Skip to content
Permalink
0344df37ea
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
40 lines (28 sloc) 956 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHealth : MonoBehaviour
{
public int health = 3; //sets health of enemy
public GameObject deathEffect;
public int damage = 1;
public GameObject hitEffect;
public GameObject spawner;
public Transform spawnpoint;
public void TakeDamage (int damage) //allows the enemy to take damage
{
health -= damage; //damages enemy when object collides with it
Instantiate(hitEffect, transform.position, Quaternion.identity); //spawns an effect
if (health <=0) // checks if health is 0
{
Die();
}
}
void Die ()
{
Instantiate(deathEffect, transform.position, Quaternion.identity);
Destroy(gameObject);
Instantiate(spawner, spawnpoint.position, spawnpoint.rotation);
//destroys enemy when health is 0 and spawns an explosion
}
}