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DnDCharacterStatGenerator/Assets/EnemyFight.cs
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class EnemyFight : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
var input = gameObject.GetComponent <InputField>(); | |
var se= new InputField.SubmitEvent(); | |
se.AddListener(SubmitName); | |
input.onEndEdit = se; | |
} | |
private void SubmitName(string arg0) | |
{ | |
Debug.Log (arg0); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |