Skip to content

Commit

Permalink
Browse files Browse the repository at this point in the history
Merge pull request #20 from keb13015/Spring2021_DMD5542_AKurdekar
Spring2021 dmd5542 a kurdekar
  • Loading branch information
agk18001 committed Apr 4, 2021
2 parents 70a7365 + 59c1b1b commit 166caab
Show file tree
Hide file tree
Showing 20 changed files with 120 additions and 0 deletions.
Git LFS file not shown
Binary file not shown.
@@ -0,0 +1,16 @@
{
"companyName": "University of Connecticut - School of Fine Arts - Department of Digital Media and Design",
"productName": "RPG by Arpita Kurdekar",
"productVersion": "0.1",
"dataUrl": "Build.data.unityweb",
"wasmCodeUrl": "Build.wasm.code.unityweb",
"wasmFrameworkUrl": "Build.wasm.framework.unityweb",
"graphicsAPI": ["WebGL 2.0","WebGL 1.0"],
"webglContextAttributes": {"preserveDrawingBuffer": false},
"splashScreenStyle": "Dark",
"backgroundColor": "#231F20",
"cacheControl": {"default": "must-revalidate"},
"developmentBuild": false,
"multithreading": false,
"unityVersion": "2019.4.17f1"
}
Binary file not shown.
Binary file not shown.

Large diffs are not rendered by default.

@@ -0,0 +1,24 @@
function UnityProgress(unityInstance, progress) {
if (!unityInstance.Module)
return;
if (!unityInstance.logo) {
unityInstance.logo = document.createElement("div");
unityInstance.logo.className = "logo " + unityInstance.Module.splashScreenStyle;
unityInstance.container.appendChild(unityInstance.logo);
}
if (!unityInstance.progress) {
unityInstance.progress = document.createElement("div");
unityInstance.progress.className = "progress " + unityInstance.Module.splashScreenStyle;
unityInstance.progress.empty = document.createElement("div");
unityInstance.progress.empty.className = "empty";
unityInstance.progress.appendChild(unityInstance.progress.empty);
unityInstance.progress.full = document.createElement("div");
unityInstance.progress.full.className = "full";
unityInstance.progress.appendChild(unityInstance.progress.full);
unityInstance.container.appendChild(unityInstance.progress);
}
unityInstance.progress.full.style.width = (100 * progress) + "%";
unityInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
if (progress == 1)
unityInstance.logo.style.display = unityInstance.progress.style.display = "none";
}
Binary file not shown.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
@@ -0,0 +1,18 @@
.webgl-content * {border: 0; margin: 0; padding: 0}
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}

.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}

.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}

.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
.webgl-content .footer .title {margin-right: 10px; float: right;}
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
@@ -0,0 +1,25 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | RPG by Arpita Kurdekar</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var unityInstance = UnityLoader.instantiate("unityContainer", "Build/Build.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="unityContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="unityInstance.SetFullscreen(1)"></div>
<div class="title">RPG by Arpita Kurdekar</div>
</div>
</div>
</body>
</html>
Git LFS file not shown
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit 166caab

Please sign in to comment.