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nmslib/similarity_search/include/portable_intrinsics.h
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/** | |
* Non-metric Space Library | |
* | |
* Main developers: Bilegsaikhan Naidan, Leonid Boytsov, Yury Malkov, Ben Frederickson, David Novak | |
* | |
* For the complete list of contributors and further details see: | |
* https://github.com/searchivarius/NonMetricSpaceLib | |
* | |
* Copyright (c) 2013-2018 | |
* | |
* This code is released under the | |
* Apache License Version 2.0 http://www.apache.org/licenses/. | |
* | |
*/ | |
#pragma once | |
#include <portable_popcount.h> | |
#include <portable_align.h> | |
// On 64-bit platforms SSE2 is always present, but Windows doesn't set SSE2 flag | |
// http://stackoverflow.com/questions/1067630/sse2-option-in-visual-c-x64 | |
#if defined(__SSE2__) || defined(__AVX__) || defined(_MSC_VER) | |
#define PORTABLE_SSE2 | |
#endif | |
// Unfortunately on Win32/64, windows does not define SSE4 | |
#if defined(__SSE4_2__) || defined(__AVX__) | |
#define PORTABLE_SSE4 | |
#endif | |
#if defined(__AVX__) | |
#define PORTABLE_AVX | |
#endif | |
#if defined(__AVX2__) | |
#define PORTABLE_AVX2 | |
#endif | |
#if defined(PORTABLE_SSE2) | |
#include <portable_simd.h> | |
#endif | |
#if defined(PORTABLE_SSE4) | |
/* | |
* Based on explanations/suggestions from here | |
* http://stackoverflow.com/questions/5526658/intel-sse-why-does-mm-extract-ps-return-int-instead-of-float | |
*/ | |
#define MM_EXTRACT_DOUBLE(v,i) _mm_cvtsd_f64(_mm_shuffle_pd(v, v, _MM_SHUFFLE2(0, i))) | |
#define MM_EXTRACT_FLOAT(v,i) _mm_cvtss_f32(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, i))) | |
/* | |
* However, if we need to extract many numbers to sum the up, it is more efficient no | |
* not to use the above MM_EXTRACT_FLOAT (https://github.com/searchivarius/BlogCode/tree/master/2016/bench_sums) | |
* | |
*/ | |
#endif | |