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using UnityEngine; | ||
using System.Collections; | ||
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public class Track1 : MonoBehaviour { | ||
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// Use this for initialization | ||
void Start () { | ||
iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("Track1"), 180)); | ||
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} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
} |
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using UnityEngine; | ||
using System.Collections; | ||
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public class Track2 : MonoBehaviour { | ||
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// Use this for initialization | ||
void Start () { | ||
iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("Track2"), 180)); | ||
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} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
} |
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