Skip to content
Permalink
5cd042b6c2
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
63 lines (50 sloc) 1.61 KB
Shader "Hidden/Post FX/UI/Curve Background"
{
CGINCLUDE
#pragma target 3.0
#include "UnityCG.cginc"
float _DisabledState;
float3 HsvToRgb(float3 c)
{
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
}
float4 FragHue(v2f_img i) : SV_Target
{
float3 hsv = HsvToRgb(float3(i.uv.x, 1.0, 0.2));
float4 color = float4((0.0).xxx, 1.0);
color.rgb = lerp(color.rgb, hsv, smoothstep(0.5, 1.1, 1.0 - i.uv.y)) + lerp(color.rgb, hsv, smoothstep(0.5, 1.1, i.uv.y));
color.rgb += (0.15).xxx;
return float4(color.rgb, color.a * _DisabledState);
}
float4 FragSat(v2f_img i) : SV_Target
{
float4 color = float4((0.0).xxx, 1.0);
float sat = i.uv.x / 2;
color.rgb += lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, 1.0 - i.uv.y)) + lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, i.uv.y));
color.rgb += (0.15).xxx;
return float4(color.rgb, color.a * _DisabledState);
}
ENDCG
SubShader
{
Cull Off ZWrite Off ZTest Always
// (0) Hue
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragHue
ENDCG
}
// (1) Sat/lum
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragSat
ENDCG
}
}
}