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Creates random arrangement of lines in a bounding box only, no halfedges used.
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mfp11003 committed Dec 13, 2017
1 parent 5d85246 commit 9082642
Showing 1 changed file with 172 additions and 0 deletions.
172 changes: 172 additions & 0 deletions Arrangement_Without_HE.pde
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class HalfEdge {

Node origin;
Node next;
Node prev;
HalfEdge twin;
Face face;

public HalfEdge(Node o, Node n, Node p, HalfEdge t, Face f){
origin = o;
next = n;
prev = p;
twin = t;
face = f;
}


}

class Node{
int x_coord;
int y_coord;
HalfEdge arbitrary_outgoing;

public Node(int x, int y, HalfEdge a_o){
x_coord = x;
y_coord = y;
arbitrary_outgoing = a_o;
}

}

class Face{
HalfEdge inc_edge;

public Face(HalfEdge he){
inc_edge = he;
}
}

int num_lines = int(random(4, 8));

int[][] list_of_lines = new int[num_lines][4];




void setup(){
size(800, 800);
frameRate(60);
background(0, 0, 0);
for(int i = 0; i < num_lines; i++){
stroke(255, 255, 255);
int side1 = int(random(1,5));
int side2 = side1;

while ( side2 == side1){
side2 = int(random(1,5));
}

int x1 = int(random(0, width + 1));
int y1 = int(random(0, height + 1));
int x2 = int(random(0, width + 1));
int y2 = int(random(0, height + 1));

if (side1 == 1)
y1 = 0;

if (side1 == 2)
x1 = width;

if (side1 == 3)
y1 = height;

if (side1 == 4)
x1 = 0;

///////////////////

if (side2 == 1)
y2 = 0;

if (side2 == 2)
x2 = width;

if (side2 == 3)
y2 = height;

if (side2 == 4)
x2 = 0;


if( i == 0 ){

line(x1, y1, x2, y2);
list_of_lines[i][0] = x1;
list_of_lines[i][1] = y1;
list_of_lines[i][2] = x2;
list_of_lines[i][3] = y2;

}


else{

int hasIntersect = 0;

for (int k = 0; k < i; k++){

if (checkLineIntersect(x1, y1, x2, y2, list_of_lines[k][0], list_of_lines[k][1], list_of_lines[k][2], list_of_lines[k][3]) == true){

hasIntersect = 1;
break;
}

}

if (hasIntersect == 1){

line(x1, y1, x2, y2);
list_of_lines[i][0] = x1;
list_of_lines[i][1] = y1;
list_of_lines[i][2] = x2;
list_of_lines[i][3] = y2;

}else{

i--;

}

}

}
}

boolean checkLineIntersect(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4){

int orientation1 = ccw( x1, y1, x2, y2, x3, y3);
int orientation2 = ccw( x1, y1, x2, y2, x4, y4);
int orientation3 = ccw( x3, y3, x4, y4, x1, y1);
int orientation4 = ccw( x3, y3, x4, y4, x2, y2);

if((orientation1 != orientation2) && (orientation3 != orientation4)){
return true;
}else{
return false;
}
}

int ccw(int point1_x, int point1_y, int point2_x, int point2_y, int point3_x, int point3_y){

float returnVal = (float)(point2_y - point1_y)/(point2_x - point1_x) - (float)(point3_y - point2_y)/(point3_x - point2_x); //<>//

if (returnVal > 0)
return 1;

else if (returnVal == 0)
return 0;

else if (returnVal < 0)
return -1;

else
return 2; //error code
}



void draw(){

}

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