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GameNoodle/src/level/tiles/Tile.java
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package level.tiles; | |
public abstract class Tile { | |
protected int id; | |
protected boolean isFloor; | |
protected boolean isWall; | |
private int color; | |
public Tile(int id, boolean isFloor, boolean isWall, int color) { | |
this.id = id; | |
this.isFloor = isFloor; | |
this.isWall = isWall; | |
this.color = color; | |
} | |
public int getId() { | |
return id; | |
} | |
public boolean isFloor() { | |
return isFloor; | |
} | |
public boolean isWall() { | |
return isWall; | |
} | |
public abstract void tick(); | |
//Not sure what needs to be passed in here just yet, will become apparent when the rendering is closer to being done. | |
public abstract void render(); | |
} |