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I finally found the function I need to call child correctly, facing a…
…nimation calls stage 1 complete, no more jumpy baddies.
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Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
1 parent 4c9fc1c commit 20ec19f
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Showing 5 changed files with 248 additions and 769 deletions.
Expand Up @@ -16,7 +16,7 @@ Material:
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Expand Up @@ -115,7 +115,6 @@ GameObject:
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Expand Down Expand Up @@ -422,19 +421,6 @@ MeshCollider:
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111 changes: 6 additions & 105 deletions Guardian of Silverkeep/Assets/Prefab/Enemy_StandardWeak.prefab
Expand Up @@ -45,7 +45,6 @@ GameObject:
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Expand Down Expand Up @@ -79,7 +78,6 @@ GameObject:
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Expand Down Expand Up @@ -320,7 +314,6 @@ GameObject:
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Expand Down Expand Up @@ -1124,7 +1117,7 @@ MeshFilter:
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Expand Down Expand Up @@ -1280,97 +1273,6 @@ Rigidbody:
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Expand All @@ -1381,7 +1283,7 @@ BoxCollider:
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Expand Down Expand Up @@ -1472,11 +1374,10 @@ MonoBehaviour:
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