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DMD2542-Project02-AdamSkawinski/RPG/Assets/Scripts/PlayerController.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.UI; | |
public class PlayerController : MonoBehaviour | |
{ | |
public float speed =5f; | |
private Rigidbody rb; | |
public Animator animator; | |
void Start() | |
{ | |
rb = GetComponent<Rigidbody>(); | |
} | |
void Update() | |
{ | |
//Movement | |
float moveHorizontal = Input.GetAxis("Horizontal"); | |
float moveVertical = Input.GetAxis("Vertical"); | |
Vector3 movement = new Vector3(moveHorizontal, 0.0f, 0.0f); | |
transform.position += movement * Time.deltaTime * speed; | |
if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) | |
{ | |
//set y rotation to 0 | |
transform.Rotate(0, 360, 0); | |
animator.SetBool("Run", true); | |
} | |
if ( Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) | |
{ | |
//set y rotation to 180 | |
transform.Rotate(0, -180, 0); | |
animator.SetBool("Run", true); | |
} | |
if (Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.A)) | |
{ | |
//set y rotation to 180 | |
transform.Rotate(0, 180, 0); | |
animator.SetBool("Run", false); | |
} | |
if (Input.GetKeyUp(KeyCode.RightArrow) || Input.GetKeyUp(KeyCode.D)) | |
{ | |
animator.SetBool("Run", false); | |
} | |
} | |
private void OnTriggerExit2D(Collider2D other) | |
{ | |
if (other.gameObject.CompareTag("Boundary")) | |
{ | |
; | |
} | |
} | |
void OnTriggerEnter2D(Collider2D other) | |
{ | |
//Scene Walking and loading | |
if (other.gameObject.CompareTag("Cube")) | |
{ | |
SceneManager.LoadScene("2D_1"); | |
} | |
if (other.gameObject.CompareTag("Mage")) | |
{ | |
SceneManager.LoadScene("Mage"); | |
} | |
if (other.gameObject.CompareTag("Cube1")) | |
{ | |
SceneManager.LoadScene("2D_2"); | |
} | |
if (other.gameObject.CompareTag("Rogue1")) | |
{ | |
SceneManager.LoadScene("Rogue"); | |
} | |
if (other.gameObject.CompareTag("Cube2")) | |
{ | |
SceneManager.LoadScene("2D_3"); | |
} | |
//Fight yourself:) | |
if (other.gameObject.CompareTag("Yourself")) | |
{ | |
SceneManager.LoadScene("Yourself"); | |
if (other.gameObject.CompareTag("Blank")) | |
{ | |
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); | |
} | |
if (other.gameObject.CompareTag("CubeBattle")) | |
{ | |
SceneManager.LoadScene("2D_4Battle"); | |
} | |
} | |
if (other.gameObject.CompareTag("Boundary1")) | |
{ | |
SceneManager.LoadScene("2D_2"); | |
} | |
if (other.gameObject.CompareTag("Boundary2")) | |
{ | |
SceneManager.LoadScene("2D_3"); | |
} | |
if (other.gameObject.CompareTag("Boundary3")) | |
{ | |
SceneManager.LoadScene("2D_4"); | |
} | |
//Enemy Contact | |
} | |
} |