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Submission of Combat System Project.
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using UnityEngine; | ||
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//YOU MUST USE THIS LINE TO GET ACCESS TO UI STUFF | ||
using UnityEngine.UI; | ||
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using System.Collections; | ||
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public class TextBox : MonoBehaviour { | ||
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public float Str; | ||
public string StrString; | ||
public float Dex; | ||
public string DexString; | ||
public float Con; | ||
public string ConString; | ||
public float Int; | ||
public string IntString; | ||
public float Wis; | ||
public string WisString; | ||
public float Chr; | ||
public string ChrString; | ||
public int Damage; | ||
public string MinDamageString; | ||
public string MaxDamageString; | ||
public int MinDamage; | ||
public int MaxDamage; | ||
public int HP; | ||
public string HPString; | ||
public int EnemyHP; | ||
public int EnemyHPString; | ||
public float Hit; | ||
public string HitString; | ||
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public Text textRef; | ||
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private float ConValuef; | ||
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// Use this for initialization | ||
void Start () { | ||
Str = 0; | ||
Dex = 0; | ||
Con = 0; | ||
Int = 0; | ||
Wis = 0; | ||
Chr = 0; | ||
Damage = 0; | ||
EnemyHP = 0; | ||
Hit = 0; | ||
} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
//----------------------------Hit Points-------------------------------- | ||
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public void ClickTestHP(string text){ | ||
Debug.Log (text); | ||
HP = Random.Range (1, 8); //+ ((ConValuef *10)/100); | ||
HPString = HP.ToString (); | ||
textRef.text = HPString; | ||
} | ||
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//----------------------------Attributes-------------------------------- | ||
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public void ClickTestStr(string text){ | ||
Debug.Log (text); | ||
Str = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | ||
StrString = Str.ToString (); | ||
textRef.text = StrString; | ||
} | ||
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public void ClickTestDex(string text){ | ||
Debug.Log (text); | ||
Dex = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | ||
DexString = Dex.ToString (); | ||
textRef.text = DexString; | ||
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} | ||
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public void ClickTestCon(string text){ | ||
Debug.Log (text); | ||
Con = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | ||
ConString = Con.ToString (); | ||
textRef.text = ConString; | ||
} | ||
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public void ClickTestInt(string text){ | ||
Debug.Log (text); | ||
Int = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | ||
IntString = Int.ToString (); | ||
textRef.text = IntString; | ||
} | ||
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public void ClickTestWis(string text){ | ||
Debug.Log (text); | ||
Wis = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | ||
WisString = Wis.ToString (); | ||
textRef.text = WisString; | ||
} | ||
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public void ClickTestChr(string text){ | ||
Debug.Log (text); | ||
Chr = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | ||
ChrString = Chr.ToString (); | ||
textRef.text = ChrString; | ||
} | ||
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//----------------------------Damage---------------------------------- | ||
//Minimum | ||
public void MinDamageButtonDown(){ | ||
MinDamage--; | ||
MinDamageString = MinDamage.ToString (); | ||
textRef.text = MinDamageString; | ||
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} | ||
public void MinDamageButtonUp(){ | ||
MinDamage++; | ||
MinDamageString = MinDamage.ToString (); | ||
textRef.text = MinDamageString; | ||
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} | ||
//Maximum | ||
public void MaxDamageButtonDown(){ | ||
MaxDamage--; | ||
MaxDamageString = MaxDamage.ToString (); | ||
textRef.text = MaxDamageString; | ||
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} | ||
public void MaxDamageButtonUp(){ | ||
MaxDamage++; | ||
MaxDamageString = MaxDamage.ToString (); | ||
textRef.text = MaxDamageString; | ||
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} | ||
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//----------------------------Enemy---------------------------------- | ||
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public void ClickTestEnemyHP(string text){ | ||
Debug.Log (text); | ||
EnemyHP = Random.Range (1, 10); //+ ((ConValuef *10)/100); | ||
HPString = HP.ToString (); | ||
textRef.text = HPString; | ||
} | ||
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//----------------------------Fight------------------------------- | ||
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public void Clicktest(string text){ | ||
Debug.Log (text); | ||
Hit = Mathf.Round (Random.Range (0f, 100f)); | ||
HitString = Hit.ToString (); | ||
textRef.text = HitString + "%"; | ||
} | ||
} | ||
//percentToHit | ||
//HitTrue | ||
//if( |
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