diff --git a/README.md b/README.md index fd447fb..09c5bfc 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ * [x] Tile/Wall rendering * [x] Basic level loading (hard-coded levels) * [ ] Advanced level loading (stored in text files) -* [ ] Collision checking +* [x] Collision checking * [ ] Menus * [ ] Main menu * [ ] Pausing diff --git a/src/game/level/Level.java b/src/game/level/Level.java index 5b12c7a..131a9da 100644 --- a/src/game/level/Level.java +++ b/src/game/level/Level.java @@ -101,8 +101,8 @@ public class Level { private void playerWallCollisions() { // Check for collisions, flip flag, if flag is true move player -// boolean collided = false; + //TODO: Make this better and stop sending player to middle. for (Tile[] tileRow : tiles) { for (Tile tile : tileRow) { if (tile.isWall()) {