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using UnityEngine; | |||
using System.Collections; | |||
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public class Color : MonoBehaviour { | |||
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// Use this for initialization | |||
void Start () { | |||
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} | |||
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// Update is called once per frame | |||
void Update () { | |||
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} | |||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | |||
using System.Collections; | |||
using UnityEngine.UI; | |||
public class ColorComponent : MonoBehaviour { | |||
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// Use this for initialization | |||
void Start () { | |||
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} | |||
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// Update is called once per frame | |||
void Update () { | |||
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} | |||
public void color(Color32 c) { | |||
Renderer[] children = this.GetComponentsInChildren<Renderer> (); | |||
for (int i = 0; i < children.Length; i++) { | |||
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children[i].GetComponent<Renderer>().material.color = c; | |||
} | |||
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} | |||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | |||
using System.Collections; | |||
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public class CubeCollide : MonoBehaviour { | |||
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// Use this for initialization | |||
void Start () { | |||
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} | |||
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// Update is called once per frame | |||
void Update () { | |||
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} | |||
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void OnCollisionEnter(Collision col) { | |||
Destroy (this.gameObject); | |||
} | |||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | |||
using System.Collections; | |||
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public class Destroyer : MonoBehaviour { | |||
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void OnCollisionEnter(Collision collision) { | |||
GameObject.Destroy (collision.gameObject); | |||
} | |||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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| |||
using UnityEngine; | |||
using System.Collections; | |||
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public class Nozzle : MonoBehaviour { | |||
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// Creates pixels at nozzles position | |||
public void SpawnPixel(GameObject pixelPrefab){ | |||
//create GameObject pixel; | |||
GameObject pxl; | |||
//set variable new pixel object | |||
pxl = (GameObject)Instantiate (pixelPrefab, transform.position, transform.rotation); | |||
//push object using Rigidbody Component | |||
pxl.GetComponent<Rigidbody>().AddForce (new Vector3(10000.0f, 0.0f, 0.0f), ForceMode.VelocityChange); | |||
} | |||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.