Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Browse the repository at this point in the history
Update to prototype scene with both falling_platform and vine
Currently, the prototype level that we will hopefully use is almost done, just need the climbable tree and then we should be ready to build and submit.
- Loading branch information
Matt
committed
Mar 26, 2020
1 parent
9fcb88a
commit 61b94e1
Showing
30 changed files
with
6,101 additions
and
76 deletions.
There are no files selected for viewing
5,785 changes: 5,785 additions & 0 deletions
5,785
Projects/Prototype/Assets/_Prefabs/ProtoRectangle.prefab
Large diffs are not rendered by default.
Oops, something went wrong.
2 changes: 1 addition & 1 deletion
2
...rototype/Assets/_Prefabs/Vine.prefab.meta → ...ssets/_Prefabs/ProtoRectangle.prefab.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
142 changes: 142 additions & 0 deletions
142
Projects/Prototype/Assets/_Prefabs/falling_platform.prefab
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,142 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!1 &8551842165914704872 | ||
GameObject: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
serializedVersion: 6 | ||
m_Component: | ||
- component: {fileID: 8551842165914406760} | ||
- component: {fileID: 8551842165935577370} | ||
- component: {fileID: 8551842165919210000} | ||
- component: {fileID: 8551842165907571266} | ||
- component: {fileID: 8591575830701765828} | ||
m_Layer: 8 | ||
m_Name: falling_platform | ||
m_TagString: Untagged | ||
m_Icon: {fileID: 0} | ||
m_NavMeshLayer: 0 | ||
m_StaticEditorFlags: 0 | ||
m_IsActive: 1 | ||
--- !u!4 &8551842165914406760 | ||
Transform: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 8551842165914704872} | ||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} | ||
m_LocalPosition: {x: -106.77, y: 4.99, z: 0} | ||
m_LocalScale: {x: 1, y: 1, z: 1} | ||
m_Children: [] | ||
m_Father: {fileID: 0} | ||
m_RootOrder: 0 | ||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||
--- !u!212 &8551842165935577370 | ||
SpriteRenderer: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 8551842165914704872} | ||
m_Enabled: 1 | ||
m_CastShadows: 0 | ||
m_ReceiveShadows: 0 | ||
m_DynamicOccludee: 1 | ||
m_MotionVectors: 1 | ||
m_LightProbeUsage: 0 | ||
m_ReflectionProbeUsage: 0 | ||
m_RenderingLayerMask: 1 | ||
m_RendererPriority: 0 | ||
m_Materials: | ||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} | ||
m_StaticBatchInfo: | ||
firstSubMesh: 0 | ||
subMeshCount: 0 | ||
m_StaticBatchRoot: {fileID: 0} | ||
m_ProbeAnchor: {fileID: 0} | ||
m_LightProbeVolumeOverride: {fileID: 0} | ||
m_ScaleInLightmap: 1 | ||
m_ReceiveGI: 1 | ||
m_PreserveUVs: 0 | ||
m_IgnoreNormalsForChartDetection: 0 | ||
m_ImportantGI: 0 | ||
m_StitchLightmapSeams: 1 | ||
m_SelectedEditorRenderState: 0 | ||
m_MinimumChartSize: 4 | ||
m_AutoUVMaxDistance: 0.5 | ||
m_AutoUVMaxAngle: 89 | ||
m_LightmapParameters: {fileID: 0} | ||
m_SortingLayerID: 600026165 | ||
m_SortingLayer: 3 | ||
m_SortingOrder: 0 | ||
m_Sprite: {fileID: 21300070, guid: dbb1ff0fb3145da4581e36c16ce3cb72, type: 3} | ||
m_Color: {r: 1, g: 1, b: 1, a: 1} | ||
m_FlipX: 0 | ||
m_FlipY: 0 | ||
m_DrawMode: 0 | ||
m_Size: {x: 1, y: 1} | ||
m_AdaptiveModeThreshold: 0.5 | ||
m_SpriteTileMode: 0 | ||
m_WasSpriteAssigned: 1 | ||
m_MaskInteraction: 0 | ||
m_SpriteSortPoint: 0 | ||
--- !u!61 &8551842165919210000 | ||
BoxCollider2D: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 8551842165914704872} | ||
m_Enabled: 1 | ||
m_Density: 1 | ||
m_Material: {fileID: 0} | ||
m_IsTrigger: 0 | ||
m_UsedByEffector: 0 | ||
m_UsedByComposite: 0 | ||
m_Offset: {x: 0, y: 0} | ||
m_SpriteTilingProperty: | ||
border: {x: 0, y: 0, z: 0, w: 0} | ||
pivot: {x: 0.5, y: 0.5} | ||
oldSize: {x: 2, y: 2} | ||
newSize: {x: 1, y: 1} | ||
adaptiveTilingThreshold: 0.5 | ||
drawMode: 0 | ||
adaptiveTiling: 0 | ||
m_AutoTiling: 0 | ||
serializedVersion: 2 | ||
m_Size: {x: 2, y: 2} | ||
m_EdgeRadius: 0 | ||
--- !u!114 &8551842165907571266 | ||
MonoBehaviour: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 8551842165914704872} | ||
m_Enabled: 1 | ||
m_EditorHideFlags: 0 | ||
m_Script: {fileID: 11500000, guid: 6ea2ea465c9684f96b42d2d13eefd088, type: 3} | ||
m_Name: | ||
m_EditorClassIdentifier: | ||
TimeBeforeFall: 0.17 | ||
FallSpeed: 15 | ||
Tolerance: 0.1 | ||
--- !u!114 &8591575830701765828 | ||
MonoBehaviour: | ||
m_ObjectHideFlags: 0 | ||
m_CorrespondingSourceObject: {fileID: 0} | ||
m_PrefabInstance: {fileID: 0} | ||
m_PrefabAsset: {fileID: 0} | ||
m_GameObject: {fileID: 8551842165914704872} | ||
m_Enabled: 1 | ||
m_EditorHideFlags: 0 | ||
m_Script: {fileID: 11500000, guid: df1508296b0904b1ba069c225eb6482a, type: 3} | ||
m_Name: | ||
m_EditorClassIdentifier: | ||
RespawnOnPlayerRespawn: 1 | ||
RepositionToInitOnPlayerRespawn: 0 | ||
AutoRespawnDuration: 0 | ||
RespawnFeedback: {fileID: 0} |
7 changes: 7 additions & 0 deletions
7
Projects/Prototype/Assets/_Prefabs/falling_platform.prefab.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
7 changes: 7 additions & 0 deletions
7
Projects/Prototype/Assets/_Prefabs/fixedVineProto.prefab.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Git LFS file not shown
3 changes: 3 additions & 0 deletions
3
Projects/Prototype/Assets/_Scenes/falling_platform_prototype.unity
Git LFS file not shown
7 changes: 7 additions & 0 deletions
7
Projects/Prototype/Assets/_Scenes/falling_platform_prototype.unity.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Oops, something went wrong.