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DMD2542-Project02-AdamSkawinski/RPG/Assets/Scripts/Unit.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Unit : MonoBehaviour | |
{ | |
public string unitName; | |
public int unitLevel; | |
public int damage; | |
public int damage2; | |
public int maxHP; | |
public int currentHP; | |
public bool TakeDamage(int dmg) | |
{ | |
currentHP -= dmg; | |
if (currentHP <= 0) | |
return true; | |
else | |
return false; | |
} | |
public void Heal(int amount) | |
{ | |
currentHP += amount; | |
if (currentHP > maxHP) | |
currentHP = maxHP; | |
} | |
} |