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swapped project to the one with the beta scene
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Tianzhu Zhang authored and Tianzhu Zhang committed Oct 31, 2013
1 parent dee36c5 commit 94c7c7a
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Showing 95 changed files with 2,977 additions and 3 deletions.
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Expand Up @@ -8,7 +8,6 @@ public class InkLimit : MonoBehaviour {
// Use this for initialization
void Start () {
CanDrawUpdate = GameObject.FindWithTag("MainCamera").GetComponent("MagicMarker");

}

// Update is called once per frame
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Expand Up @@ -6,4 +6,4 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/TestScene1.unity
path: Assets/Scenes/betascene.unity
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Expand Up @@ -103,7 +103,11 @@ PlayerSettings:
AndroidKeystoreName:
AndroidKeyaliasName:
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- m_Icon: {fileID: 0}
m_Size: 128
m_BuildTargetBatching: []
webPlayerTemplate: APPLICATION:Default
m_TemplateCustomTags: {}
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\InkLimit.cs">
<Files>
<File FileName="Assets\Scripts\InkLimit.cs" Line="10" Column="84" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>

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