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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Pathfinding;
public class EnemyGraphics : MonoBehaviour
{
public AIPath aiPath;
void Update()//This line of code flips the object depending on which way it's facing
{
if (aiPath.desiredVelocity.x >= 0.001f)
{
transform.localScale = new Vector3(-1f, 1f, 1f); //flip left
}
else if (aiPath.desiredVelocity.x <= -0.001)
{
transform.localScale = new Vector3(1f, 1f, 1f); // flip right
}
}
}