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Frustration (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_AffectivGetFrustrationScore(eState); } | ||
Meditation (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_AffectivGetMeditationScore(eState); } | ||
EngagementBoredom (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_AffectivGetEngagementBoredomScore(eState); } | ||
ExcitementShortTerm (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_AffectivGetExcitementShortTermScore(eState); } | ||
ExcitementLongTerm (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_AffectivGetExcitementLongTermScore(eState); } |
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0x0002 Push | ||
0x0004 Pull | ||
0x0008 Lift | ||
0x0010 Drop | ||
0x0020 Left | ||
0x0040 Right | ||
0x0080 RotateLeft | ||
0x0100 RotateRight | ||
0x0200 RotateClockwise | ||
0x0400 RotateCounterclockwise | ||
0x0800 RotateForwards | ||
0x1000 RotateReverse | ||
0x2000 Disappear |
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Blink (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsBlink(eState); } | ||
LeftWink (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsLeftWink(eState); } | ||
RightWink (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsRightWink(eState); } | ||
LookingLeft (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsLookingLeft(eState); } | ||
LookingRight (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsLookingRight(eState); } | ||
LookingDown (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsLookingDown(eState); } | ||
LookingUp (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsLookingUp(eState); } | ||
EyesOpen (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivIsEyesOpen(eState); } | ||
Clench (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivGetClenchExtent(eState); } | ||
Smile (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivGetSmileExtent(eState); } | ||
EyebrowRaise (EmoState INSTANCE, Pointer eState) -> { INSTANCE.ES_ExpressivGetEyebrowExtent(eState); } |