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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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---|---|---|
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class Bullet : MonoBehaviour | ||
{ | ||
public float speed = 20f; | ||
public Rigidbody2D rb; | ||
// Start is called before the first frame update | ||
void Start() | ||
{ | ||
rb.velocity = transform.right * speed; | ||
} | ||
|
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private void OnTriggerEnter2D(Collider2D other) | ||
{ | ||
if( other.gameObject.CompareTag("Enemy")) | ||
{ | ||
gameObject.SetActive(false); | ||
//Point System Eventually | ||
} | ||
if (other.gameObject.CompareTag("Box") || other.gameObject.CompareTag("Bouncer")) | ||
{ | ||
gameObject.SetActive(false); | ||
//Point System Eventually | ||
} | ||
|
||
|
||
} | ||
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|
||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.