diff --git a/0_Game_Submission_Builds/Sebastian_1942/Sebastian_1942.html b/0_Game_Submission_Builds/Sebastian_1942/Sebastian_1942.html new file mode 100644 index 00000000..56e62e38 --- /dev/null +++ b/0_Game_Submission_Builds/Sebastian_1942/Sebastian_1942.html @@ -0,0 +1,131 @@ + + + + + Unity Web Player | 19-Bricktey-2 + + + + + + +

Unity Web Player | 19-Bricktey-2

+
+
+
+ + Unity Web Player. Install now! + +
+
+
+ + + diff --git a/0_Game_Submission_Builds/Sebastian_1942/Sebastian_1942.unity3d b/0_Game_Submission_Builds/Sebastian_1942/Sebastian_1942.unity3d new file mode 100644 index 00000000..0cc9d4b1 Binary files /dev/null and b/0_Game_Submission_Builds/Sebastian_1942/Sebastian_1942.unity3d differ diff --git a/ShipShooter/Assets/Environment/BGLegosSmall.prefab b/ShipShooter/Assets/Environment/BGLegosSmall.prefab new file mode 100644 index 00000000..842be014 Binary files /dev/null and b/ShipShooter/Assets/Environment/BGLegosSmall.prefab differ diff --git a/ShipShooter/Assets/Environment/BGLegosSmall.prefab.meta b/ShipShooter/Assets/Environment/BGLegosSmall.prefab.meta new file mode 100644 index 00000000..a87ad322 --- /dev/null +++ b/ShipShooter/Assets/Environment/BGLegosSmall.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 082675c148a6b9f4c81635045ff115b7 +timeCreated: 1447132398 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/Environment/Legothick.ttf b/ShipShooter/Assets/Environment/Legothick.ttf new file mode 100644 index 00000000..38c0fffc Binary files /dev/null and b/ShipShooter/Assets/Environment/Legothick.ttf differ diff --git a/ShipShooter/Assets/Environment/Legothick.ttf.meta b/ShipShooter/Assets/Environment/Legothick.ttf.meta new file mode 100644 index 00000000..63851471 --- /dev/null +++ b/ShipShooter/Assets/Environment/Legothick.ttf.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1888306cc90164e49b8ca41d8e795f4d +timeCreated: 1447131853 +licenseType: Free +TrueTypeFontImporter: + serializedVersion: 2 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 1 + characterPadding: 0 + includeFontData: 1 + use2xBehaviour: 0 + fontNames: [] + fallbackFontReferences: [] + customCharacters: + fontRenderingMode: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/Legos/Background.prefab b/ShipShooter/Assets/Legos/Background.prefab new file mode 100644 index 00000000..c8814eea Binary files /dev/null and b/ShipShooter/Assets/Legos/Background.prefab differ diff --git a/ShipShooter/Assets/Legos/Background.prefab.meta b/ShipShooter/Assets/Legos/Background.prefab.meta new file mode 100644 index 00000000..316c1246 --- /dev/null +++ b/ShipShooter/Assets/Legos/Background.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4e159c40d8bc3f146aa7cb8185e6d4ce +timeCreated: 1447131699 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/Scenes/GameScene.unity b/ShipShooter/Assets/Scenes/GameScene.unity index 6d18d820..a0360d60 100644 Binary files a/ShipShooter/Assets/Scenes/GameScene.unity and b/ShipShooter/Assets/Scenes/GameScene.unity differ diff --git a/ShipShooter/Assets/Scenes/ShipLose.unity b/ShipShooter/Assets/Scenes/ShipLose.unity index c6ce1e53..bc539b83 100644 Binary files a/ShipShooter/Assets/Scenes/ShipLose.unity and b/ShipShooter/Assets/Scenes/ShipLose.unity differ diff --git a/ShipShooter/Assets/Scenes/ShipMenu.unity b/ShipShooter/Assets/Scenes/ShipMenu.unity index 16ba738f..e39fc123 100644 Binary files a/ShipShooter/Assets/Scenes/ShipMenu.unity and b/ShipShooter/Assets/Scenes/ShipMenu.unity differ diff --git a/ShipShooter/Assets/Scenes/ShipWin.unity b/ShipShooter/Assets/Scenes/ShipWin.unity index c6ce1e53..843c58e8 100644 Binary files a/ShipShooter/Assets/Scenes/ShipWin.unity and b/ShipShooter/Assets/Scenes/ShipWin.unity differ diff --git a/ShipShooter/Assets/Scripts/EnemySpawner.cs b/ShipShooter/Assets/Scripts/EnemySpawner.cs index aa062a12..739d3c2f 100644 --- a/ShipShooter/Assets/Scripts/EnemySpawner.cs +++ b/ShipShooter/Assets/Scripts/EnemySpawner.cs @@ -131,28 +131,41 @@ public class EnemySpawner : MonoBehaviour { iTween.MoveTo(enemy1_right3, iTween.Hash("path", iTweenPath.GetPath("RightCurve3"), "time", 10)); // EdgeSpawnLast(); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(5f); MidSpawnEdges(); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(3f); MidSpawnMids(); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(8f); EdgeSpawn(); MidSpawnEdges(); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(4f); EdgeSpawn(); EdgeSpawnIn(); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(4f); EdgeSpawnLast(); MidSpawnMids(); EdgeSpawnLast(); - yield return new WaitForSeconds(2f); - - + yield return new WaitForSeconds(6f); + EdgeSpawnLast(); + EdgeSpawnIn(); + EdgeSpawn(); + yield return new WaitForSeconds(4f); + MidSpawnEdges(); + yield return new WaitForSeconds(5f); + EdgeSpawnLast(); + EdgeSpawnIn(); + EdgeSpawn(); + EdgeSpawn(); + EdgeSpawnIn(); + MidSpawnEdges(); + MidSpawnMids(); + yield return new WaitForSeconds(8f); + Application.LoadLevel(3); Debug.Log("enumerator Ends"); } diff --git a/ShipShooter/Assets/Scripts/Legosteroid.cs b/ShipShooter/Assets/Scripts/Legosteroid.cs index 74e676e1..36359323 100644 --- a/ShipShooter/Assets/Scripts/Legosteroid.cs +++ b/ShipShooter/Assets/Scripts/Legosteroid.cs @@ -28,24 +28,24 @@ public class Legosteroid : MonoBehaviour { brick3 = (GameObject)Instantiate(piece3, new Vector3(gameObject.transform.position.x - 1.4f, gameObject.transform.position.y + 2, 5), Quaternion.identity); brick4 = (GameObject)Instantiate(piece4, new Vector3(gameObject.transform.position.x + 3, gameObject.transform.position.y + 1, 5), Quaternion.identity); - iTween.MoveTo(brick1, new Vector3(brick1.transform.position.x + 20, brick1.transform.position.y - 17, 5), 10); - iTween.MoveTo(brick2, new Vector3(brick1.transform.position.x - 22, brick1.transform.position.y + 35, 5), 10); - iTween.MoveTo(brick3, new Vector3(brick1.transform.position.x - 35, brick1.transform.position.y - 22, 5), 10); - iTween.MoveTo(brick4, new Vector3(brick1.transform.position.x + 40, brick1.transform.position.y + 20, 5), 10); + iTween.MoveTo(brick1, new Vector3(brick1.transform.position.x + 20, brick1.transform.position.y - 17, 5), 15); + iTween.MoveTo(brick2, new Vector3(brick1.transform.position.x - 22, brick1.transform.position.y + 35, 5), 16); + iTween.MoveTo(brick3, new Vector3(brick1.transform.position.x - 35, brick1.transform.position.y - 22, 5), 17); + iTween.MoveTo(brick4, new Vector3(brick1.transform.position.x + 40, brick1.transform.position.y + 20, 5), 16); Destroy(gameObject); } - if (brick1.transform.position.z != 5) - brick1.transform.position = new Vector3(brick1.transform.position.x, brick1.transform.position.y, 5); - if (brick2.transform.position.z != 5) - brick2.transform.position = new Vector3(brick2.transform.position.x, brick2.transform.position.y, 5); - if (brick3.transform.position.z != 5) - brick3.transform.position = new Vector3(brick3.transform.position.x, brick3.transform.position.y, 5); - if (brick4.transform.position.z != 5) - brick4.transform.position = new Vector3(brick4.transform.position.x, brick4.transform.position.y, 5); + //if (brick1.transform.position.z != 5) + // brick1.transform.position = new Vector3(brick1.transform.position.x, brick1.transform.position.y, 5); + //if (brick2.transform.position.z != 5) + // brick2.transform.position = new Vector3(brick2.transform.position.x, brick2.transform.position.y, 5); + //if (brick3.transform.position.z != 5) + // brick3.transform.position = new Vector3(brick3.transform.position.x, brick3.transform.position.y, 5); + //if (brick4.transform.position.z != 5) + // brick4.transform.position = new Vector3(brick4.transform.position.x, brick4.transform.position.y, 5); } void Update() { - gameObject.transform.eulerAngles = new Vector3(gameObject.transform.eulerAngles.x + 5, gameObject.transform.eulerAngles.y, gameObject.transform.eulerAngles.z); + // gameObject.transform.eulerAngles = new Vector3(gameObject.transform.eulerAngles.x + 5, gameObject.transform.eulerAngles.y, gameObject.transform.eulerAngles.z); } } diff --git a/ShipShooter/Assets/Scripts/LegosteroidSpawner.cs b/ShipShooter/Assets/Scripts/LegosteroidSpawner.cs index 4887111e..5799fd50 100644 --- a/ShipShooter/Assets/Scripts/LegosteroidSpawner.cs +++ b/ShipShooter/Assets/Scripts/LegosteroidSpawner.cs @@ -3,14 +3,36 @@ using System.Collections; public class LegosteroidSpawner : MonoBehaviour { - // Use this for initialization - void Start () { - - } + public GameObject asteroid; + + public GameObject spawnAsteroid1; + public GameObject spawnAsteroid2; + public GameObject spawnAsteroid3; + public GameObject spawnAsteroid4; + + // Use this for initialization + void Start () + { + StartCoroutine(AsteroidSpawn()); + + } + IEnumerator AsteroidSpawn() { - yield return new WaitForSeconds(0.2f); + yield return new WaitForSeconds(5f); + spawnAsteroid1 = (GameObject)Instantiate(asteroid, new Vector3(-20.02866f, 11.89162f, 10f), Quaternion.identity); + iTween.MoveTo(spawnAsteroid1, new Vector3(31.74726f, -10.16816f, 10f), 10); + yield return new WaitForSeconds(3f); + spawnAsteroid1 = (GameObject)Instantiate(asteroid, new Vector3(-5.576063f, 14.47898f, 10f), Quaternion.identity); + iTween.MoveTo(spawnAsteroid1, new Vector3(-18.1424f, -11.79514f, 10f), 10); + yield return new WaitForSeconds(7f); + spawnAsteroid1 = (GameObject)Instantiate(asteroid, new Vector3(-19.92406f, 5.991251f, 10f), Quaternion.identity); + iTween.MoveTo(spawnAsteroid1, new Vector3(28.23111f, 10.77588f, 10f), 10); + yield return new WaitForSeconds(5f); + spawnAsteroid1 = (GameObject)Instantiate(asteroid, new Vector3(19.55236f, 14.41265f, 10f), Quaternion.identity); + iTween.MoveTo(spawnAsteroid1, new Vector3(5.40216f, -5.104211f, 10f), 10); + } // Update is called once per frame diff --git a/ShipShooter/Assets/Scripts/Score.cs b/ShipShooter/Assets/Scripts/Score.cs new file mode 100644 index 00000000..1b1e2408 --- /dev/null +++ b/ShipShooter/Assets/Scripts/Score.cs @@ -0,0 +1,35 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; + +public class Score : MonoBehaviour { + //public static string updateField; + //public static int scoreTracker = 0; + //Text updates; + + //public GameObject bullet; + //void OnCollisionEnter(Collision collision) + //{ + // if (collision.gameObject.tag == "Bullet") + // { + // if (other.gameObject.tag == "enemy") + // scoreTracker = scoreTracker + 10; + // } + //} + //void Awake() + //{ + // updates = GetComponent(); + + //} + + //void Start() + //{ + // updateField = "000"; + + //} + //void Update() + //{ + // updateField = scoreTracker.ToString(); + //} + +} diff --git a/ShipShooter/Assets/Scripts/Score.cs.meta b/ShipShooter/Assets/Scripts/Score.cs.meta new file mode 100644 index 00000000..4fb32eaa --- /dev/null +++ b/ShipShooter/Assets/Scripts/Score.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 030af9791e2906846a57a3e70dcfda57 +timeCreated: 1447133547 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ShipShooter/Assets/Scripts/StartGame.cs b/ShipShooter/Assets/Scripts/StartGame.cs new file mode 100644 index 00000000..ffd4c10a --- /dev/null +++ b/ShipShooter/Assets/Scripts/StartGame.cs @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; + +public class StartGame : MonoBehaviour { + + public void PlayButton() + { + Application.LoadLevel(1); + } + + +} diff --git a/ShipShooter/Assets/Scripts/StartGame.cs.meta b/ShipShooter/Assets/Scripts/StartGame.cs.meta new file mode 100644 index 00000000..c3187ecd --- /dev/null +++ b/ShipShooter/Assets/Scripts/StartGame.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d0980451ab8b40f49b6c780b3f320866 +timeCreated: 1447132507 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: 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a/ShipShooter/Library/ShaderCache/f/ffb73824854fdcf8528164beb6f675f4.bin b/ShipShooter/Library/ShaderCache/f/ffb73824854fdcf8528164beb6f675f4.bin new file mode 100644 index 00000000..522bf759 Binary files /dev/null and b/ShipShooter/Library/ShaderCache/f/ffb73824854fdcf8528164beb6f675f4.bin differ diff --git a/ShipShooter/Library/ShaderCache/f/fff0e17547ac471b34be22b81a86c33d.bin b/ShipShooter/Library/ShaderCache/f/fff0e17547ac471b34be22b81a86c33d.bin new file mode 100644 index 00000000..0b68ed2f Binary files /dev/null and b/ShipShooter/Library/ShaderCache/f/fff0e17547ac471b34be22b81a86c33d.bin differ diff --git a/ShipShooter/Library/UnityAssemblies/Mono.Cecil.xml b/ShipShooter/Library/UnityAssemblies/Mono.Cecil.xml deleted file mode 100644 index e9d2c334..00000000 --- a/ShipShooter/Library/UnityAssemblies/Mono.Cecil.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - Mono.Cecil - - - - diff --git a/ShipShooter/Library/UnityAssemblies/SyntaxTree.VisualStudio.Unity.Bridge.xml b/ShipShooter/Library/UnityAssemblies/SyntaxTree.VisualStudio.Unity.Bridge.xml deleted file mode 100644 index d9be344c..00000000 --- a/ShipShooter/Library/UnityAssemblies/SyntaxTree.VisualStudio.Unity.Bridge.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - SyntaxTree.VisualStudio.Unity.Bridge - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.Android.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.Android.Extensions.xml deleted file mode 100644 index 566f8d36..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.Android.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.Android.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.Graphs.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.Graphs.xml deleted file mode 100644 index 56deb831..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.Graphs.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.Graphs - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.LinuxStandalone.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.LinuxStandalone.Extensions.xml deleted file mode 100644 index d2cd7ba2..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.LinuxStandalone.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.LinuxStandalone.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.Metro.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.Metro.Extensions.xml deleted file mode 100644 index e47a407e..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.Metro.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.Metro.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.OSXStandalone.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.OSXStandalone.Extensions.xml deleted file mode 100644 index c6bff64c..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.OSXStandalone.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.OSXStandalone.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.SamsungTV.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.SamsungTV.Extensions.xml deleted file mode 100644 index 574c12b5..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.SamsungTV.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.SamsungTV.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.Tizen.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.Tizen.Extensions.xml deleted file mode 100644 index 451e54a0..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.Tizen.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.Tizen.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.WP8.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.WP8.Extensions.xml deleted file mode 100644 index ed74b444..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.WP8.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.WP8.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.WebGL.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.WebGL.Extensions.xml deleted file mode 100644 index 1bb60016..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.WebGL.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.WebGL.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.WindowsStandalone.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.WindowsStandalone.Extensions.xml deleted file mode 100644 index 2c8f5c5c..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.WindowsStandalone.Extensions.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.WindowsStandalone.Extensions - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.iOS.Extensions.Xcode.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.iOS.Extensions.Xcode.xml deleted file mode 100644 index f5e94b3c..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.iOS.Extensions.Xcode.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - UnityEditor.iOS.Extensions.Xcode - - - - diff --git a/ShipShooter/Library/UnityAssemblies/UnityEditor.iOS.Extensions.xml b/ShipShooter/Library/UnityAssemblies/UnityEditor.iOS.Extensions.xml deleted file mode 100644 index eb91c4d3..00000000 --- a/ShipShooter/Library/UnityAssemblies/UnityEditor.iOS.Extensions.xml +++ /dev/null @@ -1,14 +0,0 @@ - - - - UnityEditor.iOS.Extensions - - - - Lets you programmatically build players or AssetBundles which can be loaded from the web. - - - Enumeration for SystemInfo.deviceType, denotes a coarse grouping of kinds of devices. - - - diff --git a/ShipShooter/Library/UnityAssemblies/version.txt b/ShipShooter/Library/UnityAssemblies/version.txt index e313b26e..98dc6a0b 100644 --- a/ShipShooter/Library/UnityAssemblies/version.txt +++ b/ShipShooter/Library/UnityAssemblies/version.txt @@ -1,5 +1,5 @@ 5.2.2f1:2.1.0.0 -StandaloneWindows +WebPlayer C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll diff --git a/ShipShooter/Library/assetDatabase3 b/ShipShooter/Library/assetDatabase3 index c8e0848b..aa8f4b0c 100644 Binary files a/ShipShooter/Library/assetDatabase3 and b/ShipShooter/Library/assetDatabase3 differ diff --git a/ShipShooter/Library/expandedItems b/ShipShooter/Library/expandedItems index 2978c224..078c2de1 100644 Binary files a/ShipShooter/Library/expandedItems and b/ShipShooter/Library/expandedItems differ diff --git 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mode 100644 index 00000000..c7a63323 Binary files /dev/null and b/ShipShooter/Library/metadata/d0/d0980451ab8b40f49b6c780b3f320866 differ diff --git a/ShipShooter/Library/metadata/d0/d0980451ab8b40f49b6c780b3f320866.info b/ShipShooter/Library/metadata/d0/d0980451ab8b40f49b6c780b3f320866.info new file mode 100644 index 00000000..e92191ac Binary files /dev/null and b/ShipShooter/Library/metadata/d0/d0980451ab8b40f49b6c780b3f320866.info differ diff --git a/ShipShooter/Library/metadata/f7/f7772ef56e6010145ace7cd4ac93f07d b/ShipShooter/Library/metadata/f7/f7772ef56e6010145ace7cd4ac93f07d index 228b6ab8..65fb80a1 100644 Binary files a/ShipShooter/Library/metadata/f7/f7772ef56e6010145ace7cd4ac93f07d and b/ShipShooter/Library/metadata/f7/f7772ef56e6010145ace7cd4ac93f07d differ diff --git a/ShipShooter/ProjectSettings/ProjectSettings.asset b/ShipShooter/ProjectSettings/ProjectSettings.asset index 9d5b8186..6d4531bd 100644 Binary files a/ShipShooter/ProjectSettings/ProjectSettings.asset and b/ShipShooter/ProjectSettings/ProjectSettings.asset differ diff --git a/ShipShooter/ShipShooter.CSharp.Editor.csproj b/ShipShooter/ShipShooter.CSharp.Editor.csproj index 9049ca7a..ef67e2cd 100644 --- a/ShipShooter/ShipShooter.CSharp.Editor.csproj +++ b/ShipShooter/ShipShooter.CSharp.Editor.csproj @@ -15,7 +15,7 @@ Unity Full v3.5 Editor:5 - StandaloneWindows:5 + WebPlayer:6 5.2.2f1 @@ -26,7 +26,7 @@ Temp\UnityVS_obj\Debug\ prompt 4 - DEBUG;TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + DEBUG;TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN false @@ -36,7 +36,7 @@ Temp\UnityVS_obj\Release\ prompt 4 - TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN false @@ -46,8 +46,6 @@ - - Library\UnityAssemblies\UnityEngine.dll diff --git a/ShipShooter/ShipShooter.CSharp.csproj b/ShipShooter/ShipShooter.CSharp.csproj index c46ba7b7..fd299d28 100644 --- a/ShipShooter/ShipShooter.CSharp.csproj +++ b/ShipShooter/ShipShooter.CSharp.csproj @@ -12,10 +12,10 @@ {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} .NETFramework v3.5 - Unity Subset v3.5 + Unity Web v3.5 Game:1 - StandaloneWindows:5 + WebPlayer:6 5.2.2f1 @@ -26,7 +26,7 @@ Temp\UnityVS_obj\Debug\ prompt 4 - DEBUG;TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + DEBUG;TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN false @@ -36,7 +36,7 @@ Temp\UnityVS_obj\Release\ prompt 4 - TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN false @@ -46,8 +46,6 @@ - - Library\UnityAssemblies\UnityEngine.dll @@ -78,6 +76,8 @@ + + diff --git a/Test_CYOA/Assets/Scripts/WorldUpdates.cs b/Test_CYOA/Assets/Scripts/WorldUpdates.cs index 2a55c3d0..d77caa46 100644 --- a/Test_CYOA/Assets/Scripts/WorldUpdates.cs +++ b/Test_CYOA/Assets/Scripts/WorldUpdates.cs @@ -18,6 +18,14 @@ public class WorldUpdates : MonoBehaviour public GameObject enemy2; //Initialize Game + void OnCollisionEnter(Collision collision) + { + if (collision.gameObject.tag == "Enemy") + { + Destroy(gameObject); + + } + } void Awake () { updates = GetComponent();