Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
GameNoodle/src/game/entity/Player.java
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
100 lines (84 sloc)
2.04 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package game.entity; | |
import org.lwjgl.glfw.GLFW; | |
import game.Options; | |
import game.graphics.Shader; | |
import game.graphics.VertexArray; | |
import game.input.Input; | |
import game.math.Matrix4f; | |
public class Player extends Entity{ | |
private int playerKeyUp, playerKeyDown, playerKeyLeft, playerKeyRight; | |
public Player(float x, float y) { | |
SIZE = 0.5f; | |
position.x = x; | |
position.y = y; | |
speed = .05f; | |
vertices = new float[] { | |
-SIZE / 2.0f, -SIZE / 2.0f, 0.2f, | |
-SIZE / 2.0f, SIZE / 2.0f, 0.2f, | |
SIZE / 2.0f, SIZE / 2.0f, 0.2f, | |
SIZE / 2.0f, -SIZE / 2.0f, 0.2f, | |
}; | |
indices = new byte[] { | |
0, 1, 2, | |
2, 3, 0 | |
}; | |
tcs = new float[] { | |
0, 1, | |
0, 0, | |
1, 0, | |
1, 1 | |
}; | |
mesh = new VertexArray(vertices, indices, tcs); | |
// Just for testing at the moment | |
setColor(); | |
if (Options.isWASD) { | |
playerKeyUp = GLFW.GLFW_KEY_W; | |
playerKeyDown = GLFW.GLFW_KEY_S; | |
playerKeyLeft = GLFW.GLFW_KEY_A; | |
playerKeyRight = GLFW.GLFW_KEY_D; | |
} else { | |
playerKeyUp = GLFW.GLFW_KEY_UP; | |
playerKeyDown = GLFW.GLFW_KEY_DOWN; | |
playerKeyLeft = GLFW.GLFW_KEY_LEFT; | |
playerKeyRight = GLFW.GLFW_KEY_RIGHT; | |
} | |
} | |
public void update() { | |
if (Input.keys[playerKeyUp]) { | |
position.y += speed; | |
} | |
if (Input.keys[playerKeyDown]) { | |
position.y -= speed; | |
} | |
if (Input.keys[playerKeyLeft]) { | |
position.x -= speed; | |
} | |
if (Input.keys[playerKeyRight]) { | |
position.x += speed; | |
} | |
// Just for testing, change color by pressing corresponding number buttons | |
if (Input.keys[GLFW.GLFW_KEY_0]) { | |
Options.setBallColor(0); | |
setColor(); | |
} else if (Input.keys[GLFW.GLFW_KEY_1]) { | |
Options.setBallColor(1); | |
setColor(); | |
} else if (Input.keys[GLFW.GLFW_KEY_2]) { | |
Options.setBallColor(2); | |
setColor(); | |
} | |
} | |
public void render() { | |
Shader.PLAYER.enable(); | |
Shader.PLAYER.setUniformMat4f("ml_matrix", Matrix4f.translate(position)); | |
texture.bind(); | |
mesh.render(); | |
Shader.PLAYER.disable(); | |
} | |
public float getY() { | |
return position.y; | |
} | |
private void setColor() { | |
texture = Options.getBallTexture(); | |
} | |
} |