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Simon Says with Script
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using UnityEngine; | ||
using System.Collections; | ||
using UnityEngine.UI; | ||
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public class Simon : MonoBehaviour { | ||
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public int button = 0; | ||
public GameObject redButton; | ||
public GameObject greenButton; | ||
public GameObject yellowButton; | ||
public GameObject blueButton; | ||
public GameObject start; | ||
public GameObject gameOverText; | ||
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public bool isPlayer = false; | ||
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public int level = 1; | ||
public int playerIndex = 0; | ||
public bool isPlaying = true; | ||
public int[] computerSequence; | ||
//int ComputerSequence [100]; | ||
//int PlayerSequence [100]; | ||
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public int ButtonComp = 0; | ||
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// Use this for initialization | ||
void Start () { | ||
computerSequence = new int[400]; | ||
for (int level = 0; level < 400; level++){ | ||
ButtonComp = Random.Range (0, 4); | ||
computerSequence[level] = ButtonComp; | ||
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} | ||
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} | ||
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//RED | ||
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public void red () { | ||
redButton.GetComponent<AudioSource> ().Play(); | ||
redButton.GetComponent<Image> ().color = new Color (1f, 0.45f, 0.45f); | ||
Invoke ("RedbuttonNormal", 1); | ||
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if (isPlayer == true) { | ||
if (computerSequence [playerIndex] == 0) { | ||
playerIndex++; | ||
checkIfPlayerRight (); | ||
} else { | ||
GameOver (); | ||
} | ||
} | ||
} | ||
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public void RedbuttonNormal () { | ||
redButton.GetComponent<Image> ().color = Color.red; | ||
} | ||
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//GREEN | ||
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public void green () { | ||
greenButton.GetComponent<AudioSource> ().Play(); | ||
greenButton.GetComponent<Image> ().color = new Color (0.369f, 0.875f, 0.431f); | ||
Invoke ("GreenbuttonNormal", 1); | ||
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if (isPlayer == true) { | ||
if (computerSequence [playerIndex] == 1) { | ||
playerIndex++; | ||
checkIfPlayerRight (); | ||
} else { | ||
GameOver (); | ||
} | ||
} | ||
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} | ||
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public void GreenbuttonNormal () { | ||
greenButton.GetComponent<Image> ().color = new Color (0.055f, 0.816f, 0.149f); | ||
} | ||
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// YELLOW | ||
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public void yellow () { | ||
yellowButton.GetComponent<AudioSource> ().Play(); | ||
yellowButton.GetComponent<Image> ().color = new Color (0.988f, 0.996f, 0.376f); | ||
Invoke ("YellowbuttonNormal", 1); | ||
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if (isPlayer == true) { | ||
if (computerSequence [playerIndex] == 2) { | ||
playerIndex++; | ||
checkIfPlayerRight (); | ||
} else { | ||
GameOver (); | ||
} | ||
} | ||
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} | ||
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public void YellowbuttonNormal () { | ||
yellowButton.GetComponent<Image> ().color = new Color (0.949f, 0.961f, 0f); | ||
} | ||
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// Blue | ||
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public void blue () { | ||
blueButton.GetComponent<AudioSource> ().Play(); | ||
blueButton.GetComponent<Image> ().color = new Color (0.42f, 0.325f, 0.945f); | ||
Invoke ("BluebuttonNormal", 1); | ||
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if (isPlayer == true) { | ||
if (computerSequence [playerIndex] == 3) { | ||
playerIndex++; | ||
checkIfPlayerRight (); | ||
} else { | ||
GameOver (); | ||
} | ||
} | ||
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} | ||
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public void BluebuttonNormal () { | ||
blueButton.GetComponent<Image> ().color = new Color (0.184f, 0.043f, 0.961f); | ||
} | ||
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public void checkIfPlayerRight () { | ||
if (playerIndex == level) { | ||
level++; | ||
startGame (); | ||
playerIndex = 0; | ||
} | ||
} | ||
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public void GameOver () { | ||
gameOverText.SetActive(true); | ||
} | ||
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public void reStart () { | ||
gameOverText.SetActive(false); | ||
isPlayer = false; | ||
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level = 1; | ||
playerIndex = 0; | ||
isPlaying = true; | ||
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} | ||
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public void startGame () { | ||
gameOverText.SetActive(false); | ||
isPlayer = false; | ||
for (int i = 0; i < level; i++) { | ||
if (computerSequence [i] == 0) { | ||
Invoke ("red", i+2); | ||
} | ||
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if (computerSequence [i] == 1) { | ||
Invoke ("green", i+2); | ||
} | ||
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if (computerSequence [i] == 2) { | ||
Invoke ("yellow", i+2); | ||
} | ||
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if (computerSequence [i] == 3) { | ||
Invoke ("blue", i+2); | ||
} | ||
} | ||
Invoke ("isPlayerTest", level+2); | ||
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} | ||
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public void isPlayerTest () { | ||
isPlayer = true; | ||
} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
} |
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