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Press: | ||
A��Run | ||
X: OpenChest | ||
W: Jump | ||
S: Attack | ||
D: Happy | ||
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Loose: | ||
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Back to "Run" |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class Ball : MonoBehaviour { | ||
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public float ballIntVel = 600f; | ||
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private Rigidbody rb; | ||
private bool ballInPlay; | ||
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// Use this for initialization | ||
void Awake () { | ||
rb = GetComponent<Rigidbody>(); | ||
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} | ||
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// Update is called once per frame | ||
void FixedUpdate () { | ||
if (Input.GetButtonDown ("Fire1") && ballInPlay == false) { | ||
transform.parent = null; | ||
ballInPlay = true; | ||
rb.isKinematic = false; | ||
rb.AddForce(new Vector3(ballIntVel, ballIntVel, 0)); | ||
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} | ||
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} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class Paddle : MonoBehaviour { | ||
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public float paddleSpeed = 1.0f; | ||
public float paddlePosY = -4.0f; | ||
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private Vector3 playerPos = new Vector3 (0, -8.0f, 0 ); | ||
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// Update is called once per frame | ||
void Update() { | ||
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float xPos = transform.position.x + (Input.GetAxis("Horizontal") * paddleSpeed); | ||
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playerPos = new Vector3(Mathf.Clamp(xPos, -8.0f, 3.0f),paddlePosY, 0f); | ||
transform.position = playerPos; | ||
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} | ||
} |