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#include <iostream>
#include <vector>
using namespace std;
struct HexCharStruct // Fixes char to hex stuff?
{
unsigned char c;
HexCharStruct(unsigned char _c) : c(_c) { }
};
inline ostream& operator<<(ostream& o, const HexCharStruct& hs)
{
return (o << hex << (int)hs.c);
}
inline HexCharStruct hex(unsigned char _c)
{
return HexCharStruct(_c);
}
unsigned char calChecksum(const vector<unsigned char> msg)
{
unsigned char sum = 0;
for (int i=1; i < msg.size(); i++)
{
sum += msg[i];
}
unsigned char check = 0x100 - (sum & 0xFF);
return check;
}
// int main() // Use vector so that it can be trivialy long.
// {
// unsigned char preamb = 0xFA;
// unsigned char BID = 0xFF;
// unsigned char MID = 0x30;
// unsigned char LEN = 0x00;
// //unsigned char check1 = 0x100 - ((BID + MID + LEN) & 0xFF); // This outputs the correct checksum.
// vector<unsigned char> mess;
// mess.push_back(preamb);
// mess.push_back(BID);
// mess.push_back(MID);
// mess.push_back(LEN);
// // Data chars would go here
// unsigned char check = calChecksum(mess);
// //cout << "Checksum is: " << hex(check) << endl;
// mess.push_back(check);
// cout << "GoToConfig message: ";
// for (unsigned char c: mess) // Could instead be adding these to the buffer
// cout << hex(c) << " ";
// cout << endl;
// return 0;
// }