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…it helps with the confusion of the maze. Goal is to get the sword to defeat the first enemy and the 2 potions to defeat the second enemy.
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | ||
<html xmlns="http://www.w3.org/1999/xhtml"> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity Web Player | Puzzle</title> | ||
<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script> | ||
<script type="text/javascript"> | ||
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var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; | ||
if (document.location.protocol == 'https:') | ||
unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); | ||
document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); | ||
--> | ||
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<script type="text/javascript"> | ||
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var config = { | ||
width: 960, | ||
height: 600, | ||
params: { enableDebugging:"0" } | ||
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}; | ||
var u = new UnityObject2(config); | ||
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jQuery(function() { | ||
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var $missingScreen = jQuery("#unityPlayer").find(".missing"); | ||
var $brokenScreen = jQuery("#unityPlayer").find(".broken"); | ||
$missingScreen.hide(); | ||
$brokenScreen.hide(); | ||
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u.observeProgress(function (progress) { | ||
switch(progress.pluginStatus) { | ||
case "broken": | ||
$brokenScreen.find("a").click(function (e) { | ||
e.stopPropagation(); | ||
e.preventDefault(); | ||
u.installPlugin(); | ||
return false; | ||
}); | ||
$brokenScreen.show(); | ||
break; | ||
case "missing": | ||
$missingScreen.find("a").click(function (e) { | ||
e.stopPropagation(); | ||
e.preventDefault(); | ||
u.installPlugin(); | ||
return false; | ||
}); | ||
$missingScreen.show(); | ||
break; | ||
case "installed": | ||
$missingScreen.remove(); | ||
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case "first": | ||
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u.initPlugin(jQuery("#unityPlayer")[0], "Assets.unity3d"); | ||
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<style type="text/css"> | ||
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background-color: white; | ||
color: black; | ||
text-align: center; | ||
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color: #000; | ||
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color: #666; | ||
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font-weight: bold; | ||
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margin: auto; | ||
width: 960px; | ||
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div.broken, | ||
div.missing { | ||
margin: auto; | ||
position: relative; | ||
top: 50%; | ||
width: 193px; | ||
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div.broken a, | ||
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height: 63px; | ||
position: relative; | ||
top: -31px; | ||
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div.broken img, | ||
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cursor: default; | ||
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</style> | ||
</head> | ||
<body> | ||
<p class="header"><span>Unity Web Player | </span>Puzzle</p> | ||
<div class="content"> | ||
<div id="unityPlayer"> | ||
<div class="missing"> | ||
<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> | ||
<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /> | ||
</a> | ||
</div> | ||
<div class="broken"> | ||
<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now! Restart your browser after install."> | ||
<img alt="Unity Web Player. Install now! Restart your browser after install." src="http://webplayer.unity3d.com/installation/getunityrestart.png" width="193" height="63" /> | ||
</a> | ||
</div> | ||
</div> | ||
</div> | ||
<p class="footer">« created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> »</p> | ||
</body> | ||
</html> |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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A low-poly sword with a hand-painted texture. | ||
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Polycount (tris): 404 | ||
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Texture size: 256 x 512 |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.