Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Browse the repository at this point in the history
moving project to its own repo
- Loading branch information
0 parents
commit 64a048f
Showing
3,303 changed files
with
47,168 additions
and
0 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,129 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<RootNamespace></RootNamespace> | ||
<ProjectGuid>{BC4EED05-6EB6-DAFD-F2A8-D5C16ABCAC3C}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<BaseDirectory>Assets</BaseDirectory> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_TEXTUREID_MAP;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;UNITY_IOS;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;ENABLE_DUCK_TYPING</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>Temp\bin\Release\</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Assets\GoogleVR\Editor\GvrAudioListenerEditor.cs" /> | ||
<Compile Include="Assets\GoogleVR\Editor\GvrAudioRoomEditor.cs" /> | ||
<Compile Include="Assets\GoogleVR\Editor\GvrAudioSoundfieldEditor.cs" /> | ||
<Compile Include="Assets\GoogleVR\Editor\GvrAudioSourceEditor.cs" /> | ||
<Compile Include="Assets\GoogleVR\Editor\GvrCompatibilityChecker.cs" /> | ||
<Compile Include="Assets\GoogleVR\Editor\GvrGazeEditor.cs" /> | ||
<Compile Include="Assets\GoogleVR\Legacy\Editor\GvrMenu.cs" /> | ||
<Compile Include="Assets\GoogleVR\Legacy\Editor\GvrViewerEditor.cs" /> | ||
<Compile Include="Assets\GoogleVR\Legacy\Editor\StereoControllerEditor.cs" /> | ||
<None Include="Assets\GoogleVR\Distortion\GvrDistortion.cginc" /> | ||
<None Include="Assets\GoogleVR\Legacy\Resources\UnlitTexture.shader" /> | ||
<None Include="Assets\GoogleVR\Resources\UI\GvrReticleShader.shader" /> | ||
<None Include="Assets\GoogleVR\Legacy\Resources\SolidColor.shader" /> | ||
<Reference Include="UnityEngine.Networking"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Networking"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UI"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.UI"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Advertisements"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> | ||
</Reference> | ||
<Reference Include="nunit.framework"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.EditorTestsRunner"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.TreeEditor"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Graphs"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Android.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.iOS.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.AppleTV.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/AppleTVSupport/UnityEditor.AppleTV.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Tizen.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.SamsungTV.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.WebGL.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.LinuxStandalone.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> | ||
<HintPath>/Applications/Unity/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.OSXStandalone.Extensions"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="Assembly-CSharp.csproj"> | ||
<Project>{DE3BCCC2-EACB-AB54-EBEA-39B56FC4DFBA}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
|
||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<RootNamespace></RootNamespace> | ||
<ProjectGuid>{8FD70A77-3D36-B489-E644-9CE7D419125C}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<BaseDirectory>Assets</BaseDirectory> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_TEXTUREID_MAP;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;UNITY_IOS;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>Temp\bin\Release\</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Assets\Plugins\Pixelplacement\iTween\Sample\MoveSample.cs" /> | ||
<Compile Include="Assets\Plugins\Pixelplacement\iTween\Sample\RotateSample.cs" /> | ||
<Compile Include="Assets\Plugins\Pixelplacement\iTween\Sample\SampleInfo.cs" /> | ||
<Compile Include="Assets\Plugins\Pixelplacement\iTween\iTween.cs" /> | ||
<None Include="Assets\GoogleVR\Distortion\GvrDistortion.cginc" /> | ||
<None Include="Assets\Plugins\Android\AndroidManifest.xml" /> | ||
<None Include="Assets\GoogleVR\Legacy\Resources\UnlitTexture.shader" /> | ||
<None Include="Assets\Plugins\Pixelplacement\iTween\ReadMe!\ReadMe!.txt" /> | ||
<None Include="Assets\Plugins\Android\AndroidManifest-Daydream.xml" /> | ||
<None Include="Assets\GoogleVR\Resources\UI\GvrReticleShader.shader" /> | ||
<None Include="Assets\Plugins\Android\AndroidManifest-Cardboard.xml" /> | ||
<None Include="Assets\GoogleVR\Legacy\Resources\SolidColor.shader" /> | ||
<Reference Include="UnityEngine.Networking"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UI"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Google.ProtocolBuffers"> | ||
<HintPath>/Users/renojvarghese/Documents/DMD2542/SimonSays/Assets/Plugins/Google.ProtocolBuffers.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
|
||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,70 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<RootNamespace></RootNamespace> | ||
<ProjectGuid>{DE3BCCC2-EACB-AB54-EBEA-39B56FC4DFBA}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<AssemblyName>Assembly-CSharp</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<BaseDirectory>Assets</BaseDirectory> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;UNITY_ANALYTICS;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>Temp\bin\Release\</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Assets\Scripts\ColorComponent.cs" /> | ||
<Compile Include="Assets\Scripts\GameManager.cs" /> | ||
<Compile Include="Assets\Scripts\SpriteSwitch.cs" /> | ||
<Reference Include="UnityEngine.Networking"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UI"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.Analytics"> | ||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
|
||
</Project> |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Binary file not shown.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
using UnityEngine; | ||
using System.Collections; | ||
using UnityEngine.UI; | ||
public class ColorComponent : MonoBehaviour { | ||
|
||
|
||
// Use this for initialization | ||
// private ColorBlock cb; | ||
// private Button butt; | ||
// private Color bright; | ||
// private float r; | ||
// private float g; | ||
// private float b; | ||
// private float a; | ||
// | ||
private Image img; | ||
void Start () { | ||
img = this.GetComponent<Image> (); | ||
|
||
} | ||
|
||
// Update is called once per frame | ||
void Update () { | ||
|
||
} | ||
public void color(Color d) { | ||
img.color = d; | ||
|
||
} | ||
public void Light() { | ||
this.color(new Color(1.0f,1.0f,1.0f,1.0f)); | ||
|
||
} | ||
} |
Oops, something went wrong.