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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/EnemySpawner.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemySpawner : MonoBehaviour | |
{ | |
public GameObject enemy; | |
public Transform spawner; | |
void OnTriggerEnter2D(Collider2D other) | |
{ | |
if (other.CompareTag("Player")) | |
{ | |
Instantiate(enemy, spawner.position, spawner.rotation); | |
Destroy(gameObject); //if the tag is the player, then it spawns an enemy at a spawnpoint and destroys the object | |
} | |
} | |
} |