162f, 1f, 0f), 32.4f); + awesomeE24 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeE24, new Vector3(162f, 2f, 0f), 32.4f); + awesomeE34 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeE34, new Vector3(162f, 3f, 0f), 32.4f); + awesomeE44 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeE44, new Vector3(162f, 4f, 0f), 32.4f); + + //Start m + yield return new WaitForSeconds(.5f); + awesomeM04 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeM04, new Vector3(160f, 0f, 0f), 33); + awesomeM14 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeM14, new Vector3(160f, 1f, 0f), 33); + awesomeM24 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeM24, new Vector3(160f, 2f, 0f), 33); + awesomeM34 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeM34, new Vector3(160f, 3f, 0f), 33); + awesomeM44 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeM44, new Vector3(160f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeM33 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeM33, new Vector3(159f, 3f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeM23 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeM23, new Vector3(158f, 2f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeM13 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeM13, new Vector3(157f, 3f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeM32 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeM32, new Vector3(156f, 3f, 0f), 33); + awesomeM12 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeM12, new Vector3(156f, 1f, 0f), 33); + awesomeM42 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeM42, new Vector3(156f, 4f, 0f), 33); + m2 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(m2, new Vector3(156f, 2f, 0f), 33); + m0 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(m0, new Vector3(156f, 0f, 0f), 33); + + + //Start 0 + yield return new WaitForSeconds(.5f); + + awesomeO15 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeO15, new Vector3(154f, 1f, 0f), 33); + awesomeO25 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeO25, new Vector3(154f, 2f, 0f), 33); + awesomeO35 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeO35, new Vector3(154f, 3f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeO04 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeO04, new Vector3(153f, 0f, 0f), 33); + awesomeO44 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeO44, new Vector3(153f, 4f, 0f), 33); + awesomeO03 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeO03, new Vector3(152f, 0f, 0f), 33); + awesomeO43 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeO43, new Vector3(152f, 4f, 0f), 33); + awesomeO02 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeO02, new Vector3(151f, 0f, 0f), 33); + awesomeO42 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeO42, new Vector3(151f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeO11 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeO11, new Vector3(150f, 1f, 0f), 33); + awesomeO21 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeO21, new Vector3(150f, 2f, 0f), 33); + awesomeO31 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeO31, new Vector3(150f, 3f, 0f), 33); + + + //Start S + yield return new WaitForSeconds(.5f); + + awesomes15 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomes15, new Vector3(148f, 1f, 0f), 33); + awesomes45 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomes45, new Vector3(148f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomes04 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomes04, new Vector3(147f, 0f, 0f), 33); + awesomes24 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomes24, new Vector3(147f, 2f, 0f), 33); + awesomes44 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomes44, new Vector3(147f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomes03 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomes03, new Vector3(146f, 0f, 0f), 33); + awesomes23 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomes23, new Vector3(146f, 2f, 0f), 33); + awesomes43 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomes43, new Vector3(146f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomes32 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomes32, new Vector3(145f, 3f, 0f), 33); + awesomes02 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomes02, new Vector3(145f, 0f, 0f), 33); + + + //E2 + yield return new WaitForSeconds(.5f); + + _awesomeE01 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(_awesomeE01, new Vector3(143f, 0f, 0f), 33); + _awesomeE41 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(_awesomeE41, new Vector3(143f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + _awesomeE02 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(_awesomeE02, new Vector3(142f, 0f, 0f), 33); + _awesomeE42 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(_awesomeE42, new Vector3(142f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + _awesomeE03 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(_awesomeE03, new Vector3(141f, 0f, 0f), 33); + _awesomeE23 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(_awesomeE23, new Vector3(141f, 2f, 0f), 33); + _awesomeE43 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(_awesomeE43, new Vector3(141f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + _awesomeE04 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(_awesomeE04, new Vector3(140f, 0f, 0f), 33); + _awesomeE14 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(_awesomeE14, new Vector3(140f, 1f, 0f), 33); + _awesomeE24 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(_awesomeE24, new Vector3(140f, 2f, 0f), 33); + _awesomeE34 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(_awesomeE34, new Vector3(140f, 3f, 0f), 33); + _awesomeE44 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(_awesomeE44, new Vector3(140f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + + //W + yield return new WaitForSeconds(.5f); + awesomeW04 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeW04, new Vector3(138f, 0f, 0f), 33); + awesomeW14 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeW14, new Vector3(138f, 1f, 0f), 33); + awesomeW24 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeW24, new Vector3(138f, 2f, 0f), 33); + awesomeW34 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeW34, new Vector3(138f, 3f, 0f), 33); + awesomeW44 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeW44, new Vector3(138f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeW13 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeW13, new Vector3(137f, 1f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeW22 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeW22, new Vector3(136f, 2f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeW11 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeW11, new Vector3(135f, 1f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeW00 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeW00, new Vector3(134f, 0f, 0f), 33); + awesomeW10 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeW10, new Vector3(134f, 1f, 0f), 33); + awesomeW20 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeW20, new Vector3(134f, 2f, 0f), 33); + awesomeW30 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeW30, new Vector3(134f, 3f, 0f), 33); + awesomeW40 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeW40, new Vector3(134f, 4f, 0f), 33); + + //A + yield return new WaitForSeconds(.5f); + awesomeA04 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeA04, new Vector3(132f, 0f, 0f), 33); + awesomeA14 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeA14, new Vector3(132f, 1f, 0f), 33); + awesomeA24 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeA24, new Vector3(132f, 2f, 0f), 33); + awesomeA34 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeA34, new Vector3(132f, 3f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeA23 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeA23, new Vector3(131f, 2f, 0f), 33); + awesomeA43 = (GameObject)Instantiate(awesomeBlock, spawn4, Quaternion.identity); + iTween.MoveTo(awesomeA43, new Vector3(131f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeA22 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeA22, new Vector3(130f, 2f, 0f), 33); + awesomeA42 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeA42, new Vector3(130f, 4f, 0f), 33); + yield return new WaitForSeconds(.2f); + + awesomeA01 = (GameObject)Instantiate(awesomeBlock, spawn0, Quaternion.identity); + iTween.MoveTo(awesomeA01, new Vector3(129f, 0f, 0f), 33); + awesomeA11 = (GameObject)Instantiate(awesomeBlock, spawn1, Quaternion.identity); + iTween.MoveTo(awesomeA11, new Vector3(129f, 1f, 0f), 33); + awesomeA21 = (GameObject)Instantiate(awesomeBlock, spawn2, Quaternion.identity); + iTween.MoveTo(awesomeA21, new Vector3(129f, 2f, 0f), 33); + awesomeA31 = (GameObject)Instantiate(awesomeBlock, spawn3, Quaternion.identity); + iTween.MoveTo(awesomeA31, new Vector3(129f, 3f, 0f), 33); + + //End Procedure + awesomeECount = 9; + + } + } + + + + } + +//Last Bracket } diff --git a/Week 8 Project/Assets/SpawningObjects.unity b/Week 8 Project/Assets/SpawningObjects.unity index ab908fceea8ac944d0fc6a1f7093276d8af5628b..bda75e3912ec0410ddbe9dc3e2add8fa121c4ffc 100644 GIT binary patch delta 7273 zcmb{0dw5jE6#($rB~%Cj!Yd)mD}e;UE9@hX5D4rBA`e{`Pzmx-0;UF(5LqlqBh!?md2 z)r_0|hjJ ziw=^_c+(D2w7AhhZ!K=r?_ZV=V75$!L?Xu!{A^v1`*#)aWTKv_z{X{TjJur-iAZm*9h!uB#y@m*Vg;` zD;Xb}95iBjt>#lQqtWCF!$-7>ZY!VOCCZM$>{zTYPOI>5GUL(Qh30O}+$Q5ka}Sz; zW?I5mRou}8G!xNG(o9D(_oBHE&Hb9`L1r?VJTy}@(~rypXr`i>rkTNHrlXmG=0VMP z$vlK+CYpTBh%HFm*DN%%(LAh~$z%%9{2a|An#m_qh-Qv3Df@l_^c|tQg$@~J%A~YqM*-xev zO&J>T?X-^PO)`tol%rXqnG<9}Xu@bJH1i&rrD&F+5#MraU+2j@g=Phsm74jQOeLD9 z(X7(U4Kl0IJcDM9W*W(?Me{5gv7=bW6K$7kX+4_f&~VMPCbI#}Ml{cBCYH=E(Nv-N zm1eq-*@WiTXkO4vZ!(+FyohFtW?W>d(bS;Xs+r+rwxM|m&34UxJc^A!J(1^cm);ax#%zJ3wNArPZz9;h`n!lkrrx|-Q z`ThC`&Bti|u9?87ppt*|Xnr8CJTu1XQ8u9nvIv4ZE+(7dknwy#_CG$O+ 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GlobalSection(MonoDevelopProperties) = preSolution StartupItem = Assembly-CSharp.csproj Policies = $0 $0.TextStylePolicy = $1