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15 lines (13 sloc) 292 Bytes
using System.Collections;
using UnityEngine;
public class DestroyByContact2 : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Boundary"))
{
Destroy(other.gameObject);
Destroy(gameObject);
}
}
}