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...2021/IntroToScripting/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/Build/Build.data.unityweb
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Spring2021/IntroToScripting/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/Build/Build.json
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{ | ||
"companyName": "University of Connecticut - School of Fine Arts - Department of Digital Media and Design", | ||
"productName": "RPG by Arpita Kurdekar", | ||
"productVersion": "0.1", | ||
"dataUrl": "Build.data.unityweb", | ||
"wasmCodeUrl": "Build.wasm.code.unityweb", | ||
"wasmFrameworkUrl": "Build.wasm.framework.unityweb", | ||
"graphicsAPI": ["WebGL 2.0","WebGL 1.0"], | ||
"webglContextAttributes": {"preserveDrawingBuffer": false}, | ||
"splashScreenStyle": "Dark", | ||
"backgroundColor": "#231F20", | ||
"cacheControl": {"default": "must-revalidate"}, | ||
"developmentBuild": false, | ||
"multithreading": false, | ||
"unityVersion": "2019.4.17f1" | ||
} |
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Spring2021/IntroToScripting/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/Build/UnityLoader.js
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.../IntroToScripting/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/UnityProgress.js
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function UnityProgress(unityInstance, progress) { | ||
if (!unityInstance.Module) | ||
return; | ||
if (!unityInstance.logo) { | ||
unityInstance.logo = document.createElement("div"); | ||
unityInstance.logo.className = "logo " + unityInstance.Module.splashScreenStyle; | ||
unityInstance.container.appendChild(unityInstance.logo); | ||
} | ||
if (!unityInstance.progress) { | ||
unityInstance.progress = document.createElement("div"); | ||
unityInstance.progress.className = "progress " + unityInstance.Module.splashScreenStyle; | ||
unityInstance.progress.empty = document.createElement("div"); | ||
unityInstance.progress.empty.className = "empty"; | ||
unityInstance.progress.appendChild(unityInstance.progress.empty); | ||
unityInstance.progress.full = document.createElement("div"); | ||
unityInstance.progress.full.className = "full"; | ||
unityInstance.progress.appendChild(unityInstance.progress.full); | ||
unityInstance.container.appendChild(unityInstance.progress); | ||
} | ||
unityInstance.progress.full.style.width = (100 * progress) + "%"; | ||
unityInstance.progress.empty.style.width = (100 * (1 - progress)) + "%"; | ||
if (progress == 1) | ||
unityInstance.logo.style.display = unityInstance.progress.style.display = "none"; | ||
} |
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...Scripting/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/fullscreen.png
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...g/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/progressEmpty.Dark.png
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.../Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/progressEmpty.Light.png
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...ng/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/progressFull.Dark.png
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...g/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/progressFull.Light.png
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...ng/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/progressLogo.Dark.png
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...g/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/progressLogo.Light.png
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Spring2021/IntroToScripting/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/TemplateData/style.css
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.webgl-content * {border: 0; margin: 0; padding: 0} | ||
.webgl-content {position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);} | ||
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.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);} | ||
.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;} | ||
.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;} | ||
.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;} | ||
.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;} | ||
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.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');} | ||
.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');} | ||
.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');} | ||
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.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;} | ||
.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;} | ||
.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;} | ||
.webgl-content .footer .title {margin-right: 10px; float: right;} | ||
.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;} |
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Spring2021/IntroToScripting/Grad/DMD5542_Kurdekar_RPG/GameFiles/Build/index.html
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<!DOCTYPE html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity WebGL Player | RPG by Arpita Kurdekar</title> | ||
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | ||
<link rel="stylesheet" href="TemplateData/style.css"> | ||
<script src="TemplateData/UnityProgress.js"></script> | ||
<script src="Build/UnityLoader.js"></script> | ||
<script> | ||
var unityInstance = UnityLoader.instantiate("unityContainer", "Build/Build.json", {onProgress: UnityProgress}); | ||
</script> | ||
</head> | ||
<body> | ||
<div class="webgl-content"> | ||
<div id="unityContainer" style="width: 960px; height: 600px"></div> | ||
<div class="footer"> | ||
<div class="webgl-logo"></div> | ||
<div class="fullscreen" onclick="unityInstance.SetFullscreen(1)"></div> | ||
<div class="title">RPG by Arpita Kurdekar</div> | ||
</div> | ||
</div> | ||
</body> | ||
</html> |