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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/EnemyJump.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyJump : Physicsobject | |
{ | |
public float jumpTakeOffSpeed = 7; | |
private Animator animator; | |
void Awake() | |
{ | |
animator = GetComponent<Animator>(); | |
} | |
protected override void ComputeVelocity() //the whole line of code is suppose to make it so when the player jumps, the mech follows it as to make it harder to dodge the mech's shots | |
{ | |
if (Input.GetKeyDown("w") && grounded) | |
{ | |
velocity.y = jumpTakeOffSpeed; | |
} | |
else if (Input.GetKeyUp("w")) | |
{ | |
if (velocity.y > 0) | |
{ | |
velocity.y = velocity.y * 0.5f; | |
} | |
} | |
animator.SetBool("grounded", grounded); | |
} | |
} | |