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DMD Stock ticker finished.

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rkv14001 committed Sep 27, 2016
1 parent 67b6f15 commit 8544c74d8d4b54c9aba691ed538b4d6bc2597e29
Showing with 207,602 additions and 1 deletion.
  1. +15 −0 DMD_Stock_Ticker/Assets/Color.cs
  2. +12 −0 DMD_Stock_Ticker/Assets/Color.cs.meta
  3. BIN DMD_Stock_Ticker/Assets/Emitter.unity
  4. +8 −0 DMD_Stock_Ticker/Assets/Emitter.unity.meta
  5. +9 −0 DMD_Stock_Ticker/Assets/Materials.meta
  6. BIN DMD_Stock_Ticker/Assets/Materials/New Material.mat
  7. +8 −0 DMD_Stock_Ticker/Assets/Materials/New Material.mat.meta
  8. BIN DMD_Stock_Ticker/Assets/New Terrain.asset
  9. +8 −0 DMD_Stock_Ticker/Assets/New Terrain.asset.meta
  10. +9 −0 DMD_Stock_Ticker/Assets/PreFabs.meta
  11. BIN DMD_Stock_Ticker/Assets/PreFabs/!.prefab
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  13. BIN DMD_Stock_Ticker/Assets/PreFabs/A.prefab
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  15. BIN DMD_Stock_Ticker/Assets/PreFabs/C.prefab
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  17. BIN DMD_Stock_Ticker/Assets/PreFabs/Cube.prefab
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  35. BIN DMD_Stock_Ticker/Assets/PreFabs/S.prefab
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  37. BIN DMD_Stock_Ticker/Assets/PreFabs/T.prefab
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  39. BIN DMD_Stock_Ticker/Assets/PreFabs/W.prefab
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  41. BIN DMD_Stock_Ticker/Assets/PreFabs/twocube.prefab
  42. +8 −0 DMD_Stock_Ticker/Assets/PreFabs/twocube.prefab.meta
  43. +9 −0 DMD_Stock_Ticker/Assets/Scenes.meta
  44. +9 −0 DMD_Stock_Ticker/Assets/Scripts.meta
  45. +24 −0 DMD_Stock_Ticker/Assets/Scripts/ColorComponent.cs
  46. +12 −0 DMD_Stock_Ticker/Assets/Scripts/ColorComponent.cs.meta
  47. +19 −0 DMD_Stock_Ticker/Assets/Scripts/CubeCollide.cs
  48. +12 −0 DMD_Stock_Ticker/Assets/Scripts/CubeCollide.cs.meta
  49. +9 −0 DMD_Stock_Ticker/Assets/Scripts/Destroyer.cs
  50. +12 −0 DMD_Stock_Ticker/Assets/Scripts/Destroyer.cs.meta
  51. +1 −0 DMD_Stock_Ticker/Assets/Scripts/NewBehaviourScript.cs
  52. +12 −0 DMD_Stock_Ticker/Assets/Scripts/NewBehaviourScript.cs.meta
  53. +16 −0 DMD_Stock_Ticker/Assets/Scripts/Nozzle.cs
  54. +12 −0 DMD_Stock_Ticker/Assets/Scripts/Nozzle.cs.meta
  55. +22 −0 DMD_Stock_Ticker/Assets/Scripts/PixelFlag.cs
  56. +12 −0 DMD_Stock_Ticker/Assets/Scripts/PixelFlag.cs.meta
  57. +27 −0 DMD_Stock_Ticker/Assets/Scripts/Push.cs
  58. +12 −0 DMD_Stock_Ticker/Assets/Scripts/Push.cs.meta
  59. +184 −0 DMD_Stock_Ticker/Assets/Scripts/Stroll.cs
  60. +12 −0 DMD_Stock_Ticker/Assets/Scripts/Stroll.cs.meta
  61. +36 −0 DMD_Stock_Ticker/Assets/Scripts/Ticker.cs
  62. +12 −0 DMD_Stock_Ticker/Assets/Scripts/Ticker.cs.meta
  63. +56 −0 DMD_Stock_Ticker/Assets/Scripts/TickerManager.cs
  64. +12 −0 DMD_Stock_Ticker/Assets/Scripts/TickerManager.cs.meta
  65. BIN DMD_Stock_Ticker/Assets/Stock Ticker.unity
  66. +8 −0 DMD_Stock_Ticker/Assets/Stock Ticker.unity.meta
  67. BIN DMD_Stock_Ticker/Assets/StockTicker.unity
  68. +8 −0 DMD_Stock_Ticker/Assets/StockTicker.unity.meta
  69. BIN DMD_Stock_Ticker/Assets/StockTickerHelper.unity
  70. +8 −0 DMD_Stock_Ticker/Assets/StockTickerHelper.unity.meta
  71. +9 −0 DMD_Stock_Ticker/Assets/Tree_Textures.meta
  72. BIN DMD_Stock_Ticker/Assets/Tree_Textures/diffuse.png
  73. +59 −0 DMD_Stock_Ticker/Assets/Tree_Textures/diffuse.png.meta
  74. BIN DMD_Stock_Ticker/Assets/Tree_Textures/normal_specular.png
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  76. BIN DMD_Stock_Ticker/Assets/Tree_Textures/shadow.png
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  80. +1,820 −0 DMD_Stock_Ticker/DMDST_PC.app/Contents/Data/Managed/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx
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  92. +34 −0 DMD_Stock_Ticker/DMDST_PC.app/Contents/Info.plist
  93. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/MacOS/DMDST_PC
  94. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Ageia.tif
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  98. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Data/Managed/System.dll
  99. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll
  100. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll
  101. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Data/Managed/UnityEngine.dll
  102. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Data/Managed/UnityEngine.dll.mdb
  103. +46,395 −0 DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Data/Managed/UnityEngine.xml
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  108. BIN DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/Data/level0
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  112. +10 −0 DMD_Stock_Ticker/DMDST_PC.app/Contents/Resources/DefaultPreferences.plist
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  136. +28 −0 DMD_Stock_Ticker/DMDST_Web/TemplateData/style.css
  137. +35 −0 DMD_Stock_Ticker/DMDST_Web/index.html
  138. BIN DMD_Stock_Ticker/ProjectSettings/AudioManager.asset
  139. BIN DMD_Stock_Ticker/ProjectSettings/ClusterInputManager.asset
  140. BIN DMD_Stock_Ticker/ProjectSettings/DynamicsManager.asset
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  154. BIN DMD_Stock_Ticker/ProjectSettings/UnityConnectSettings.asset
  155. +5 −0 DMD_Stock_Ticker/buildnotes.txt
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  262. BIN DnD Fight/DND_RVarghese/DNDFightPCBUILD.app/Contents/Resources/UnityPlayerIcon.png
  263. BIN DnD Fight/DND_RVarghese/DNDFightPCBUILD.app/Contents/Resources/unity default resources
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  277. +4 −0 DnD Fight/DND_RVarghese/build-notes.txt
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  279. +4 −0 DnD Fight/build-notes.txt
@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class Color : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

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@@ -0,0 +1,24 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ColorComponent : MonoBehaviour {


// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void color(Color32 c) {
Renderer[] children = this.GetComponentsInChildren<Renderer> ();
for (int i = 0; i < children.Length; i++) {

children[i].GetComponent<Renderer>().material.color = c;
}

}
}

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@@ -0,0 +1,19 @@
using UnityEngine;
using System.Collections;

public class CubeCollide : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

void OnCollisionEnter(Collision col) {
Destroy (this.gameObject);
}
}

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@@ -0,0 +1,9 @@
using UnityEngine;
using System.Collections;

public class Destroyer : MonoBehaviour {

void OnCollisionEnter(Collision collision) {
GameObject.Destroy (collision.gameObject);
}
}

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@@ -0,0 +1 @@


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@@ -0,0 +1,16 @@

using UnityEngine;
using System.Collections;

public class Nozzle : MonoBehaviour {

// Creates pixels at nozzles position
public void SpawnPixel(GameObject pixelPrefab){
//create GameObject pixel;
GameObject pxl;
//set variable new pixel object
pxl = (GameObject)Instantiate (pixelPrefab, transform.position, transform.rotation);
//push object using Rigidbody Component
pxl.GetComponent<Rigidbody>().AddForce (new Vector3(10000.0f, 0.0f, 0.0f), ForceMode.VelocityChange);
}
}

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